Flenser the level 9 Cornac Flenser by dubem

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassFlenser
Level / Exp9 / 2%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 10)
Dexterity28 (base 28)
Constitution23.059565582547 (base 15)
Magic25 (base 23)
Willpower14 (base 10)
Cunning14 (base 10)

Resources

Life311/311
Stamina134/134
Vim43/43
Healing Factor1.1
Regeneration0.275

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Mainhand

Damage17
Accuracy34
Crit Chance5%
APR5
Speed1.00

Offense: Offhand

Damage14
Accuracy34
Crit Chance5%
APR5
Speed1.00

Offense: Spell

Spellpower25
Crit Chance11%
Speed1

Offense: Mind

Mindpower17.4
Crit Chance2%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)15.936771966684 (48.793103448276%)
Defense21.275637563868
Ranged Defense21.275637563868
Fatigue7
Physical Save12.270847953891
Spell Save13.65
Mental Save14.8

Defense: Resistances

All+ 4%( 70%)

Defense: Immunities

Instadeath Resistance100%
Poison Resistance20%
Bleed Resistance41%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Flensing style1.50
2/5
2/5
1/5
0/5
Technique / Dual weapons1.30
3/5
1/5
0/5
0/5
Technique / Combat veteran1.30
0/5
0/5
0/5
0/5
Corruption / Blood1.30
1/5
3/5
0/5
0/5
Technique / Combat techniques1.30
0/5
0/5
0/5
0/5

Generic Talents

Technique / Conditioning1.30
1/5
0/5
0/5
0/5
Corruption / Blood magic1.30
3/5
2/5
0/5
0/5
Technique / Combat training1.30
1/5
0/5
2/5
0/5
1/5

Effects

Quests

failed
done
done
active
done

Equipment

On feet
Quiver
On hands
On head
Tool
Around waist
In main hand
Light source
In off hand
Main armor
Around neck

Inventory

Achievements

Log


Flenser hits Skeleton archer for 18 physical damage.
Flenser killed Skeleton archer!

Flenser picks up (a.):
sun infusion of the wizard (rad 6; power 50; turns 3; dispells darkness).
You pickup 0.90 gold pieces.


Resting starts...

Talent No Escape is ready to use.
Rested for 76 turns (stop reason: all resources and life at maximum).


Ran for 2 turns (stop reason: hostile spotted to the west (giant rabbit)).


Flenser hits Giant rabbit for 21 physical, 4 fire, 18 physical (43 total damage).
Giant rabbit misses Flenser.

Flenser hits Giant rabbit for 21 physical damage.
Flenser killed Giant rabbit!

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 44 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Flenser picks up (f.):
elm vilestaff (10-12 power, 2 apr, darkness element).
Flenser picks up (u.):
ametrine.
There is a previous level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).