Vanish the level 7 Thalore Archer by vanishaway

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.0
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceThalore
ClassArcher
Level / Exp7 / 33%
Sizemedium
Lifes / Deaths

Primary Stats

Strength27 (base 19)
Dexterity29 (base 22)
Constitution18 (base 17)
Magic8 (base 10)
Willpower11 (base 10)
Cunning15 (base 12)

Resources

Life222/222
Stamina120/120
Healing Factor1.1
Regeneration1.155

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5

Offense: Mainhand

Damage35
Accuracy40
Crit Chance2%
APR10
Speed0.80

Offense: Spell

Spellpower11
Crit Chance2%
Speed1

Offense: Mind

Mindpower13.7
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)8 (30%)
Defense26.825
Ranged Defense28.325
Fatigue9
Physical Save20.875
Spell Save6.65
Mental Save9.1

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Poison Resistance30%
Confusion Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Technique / Archery - bows1.30
2/5
2/5
0/5
0/5
Technique / Combat veteran0.90
1/5
0/5
0/5
0/5
Technique / Archery - slings1.30
0/5
0/5
0/5
0/5
Technique / Archery prowess1.30
3/5
0/5
0/5
0/5
Technique / Archery training1.30
5/5
0/5
0/5
0/5

Generic Talents

Technique / Field control1.00
1/5
1/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Race / Thalore1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
2/5
0/5
0/5

Effects

Quests

done
done
done
active
active

Equipment

On feet
Quiver
On hands
On head
Tool
Around waist
Main armor
In main hand
Light source
Cloak
Around neck

Inventory

Achievements

Log


Resting starts...

Talent Infusion: Regeneration is ready to use.
Rested for 6 turns (stop reason: all resources and life at maximum).


Today is the 6th Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.

There is a way to the hidden trollmire treasure here (press '' or right click to use).
Ran for 30 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


Space around you starts to dissolve...


You are yanked out of this place!

Ran for 39 turns (stop reason: dialog is displayed).


You gain 2.36 gold from the transmogrification of
umbral iron gauntlets of strength (+2) (0 def, 1 armour).
You gain 0.99 gold from the transmogrification of
flaming iron waraxe (11.5-16.1 power, 2 apr).
You gain 2.87 gold from the transmogrification of
balanced iron waraxe of dampening (11-15.4 power, 2 apr).
You gain 2.50 gold from the transmogrification of
Skullcleaver (20-28 power, 4 apr).
You gain 1.21 gold from the transmogrification of
iron mace of projection (12.5-17.5 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron longsword (12-16.8 power, 2 apr).
You gain 2.01 gold from the transmogrification of
insidious poison infusion of the duelist (20 nature damage, 21% healing reduction).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.