yeeeee the level 10 Whitehoof Archmage by Spooky Skeleton

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignOrcs
ModeNormal Adventure
SexMale
RaceWhitehoof
ClassArchmage
Level / Exp10 / 92%
Sizemedium
Lifes / Deaths

Primary Stats

Strength17 (base 10)
Dexterity10 (base 10)
Constitution13 (base 10)
Magic38 (base 34)
Willpower10 (base 13)
Cunning24 (base 22)

Resources

Life-17/214
Mana163/163
Steam100/100
Healing Factor1.0245901639344
Regeneration0.2561475409836

Speed

Mental0%
Attack0%
Movement+20%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision1

Offense: Mainhand

Damage16
Accuracy4
Crit Chance7%
APR2
Speed1.00

Offense: Spell

Spellpower31
Crit Chance8%
Speed1

Offense: Mind

Mindpower16
Crit Chance5%
Speed1

Offense: Damage Bonus

Cold+10%
Fire+10%
Temporal+10%

Defense: Base

Armour (hardiness)10 (32%)
Defense1
Ranged Defense1
Fatigue1
Physical Save12
Spell Save25
Mental Save11

Defense: Resistances

Temporal+ 16%( 70%)
Cold+ 12%( 70%)
Fire+ 30%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance50%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
3/5
1/5
1/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Storm1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
5/5
5/5
1/5
0/5
Spell / Temporal1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
1/5
0/5
0/5
Spell / Conveyance1.30
1/5
0/5
0/5
0/5
Steamtech / Chemistry1.00
2/5
1/5
0/5
0/5
Steamtech / Physics1.00
5/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Race / Whitehooves1.00
1/5
0/5
0/5
0/5

Effects

beneficial effect
detrimental effect

Quests

active
done
active
active

Equipment

Tool
On fingers
Around waist
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Level 10 Got a character to level 10.
By yeeeee the Whitehoof Archmage level 10
19th Retaking 124th year of Ascendancy at 07:12
see stats

Log

Talent Lightning is ready to use.

Talent Chain Lightning is ready to use.

Talent Rune: Shielding is ready to use.

Saving done.

Talent Rune: Shatter Afflictions is ready to use.

You are sent back to the material plane!

Sun-mage's light area effect hits
yeeeee for 68 light damage.
Yeeeee picks up (p.):
flaming dwarven-steel steamsaw of cold resistance (+19%) (20.5-30.75 power, 0 apr).

Anorithil casts
Twilight Surge.
Anorithil hits yeeeee for 23 light, 17 darkness (41 total damage).

Yeeeee casts
Rune: Shielding.
A shield forms around yeeeee.

Anorithil casts
Moonlight Ray.
Anorithil hits yeeeee for (85 absorbed), 0 darkness (0 total damage).

Anorithil casts
Searing Light.
Your shield crumbles under the damage!

The shield around yeeeee crumbles.

Anorithil's light area effect hits
yeeeee for 42 light damage.
Anorithil hits yeeeee for (45 absorbed), 40 light (40 total damage).

Anorithil's light area effect hits
yeeeee for 42 light damage.
yeeeee the level 10 whitehoof archmage was seared to death by an anorithil on level 1 of Sunwall Outpost.