Dnaleri the level 9 Halfling Skirmisher by Chemyst

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.1
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceHalfling
ClassSkirmisher
Level / Exp9 / 30%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity34 (base 26)
Constitution11 (base 10)
Magic10 (base 10)
Willpower22 (base 16)
Cunning30 (base 21)

Resources

Life223/223
Stamina154/154
Healing Factor1.0082872928177
Regeneration6.4950377554581

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5
See Stealth30.004149834542
See Invisible30.004149834542

Offense: Mainhand

Damage28
Accuracy38
Crit Chance18%
APR1
Speed0.80

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower14
Crit Chance8%
Speed1

Offense: Mind

Mindpower26
Crit Chance10%
Speed1

Defense: Base

Armour (hardiness)11 (57.811550151976%)
Defense44
Ranged Defense45
Fatigue0
Physical Save8
Spell Save12
Mental Save22

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Runes
Infusions

Class Talents

Cunning / Called Shots1.30
2/5
1/5
1/5
0/5
Technique / Skirmisher - Slings1.30
1/5
1/5
0/5
0/5
Technique / Tireless Combatant1.30
4/5
0/5
0/5
0/5
Technique / Buckler Training1.30
2/5
1/5
1/5
0/5

Generic Talents

Cunning / Survival1.30
1/5
1/5
0/5
0/5
Race / Halfling1.00
1/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
3/5
2/5
0/5
0/5
Technique / Mobility1.30
2/5
1/5
1/5
0/5

Effects

Quests

done
done
done
done
active
done

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
In off hand
Main armor
Around neck

Inventory

Achievements

The Arena (Roguelike) Unlocked Arena mode.
By Dnaleri the Halfling Skirmisher level 6
78th Pyre 122nd year of Ascendancy at 09:59
see stats

Log

Rested for 10 turns (stop reason: all resources and life at maximum).

There is a ladder to the previous level here (press '' or right click to use).
Ran for 23 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Space around you starts to dissolve...


Resting starts...

You are yanked out of this place!

Rested for 40 turns (stop reason: dialog is displayed).


You gain 1.00 gold from the transmogrification of
iron mail armour (2 def, 4 armour).
You gain 0.25 gold from the transmogrification of
iron helm (0 def, 3 armour).
You gain 1.66 gold from the transmogrification of
hateful iron mace (12.5-17.5 power, 2 apr).
You gain 1.15 gold from the transmogrification of
flaming iron longsword of massacre (16-22.4 power, 2 apr).
You gain 2.34 gold from the transmogrification of
acidic iron longsword of daylight (10.5-14.7 power, 2 apr).
You gain 1.50 gold from the transmogrification of
wild infusion of the wizard (resist 12%; cure magical).
There is a Way into the heart of the gloom here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

You cannot do that on the world map.

You cannot do that on the world map.

You cannot do that on the world map.