




Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Construct |
| Class | Golem |
| Level / Exp | 17 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 44 (base 40) |
| Dexterity | 17 (base 12) |
| Constitution | 16 (base 12) |
| Magic | 27 (base 18) |
| Willpower | 14 (base 10) |
| Cunning | 13 (base 10) |
Resources
| Life | 442/442 |
| Mana | 184/184 |
| Stamina | 158/158 |
| Healing Factor | 1.5845396672551 |
| Regeneration | 2.6144904509709 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 91 |
| Accuracy | 47 |
| Crit Chance | 2% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 23 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 15 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +20% |
| Arcane | +20% |
Defense: Base
| Armour (hardiness) | 21.90934837382 (87.530927835052%) |
| Defense | 6 |
| Ranged Defense | 6 |
| Fatigue | 22 |
| Physical Save | 23 |
| Spell Save | 17 |
| Mental Save | 12 |
Defense: Resistances
| Darkness | + 27%(100%) |
| Temporal | + 19%(100%) |
| Blight | + 21%(100%) |
| Cold | + 17%(100%) |
| All | + 10%(100%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 235 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 92.80 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns (with power 44 vs. physical save). The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Strength stat. |
Class Talents
| Golem / Fighting | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Golem / Arcane | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
Quests
Equipment
| Socketed Gems | opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
| Socketed Gems | Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact), costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
| In main hand | Cuthydrachik the steel greatmaul (39.5-59.25 power, 2 apr)Requires: - Strength 16 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 39.5 - 59.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +1.0% Attack speed: 100% When wielded/worn: Effects on melee hit: * Slows global speed by 30% Changes stats: +2 Str / +3 Dex / +1 Cun / +2 Con Changes resistances: +9% darkness Massive two-handed mauls. |
| Main armor | radiant steel plate armour of Eyal (4 def, 9 armour)Requires: - Strength 28 - Talent Heavy Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 (+4 eff.) Fatigue: +22% Damage when hit (Melee): 7 light Changes stats: +2 Wil Changes resistances: +12% blight / +10% darkness Life regen: +1.40 Maximum life: +42.00 Light radius: +2 Healing mod.: +10% A suit of armour made of metal plates. |
Inventory
steel greatmaul 'Woepeal' (25.5-38.25 power, 2 apr)Requires: - Strength 16 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 25.5 - 38.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +1.0% Attack speed: 100% Damage (Melee): +12 fire Burst (radius 1) on hit: +8 darkness When wielded/worn: Accuracy: +7 (+2 eff.) Defense: +9 (+9 eff.) Damage when hit (Melee): 20 darkness Changes resistances: +3% darkness Changes resistances penetration: +10% fire Disarm immunity: +35% Massive two-handed mauls. |
Brodelar the Mucuspain (32-51.2 power, 2 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 32.0 - 51.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +20 nature When wielded/worn: Damage when hit (Melee): 8 nature Changes resistances penetration: +20% mind Changes damage: +9% mind Massive two-handed swords. |
Barivor the Nightpain (12-16.8 power, 3 apr)Requires: - Strength 16 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 12.0 - 16.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% When wielded/worn: Accuracy: +4 (+1 eff.) Defense: +6 (+6 eff.) Ranged Defense: +6 (+6 eff.) Changes stats: +1 Str Changes resistances: +9% acid / +12% darkness / +10% fire / +9% cold / +8% lightning Changes resistances penetration: +20% darkness Physical save: +6 (+3 eff.) Spell save: +7 (+5 eff.) Blunt and deadly. |
Abyssblow the steel mail armour (2 def, 6 armour)Requires: - Strength 20 - Talent Heavy Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+2 eff.) Fatigue: +14% Damage when hit (Melee): 12 fire Changes stats: +2 Mag Changes resistances: +6% physical Changes damage: +12% fire Physical save: +12 (+6 eff.) Spell save: +30 (+16 eff.) Mana each turn: +0.12 A suit of armour made of mail. |
enlightening iron mail armour of acid resistance (2 def, 4 armour)Requires: - Strength 14 - Talent Heavy Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% Changes stats: +4 Cun / +4 Wil Changes resistances: +16% acid Mental save: +10 (+9 eff.) A suit of armour made of mail. |
steel plate armour 'Flashbliss' (7 def, 15 armour)Requires: - Strength 28 - Talent Heavy Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +15 Defense: +7 (+7 eff.) Ranged Defense: +3 (+3 eff.) Fatigue: +22% Changes stats: +6 Dex Changes resistances: +18% lightning / +9% light Physical save: +6 (+3 eff.) A suit of armour made of metal plates. |
Coral Spray (8 def, 8 armour, 48 block)Requires: - Strength 16 - Talent Heavy Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 When wielded/worn: Armour: +8 Defense: +8 (+8 eff.) Fatigue: +12% Changes resistances: +15% cold / +10% fire Talent granted: +2 Block Maximum air capacity: +20.00 Special effect on block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
Achievements
Log
You extract amethyst from prismatic steel mail armour (2 def, 6 armour)
Steve casts Extract Gems.
You extract agate from rejuvenating iron plate armour of fire resistance (3 def, 7 armour)
Steve casts Extract Gems.
You extract agate from icy iron shield of arcane resistance (+11%) (4 def, 2 armour, 15.5 block)
Steve casts Extract Gems.
You extract amethyst from pouch of steel shots (19/19, 20.5-24.6 power, 2 apr)
Steve casts Extract Gems.
You give Abyssblow the steel mail armour (2 def, 6 armour) to golem (servant of Steve).
You are no longer encumbered.
You give enlightening iron mail armour of acid resistance (2 def, 4 armour) to golem (servant of Steve).
Lore found: Angolwen Fountain
You can read all your collected lore in the game menu, by pressing Escape.
Sold: steel dagger 'Splendourquencher' (11.5-14.95 power, 6 apr) for 14.32 gold.
Sold: thunderous iron waraxe of daylight (13-18.2 power, 2 apr) for 5.27 gold.
Sold: Vorewe for 5.57 gold.
Sold: iron pickaxe of endurance (dig speed 38 turns) for 0.95 gold.
Sold: pouch of steel shots 'Venomshear' (17/17, 30-36 power, 8 apr) for 15.80 gold.
Sold: brass lantern of health for 1.75 gold.
Character control switched to golem (servant of Steve).
Sold: Erelonik (17/17, 13.5-16.2 power, 1 apr) for 12.12 gold.
Steve deactivates Acid Infusion.
Steve deactivates Defensive Posture.

















