Thru'skl the level 6 Runic Golem Golem by septrum

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceRunic Golem
ClassGolem
Level / Exp6 / 69%
Sizemedium
Lifes / Deaths

Primary Stats

Strength21 (base 18)
Dexterity10 (base 10)
Constitution13 (base 10)
Magic21 (base 19)
Willpower13 (base 11)
Cunning5 (base 10)

Resources

Life230/230
Mana120/120
Stamina122/122
Healing Factor1.1283363011315
Regeneration0.28208407528288

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage13
Accuracy20
Crit Chance1%
APR2
Speed1.00

Offense: Spell

Spellpower25
Crit Chance0%
Speed1

Offense: Mind

Mindpower11
Crit Chance0%
Speed1

Offense: Damage Bonus

Darkness+11%
Fire+13%
Light+10%

Defense: Base

Armour (hardiness)5 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save16
Spell Save11
Mental Save11

Defense: Resistances

Darkness+ 27%( 70%)
Light+ 35%( 70%)
All+ 7%( 70%)

Defense: Immunities

Stun Resistance100%
Bleed Resistance100%
Instadeath Resistance100%
Fear Resistance100%
Disarm Resistance20%
Poison Resistance100%
Knockback Resistance40%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Golem / Fighting1.30
2/5
0/5
0/5
0/5
Golem / Arcane1.30
5/5
1/5
0/5
0/5

Generic Talents

Effects

talent

Quests

done
done
active

Equipment

Tool
On fingers
Around waist
Main armor
Light source
On hands
In main hand

Inventory

Achievements

Log

Thru'skl hits Grizzly bear for 176 lightning damage.

Talent Eye Beam is ready to use.

Thru'skl casts
Eye Beam.
You collect a new ingredient:
bear paw (1).
Thru'skl hits Grizzly bear for 141 cold damage.
Thru'skl killed Grizzly bear!

Resting starts...

Talent Eye Beam is ready to use.
Rested for 16 turns (stop reason: all resources and life at maximum).


There is a way to the previous level here (press '' or right click to use).
Ran for 42 turns (stop reason: at exit).


You gain 5.25 gold from the transmogrification of
quick iron torque of gale force [power 90] (10 cooldown).
You gain 2.38 gold from the transmogrification of
sand dwarven-steel gauntlets of strength (+2) (0 def, 7 armour).
You gain 2.52 gold from the transmogrification of
arcing steel dagger of daylight (11-14 power, 6 apr).
There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.