Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.3 |
| Addons | Items Vault 1.2.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Higher |
| Class | Cursed |
| Level / Exp | 23 / 50% |
| Size | medium |
| Lifes / Deaths | Killed by Bill the Stone Troll at level 5 on the 77th Pyre 122nd year of Ascendancy at 10:25 / 44Killed by Bill the Stone Troll at level 5 on the 77th Pyre 122nd year of Ascendancy at 13:33 Killed by The Possessed at level 7 on the 2nd Mirth 122nd year of Ascendancy at 09:59 Killed by ravenous horror at level 13 on the 20th Dusk 122nd year of Ascendancy at 00:03 Killed by Weirdling Beast at level 13 on the 20th Dusk 122nd year of Ascendancy at 10:11 Killed by Weirdling Beast at level 13 on the 20th Dusk 122nd year of Ascendancy at 10:29 Killed by Weirdling Beast at level 13 on the 20th Dusk 122nd year of Ascendancy at 12:16 Killed by Weirdling Beast at level 13 on the 20th Dusk 122nd year of Ascendancy at 13:36 Killed by Weirdling Beast at level 13 on the 20th Dusk 122nd year of Ascendancy at 14:21 Killed by Weirdling Beast at level 13 on the 20th Dusk 122nd year of Ascendancy at 16:29 Killed by Weirdling Beast at level 13 on the 20th Dusk 122nd year of Ascendancy at 18:00 Killed by Weirdling Beast at level 13 on the 20th Dusk 122nd year of Ascendancy at 18:57 Killed by Weirdling Beast at level 13 on the 20th Dusk 122nd year of Ascendancy at 19:42 Killed by Weirdling Beast at level 13 on the 20th Dusk 122nd year of Ascendancy at 21:20 Killed by Weirdling Beast at level 13 on the 20th Dusk 122nd year of Ascendancy at 22:48 Killed by Weirdling Beast at level 13 on the 20th Dusk 122nd year of Ascendancy at 23:58 Killed by Weirdling Beast at level 13 on the 21st Dusk 122nd year of Ascendancy at 02:01 Killed by Weirdling Beast at level 13 on the 21st Dusk 122nd year of Ascendancy at 03:43 Killed by Weirdling Beast at level 13 on the 21st Dusk 122nd year of Ascendancy at 05:21 Killed by electric eel at level 13 on the 21st Dusk 122nd year of Ascendancy at 05:51 Killed by Aerikira the multi-hued drake hatchling at level 13 on the 22nd Dusk 122nd year of Ascendancy at 16:44 Killed by grannor'vin at level 13 on the 23rd Dusk 122nd year of Ascendancy at 11:39 Killed by Horned Horror at level 14 on the 25th Dusk 122nd year of Ascendancy at 07:57 Killed by Horned Horror at level 14 on the 25th Dusk 122nd year of Ascendancy at 10:29 Killed by Horned Horror at level 14 on the 25th Dusk 122nd year of Ascendancy at 12:24 Killed by Horned Horror at level 14 on the 25th Dusk 122nd year of Ascendancy at 14:11 Killed by Horned Horror at level 14 on the 25th Dusk 122nd year of Ascendancy at 16:20 Killed by Horned Horror at level 14 on the 25th Dusk 122nd year of Ascendancy at 19:19 Killed by snow giant boulder thrower at level 18 on the 76th Dusk 122nd year of Ascendancy at 07:37 Killed by snow giant boulder thrower at level 18 on the 76th Dusk 122nd year of Ascendancy at 09:04 Killed by snow giant thunderer at level 18 on the 76th Dusk 122nd year of Ascendancy at 11:25 Killed by snow giant chieftain at level 18 on the 76th Dusk 122nd year of Ascendancy at 15:05 Killed by snow giant thunderer at level 18 on the 76th Dusk 122nd year of Ascendancy at 16:10 Killed by Voretha the teluvorta at level 19 on the 78th Dusk 122nd year of Ascendancy at 18:38 Killed by Zubanor the dredgling at level 19 on the 79th Dusk 122nd year of Ascendancy at 03:53 Killed by armoured skeleton warrior at level 20 on the 79th Dusk 122nd year of Ascendancy at 07:27 Killed by Chronolith Clone at level 20 on the 79th Dusk 122nd year of Ascendancy at 15:44 Killed by Emudalle the luminous horror at level 21 on the 4th Haze 122nd year of Ascendancy at 17:15 Killed by Emudalle the luminous horror at level 21 on the 4th Haze 122nd year of Ascendancy at 17:39 Killed by Emudalle the luminous horror at level 21 on the 4th Haze 122nd year of Ascendancy at 18:24 Killed by Emudalle the luminous horror at level 21 on the 4th Haze 122nd year of Ascendancy at 19:08 Killed by Emudalle the luminous horror at level 21 on the 4th Haze 122nd year of Ascendancy at 20:21 Killed by Emudalle the luminous horror at level 21 on the 4th Haze 122nd year of Ascendancy at 21:07 Killed by runed bone giant at level 22 on the 26th Haze 122nd year of Ascendancy at 07:14 |
Primary Stats
| Strength | 62 (base 50) |
| Dexterity | 12 (base 11) |
| Constitution | 30 (base 15) |
| Magic | 20 (base 10) |
| Willpower | 60 (base 41) |
| Cunning | 20 (base 11) |
Resources
| Life | 638/638 |
| Hate | 60/100 |
| Healing Factor | 0.94926039594217 |
| Regeneration | 2.0409098512757 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +69.50946004362% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 11 |
| Lite | 3 |
| Infravision | 6 |
| See Stealth | 11 |
| See Invisible | 25 |
| ESP Range | 10 |
| ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
| Damage | 106 |
| Accuracy | 23 |
| Crit Chance | 22% |
| APR | 10 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 26.5 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Mind
| Mindpower | 40.333333333333 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 43.92 (81.030927835052%) |
| Defense | 32.75 |
| Ranged Defense | 37.75 |
| Fatigue | 30 |
| Physical Save | 45.516666666667 |
| Spell Save | 34.175 |
| Mental Save | 44.45 |
Defense: Resistances
| All | + 20%( 70%) |
Defense: Immunities
| Confusion Resistance | 0% |
| Instadeath Resistance | 100% |
| Blind Resistance | 10% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 105.00 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 51. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 285 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 21% for 4 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 4 Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Inflicts 436.80 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 60 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Class Talents
| Cursed / Gloom | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Cursed / Rampage | 1.00 |
| 5/5 |
| 2/5 |
| 4/5 |
| 0/5 |
| Cursed / Strife | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 3/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Surge |
| talent | Gloom |
| talent | Stalk |
| beneficial effect | An aura of death surrounds you. Curse of Corpses (power 4.0)Penalty : Fear of Death: -8% resistance against damage from the undead. Power 1+: Power over Death: +10% damage against the undead. Power 2+: -1 Luck, +4 Strength, +4 Magic Power 3+: Corpselight: Each death you cause leaves behind a trace of itself, an eerie light of radius 5. Power 4+: Reprieve from Death: Humanoids you slay have a 35% chance to rise to fight beside you as ghouls for 6 turns. |
| beneficial effect | The target is enveloped in a shroud that seems to not only obscure it but also to fade its form (+20% resist all). Shroud of Passing |
| beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 1.0)Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 9% when tested. Power 1+: Removed from Reality: +2 Physical Resistance, +1 Maximum Physical Resistance Power 2+: -1 Luck, +3 Willpower Power 3+: Suffocate: Your touch instills a horror that suffocates any weak, non-elite foe that hits you or that you hit in melee. At 3 levels below yours they lose 11 air and an additional 5 air for each level below that. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 5 nightmare (slow effects, hateful whispers, and summoned Terrors) for 8 turns. This chance grows each time you are struck but fades over time. |
| beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 5.0)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 14%) for 4 turns. Power 1+: Nightwalker: +20 Darkness Resistance, +12% Max Darkness Resistance, +12 See Invisible Power 2+: -1 Luck, +9 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 20% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 20% for 3 turns. |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved Willpower by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved spell save by +4. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you improved Willpower by +2. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You have begun to look for a way to overcome the curse that afflicts you. KeepsakeYou have found a small iron acorn which you keep as a reminder of your past You have destroyed the merchant caravan that you once considered family. Kyless, the one who brought the curse, is dead by your hand. Berethh is dead, may he rest in peace. Your curse has defiled the iron acorn which now serves as a reminder of your vile nature. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 82. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed pouch of luminous horror dust. * You've found the needed vial of wight ectoplasm. * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed pouch of faeros ash. * You've found the needed length of troll intestine. * You've found the needed skeleton mage skull. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed hummerhorn wing. * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' * You've found the needed bear paw. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | miner's pair of dwarven-steel boots of uncanny dodging (3 def, 9 armour) (Shrouds) miner's pair of dwarven-steel boots of uncanny dodging (3 def, 9 armour) (Shrouds)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +9 Defense: +3 Ranged Defense: +4 Fatigue: +3% Infravision radius: +1 Curse of Shrouds Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Bleakwolf the alchemist's lamp Bleakwolf the alchemist's lampInfused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Effects on melee hit: * 15% chance to inflict damage reduction Changes stats: +1 Con Grants telepathy: Demon/Minor Demon/Major Mental save: +6 Light radius: +3 Infravision radius: +3 See stealth: +11 See invisible: +13 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Glibrewe the Sparkstun (0 def, 4 armour) (Shrouds) Glibrewe the Sparkstun (0 def, 4 armour) (Shrouds)Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical power: +8 Armour: +4 Fatigue: +4% Effects on melee hit: * 40% chance to daze Damage when hit (Melee): 4 lightning / 4 arcane Changes stats: +5 Str / +5 Wil Changes resistances: +3% lightning / +9% physical Physical save: +7 Curse of Shrouds A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Cyralaith (0 def, 2 armour) (Nightmares) Cyralaith (0 def, 2 armour) (Nightmares)Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical crit. chance: +10.0% Armour: +2 Critical mult.: +8.00% Physical save: +25 Spell crit. chance: +12% Mental crit. chance: +9% Curse of Nightmares Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Telekinetic Core Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 Mindpower: +3 It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 3.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 75 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
| On fingers | savage's steel ring of power savage's steel ring of powerPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +5 Changes stats: +2 Con Spell save: +11 Maximum stamina: +12.00 Spellpower: +5 Mindpower: +8 Rings can have magical properties. |
| On fingers | Nightsong NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 24 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
| Around neck | serendipitous steel amulet of manastreaming serendipitous steel amulet of manastreamingPowered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +7 Defense: +9 Changes stats: +7 Lck / +2 Mag Mana each turn: +0.14 Spellpower on spell critical (stacks up to 3 times): +2 Maximum mana: +20.00 Reduce all damage from unseen attackers: 12% Amulets can have magical properties. |
| In main hand | Blade of Distorted Time (40-56 power, 10 apr) (Corpses) Blade of Distorted Time (40-56 power, 10 apr) (Corpses)Requires: - Strength 44 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 40.0 - 56.0 Uses stats: 20% Mag, 90% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +10 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * inflicts bonus temporal damage and slows target Damage conversion: 20% temporal When wielded/worn: Changes damage: +12% temporal / +10% physical Curse of Corpses It can be used to activate talent Rethread (costing 8 power out of 8/8) : Effective talent level: 2.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Creates a wake of temporal energy that deals 48.12 damage in a beam, as you attempt to rethread the timeline. Affected targets may be stunned, blinded, pinned, or confused for 3 turns. Each target you hit with Rethread will reduce your Paradox by 2.3. The damage will increase with your Paradox and Spellpower. The remnants of a damaged timeline, this blade shifts and fades at random. |
| Around waist | Singeschism (Corpses) Singeschism (Corpses)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Defense: +14 Damage when hit (Melee): 20 fire Changes damage: +3% arcane / +3% fire Stealth bonus: +7 Mental save: +16 Spellpower: +8 Curse of Corpses A belt that goes around your waist. |
| In off hand | coruscating steel shield of radiance (6 def, 2 armour, 41.5 block) (Shrouds) coruscating steel shield of radiance (6 def, 2 armour, 41.5 block) (Shrouds)Requires: - Strength 16 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 Ranged Defense: +6 Fatigue: +8% Effects when hit in melee: * 13% chance to blind Damage when hit (Melee): 14 fire Changes stats: +2 Str / +2 Mag / +3 Con Changes resistances: +11% light / +11% fire Talent granted: +2 Block Curse of Shrouds Handheld deflection devices. |
| Cloak | thick cashmere cloak of the Shaloren (2 def, 7 armour) (Shrouds) thick cashmere cloak of the Shaloren (2 def, 7 armour) (Shrouds)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +7 Defense: +2 Changes stats: +1 Mag / +2 Wil Changes resistances: +12% cold Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | enlightening steel plate armour of Eyal (4 def, 9 armour) (Shrouds) enlightening steel plate armour of Eyal (4 def, 9 armour) (Shrouds)Requires: - Strength 28 - Talent Armour Training (level 3) Infused by nature Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 Fatigue: +22% Changes stats: +3 Cun / +4 Wil Mental save: +10 Life regen: +1.90 Maximum life: +44.00 Healing mod.: +15% Curse of Shrouds A suit of armour made of metal plates. |
Inventory
Feathersteel Amulet Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -20% Maximum encumbrance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
savage's gold ring of frost (+26%) savage's gold ring of frost (+26%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +1 Con Changes resistances: +26% cold Changes damage: +13% cold Spell save: +13 Maximum stamina: +21.00 Rings can have magical properties. |
steel ring 'Ulfenarineg' steel ring 'Ulfenarineg'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +2 Changes stats: +5 Dex Physical save: +3 Stun/Freeze immunity: +25% Life regen: +1.30 Rings can have magical properties. |
Ce'Nynor the dwarven-steel battleaxe (31.5-47.25 power, 2 apr) (Shrouds) Ce'Nynor the dwarven-steel battleaxe (31.5-47.25 power, 2 apr) (Shrouds)Requires: - Strength 24 Infused by psionic forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 31.5 - 47.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% Damage (Melee): +12 darkness Damage against: +10% Living When wielded/worn: Effects on melee hit: * Slows global speed by 15% Changes resistances: +6% temporal Changes resistances penetration: +5% acid Spell save: +3 Curse of Shrouds Massive two-handed battleaxes. |
Dagger of the Past (25-32.5 power, 20 apr) (Nightmares) Dagger of the Past (25-32.5 power, 20 apr) (Nightmares)Requires: - Magic 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. Base power: 25.0 - 32.5 Uses stats: 50% Mag, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Physical crit. chance: +20.0% Attack speed: 111% Damage (Melee): +5 temporal Damage conversion: 30% temporal When wielded/worn: Defense: +10 Changes damage: +5% temporal Spell save: +10 Movement speed: +20% Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Curse of Nightmares Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
Nerulle (37-48.1 power, 9 apr) (Misfortune) Nerulle (37-48.1 power, 9 apr) (Misfortune)Requires: - Dexterity 48 Infused by nature Infused by arcane disrupting forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 5 Base power: 37.0 - 48.1 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 40% chance to disease * 25% chance to remove a magical effect Damage (Melee): +25 insidious poison / +11 temporal / +4 blight / +21 nature When wielded/worn: Damage when hit (Melee): 12 blight Changes stats: +1 Cun Changes resistances: +3% blight Infravision radius: +2 Curse of Misfortune Sharp, short and deadly. |
dwarven-steel dagger of daylight (22-28.6 power, 7 apr) (Shrouds) dwarven-steel dagger of daylight (22-28.6 power, 7 apr) (Shrouds)Requires: - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 22.0 - 28.6 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Damage (Melee): +6 light Damage against: +9% Undead Curse of Shrouds Sharp, short and deadly. |
Newly picked up Hydra's Bite (56-61.6 power, 7 apr) (Madness)Hydra's Bite (56-61.6 power, 7 apr) (Madness) Requires: - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 4 It must be held with both hands. Base power: 56.0 - 61.6 Uses stat: 110% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +7 Physical crit. chance: +14.0% Attack speed: 125% When this weapon hits: Lightning Breath (10% chance level 1). When this weapon hits: Poison Breath (10% chance level 1). When this weapon hits: Acid Breath (10% chance level 1). On weapon hit: * hit up to two adjacent enemies When wielded/worn: Changes damage: +12% acid / +12% nature / +12% lightning Curse of Madness This three-headed stralite flail strikes with the power of a hydra. With each attack it lashes out, hitting everyone around you. |
Iron Mail of Bloodletting (2 def, 4 armour) (Nightmares) Iron Mail of Bloodletting (2 def, 4 armour) (Nightmares)Requires: - Strength 14 - Talent Armour Training Powered by arcane forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +12% Changes stats: +2 Str / +2 Con Changes resistances: +10% acid / +10% fire / +10% darkness / +10% blight Talent mastery: +0.10 Technique / Bloodthirst Life regen: +0.50 Healing mod.: +30% Curse of Nightmares It can be used to activate talent Bloodcasting (costing 60 power out of 60/60) : Effective talent level: 2.0 Power cost: 60 out of 60/60. Range: 10 Travel Speed: instantaneous Is: a spell Description: For 4 turns, your corruption spells will consume health instead of vim if their cost is higher than your vim. Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
6 agate 6 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
42 alchemist agate 42 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx 3 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
11 aquamarine 11 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli 3 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
9 opal 9 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
10 topaz 10 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
iron pickaxe of quickening (dig speed 31 turns) iron pickaxe of quickening (dig speed 31 turns)Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Lowers spell cool-downs by: 10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
4 emerald 4 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
5 spinel 5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
5 garnet 5 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Cold Iron Acorn Cold Iron AcornInfused by psionic forces 0.00 Encumbrance. [Plot Item] Type: misc / trinket ; tier 1 When carried: Changes resistances: +30% mind Changes damage: +12% physical Movement speed: +20% A small acorn, crafted crudely out of iron. It once belonged to Bander, but now it is yours. The acorn serves as a reminder of who and what you are. |
Kyless' Book Kyless' BookInfused by psionic forces 5.00 Encumbrance. [Plot Item] Type: misc / trinket ; tier 1 This was the book that gave power to Kyless and eventually led to his doom. The book is simple in appearance, bound in leather with no markings on the cover. All of the pages are blank. |
8 amethyst 8 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
6 quartz 6 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
2 ametrine 2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
Achievements
Exterminator (Exploration mode)
Killed 1000 creatures.By Beolhe the Higher Cursed level 18
63rd Dusk 122nd year of Ascendancy at 10:03 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Beolhe the Higher Cursed level 17
57th Dusk 122nd year of Ascendancy at 20:47 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Beolhe the Higher Cursed level 17
37th Dusk 122nd year of Ascendancy at 21:02 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Beolhe the Higher Cursed level 10
1st Dusk 122nd year of Ascendancy at 14:25 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Beolhe the Higher Cursed level 20
79th Dusk 122nd year of Ascendancy at 05:59 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Beolhe the Higher Cursed level 11
10th Dusk 122nd year of Ascendancy at 14:20 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Beolhe the Higher Cursed level 22
25th Haze 122nd year of Ascendancy at 09:03 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Beolhe the Higher Cursed level 8
3rd Mirth 122nd year of Ascendancy at 03:34 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Beolhe the Higher Cursed level 23
59th Haze 122nd year of Ascendancy at 18:10 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Beolhe the Higher Cursed level 18
63rd Dusk 122nd year of Ascendancy at 16:58 see stats
Log
Talent Infusion: Regeneration is ready to use.
Beolhe is no longer rampaging.
There is an exit to the worldmap here (press '' or right click to use).
There is a Derth (Town) here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Today is the 59th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 04:13.
Saving done.
Accepted quest 'An apprentice task'! (Press 'j' to see the quest log)
Quest 'An apprentice task' completed! (Press 'j' to see the quest log)
You have no more Staff of Destruction (20-24 power, 4 apr, physical element) (Corpses)
New Achievement: The secret city (Exploration mode)!
Quest 'An apprentice task' is done! (Press 'j' to see the quest log)
There is a Hidden teleportation portal to Angolwen, the hidden city of magic here (press '' or right click to use).
Today is the 60th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:33.
There is a portal back here (press '' or right click to use).
Saving game...
Saving done.
You don't see how to get there...
You don't see how to get there...
Quest 'Storming the city' status updated! (Press 'j' to see the quest log)
Saving game...
Saving done.
