sa the level 1 Ghoul Psion by bmmlst310

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceGhoul
ClassPsion
Level / Exp1 / 16%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 10)
Dexterity11 (base 10)
Constitution18 (base 10)
Magic10 (base 10)
Willpower13 (base 15)
Cunning12 (base 14)

Resources

Life110/110
Psi103/103
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+80%

Vision

Sight10
Lite2

Offense: Mainhand

Damage5
Accuracy7
Crit Chance3%
APR12
Speed1.00

Offense: Offhand

Damage5
Accuracy7
Crit Chance3%
APR12
Speed1.00

Offense: Spell

Spellpower10
Crit Chance2%
Speed1

Offense: Mind

Mindpower15.9
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense0.35
Ranged Defense0.35
Fatigue0
Physical Save11.9
Spell Save8.05
Mental Save8.75

Defense: Immunities

Stun Resistance50%
Bleed Resistance100%
Fear Resistance100%
Poison Resistance80%
Instadeath Resistance100%

Inscriptions (2/3)

Runes
Runes

Class Talents

Psionic / Possession1.30
1/5
0/5
0/5
0/5

Generic Talents

Undead / Ghoul1.10
1/5
0/5
0/5
0/5

Effects

detrimental effect

Quests

active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log

sa hits Necromancer for 2 mind damage.
Necromancer misses sa.

sa hits Necromancer for 5 mind, 5 nature (10 total damage).
Necromancer misses sa.

sa misses Necromancer.
sa hits Necromancer for 5 mind damage.
Necromancer casts Soul Rot.

Necromancer's Soul Rot hits
sa for 54 blight damage.
sa the level 1 ghoul psion was debilitated by noxious blight before falling to death by a Necromancer on level 3 of Blighted Ruins.
You have no more lives left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

Necromancer's Soul Rot killed sa!
Saving done.

Talent Rune: Shielding is ready to use.
Talent Rune: Heat Beam is ready to use.
Ran for 2 turns (stop reason: interesting character).


Resting starts...

Talent Possess is ready to use.
Rested for 10 turns (stop reason: all resources and life at maximum).


Sa uses Possess.

Sa uses Possess.

You may not possess this kind of creature.

Sa uses Possess.

Saving game...