Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.0 |
| Addons | Items Vault 1.3.0Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Cursed |
| Level / Exp | 20 / 61% |
| Size | medium |
| Lifes / Deaths | Killed by degenerated skeleton warrior at level 14 on the 43rd Dusk 122nd year of Ascendancy at 22:11 0 / 6Killed by Yvalaith the bandit at level 19 on the 69th Dusk 122nd year of Ascendancy at 01:55 Killed by elven cultist at level 20 on the 26th Haze 122nd year of Ascendancy at 18:11 Killed by skeleton warrior at level 20 on the 29th Haze 122nd year of Ascendancy at 09:54 Killed by Betytta the vampire lord at level 20 on the 29th Haze 122nd year of Ascendancy at 10:19 Killed by Polaldalratta the skeleton warrior at level 20 on the 29th Haze 122nd year of Ascendancy at 16:40 |
Primary Stats
| Strength | 60 (base 48) |
| Dexterity | 16 (base 10) |
| Constitution | 10 (base 10) |
| Magic | 20 (base 10) |
| Willpower | 57 (base 41) |
| Cunning | 20 (base 10) |
Resources
| Life | -40/464 |
| Hate | 100/100 |
| Equilibrium | 2 |
| Healing Factor | 1.1178 |
| Regeneration | 13.91661 |
Speed
| Mental | +50% |
| Attack | 0% |
| Movement | +368.85842512568% |
| Spell | 0% |
| Global | +101.4% |
Vision
| Sight | 10 |
| Lite | 3 |
| See Invisible | 4 |
| ESP Range | 10 |
| ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
| Damage | 112 |
| Accuracy | 51 |
| Crit Chance | 4% |
| APR | 2 |
| Speed | 0.67 |
Offense: Spell
| Spellpower | 28.5 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Mind
| Mindpower | 39.45 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| All | +8% |
Defense: Base
| Armour (hardiness) | 31.92 (81.030927835052%) |
| Defense | 23.95 |
| Ranged Defense | 26.45 |
| Fatigue | 22 |
| Physical Save | 49.491666666667 |
| Spell Save | 23.2125 |
| Mental Save | 36.9625 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 50% |
| Silence Resistance | 15% |
| Confusion Resistance | 51% |
| Fear Resistance | 50% |
| Knockback Resistance | 50% |
| Instadeath Resistance | 100% |
| Blind Resistance | 10% |
Inscriptions (4/5)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 173 and cleanse 1 wound and poison effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 106 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 17% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
Class Talents
| Cursed / Strife | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Gloom | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Rampage | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Gloom |
| talent | Surge |
| talent | Stalk |
| beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 1.0)Penalty : Fractured Sanity: -3% Mind Resistance, -4% Confusion Immunity Power 1+: Unleashed: +3% critical damage, +4% off-hand weapon damage Power 2+: -1 Luck, +3 Dexterity Power 3+: Conspirator: When you are confused, any foe that hits you or that you hit in melee becomes confused. Power 4+: Mania: Any time you lose more than 18.7% of your life over a single turn, the remaining cooldown of one of your talents is reduced by 1. |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+6 cooldowns). Infusion Saturation |
| beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 1.0)Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 9% when tested. Power 1+: Removed from Reality: +2 Physical Resistance, +1 Maximum Physical Resistance Power 2+: -1 Luck, +3 Willpower Power 3+: Suffocate: Your touch instills a horror that suffocates any weak, non-elite foe that hits you or that you hit in melee. At 3 levels below yours they lose 11 air and an additional 5 air for each level below that. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 5 nightmare (slow effects, hateful whispers, and summoned Terrors) for 8 turns. This chance grows each time you are struck but fades over time. |
| beneficial effect | Stalking Polaldalratta the skeleton warrior. Bonus level 1: +8 attack, +7% melee damage, +0.50 hate/turn prey was hit. Stalking 24/1136 +1 |
| detrimental effect | Huge cut that bleeds, doing 17.76 physical damage per turn. Bleeding |
| beneficial effect | The target is rampaging! (+313% movement speed, +50% attack speed, +37% physical damage, +18 physical save, +18 mental save, 0/46 damage shrugged off this turn) Rampaging |
| beneficial effect | The target's unnatural body has responded to damage taken. All damage that the target inflicts is increased by 8%. Cursed Form |
| beneficial effect | A flow of life spins around the target, regenerating 12.00 life per turn. Regeneration |
| beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 1.0)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 6%) for 4 turns. Power 1+: Nightwalker: +4 Darkness Resistance, +4% Max Darkness Resistance, +4 See Invisible Power 2+: -1 Luck, +3 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 10% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 15% for 3 turns. |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You failed to protect the injured seer from death by giant black ant. Escort: injured seer (level 1 of Old Forest) | failed |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 4 of Old Forest. Escort: worried loremaster (level 4 of Old Forest)As a reward you improved Strength by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You have begun to look for a way to overcome the curse that afflicts you. KeepsakeYou have found a small iron acorn which you keep as a reminder of your past You have destroyed the merchant caravan that you once considered family. Kyless, the one who brought the curse, is dead by your hand. Berethh is dead, may he rest in peace. Your curse has defiled the iron acorn which now serves as a reminder of your vile nature. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 9. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed vial of squid ink. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | scholar's pair of hardened leather boots of uncanny dodging (4 def, 3 armour) scholar's pair of hardened leather boots of uncanny dodging (4 def, 3 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +4 (+2 eff.) Ranged Defense: +3 (+2 eff.) Fatigue: +3% Spellpower: +4 (+2 eff.) A pair of boots made of leather. |
| Light source | survivor's brass lantern of health survivor's brass lantern of healthInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical save: +5 (+2 eff.) Maximum life: +41.00 Light radius: +2 Healing mod.: +13% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | elven-silk wizard hat 'Mayuminne' (5 def, 0 armour) elven-silk wizard hat 'Mayuminne' (5 def, 0 armour)Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Ranged Defense: +2 (+1 eff.) Changes stats: +1 Wil Changes resistances: +9% cold / +9% fire Grants telepathy: Demon/Minor Demon/Major Mental save: +3 (+2 eff.) Blindness immunity: +10% Silence immunity: +15% Confusion immunity: +5% Mana each turn: +0.29 Equilibrium when hit: +2.00 Psi when hit: +1.90 Hate when hit: +3.00 Spellpower: +4 (+2 eff.) Spell crit. chance: +3% A pointy cloth hat, very wizardly... |
| Tool | psionic steel torque of charged psionic shield [power 45] (18/20 cooldown) psionic steel torque of charged psionic shield [power 45] (18/20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 45 for 7 turns, putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 3 psi. Torques are made by powerful psionics to store psionic powers. |
| On fingers | steel ring 'Zizilastir' steel ring 'Zizilastir'Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +8 (+3 eff.) Changes stats: +4 Dex / +5 Mag / +10 Wil / +5 Cun Critical mult.: +3.00% Maximum encumbrance: +30 Physical save: +20 (+7 eff.) Only die when reaching: -20.00 life Spellpower: +7 (+4 eff.) Mindpower: +6 (+2 eff.) Rings can have magical properties. |
| On fingers | Bloodcaller BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-4 eff.) Life leech chance: +15% Life leech: +30% You won the Ring of Blood trial, and this is your reward. |
| Around waist | Shadowrazor the hardened leather belt Shadowrazor the hardened leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour: +6 Defense: +7 (+4 eff.) Changes stats: +1 Cun / +2 Dex Changes resistances: +3% darkness Physical save: +16 (+5 eff.) A belt that goes around your waist. |
| In main hand | Issigabers (Nightmares) (39.5-59.25 power, 2 apr) Issigabers (Nightmares) (39.5-59.25 power, 2 apr)Requires: - Strength 24 Infused by nature Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 39.5 - 59.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% On weapon hit: * 20% chance to torment the target Burst (radius 2) on crit: +13 fire When wielded/worn: Accuracy: +10 (+3 eff.) Changes stats: +5 Str / +1 Mag Changes resistances penetration: +12% darkness / +10% fire / +10% arcane / +12% mind Changes damage: +9% blight / +7% physical Mana each turn: +0.04 Stamina when hit: +2.00 Global speed: +1% Curse of Nightmares Massive two-handed mauls. |
| On hands | Crystle's Astral Bindings (0 def, 0 armour) Crystle's Astral Bindings (0 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes resistances penetration: +10% darkness / +10% temporal Changes damage: +8% darkness / +8% temporal N.Energy each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 (+1 eff.) Spell crit. chance: +3% Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
| Main armor | Morath the Foggrind (Madness) (5 def, 12 armour) Morath the Foggrind (Madness) (5 def, 12 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +12 Defense: +5 (+2 eff.) Fatigue: +24% Effects on melee hit: * 30% chance to inflict damage reduction Changes stats: +5 Str / +1 Mag / +3 Wil / +4 Cun Changes resistances: +6% acid / +7% cold / +12% darkness / +10% physical Changes resistances penetration: +10% darkness Allows you to breathe in: water Mental save: +13 (+5 eff.) Vim when firing critical spell: +1.00 Light radius: +1 Curse of Madness It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 19 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
| Cloak | enveloping linen cloak (Shrouds) (6 def, 0 armour) enveloping linen cloak (Shrouds) (6 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +5 (+2 eff.) Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Earthen Beads Earthen BeadsInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Wil Damage affinity(heal): +15% nature Life regen: +0.20 Mindpower: +5 (+2 eff.) Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature's Touch (costing 40 power out of 20/40) : Effective talent level: 1.6 Power cost: 40 out of 20/40. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 204 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Inventory
This item will automatically be transmogrified when you leave the level. plaguebringer's iron dagger (Misfortune) (10.5-13.65 power, 5 apr)plaguebringer's iron dagger (Misfortune) (10.5-13.65 power, 5 apr) Requires: - Dexterity 11 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.5 - 13.7 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 1). On weapon hit: * 5% chance to disease Damage (Melee): +5 blight When wielded/worn: Disease immunity: +10% Curse of Misfortune Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. steel dagger of daylight (Nightmares) (10.5-13.65 power, 6 apr)steel dagger of daylight (Nightmares) (10.5-13.65 power, 6 apr) Requires: - Dexterity 16 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 10.5 - 13.7 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +6 light Damage against: +6% Undead Curse of Nightmares Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. infernal ash magestaff (Madness) (15-18 power, 3 apr, arcane element)infernal ash magestaff (Madness) (15-18 power, 3 apr, arcane element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage (Melee): 15 fire Changes damage: +15% arcane Talent granted: +1 Command Staff Critical mult.: +17.00% Spellpower: +10 (+5 eff.) Spell crit. chance: +2% See invisible: +8 Curse of Madness Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. stargazer's cashmere robe (Madness) (2 def, 0 armour)stargazer's cashmere robe (Madness) (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +2 Cun Changes damage: +8% light / +7% darkness Spellpower: +5 (+2 eff.) Spell crit. chance: +5% Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. clarifying cashmere wizard hat of arcana (2 def, 0 armour)clarifying cashmere wizard hat of arcana (2 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +4 Mag / +3 Wil / +2 Cun Mental save: +7 (+3 eff.) Spellpower: +4 (+2 eff.) A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. enlightening hardened leather armour of temporal resistance (Misfortune) (3 def, 6 armour)enlightening hardened leather armour of temporal resistance (Misfortune) (3 def, 6 armour) Requires: - Strength 16 Powered by arcane forces Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+2 eff.) Fatigue: +8% Changes stats: +3 Cun / +3 Wil Changes resistances: +20% temporal Mental save: +14 (+6 eff.) Curse of Misfortune A suit of armour made of leather. |
46 alchemist agate 46 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
woodsman's iron pickaxe (dig speed 36 turns) woodsman's iron pickaxe (dig speed 36 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +10% nature Changes damage: +6% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Heart of the Sandworm Queen Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Cold Iron Acorn Cold Iron AcornInfused by psionic forces 0.00 Encumbrance. [Plot Item] Type: misc / trinket ; tier 1 When carried: Changes resistances: +30% mind Changes damage: +12% physical Movement speed: +20% A small acorn, crafted crudely out of iron. It once belonged to Bander, but now it is yours. The acorn serves as a reminder of who and what you are. |
2 amethyst 2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter
Killed Ben Cruthdar the Cursed.By Sophia the Cornac Cursed level 10
7th Flare 122nd year of Ascendancy at 16:01 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Sophia the Cornac Cursed level 15
45th Dusk 122nd year of Ascendancy at 03:58 see stats
Level 10
Got a character to level 10.By Sophia the Cornac Cursed level 10
7th Flare 122nd year of Ascendancy at 15:59 see stats
Level 20
Got a character to level 20.By Sophia the Cornac Cursed level 20
76th Dusk 122nd year of Ascendancy at 05:13 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Sophia the Cornac Cursed level 19
69th Dusk 122nd year of Ascendancy at 07:13 see stats
The Arena
Unlocked Arena mode.By Sophia the Cornac Cursed level 11
22nd Dusk 122nd year of Ascendancy at 12:19 see stats
The Restless Dead
Disturbed an old battlefield and survived the consequences.By Sophia the Cornac Cursed level 14
43rd Dusk 122nd year of Ascendancy at 22:59 see stats
The secret city
Discovered the truth about mages.By Sophia the Cornac Cursed level 6
77th Pyre 122nd year of Ascendancy at 13:06 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Sophia the Cornac Cursed level 20
77th Dusk 122nd year of Ascendancy at 07:20 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Sophia the Cornac Cursed level 20
77th Dusk 122nd year of Ascendancy at 01:40 see stats
Log
Sophia uses Nature's Touch.
You feel your rampage slowing down. (-1 duration)
Sophia receives 175 healing.
Sophia uses Frenzy.
Polaldalratta the skeleton warrior is weakened by the darkness!
Polaldalratta the skeleton warrior has been overwhelmed.
You feel your rampage slowing down. (-1 duration)
Sophia hits Polaldalratta the skeleton warrior for (124 to bones), 0 physical, , 116 physical, , 145 physical, , 130 physical, (391 total damage).
Polaldalratta the skeleton warrior casts Rend.
Polaldalratta the skeleton warrior performs a melee critical strike against Sophia!
Sophia starts to bleed.
Sophia shrugs off the effect 'Bleeding'!
Your hatred grows even as your life fades! (+4 hate)
Your hatred grows even as your life fades! (+4 hate)
Polaldalratta the skeleton warrior steals life from Sophia!
Polaldalratta the skeleton warrior hits Sophia for 0 blight, 58 physical, 39 physical, 17 blight, 50 blight, 35 blight (198 total damage).
Sophia uses Slash.
Polaldalratta the skeleton warrior is jolted to attention by the damage and is no longer being beckoned.
Polaldalratta the skeleton warrior is no longer beckoned.
Polaldalratta the skeleton warrior is being stalked by Sophia!
You feel your rampage slowing down. (-1 duration)
Sophia hits Polaldalratta the skeleton warrior for 502 physical, (502 total damage).
A part of Polaldalratta the skeleton warrior's bone shield regenerates.
Sophia is no longer rampaging.
Polaldalratta the skeleton warrior casts Bone Spear.
Your hatred grows even as your life fades! (+7 hate)
Sophia begins rampaging!
Saving game...
