Tiesh the level 12 Higher Wyrmic by Xander Steele

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceHigher
ClassWyrmic
Level / Exp12 / 24%
Sizemedium
Lifes / Deaths

Primary Stats

Strength38 (base 37)
Dexterity38 (base 37)
Constitution44 (base 37)
Magic38 (base 37)
Willpower38 (base 37)
Cunning37 (base 37)

Resources

Life483/528
Positive0/63
Stamina173/173
Equilibrium45
Healing Factor1.3383177570093
Regeneration11.630967769237

Speed

Mental-0.742662287375%
Attack+9.25733771262%
Movement+55.53917199996%
Spell0%
Global+100%

Vision

Sight15
Lite5
Infravision12
See Stealth60.521499922351
See Invisible60.521499922351

Offense: Mainhand

Damage75
Accuracy61
Crit Chance37%
APR7
Speed1.01

Offense: Spell

Spellpower29
Crit Chance9%
Speed1

Offense: Mind

Mindpower40
Crit Chance22%
Speed0.9152703341814

Offense: Damage Bonus

Nature+6%
Light+6%
Fire+6%
Temporal+9%

Offense: Damage Penetration

Fire+5%
Nature+5%

Defense: Base

Armour (hardiness)21.266474653927 (62.71954674221%)
Defense41
Ranged Defense41
Fatigue0
Physical Save39
Spell Save60
Mental Save33

Defense: Resistances

Acid+ 33%( 70%)
Light+ 10%( 70%)
Lightning+ 33%( 70%)
Cold+ 38%( 70%)
Physical+ 15%( 70%)
Fire+ 41%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Blind Resistance45%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Combat techniques1.20
5/5
5/5
5/5
1/5
Wild-gift / Sand drake aspect1.50
5/5
5/5
5/5
1/5
Technique / Two-handed assault1.30
5/5
5/5
5/5
1/5
Wild-gift / Fire drake aspect1.50
5/5
5/5
5/5
1/5
Wild-gift / Storm drake aspect1.50
5/5
5/5
5/5
1/5
Technique / Combat veteran1.20
5/5
5/5
5/5
1/5
Technique / Shield offense1.30
5/5
5/5
5/5
1/5
Wild-gift / Higher draconic abilities1.50
3/5
0/5
0/5
0/5
Wild-gift / Cold drake aspect1.50
5/5
5/5
5/5
1/5
Wild-gift / Venom drake aspect1.50
5/5
5/5
5/5
1/5

Generic Talents

Wild-gift / Fungus1.30
5/5
5/5
5/5
1/5
Race / Higher1.20
5/5
5/5
0/5
0/5
Technique / Combat training1.20
2/5
4/5
4/5
4/5
4/5
4/5
Wild-gift / Call of the wild1.40
5/5
5/5
5/5
1/5
Wild-gift / Harmony1.30
5/5
5/5
5/5
1/5
Celestial / Light1.25
5/5
5/5
5/5
1/5
Celestial / Chants1.00
5/5
5/5
5/5
1/5
Cunning / Survival1.20
5/5
5/5
5/5
1/5

Effects

talent
talent
talent
talent
talent

Quests

done
done
done
active
done
done
done

Equipment

Around waist
Around neck
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Level 10 (Nightmare (Roguelike) difficulty) Got a character to level 10.
By Tiesh the Higher Wyrmic level 10
4th Flare 122nd year of Ascendancy at 23:46
see stats
Rescuer of the lost (Nightmare (Roguelike) difficulty) Rescued the merchant from the assassin lord.
By Tiesh the Higher Wyrmic level 9
8th Mirth 122nd year of Ascendancy at 05:58
see stats
The Arena (Nightmare (Roguelike) difficulty) Unlocked Arena mode.
By Tiesh the Higher Wyrmic level 8
2nd Mirth 122nd year of Ascendancy at 17:41
see stats

Log

You gain 15.64 gold from the transmogrification of dwarven-steel waraxe 'Hettenarizilagas' (20.5-28.7 power, 4 apr).
You gain 10.55 gold from the transmogrification of
Hathatorath (25-35 power, 4 apr).
You gain 18.16 gold from the transmogrification of
yew starstaff 'Emynne' (20-24 power, 4 apr, physical element).
You gain 3.30 gold from the transmogrification of
earthen yew starstaff of might (20-24 power, 4 apr, light element).
You gain 2.29 gold from the transmogrification of
ash starstaff of projection (15-18 power, 3 apr, darkness element).
You gain 16.05 gold from the transmogrification of
Velikira (20-24 power, 4 apr, temporal element).
You gain 13.69 gold from the transmogrification of
Chosta the yew vilestaff (24-28.8 power, 4 apr, fire element).
You gain 1.09 gold from the transmogrification of
vined mindstar of the jelly (4-4.4 power, 18 apr, nature damage).
You gain 2.79 gold from the transmogrification of
thought-forged dwarven-steel mace of massacre (36-50.4 power, 4 apr).
You gain 16.71 gold from the transmogrification of
Flashwrack (25-35 power, 4 apr).
You gain 0.50 gold from the transmogrification of
steel greatmaul (29-43.5 power, 2 apr).
You gain 2.00 gold from the transmogrification of
steel dagger of phasing (12.5-16.25 power, 12 apr).
You gain 0.50 gold from the transmogrification of
steel dagger (13-16.9 power, 6 apr).
You gain 3.87 gold from the transmogrification of
arcing dwarven-steel battleaxe of paradox (31-46.5 power, 2 apr).
You gain 3.55 gold from the transmogrification of
warrior's gold ring of arcana(+0.16/turn).
You gain 2.25 gold from the transmogrification of
grounding gold amulet of constitution (+3).
You gain 1.18 gold from the transmogrification of
regeneration infusion of the psychic (heal 189 over 5 turns).
You gain 2.31 gold from the transmogrification of
movement infusion of the wizard (482% speed; 6 turns).
There is a Entrance to a ruined dungeon here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

You cannot do that on the world map.

Saving game...

Saving done.

Tiesh deactivates Precise Strikes.

Tiesh deactivates Wild Growth.

Tiesh deactivates Chant of Resistance.

Tiesh deactivates Elemental Harmony.

Tiesh deactivates Icy Skin.