Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.8 |
| Addons | Infinite Dungeon Variety 1.2.3Entirely defunct as of 1.5.0's many Infinite Dungeon changes. -- -- -- - - This addon is fairly simple. In it's current version, it randomly swaps out the grid files (which are the tile-sets/how your map looks) and layouts of every floor. Additionally, floors will steadily get larger (and enemy counts will rise as a result) the deeper you go. NOTES The first floor is always a basic dungeon. Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.4.8Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Infinite500 v2.5ga: Revised high level play for ToME 1.4.8Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. ZOmnibus Addon Pack 1.4.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: More Tales 1.2.5More Tales of Maj'Eyal - New quests and zones. New start zone for Shaloren, cos the Scintillating Caves is a bit mean. New zone for Thaloren, extending the Madness of the Ages quest. |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Arcane Blade |
| Level / Exp | 18 / 92% |
| Size | medium |
| Lifes / Deaths | Killed by Glorirelaith the lesser vampire at level 14 on the 7th Regrowth 123rd year of Ascendancy at 09:42 0 / 7Killed by Isusethra the crimson crystal at level 15 on the 8th Regrowth 123rd year of Ascendancy at 23:19 Killed by Shardskin at level 15 on the 10th Regrowth 123rd year of Ascendancy at 09:10 Killed by gwelgoroth at level 16 on the 11st Regrowth 123rd year of Ascendancy at 15:23 Killed by Emelodassra the sandworm destroyer at level 16 on the 56th Regrowth 123rd year of Ascendancy at 18:37 Killed by Salovena the green ooze at level 17 on the 57th Regrowth 123rd year of Ascendancy at 09:04 Killed by skeleton archer at level 18 on the 17th Pyre 123rd year of Ascendancy at 11:09 |
Primary Stats
| Strength | 62 (base 41) |
| Dexterity | 25 (base 10) |
| Constitution | 13 (base 10) |
| Magic | 49 (base 39) |
| Willpower | 35 (base 12) |
| Cunning | 27 (base 14) |
Resources
| Life | -19/409 |
| Mana | 52/157 |
| Stamina | 152/174 |
| Healing Factor | 1.3 |
| Regeneration | 0.325 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| See Stealth | 11 |
| See Invisible | 12 |
Offense: Mainhand
| Damage | 99 |
| Accuracy | 28 |
| Crit Chance | 15% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 41 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Mind
| Mindpower | 27 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 18.93 (69.102564102564%) |
| Defense | 17 |
| Ranged Defense | 17 |
| Fatigue | 21 |
| Physical Save | 32 |
| Spell Save | 24 |
| Mental Save | 28 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Pinning Resistance | 20% |
| Confusion Resistance | 11% |
| Disarm Resistance | 22% |
| Knockback Resistance | 21% |
| Instadeath Resistance | 100% |
| Blind Resistance | 20% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 17% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 340 life over 5 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 887% for 10 turns and instantly restoring 44 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Constitution stat. |
Class Talents
| Technique / Magical combat | 1.50 |
| 5/5 |
| 2/5 |
| 2/5 |
| 3/5 |
| Spell / Earth | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.20 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Spell / Enhancement | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Stone | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.10 |
| 4/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Spell / Conveyance | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.10 |
| 0/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Arcane Feed |
| talent | Arcane Combat |
| talent | Shock Hands |
| talent | Shielding |
| talent | Arcane Shield |
| talent | Fiery Hands |
| beneficial effect | The mana surge engulfs the target, regenerating 4.03 mana per turn. Surging mana |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Norgos Lair. Escort: lost warrior (level 2 of Norgos Lair)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved Strength by +2. | done |
You failed to protect the repented thief from death by Hallowed Ghost. Escort: repented thief (level 4 of Old Forest) | failed |
You successfully escorted the temporal explorer to the recall portal on level 3 of Trollmire. Escort: temporal explorer (level 3 of Trollmire)As a reward you improved Magic by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | [vs. Frost Treads (1 def, 4 armour) (On feet)] Frost Treads (1 def, 4 armour)Frost Treads (1 def, 4 armour) Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 (-) Defense: +1 (+1 eff.) (-) Fatigue: +7% (-) Changes stats: +4(-) Str / +4(-) Dex / +4(-) Cun Changes resistances: +10%(-) nature / +20%(-) cold Changes damage: +15%(-) cold Light radius: +1 (-) A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Light source | [vs. watchleader's brass lantern of clarity (Light source)] watchleader's brass lantern of claritywatchleader's brass lantern of clarity Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Mental save: +5 (+2 eff.) (-) Blindness immunity: +20% (-) Confusion immunity: +11% (-) Light radius: +5 (-) See stealth: +11 (-) See invisible: +12 (-) It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 4.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 28 for 7 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. Ebonysmasher the cashmere wizard hat (2 def, 0 armour) (On head)] Ebonysmasher the cashmere wizard hat (2 def, 0 armour)Ebonysmasher the cashmere wizard hat (2 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) (-) Effects on melee hit: * 30% chance to corrode armour Damage (Melee): 0(-30) item acid corrode Changes stats: +7(-) Wil Changes damage: +9%(-) darkness Physical save: +7 (+4 eff.) (-) A pointy cloth hat, very wizardly... |
| Tool | [vs. iron pickaxe of predation (dig speed 29 turns) (Tool)] iron pickaxe of predation (dig speed 29 turns)iron pickaxe of predation (dig speed 29 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Physical power: +4 (+1 eff.) (-) Changes stats: +1(-) Str / +2(-) Dex Movement speed: +10% (-) When carried: Talents granted: +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | [vs. marksman's copper ring of tenacity (On fingers, 1 of 2)] marksman's copper ring of tenacitymarksman's copper ring of tenacity Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 (+3 eff.) (-) Changes stats: +3(-) Dex Disarm immunity: +22% (-) Pinning immunity: +20% (-) Knockback immunity: +21% (-) Maximum life: +22.00 (-) Rings can have magical properties. Tap to cycle through comparison choices |
| On fingers | [vs. marksman's copper ring of tenacity (On fingers, 1 of 2)] conjurer's gold ringconjurer's gold ring Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +0 (+0 eff.) (-6 (-3 eff.)) Changes stats: +0(-3) Dex / +4 Mag / +5 Wil Disarm immunity: +0% (-22%) Pinning immunity: +0% (-20%) Knockback immunity: +0% (-21%) Maximum life: +0.00 (-22.00) Spellpower: +7 (+2 eff.) Rings can have magical properties. Tap to cycle through comparison choices |
| Around waist | [vs. Girdle of the Calm Waters (Around waist)] Girdle of the Calm WatersGirdle of the Calm Waters Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3(-) Wil Changes resistances: +20%(-) blight / +20%(-) cold / +20%(-) nature Healing mod.: +30% (-) A belt rumoured to have been worn by the Conclave healers. |
| In main hand | [vs. thunderous steel greatsword (24-38.4 power, 2 apr) (In main hand)] thunderous steel greatsword (24-38.4 power, 2 apr)thunderous steel greatsword (24-38.4 power, 2 apr) Requires: - Strength 16 Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 24.0 - 38.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 (-) Physical crit. chance: +3.0% (-) Attack speed: 100% (-) On weapon hit: * 7% chance to daze When wielded/worn: Changes stats: +3(-) Str / +2(-) Dex / +3(-) Mag / +2(-) Wil / +2(-) Cun / +2(-) Con Changes resistances penetration: +9%(-) lightning Massive two-handed swords. |
| On hands | [vs. Yvossra (0 def, 2 armour) (On hands)] Yvossra (0 def, 2 armour)Yvossra (0 def, 2 armour) Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 (-) Changes stats: +3(-) Str / +4(-) Dex / +1(-) Mag / +2(-) Wil / +3(-) Cun Talents cooldown: Double Strike (-1(-) turn) Physical save: +5 (+3 eff.) (-) Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | [vs. enlightening steel mail armour (2 def, 6 armour) (Main armor)] enlightening steel mail armour (2 def, 6 armour)enlightening steel mail armour (2 def, 6 armour) Requires: - Strength 20 - Talent Armour Training Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 (-) Defense: +2 (+2 eff.) (-) Fatigue: +14% (-) Changes stats: +4(-) Cun / +4(-) Wil Mental save: +11 (+5 eff.) (-) A suit of armour made of mail. |
| Cloak | [vs. enveloping linen cloak of Iron Throne (7 def, 0 armour) (Cloak)] enveloping linen cloak of Iron Throne (7 def, 0 armour)enveloping linen cloak of Iron Throne (7 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+7 eff.) (-) Changes stats: +2(-) Str / +1(-) Con Physical save: +6 (+3 eff.) (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | [vs. copper amulet of strength (+4) (Around neck)] copper amulet of strength (+4)copper amulet of strength (+4) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +4(-) Str Amulets can have magical properties. |
Inventory
insidious poison infusion of the duelist (23 nature damage, 34% healing reduction) insidious poison infusion of the duelist (23 nature damage, 34% healing reduction)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 3 Cooldown: 24 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 23.00 nature damage per turn for 7 turns, and reducing the target's healing received by 34%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
[vs. marksman's copper ring of tenacity (On fingers, 1 of 2)] Lightningsweep the copper ringLightningsweep the copper ring Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) (-6 (-3 eff.)) Changes stats: +0(-3) Dex / +3 Con Changes resistances: +3% lightning Changes damage: +6% lightning Physical save: +6 (+3 eff.) Disarm immunity: +0% (-22%) Pinning immunity: +0% (-20%) Knockback immunity: +0% (-21%) Maximum life: +0.00 (-22.00) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. marksman's copper ring of tenacity (On fingers, 1 of 2)] agate ringagate ring 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) (-6 (-3 eff.)) Changes stats: +1 Str / +1(-2) Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Disarm immunity: +0% (-22%) Pinning immunity: +0% (-20%) Knockback immunity: +0% (-21%) Maximum life: +0.00 (-22.00) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. marksman's copper ring of tenacity (On fingers, 1 of 2)] mule's steel ringmule's steel ring Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +0 (+0 eff.) (-6 (-3 eff.)) Fatigue: -4% Changes stats: +0(-3) Dex Maximum encumbrance: +24 Disarm immunity: +0% (-22%) Pinning immunity: +0% (-20%) Knockback immunity: +0% (-21%) Maximum life: +0.00 (-22.00) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. marksman's copper ring of tenacity (On fingers, 1 of 2)] steel ringsteel ring 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +0 (+0 eff.) (-6 (-3 eff.)) Changes stats: +0(-3) Dex Disarm immunity: +0% (-22%) Pinning immunity: +0% (-20%) Knockback immunity: +0% (-21%) Maximum life: +0.00 (-22.00) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. marksman's copper ring of tenacity (On fingers, 1 of 2)] steel ringsteel ring 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +0 (+0 eff.) (-6 (-3 eff.)) Changes stats: +0(-3) Dex Disarm immunity: +0% (-22%) Pinning immunity: +0% (-20%) Knockback immunity: +0% (-21%) Maximum life: +0.00 (-22.00) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. thunderous steel greatsword (24-38.4 power, 2 apr) (In main hand)] dwarven-steel greatmaul 'Prismbreeze' (42-63 power, 2 apr)dwarven-steel greatmaul 'Prismbreeze' (42-63 power, 2 apr) Requires: - Strength 24 Infused by nature 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 42.0 - 63.0(+18.0 - +24.6) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 (-) Physical crit. chance: +1.5% (-1.5%) Attack speed: 100% (-) On weapon hit: * 0% chance to daze (-7%) * 20% chance to blind (+20%) Damage (Melee): +17 insidious poison Burst (radius 1) on hit: +8 light When wielded/worn: Changes stats: +0(-3) Str / +0(-2) Dex / +0(-3) Mag / +0(-2) Wil / +0(-2) Cun / +0(-2) Con Changes resistances penetration: +0%(-9%) lightning Light radius: +2 Massive two-handed mauls. |
[vs. enlightening steel mail armour (2 def, 6 armour) (Main armor)] Duvedunarig (4 def, 7 armour)Duvedunarig (4 def, 7 armour) Requires: - Strength 18 Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 (+1) Defense: +4 (+4 eff.) (+2 (+2 eff.)) Fatigue: +8% (-6%) Changes stats: +0(-4) Cun / +0(-4) Wil Changes resistances: +7% arcane / +6% blight Changes damage: +6% blight Spell save: +11 (+6 eff.) Mental save: +0 (+0 eff.) (-11 (-5 eff.)) A suit of armour made of leather. |
[vs. enlightening steel mail armour (2 def, 6 armour) (Main armor)] reinforced leather armour of spell shielding (4 def, 7 armour)reinforced leather armour of spell shielding (4 def, 7 armour) Requires: - Strength 18 Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 (+1) Defense: +4 (+4 eff.) (+2 (+2 eff.)) Fatigue: +8% (-6%) Changes stats: +0(-4) Cun / +0(-4) Wil Changes resistances: +5% arcane Spell save: +14 (+7 eff.) Mental save: +0 (+0 eff.) (-11 (-5 eff.)) A suit of armour made of leather. |
[vs. Frost Treads (1 def, 4 armour) (On feet)] pair of iron boots of uncanny dodging (4 def, 3 armour)pair of iron boots of uncanny dodging (4 def, 3 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 (-1) Defense: +4 (+4 eff.) (+3 (+3 eff.)) Ranged Defense: +3 (+3 eff.) Fatigue: +2% (-5%) Changes stats: +0(-4) Str / +0(-4) Dex / +0(-4) Cun Changes resistances: +0%(-10%) nature / +0%(-20%) cold Changes damage: +0%(-15%) cold Light radius: +0 (-1) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. Frost Treads (1 def, 4 armour) (On feet)] pair of dwarven-steel boots of uncanny dodging (3 def, 4 armour)pair of dwarven-steel boots of uncanny dodging (3 def, 4 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 (-) Defense: +3 (+3 eff.) (+2 (+2 eff.)) Ranged Defense: +2 (+2 eff.) Fatigue: +3% (-4%) Changes stats: +0(-4) Str / +0(-4) Dex / +0(-4) Cun Changes resistances: +0%(-10%) nature / +0%(-20%) cold Changes damage: +0%(-15%) cold Light radius: +0 (-1) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. Yvossra (0 def, 2 armour) (On hands)] Sludgegrip (0 def, 0 armour)Sludgegrip (0 def, 0 armour) Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +0 (-2) Changes stats: +0(-3) Str / +0(-4) Dex / +0(-1) Mag / +4(+2) Wil / +4(+1) Cun Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Talent cooldown: Double Strike ((+0(+1) turn) Physical save: +0 (+0 eff.) (-5 (-3 eff.)) Poison immunity: +20% Mindpower: +2 (+1 eff.) These gloves are coated with a thick, green liquid. |
[vs. Ebonysmasher the cashmere wizard hat (2 def, 0 armour) (On head)] shielding linen wizard hat (1 def, 0 armour)shielding linen wizard hat (1 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) (-1 (-1 eff.)) Damage (Melee): 0(-30) item acid corrode Changes stats: +0(-7) Wil / +2 Mag Changes damage: +0%(-9%) darkness Physical save: +0 (+0 eff.) (-7 (-4 eff.)) Spell save: +6 (+3 eff.) A pointy cloth hat, very wizardly... |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+3 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+3 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
[vs. watchleader's brass lantern of clarity (Light source)] survivor's brass lantern of healthsurvivor's brass lantern of health Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical save: +5 (+2 eff.) Mental save: +0 (+0 eff.) (-5 (-2 eff.)) Blindness immunity: +0% (-20%) Confusion immunity: +0% (-11%) Maximum life: +40.00 Light radius: +2 (-3) See stealth: +0 (-11) See invisible: +0 (-12) Healing mod.: +12% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Curse Lifter
Killed Ben Cruthdar the Cursed.By Alumi the Cornac Arcane Blade level 12
9th Haze 122nd year of Ascendancy at 03:57 see stats
Exterminator
Killed 1000 creatures.By Alumi the Cornac Arcane Blade level 16
56th Regrowth 123rd year of Ascendancy at 14:12 see stats
Level 10
Got a character to level 10.By Alumi the Cornac Arcane Blade level 10
26th Dusk 122nd year of Ascendancy at 07:42 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Alumi the Cornac Arcane Blade level 14
78th Haze 122nd year of Ascendancy at 08:58 see stats
The Arena
Unlocked Arena mode.By Alumi the Cornac Arcane Blade level 8
9th Flare 122nd year of Ascendancy at 23:36 see stats
The secret city
Discovered the truth about mages.By Alumi the Cornac Arcane Blade level 5
3rd Mirth 122nd year of Ascendancy at 18:55 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Alumi the Cornac Arcane Blade level 18
3rd Pyre 123rd year of Ascendancy at 20:14 see stats
Unstoppable
Returned from the dead.By Alumi the Cornac Arcane Blade level 17
57th Regrowth 123rd year of Ascendancy at 09:04 see stats
Log
Alumi is dazed!
Alumi hits Elyretha the skeleton master archer for 52 physical damage.
Alumi killed Elyretha the skeleton master archer!
Talent Chain Lightning is ready to use.
Animated hand throws two quick punches.
Alumi is not dazed anymore.
Animated hand misses Alumi.
Skeleton archer shoots!
Banshee uses Silence.
Alumi shrugs off the effect 'Silenced'!
Animated hand hits Alumi for 42 physical damage.
Animated hand hits Alumi for 5 physical damage.
Alumi casts Rune: Manasurge.
Alumi starts to surge mana.
Skeleton archer's Shoot hits Alumi for 25 physical damage.
Alumi shrugs off the effect 'Grappled'!
Something hits Alumi for 31 physical damage.
Animated hand hits Alumi for 5 physical damage.
Alumi shrugs off the effect 'Grappled'!
Something hits Alumi for 3 physical damage.
Skeleton archer hits Alumi for 3 physical damage.
Skeleton master archer uses Pinning Shot.
Animated hand misses Alumi.
Headless Horseman uses PLUMPKIN FURY!.
Headless Horseman hits Alumi for 65 nature damage.
Alumi casts Phase Door.
Skeleton archer shoots!
Saving game...
