Technomancer the level 12 Whitehoof Archmage by sirsatisfaction

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignOrcs
ModeNormal Roguelike
SexMale
RaceWhitehoof
ClassArchmage
Level / Exp12 / 37%
Sizemedium
Lifes / Deaths

Primary Stats

Strength23 (base 10)
Dexterity11 (base 10)
Constitution12 (base 10)
Magic49 (base 37)
Willpower10 (base 13)
Cunning26 (base 25)

Resources

Life-35/238
Mana75/112
Steam100/100
Healing Factor1.0164835164835
Regeneration0.25412087912088

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage24
Accuracy15
Crit Chance8%
APR3
Speed1.00

Offense: Spell

Spellpower48
Crit Chance11%
Speed1

Offense: Mind

Mindpower17
Crit Chance6%
Speed1

Offense: Damage Bonus

Darkness+4%
Light+10%
Arcane+15%
Mind+11%
Fire+10%

Defense: Base

Armour (hardiness)5 (30%)
Defense10
Ranged Defense10
Fatigue0
Physical Save21
Spell Save20
Mental Save12

Defense: Resistances

Darkness+ 12%( 70%)
Fire+ 18%( 70%)
Mind+ 17%( 70%)
Arcane+ 28%( 70%)
Cold+ 40%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance50%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
5/5
5/5
1/5
1/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Aether1.30
2/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
2/5
1/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
1/5
0/5
0/5
Steamtech / Physics1.00
1/5
0/5
0/5
0/5
Steamtech / Chemistry1.00
2/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
0/5
0/5
0/5
0/5
Race / Whitehooves1.00
5/5
4/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

talent
talent
beneficial effect
beneficial effect
detrimental effect
detrimental effect
detrimental effect

Quests

active
active
active
done
active
active
done

Equipment

On feet
On hands
On head
Tool
Around waist
Main armor
In main hand
Light source
Cloak
Around neck

Inventory

Achievements

A Fistful of Gold (Roguelike) Buy an item from an AAA.
By Technomancer the Whitehoof Archmage level 3
11st Retaking 124th year of Ascendancy at 09:45
see stats
Across the Narrow Sea (Roguelike) Destroyed the Sunwall Outpost to secure a way to the mainland.
By Technomancer the Whitehoof Archmage level 11
22nd Retaking 124th year of Ascendancy at 04:54
see stats
Level 10 (Roguelike) Got a character to level 10.
By Technomancer the Whitehoof Archmage level 10
18th Retaking 124th year of Ascendancy at 18:05
see stats

Log

The powerful time-altering energies generate a restoration field on Technomancer.

Elven astromancer's Lunar Orb hits
Technomancer for (28 to time), 0 physical, (20 to time), 66 darkness (66 total damage).
--------------------------------

Technomancer casts
Rune: Manasurge.
Technomancer starts to surge mana.

Technomancer's aether beam hits Elven astromancer for
8 arcane damage.
Technomancer's aether beam hits Elven astromancer for
8 arcane damage.
Arcane Vortex from Technomancer hits Elven astromancer for
34 arcane damage.
Technomancer's aether beam hits Elven astromancer for
8 arcane damage.
Technomancer's aether beam hits Elven astromancer for
8 arcane damage.
Technomancer receives 37 healing from Temporal Restoration Field.
Technomancer resists!

Technomancer's aether beam hits
Technomancer for 54 arcane damage.
Technomancer's aether beam hits Elven astromancer for
8 arcane damage.
Elven astromancer casts
Solar Orb.
Technomancer resists!

Technomancer's aether beam hits
Technomancer for 54 arcane damage.
Technomancer's aether beam hits Elven astromancer for
8 arcane damage.
Technomancer's aether beam hits Elven astromancer for
8 arcane damage.
Elven astromancer's Galactic Pulse hits
Technomancer for 10 physical, 31 darkness, 10 physical, 31 darkness (82 total damage).
Technomancer is silenced!

Technomancer's aether beam hits
Technomancer for 54 arcane damage.
Technomancer's aether beam hits Elven astromancer for
8 arcane damage.
Technomancer the level 12 whitehoof archmage was mana-torn to death by an aether beam on level 3 of Sunwall Outpost.
--------------------------------

Technomancer deactivates
Arcane Power.
Technomancer is not silenced anymore.

Technomancer deactivates
Shielding.
Technomancer stops surging mana.