Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Infinite Dungeon Variety 1.2.3Entirely defunct as of 1.5.0's many Infinite Dungeon changes. -- -- -- - - This addon is fairly simple. In it's current version, it randomly swaps out the grid files (which are the tile-sets/how your map looks) and layouts of every floor. Additionally, floors will steadily get larger (and enemy counts will rise as a result) the deeper you go. NOTES The first floor is always a basic dungeon. Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.3.0Donators/Buyers bonus! Alternate Zones Option 1.1.0Adds a game option "Alternate zones" to enable or disable (or optionally force) v1.0.3's new alternate zones, either globally or individually by zone. Also available as part of the ZOmnibus Addon Pack. More Tales 1.2.5More Tales of Maj'Eyal - New quests and zones. New start zone for Shaloren, cos the Scintillating Caves is a bit mean. New zone for Thaloren, extending the Madness of the Ages quest. Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! ZOmnibus Addon Pack 1.2.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Infinite Farportal 1.1.3"Weeks ago, you arrived into the Shertul Fortress, following the collapse of Nur right behind you. Weeks later, as the town is coming together, you hear a loud growling sound coming from the south. Alongside the only possibilty of escaping from this place... Steeling your resolve, you have choosen to explore the portal, and look for a way out." --- In this addon, you attempt to complete the farportal as many times as possible. You are given access to a town in the north. In the Town, you can find a multitude of shops, and a Merchant. He can craft you tier 1-5 artifacts, for fair(or so he says) prices, to offer you a boost when you find yourself struggling. Lastly, and most dangerously, you can ask him to break 'Seals' of the Farportal, which will directly summon Farportal Bosses into the fortress. Additionally, you gain 10% of your current gold every time you complete a farportal, alongside an experience boost. --- Dive into the Infinite Farportal, and pray, or you will never again see the light of day. |
| Campaign | Infinite |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Higher |
| Class | Arcane Blade |
| Level / Exp | 5 / 9% |
| Size | medium |
| Lifes / Deaths | Killed by ice wyrm at level 5 on the 78th Pyre 122nd year of Ascendancy at 21:31 / 1 |
Primary Stats
| Strength | 23 (base 22) |
| Dexterity | 13 (base 10) |
| Constitution | 19 (base 10) |
| Magic | 22 (base 19) |
| Willpower | 11 (base 10) |
| Cunning | 13 (base 13) |
Resources
| Life | -89/198 |
| Mana | 87/129 |
| Stamina | 94/94 |
| Healing Factor | 1 |
| Regeneration | 16.95 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +83.333333333333% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 19 |
| Accuracy | 21 |
| Crit Chance | 5% |
| APR | 1 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 21 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 12.9 |
| Crit Chance | 2% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 20 (36%) |
| Defense | 6.05 |
| Ranged Defense | 6.05 |
| Fatigue | 9 |
| Physical Save | 14.7 |
| Spell Save | 17.55 |
| Mental Save | 13.4 |
Defense: Resistances
| All | + 14%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Technique / Magical combat | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.20 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Enhancement | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.10 |
| 0/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Arcane Combat |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| detrimental effect | Reduces global action speed by 20%. Slow |
| beneficial effect | A flow of life spins around the target, regenerating 12.00 life per turn. Regeneration |
| beneficial effect | The target ignores pain, reducing all damage taken by 14%. Pain Suppression |
Quests
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| Tool | [vs. iron battleaxe (16.5-24.75 power, 1 apr) (In main hand)] elm wand of trap destruction [power 19] (15 cooldown)elm wand of trap destruction [power 19] (15 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-4.5%) Attack speed: inf% (inf%) It can be used to disarm traps (19 disarm power, Magic) along a range 2 line, putting all charms on cooldown for 15 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | [vs. iron battleaxe (16.5-24.75 power, 1 apr) (In main hand)] marksman's copper ringmarksman's copper ring Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-4.5%) Attack speed: inf% (inf%) When wielded/worn: Accuracy: +4 (+2 eff.) Changes stats: +2 Dex Rings can have magical properties. |
| On hands | [vs. iron battleaxe (16.5-24.75 power, 1 apr) (In main hand)] stone warden's iron gauntlets of magic (+2) (0 def, 7 armour)stone warden's iron gauntlets of magic (+2) (0 def, 7 armour) Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 1 Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-4.5%) Attack speed: inf% (inf%) When wielded/worn: Armour: +7 Armour Hardiness: +6% Changes stats: +6 Con / +2 Mag Changes resistances: +4% physical Changes damage: +3% arcane Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | [vs. iron battleaxe (16.5-24.75 power, 1 apr) (In main hand)] rejuvenating reinforced leather armour of lightning resistance (4 def, 7 armour)rejuvenating reinforced leather armour of lightning resistance (4 def, 7 armour) Requires: - Strength 18 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-4.5%) Attack speed: inf% (inf%) When wielded/worn: Armour: +7 Defense: +4 (+4 eff.) Fatigue: +8% Changes resistances: +15% lightning Life regen: +4.70 Stamina each turn: +0.50 A suit of armour made of leather. |
| On head | [vs. iron battleaxe (16.5-24.75 power, 1 apr) (In main hand)] rough leather cap of constitution (+3) (0 def, 1 armour)rough leather cap of constitution (+3) (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-4.5%) Attack speed: inf% (inf%) When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Con A cap made of leather. |
| Light source | [vs. iron battleaxe (16.5-24.75 power, 1 apr) (In main hand)] brass lanternbrass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-4.5%) Attack speed: inf% (inf%) When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | [vs. iron battleaxe (16.5-24.75 power, 1 apr) (In main hand)] thick linen cloak of protection (1 def, 5 armour)thick linen cloak of protection (1 def, 5 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-4.5%) Attack speed: inf% (inf%) When wielded/worn: Armour: +5 Defense: +1 (+1 eff.) Changes resistances: +12% cold Spell save: +6 (+4 eff.) Mental save: +5 (+5 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| In main hand | [vs. iron battleaxe (16.5-24.75 power, 1 apr) (In main hand)] iron battleaxe (16.5-24.75 power, 1 apr)iron battleaxe (16.5-24.75 power, 1 apr) Requires: - Strength 11 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 16.5 - 24.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 (-) Physical crit. chance: +4.5% (-) Attack speed: 100% (-) Massive two-handed battleaxes. |
Inventory
[vs. iron battleaxe (16.5-24.75 power, 1 apr) (In main hand)] healing infusion (heal 50)healing infusion (heal 50) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-4.5%) Attack speed: inf% (inf%) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
[vs. iron battleaxe (16.5-24.75 power, 1 apr) (In main hand)] wild infusion of the duelist (resist 12%; cure mental)wild infusion of the duelist (resist 12%; cure mental) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-4.5%) Attack speed: inf% (inf%) When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 12% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
[vs. iron battleaxe (16.5-24.75 power, 1 apr) (In main hand)] iron greatsword (17.5-28 power, 1 apr)iron greatsword (17.5-28 power, 1 apr) Requires: - Strength 11 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 17.5 - 28.0(+1.0 - +3.3) Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 (-) Physical crit. chance: +2.5% (-2.0%) Attack speed: 100% (-) Massive two-handed swords. |
[vs. iron battleaxe (16.5-24.75 power, 1 apr) (In main hand)] iron greatsword (13.5-21.6 power, 1 apr)This item will automatically be transmogrified when you leave the level. iron greatsword (13.5-21.6 power, 1 apr) Requires: - Strength 11 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 13.5 - 21.6(-3.0 - -3.1) Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 (-) Physical crit. chance: +2.5% (-2.0%) Attack speed: 100% (-) Massive two-handed swords. |
[vs. iron battleaxe (16.5-24.75 power, 1 apr) (In main hand)] dwarven-steel longsword (20.5-28.7 power, 4 apr)This item will automatically be transmogrified when you leave the level. dwarven-steel longsword (20.5-28.7 power, 4 apr) Requires: - Strength 24 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 20.5 - 28.7(+4.0 - +3.9) Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 (+3) Physical crit. chance: +3.5% (-1.0%) Attack speed: 100% (-) Sharp, long, and deadly. |
[vs. iron battleaxe (16.5-24.75 power, 1 apr) (In main hand)] iron waraxe of persecution (12.5-17.5 power, 2 apr)This item will automatically be transmogrified when you leave the level. iron waraxe of persecution (12.5-17.5 power, 2 apr) Requires: - Strength 11 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 12.5 - 17.5(-4.0 - -7.3) Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 (+1) Physical crit. chance: +3.5% (-1.0%) Attack speed: 100% (-) Damage against: +5% Unnatural When wielded/worn: Changes stats: +1 Wil One-handed war axes. |
[vs. iron battleaxe (16.5-24.75 power, 1 apr) (In main hand)] pouch of iron shots of accuracy (14/14, 15-18 power, 1 apr)This item will automatically be transmogrified when you leave the level. pouch of iron shots of accuracy (14/14, 15-18 power, 1 apr) Requires: - Dexterity 11 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 15.0 - 18.0(-1.5 - -6.8) Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +6 Armour Penetration: +1 (-) Physical crit. chance: +4.0% (-0.5%) Attack speed: inf% (inf%) Capacity: 14 Shots are used with slings to pummel your foes to death. |
[vs. iron battleaxe (16.5-24.75 power, 1 apr) (In main hand)] insulating rough leather cap (0 def, 1 armour)insulating rough leather cap (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-4.5%) Attack speed: inf% (inf%) When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +6% cold / +6% fire A cap made of leather. |
[vs. iron battleaxe (16.5-24.75 power, 1 apr) (In main hand)] linen wizard hat (1 def, 0 armour)This item will automatically be transmogrified when you leave the level. linen wizard hat (1 def, 0 armour) 2.00 Encumbrance. Type: armor / head ; tier 1 Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-4.5%) Attack speed: inf% (inf%) When wielded/worn: Defense: +1 (+1 eff.) A pointy cloth hat, very wizardly... |
[vs. iron battleaxe (16.5-24.75 power, 1 apr) (In main hand)] mindwoven linen wizard hat of fire (+15%) (1 def, 0 armour)mindwoven linen wizard hat of fire (+15%) (1 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-4.5%) Attack speed: inf% (inf%) When wielded/worn: Defense: +1 (+1 eff.) Changes resistances: +15% fire Changes damage: +10% fire Psi each turn: +0.11 Mindpower: +2 (+2 eff.) Mental crit. chance: +2% A pointy cloth hat, very wizardly... |
[vs. iron battleaxe (16.5-24.75 power, 1 apr) (In main hand)] spellwoven linen wizard hat of light (+15%) (1 def, 0 armour)This item will automatically be transmogrified when you leave the level. spellwoven linen wizard hat of light (+15%) (1 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-4.5%) Attack speed: inf% (inf%) When wielded/worn: Defense: +1 (+1 eff.) Changes resistances: +15% light Changes damage: +10% light Mana each turn: +0.11 Spellpower: +2 (+1 eff.) Spell crit. chance: +2% A pointy cloth hat, very wizardly... |
[vs. iron battleaxe (16.5-24.75 power, 1 apr) (In main hand)] rejuvenating rough leather armour (1 def, 2 armour)rejuvenating rough leather armour (1 def, 2 armour) Requires: - Strength 10 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 1 Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-4.5%) Attack speed: inf% (inf%) When wielded/worn: Armour: +2 Defense: +1 (+1 eff.) Fatigue: +6% Life regen: +2.10 Stamina each turn: +0.60 A suit of armour made of leather. |
[vs. iron battleaxe (16.5-24.75 power, 1 apr) (In main hand)] rough leather armour (1 def, 2 armour)rough leather armour (1 def, 2 armour) Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-4.5%) Attack speed: inf% (inf%) When wielded/worn: Armour: +2 Defense: +1 (+1 eff.) Fatigue: +6% A suit of armour made of leather. |
[vs. iron battleaxe (16.5-24.75 power, 1 apr) (In main hand)] spiked iron plate armour (3 def, 7 armour)This item will automatically be transmogrified when you leave the level. spiked iron plate armour (3 def, 7 armour) Requires: - Strength 22 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-4.5%) Attack speed: inf% (inf%) When wielded/worn: Armour: +7 Defense: +3 (+3 eff.) Fatigue: +20% Damage when hit (Melee): 11 physical A suit of armour made of metal plates. |
[vs. iron battleaxe (16.5-24.75 power, 1 apr) (In main hand)] 2 spinel2 spinel 0.00 Encumbrance. Type: gem / green ; tier 1 Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-4.5%) Attack speed: inf% (inf%) When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+2 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
[vs. iron battleaxe (16.5-24.75 power, 1 apr) (In main hand)] ametrineametrine 0.00 Encumbrance. Type: gem / yellow ; tier 1 Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-4.5%) Attack speed: inf% (inf%) When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
[vs. iron battleaxe (16.5-24.75 power, 1 apr) (In main hand)] citrinecitrine 0.00 Encumbrance. Type: gem / yellow ; tier 1 Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-4.5%) Attack speed: inf% (inf%) When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
[vs. iron battleaxe (16.5-24.75 power, 1 apr) (In main hand)] 3 zircon3 zircon 0.00 Encumbrance. Type: gem / yellow ; tier 1 Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-4.5%) Attack speed: inf% (inf%) When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
[vs. iron battleaxe (16.5-24.75 power, 1 apr) (In main hand)] iron pickaxe (dig speed 36 turns)iron pickaxe (dig speed 36 turns) 3.00 Encumbrance. Type: tool / digger ; tier 1 Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-4.5%) Attack speed: inf% (inf%) When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. iron battleaxe (16.5-24.75 power, 1 apr) (In main hand)] Scrying OrbScrying Orb Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-4.5%) Attack speed: inf% (inf%) When carried: This orb will automatically identify items you find. |
[vs. iron battleaxe (16.5-24.75 power, 1 apr) (In main hand)] Transmogrification ChestTransmogrification Chest Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-4.5%) Attack speed: inf% (inf%) When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Log
Roknar hits Cold drake for 70 fire damage.
Burning from Roknar hits Cold drake for 23 fire damage.
Burning from Roknar hits Cold drake for 20 fire damage.
Roknar uses Infusion: Wild.
Roknar speeds up.
Roknar is cured!
Roknar lessens the pain.
Roknar casts Rune: Manasurge.
Your nonexistant mana regeneration rate is unaffected by the rune.
Burning from Roknar hits Cold drake for 23 fire damage.
Burning from Roknar hits Cold drake for 20 fire damage.
Roknar uses Infusion: Regeneration.
Roknar starts regenerating health quickly.
Talent Flame is ready to use.
Cold drake breathes ice!
Cold drake slows down.
Roknar slows down.
Cold drake hatchling slows down.
Cold drake hits Roknar for 91 cold damage.
Cold drake hits Cold drake hatchling for 0 cold damage.
Cold drake hits Cold drake for 0 cold damage.
Burning from Roknar hits Cold drake for 23 fire damage.
Burning from Roknar hits Cold drake for 20 fire damage.
Roknar casts Flame.
Roknar casts Phase Door.
Ice wyrm breathes ice!
Saving game...
