Harkid the level 6 Halfling Shadowblade by Stolencolumns

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHalfling
ClassShadowblade
Level / Exp6 / 60%
Sizesmall
Lifes / Deaths

Primary Stats

Strength13 (base 13)
Dexterity16 (base 13)
Constitution16 (base 14)
Magic17 (base 17)
Willpower10 (base 10)
Cunning23 (base 17)

Resources

Life196/196
Mana130/130
Stamina95/95
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5

Offense: Mainhand

Damage17
Accuracy27
Crit Chance12%
APR5
Speed1.00

Offense: Offhand

Damage11
Accuracy27
Crit Chance12%
APR5
Speed1.00

Offense: Spell

Spellpower17
Crit Chance5%
Speed1

Offense: Mind

Mindpower16.2
Crit Chance5%
Speed1

Defense: Base

Armour (hardiness)3 (30%)
Defense12.1
Ranged Defense12.1
Fatigue8
Physical Save5.15
Spell Save4.45
Mental Save6.55

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Cunning / Shadow magic1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.30
0/5
0/5
0/5
0/5
Technique / Dual techniques1.20
3/5
0/5
0/5
0/5
Technique / Dual weapons1.20
1/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
1/5
2/5
0/5
0/5
Spell / Phantasm1.00
1/5
0/5
0/5
0/5
Cunning / Lethality1.30
1/5
0/5
0/5
0/5

Generic Talents

Race / Halfling1.00
1/5
0/5
0/5
0/5
Cunning / Survival1.30
1/5
0/5
0/5
0/5
Spell / Conveyance1.00
3/5
0/5
0/5
0/5
Technique / Combat training1.20
0/5
0/5
2/5
0/5
1/5

Effects

talent

Quests

done
done
active

Equipment

Tool
On feet
On head
Main armor
In main hand
In off hand
Cloak
Light source

Inventory

Achievements

Log

You pickup 0.55 gold pieces.
You pickup 0.60 gold pieces.

You pickup 0.75 gold pieces.

You pickup 0.55 gold pieces.

You pickup 0.75 gold pieces.

You pickup 0.50 gold pieces.

Harkid picks up (l.):
amethyst.
Harkid picks up (d.):
shimmering elm magestaff (10-12 power, 2 apr, fire element).
Talent Luck of the Little Folk is ready to use.
There is a way to the previous level here (press '' or right click to use).
Ran for 23 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

You are yanked out of this place!

Rested for 40 turns (stop reason: dialog is displayed).


You gain 1.74 gold from the transmogrification of
shocking iron shield of fire resistance (+16%) (4 def, 2 armour, 23.5 block).
You gain 1.10 gold from the transmogrification of
grounding linen wizard hat of corrosion (+6%) (1 def, 0 armour).
You gain 1.89 gold from the transmogrification of
shimmering elm magestaff (10-12 power, 2 apr, fire element).
You gain 4.40 gold from the transmogrification of
steel mace 'Blindbright' (18.5-25.9 power, 3 apr).
You gain 1.70 gold from the transmogrification of
iron longsword of daylight (12-16.8 power, 2 apr).
You gain 2.36 gold from the transmogrification of
thought-forged iron battleaxe (13.5-20.25 power, 1 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.

Saving game...

Saving done.