Aynri the level 6 Cornac Adventurer by reptis

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceCornac
ClassAdventurer
Level / Exp6 / 72%
Sizebig
Lifes / Deaths

Primary Stats

Strength26 (base 16)
Dexterity17 (base 15)
Constitution27 (base 15)
Magic12 (base 12)
Willpower12 (base 12)
Cunning20 (base 20)

Resources

Life228/228
Hate47/100
Stamina90/90
Healing Factor1.1294416243655
Regeneration0.28236040609137

Speed

Mental-10%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage15
Accuracy26
Crit Chance23%
APR7
Speed0.89

Offense: Offhand

Damage7
Accuracy26
Crit Chance22%
APR5
Speed1.11

Offense: Spell

Spellpower15
Crit Chance4%
Speed1

Offense: Mind

Mindpower16
Crit Chance4%
Speed1

Offense: Damage Bonus

Lightning+10%

Defense: Base

Armour (hardiness)5 (30%)
Defense8
Ranged Defense8
Fatigue8
Physical Save18
Spell Save8
Mental Save11

Defense: Resistances

Lightning+ 15%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Disarm Resistance16%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat techniques1.00
2/5
1/5
0/5
0/5
Cursed / Rampage1.00
5/5
1/5
0/5
0/5
Cunning / Lethality1.00
3/5
0/5
0/5
0/5

Generic Talents

Corruption / Demonic strength1.00
1/5
0/5
0/5
0/5
Steamtech / Blacksmith1.00
5/5
0/5
0/5
0/5
Technique / Conditioning1.00
1/5
0/5
0/5
0/5
Technique / Thuggery1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

talent

Quests

done
done
active

Equipment

On hands
On feet
On head
Main armor
In main hand
In off hand
Cloak
Light source

Inventory

Achievements

Log

You gain 0.25 gold from the melting of mossy mindstar (2.5-2.75 power, 12 apr, nature damage).
You collect a new ingredient:
lump of iron (1).
You gain 0.45 gold from the melting of
iron greatmaul of massacre (29.5-44.25 power, 1 apr).
There is a way to the hidden trollmire treasure here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 21 turns (stop reason: all resources and life at maximum).


There is a way to the previous level here (press '' or right click to use).
Ran for 66 turns (stop reason: at exit).


There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.

Aynri deactivates Precise Strikes.