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Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.0 |
Addons | Items Vault 1.6.0Donators/Buyers bonus! Enhanced Object Compare 1.6.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Blazblue icons! 1.2.4Well, I was messing around with the wonderful new custom tile feature, and discovered the Blazblue Chronophantasma chibis look pretty dang good when resized down to 64x64. Thus, I decided to resize all the chibis I could find(31 in total) and release them as an addon! Requires donator status to actually use the custom tiles, I think. Other then that, let me know what you think! Some of the icons resized weird(Nu, Imperator, etc), but some turned out really amazing(Ragna!). C: Possessor Bonus Class 1.6.0Donators/Buyers bonus! Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Even More Blazblue Character Icons 1.5.5Adds even more, cleaner chibi custom tiles from the Blazblue series. None of the artwork is mine, I've merely cleaned up, resized and resampled them to fit into the game at a 64x64 resolution. Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! Die in Obscurity 1.3.0Adds an option to the Online tab that can disable the broadcasting of death messages. Additionally, can suppress death messages for characters under a specific level. Prodigious Progress 1.6.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Monsters tiles set 1.5.10Description Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Этот аддон позволит вам играть за Существо. Добавляет дополнительный сет тайлов, состоящий из слизней, шмелей, варгов, кошачьих и призраков в меню 'Custom tiles' Не меняет ветки скиллов или характеристики! Установка: Удаление: или в игре: Shimmer Pack: Pyromania 1.6.0Cosmetic pack! |
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Krog |
Class | Doomed |
Level / Exp | 32 / 13% |
Size | big |
Lifes / Deaths | Killed by Kor's Fury at level 32 on the 72nd Haze 122nd year of Ascendancy at 18:53 / 1 |
Antimagic | Follower |
Primary Stats
Strength | 19.272733630532 (base 9) |
Dexterity | 17.545467261063 (base 12) |
Constitution | 26 (base 24) |
Magic | 19.272733630532 (base 14) |
Willpower | 98.434469313849 (base 66) |
Cunning | 90.175134611992 (base 60) |
Resources
Life | -439/1009 |
Hate | 100/100 |
Equilibrium | 68 |
Healing Factor | 1.3807918732879 |
Regeneration | 160.83985019198 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
See Invisible | 6.0000000000003 |
Offense: Mainhand
Damage | 96 |
Accuracy | 53 |
Crit Chance | 32% |
APR | 55 |
Speed | 1.00 |
Offense: Offhand
Damage | 105 |
Accuracy | 53 |
Crit Chance | 29% |
APR | 68 |
Speed | 1.00 |
Offense: Spell
Spellpower | 6.3333333333333 |
Crit Chance | 24% |
Speed | 1 |
Offense: Mind
Mindpower | 70 |
Crit Chance | 37% |
Speed | 1 |
Offense: Damage Bonus
Nature | +28% |
Acid | +25% |
Fire | +15% |
All | +10% |
Offense: Damage Penetration
Nature | +5% |
Defense: Base
Armour (hardiness) | 18 (30%) |
Defense | 28 |
Ranged Defense | 28 |
Fatigue | 0 |
Physical Save | 23 |
Spell Save | 42 |
Mental Save | 55 |
Defense: Resistances
Acid | -20%( 70%) |
Blight | + 4%( 70%) |
Arcane | + 7%( 70%) |
Cold | + 26%( 70%) |
All | -20%( 70%) |
Physical | -9%( 73%) |
Lightning | -20%( 70%) |
Light | -9%( 70%) |
Temporal | + 14%( 70%) |
Mind | + 2%( 70%) |
Darkness | + 41%( 70%) |
Fire | + 63%( 70%) |
Nature | + 17%( 70%) |
Defense: Immunities
Pinning Resistance | 100% |
Confusion Resistance | 54% |
Fear Resistance | 94% |
Teleport Resistance | 10% |
Blind Resistance | 20% |
Silence Resistance | 30% |
Stun Resistance | 87% |
Instadeath Resistance | 100% |
Knockback Resistance | 97% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.3 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 30% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 10 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.3 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.3 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 430 life over 5 turns. Its effects scale with your Willpower stat. |
Class Talents
Cursed / Darkness | 1.60 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Shadows | 1.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
Cursed / Punishments | 1.60 |
| 3/5 |
| 2/5 |
| 1/5 |
| 2/5 |
Cursed / Advanced shadowmancy | 1.60 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cursed / Fears | 1.80 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cursed / Force of will | 1.60 |
| 1/5 |
| 4/5 |
| 2/5 |
| 4/5 |
Generic Talents
Cursed / Cursed aura | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cursed / Cursed form | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Gestures | 1.60 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Cursed / Dark sustenance | 1.60 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Wild-gift / Antimagic | 1.60 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Race / Krog | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Gesture of Pain |
talent | Psiblades |
beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 2.3)Penalty : Fractured Sanity: -6% Mind Resistance, -8% Confusion Immunity Power 1+: Unleashed: +7% critical damage, +11% off-hand weapon damage Power 2+: -1 Luck, +4 Dexterity Power 3+: Conspirator: Your madness is contagious. Every time you critically damage a foe there is a 50% chance to spread one of your current detrimental mental effect to them. Power 4+: Mania: Once per turn, when an attack does more than 15.0% of your life, the remaining cooldown of all your talents is reduced by 1. |
beneficial effect | Guarding against melee damage: Will dismiss up to 35 damage from the next 2.1 attack(s) with a 7% chance to counterattack. Guarded |
beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 3.3)Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 16% when tested. Power 1+: Removed from Reality: +4 Physical Resistance, +3 Maximum Physical Resistance Power 2+: -1 Luck, +6 Willpower Power 3+: Harrow: When a foe attempts to inflict a detrimental effect upon you, your harrowing aura retaliates against a random foe in range 10, dealing 55 mind and 55 darkness damage. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 5 nightmare (slow effects, hateful whispers, and summoned Terrors) for 8 turns. This chance grows each time you are struck but fades over time. |
beneficial effect | An aura of death surrounds you. Curse of Corpses (power 7.3)Penalty : Fear of Death: -12% resistance against damage from the undead. Power 1+: Power over Death: +17% damage against the undead. Power 2+: -1 Luck, +7 Strength, +7 Magic Power 3+: Living Death: Ghoulish retch heals you. Once every 16 turns, retch (level 5) when you fall below 50% health Power 4+: Reprieve from Death: Humanoids you slay have a 46% chance to rise to fight beside you as ghouls for 6 turns. |
detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 2.3)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missplaced Endeavours: The endeavours of those around you begin to fail (+33% chance to avoid traps). Power 2+: -1 Luck, +4 Cunning Power 3+: Missed Opportunities: Opportunities are fleeting, and those close to you begin to miss them (+10% evasion). Power 4+: Unfortunate End: The damage you deal will increase by 40% if the increase would be enough to kill your opponent. |
detrimental effect | The target is hexed, creating an empathic bond with its victims. It takes 20% feedback damage from all damage done. Empathic Hex |
beneficial effect | You gain 20% resistance against cold. Resolve |
beneficial effect | A flow of life spins around the target, regenerating 85.94 life per turn. Regeneration |
beneficial effect | Zaluls is feeding from Kor's Fury. Feeding |
detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there again | active |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. | active |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved Cunning by +5. | done |
You failed to protect the lost sun paladin from death by aether beam. Escort: lost sun paladin (level 4 of Dreadfell) | failed |
You successfully escorted the lost tinker to the recall portal on level 2 of Norgos Lair. Escort: lost tinker (level 2 of Norgos Lair) | done |
You successfully escorted the repented thief to the recall portal on level 2 of Ruins of Kor'Pul. Escort: repented thief (level 2 of Ruins of Kor'Pul)As a reward you improved talent Track (+1 level(s)). | done |
You failed to protect the repented thief from death by skeleton warrior. Escort: repented thief (level 6 of Dreadfell) | failed |
You successfully escorted the worried loremaster to the recall portal on level 1 of Old Forest. Escort: worried loremaster (level 1 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 5 of Dreadfell. Escort: worried loremaster (level 5 of Dreadfell)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed wretchling eyeball. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Wanderer's Rest (Misfortune) (4 def, 0 armour) Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 (+2 eff.) (-) Fatigue: -10% (-) Changes stats: +3(-) Dex Changes resistances: +5%(-) physical Talent masteries: +0.20(-) Psionic / Augmented mobility Pinning immunity: +100% (-) Movement speed: +10% (-) Curse of Misfortune It can be used to activate talent Telekinetic Leap (costing 20 power out of 20/20) : Effective talent level: 4.5 Power cost: 20 out of 20/20. Range: 7 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 7 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
Light source | ![]() Belassra Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Armour: +4 (-) Mental save: +12 (+4 eff.) (-) Blindness immunity: +20% (-) Stun/Freeze immunity: +10% (-) Only die when reaching: -80.00 life (-) Maximum life: +80.00 (-) Light radius: +6 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() The Face of Fear (Corpses) (8 def, 0 armour) Powered by unknown forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+4 eff.) (-) Changes stats: +6(-) Cun / +8(-) Wil Talent masteries: +0.20(-) Cursed / Fears Fear immunity: +60% (-) Mindpower: +16 (+4 eff.) (-) Curse of Corpses It can be used to activate talent Instill Fear (costing 18 power out of 41/45) : Effective talent level: 3.6 Power cost: 18 out of 41/45. Range: 8 Travel Speed: instantaneous Is: a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 29.77 mind and 29.77 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 30% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 29. Terrified: Deals 7.17 mind and 7.17 darkness damage per turn and increases cooldowns by 45%. Haunted: Causes the target to suffer 11.68 mind and 11.68 darkness damage for each detrimental mental effect every turn. This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and its hollow eye sockets seem to stare back into you. |
On hands | ![]() Flamewrought (Corpses) (0 def, 2 armour) Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 (-) Changes stats: +2(-) Cun / +3(-) Wil Changes resistances: +10%(-) fire Changes damage: +5%(-) fire Mindpower: +2 (+0 eff.) (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Corpses It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.9 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 106.38 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Tool | ![]() cleansing steel torque of psionic shield [power 43] (10/25 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to setup a psionic shield, reducing all damage taken by 43 for 5 turns Activation puts all charms on cooldown for 25 turns. When used: * Cleanse 1 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() Healwrack Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 68% Damage (Melee): 0(-20) item nature slow Damage when hit (Melee): 10(-) nature / 2(-) temporal Changes resistances: +6%(-) nature / +18%(-) cold Changes resistances penetration: +5%(-) nature Life regen: +14.00 (-) Maximum life: +68.00 (-) Healing mod.: +15% (-) Defense after a teleport: +10 (-) Resist all after a teleport: +10% (-) New effects duration reduction after a teleport: +10% (-) Rings can have magical properties. Tap to cycle through comparison choices |
On fingers | ![]() Iserilaith Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +8 Damage (Melee): 0(-20) item nature slow Damage when hit (Melee): 0(-10) nature / 0(-2) temporal Changes resistances: +0%(-18%) cold / +9%(+3%) nature / +9% darkness Changes resistances penetration: +0%(-5%) nature Mental save: +5 (+2 eff.) Silence immunity: +10% Confusion immunity: +28% Stun/Freeze immunity: +20% Teleport immunity: +10% Life regen: +0.00 (-14.00) Maximum life: +0.00 (-68.00) Healing mod.: +0% (-15%) Defense after a teleport: +0 (-10) Resist all after a teleport: +0% (-10%) New effects duration reduction after a teleport: +0% (-10%) Rings can have magical properties. Tap to cycle through comparison choices |
Around neck | ![]() Beekalthobers Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% (-) Physical power: +4 (+2 eff.) (-) Changes resistances: +16%(-) temporal Pinning immunity: +22% (-) Knockback immunity: +23% (-) Only die when reaching: -80.00 life (-) Maximum stamina: +30.00 (-) See invisible: +6 (-) Amulets can have magical properties. |
In main hand | ![]() Oozing Heart (Corpses) (115% power, 45 apr, nature slow damage) Requires: - Willpower 36 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 Power: 115% Range: 1.1x Uses stats: 91% Wil, 54% Cun Damage type: Nature slow Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +45 (-) Crit. chance: +7.0% (-) Attack speed: 100% (-) Damage (Melee): +30(-) manaburn arcane When wielded/worn: Changes stats: +4(-) Cun / +11(-) Wil Changes resistances: +12%(-) arcane / +12%(-) blight Changes damage: +18%(-) nature / +15%(-) acid Talent masteries: +0.10(-) Wild-gift / Slime +0.10(-) Wild-gift / Ooze Spell save: +15 (+6 eff.) (-) Mindpower: +22 (+5 eff.) (-) Mental crit. chance: +8% (-) Curse of Corpses It can be used to activate talent Ooze Spit (costing 20 power out of 20/20) : Effective talent level: 2.6 Power cost: 20 out of 20/20. Range: 10 Travel Speed: 800% of base Description: Spit slime at your target doing 69.86 nature damage and slowing it down by 30% for 3 turns. The damage will increase with the Dexterity stat This mindstar oozes a thick, caustic liquid. Magic seems to die around it. Tap to cycle through comparison choices |
Around waist | ![]() Mighty Girdle (Madness) Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 (-) Fatigue: -10% (-) Maximum encumbrance: +70 (-) Knockback immunity: +40% (-) Maximum life: +40.00 (-) Curse of Madness This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
In off hand | ![]() pulsing mindstar of disruption (Corpses) (108% power, 58 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Power: 108% (-7%) Range: 1.1x (+0.0x) Uses stats: 91% Wil, 54% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +58 (+13) Crit. chance: +4.5% (-2.5%) Attack speed: 100% (-) On weapon hit: + Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% Damage (Melee): +0(-30) manaburn arcane Damage against: +14% Unnatural When wielded/worn: Changes stats: +0(-4) Cun / +0(-11) Wil Changes resistances: +0%(-12%) arcane / +0%(-12%) blight Changes damage: +0%(-18%) nature / +0%(-15%) acid Talent masteries: +0.00(-0.10) Wild-gift / Slime +0.00(-0.10) Wild-gift / Ooze Spell save: +0 (+0 eff.) (-15 (-6 eff.)) Mindpower: +15 (+3 eff.) (-7 (-2 eff.)) Mental crit. chance: +4% (-4%) Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
Cloak | ![]() Belerek the cashmere cloak (Corpses) (2 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +10 (+10 eff.) (-) Armour penetration: +10 (-) Defense: +2 (+1 eff.) (-) Changes resistances: +9%(-) light / +12%(-) temporal / +9%(-) darkness / +5%(-) arcane Critical mult.: +18.00% (-) Stealth bonus: +11 (-) Silence immunity: +20% (-) Life regen: +4.00 (-) Only die when reaching: -60.00 life (-) Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() dreamer's silk robe of life (Corpses) (20 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +20 (+11 eff.) (-) Changes resistances: +8%(-) blight / +18%(-) mind / +12%(-) darkness Physical save: +12 (+8 eff.) (-) Spell save: +13 (+5 eff.) (-) Mental save: +25 (+8 eff.) (-) Life regen: +2.70 (-) Maximum life: +52.00 (-) Healing mod.: +17% (-) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 35 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -689 life. The duration and life will increase by 1% for every 1% life you have lost (currently 1283 life, 14 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 712% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1021% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 778% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 478% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() wild infusion of the sneak (res 35%; magical; dur 3; cd 12) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13(-2) Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random +magical and -physical effect and reduce all damage taken by 35%(+21%) for 3(-1) turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your +Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() 0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! |
![]() Ce'Noma the Deepswither Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Physical crit. chance: +0.0% (-2.0%) Physical power: +0 (+0 eff.) (-4 (-2 eff.)) Effects on melee hit: * 20% chance to reduce damage dealt by 31% Damage when hit (Melee): 6 nature Changes stats: +5 Con Changes resistances: +12% darkness / +0%(-16%) temporal Changes damage: +6% lightning / +12% darkness Pinning immunity: +0% (-22%) Knockback immunity: +0% (-23%) Only die when reaching: +0.00 life (+80.00 life) Maximum stamina: +0.00 (-30.00) See invisible: +0 (-6) Amulets can have magical properties. |
![]() Pendant of the Sun and Moons Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Physical crit. chance: +0.0% (-2.0%) Physical power: +0 (+0 eff.) (-4 (-2 eff.)) Changes resistances: +0%(-16%) temporal / +10% light / +10% darkness Changes resistances cap: +5% light / +5% darkness Changes resistances penetration: +15% light / +15% darkness Changes damage: +8% light / +8% darkness Pinning immunity: +0% (-22%) Knockback immunity: +0% (-23%) Only die when reaching: +0.00 life (+80.00 life) Maximum stamina: +0.00 (-30.00) Spellpower: +8 (+1 eff.) Spell crit. chance: +5% See invisible: +0 (-6) All your damage is converted and split into light and darkness. Activating this item is instant. It can be used to activate talent Circle of Sanctity (costing 30 power out of 60/60) : Effective talent level: 3.9 Power cost: 30 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 3 light damage to everyone else who enters. The circle lasts 5 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
![]() copper amulet of cunning (+2) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Physical crit. chance: +0.0% (-2.0%) Physical power: +0 (+0 eff.) (-4 (-2 eff.)) Changes stats: +2 Cun Changes resistances: +0%(-16%) temporal Pinning immunity: +0% (-22%) Knockback immunity: +0% (-23%) Only die when reaching: +0.00 life (+80.00 life) Maximum stamina: +0.00 (-30.00) See invisible: +0 (-6) Amulets can have magical properties. |
![]() Vargh Redemption Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Damage (Melee): 0(-20) item nature slow Damage when hit (Melee): 0(-10) nature / 0(-2) temporal Changes stats: +6 Con / +4 Wil Changes resistances: +10%(+4%) nature / +25%(+7%) cold Changes resistances penetration: +0%(-5%) nature Changes damage: +15% cold Life regen: +0.00 (-14.00) Maximum life: +0.00 (-68.00) Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 Healing mod.: +0% (-15%) Defense after a teleport: +0 (-10) Resist all after a teleport: +0% (-10%) New effects duration reduction after a teleport: +0% (-10%) It can be used to summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 21.89 cold and 21.89 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance Activation costs 60 power out of 60/60. This azure ring seems to be always moist to the touch. Tap to cycle through comparison choices |
![]() Wheel of Fate (Shrouds) Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Damage (Melee): 0(-20) item nature slow Damage when hit (Melee): 0(-10) nature / 0(-2) temporal Changes resistances: +0%(-6%) nature / +0%(-18%) cold Changes resistances penetration: +0%(-5%) nature Life regen: +0.00 (-14.00) Maximum life: +0.00 (-68.00) Healing mod.: +0% (-15%) Defense after a teleport: +0 (-10) Resist all after a teleport: +0% (-10%) New effects duration reduction after a teleport: +0% (-10%) Curse of Shrouds It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? Tap to cycle through comparison choices |
![]() copper ring of tenacity Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Damage (Melee): 0(-20) item nature slow Damage when hit (Melee): 0(-10) nature / 0(-2) temporal Changes resistances: +0%(-6%) nature / +0%(-18%) cold Changes resistances penetration: +0%(-5%) nature Disarm immunity: +21% Pinning immunity: +20% Knockback immunity: +22% Life regen: +0.00 (-14.00) Maximum life: +20.00 (-48.00) Healing mod.: +0% (-15%) Defense after a teleport: +0 (-10) Resist all after a teleport: +0% (-10%) New effects duration reduction after a teleport: +0% (-10%) Rings can have magical properties. Tap to cycle through comparison choices |
![]() marksman's stralite ring of clarity (Misfortune) Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +12 (+6 eff.) Damage (Melee): 0(-20) item nature slow Damage when hit (Melee): 0(-10) nature / 0(-2) temporal Changes stats: +6 Dex Changes resistances: +0%(-6%) nature / +0%(-18%) cold Changes resistances penetration: +0%(-5%) nature Mental save: +10 (+4 eff.) Confusion immunity: +33% Life regen: +0.00 (-14.00) Maximum life: +0.00 (-68.00) Healing mod.: +0% (-15%) Defense after a teleport: +0 (-10) Resist all after a teleport: +0% (-10%) New effects duration reduction after a teleport: +0% (-10%) Curse of Misfortune Rings can have magical properties. Tap to cycle through comparison choices |
![]() rogue's copper ring (Corpses) Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +6 (+3 eff.) Damage (Melee): 0(-20) item nature slow Damage when hit (Melee): 0(-10) nature / 0(-2) temporal Changes stats: +3 Cun Changes resistances: +0%(-6%) nature / +0%(-18%) cold Changes resistances penetration: +0%(-5%) nature Life regen: +0.00 (-14.00) Maximum life: +0.00 (-68.00) Healing mod.: +0% (-15%) Defense after a teleport: +0 (-10) Resist all after a teleport: +0% (-10%) New effects duration reduction after a teleport: +0% (-10%) Curse of Corpses Rings can have magical properties. Tap to cycle through comparison choices |
![]() rogue's steel ring of clarity Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+3 eff.) Damage (Melee): 0(-20) item nature slow Damage when hit (Melee): 0(-10) nature / 0(-2) temporal Changes stats: +3 Cun Changes resistances: +0%(-6%) nature / +0%(-18%) cold Changes resistances penetration: +0%(-5%) nature Mental save: +6 (+2 eff.) Confusion immunity: +27% Life regen: +0.00 (-14.00) Maximum life: +0.00 (-68.00) Healing mod.: +0% (-15%) Defense after a teleport: +0 (-10) Resist all after a teleport: +0% (-10%) New effects duration reduction after a teleport: +0% (-10%) Rings can have magical properties. Tap to cycle through comparison choices |
![]() solipsist's steel ring Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Damage (Melee): 0(-20) item nature slow Damage when hit (Melee): 0(-10) nature / 0(-2) temporal Changes stats: +4 Cun / +5 Wil Changes resistances: +0%(-6%) nature / +0%(-18%) cold Changes resistances penetration: +0%(-5%) nature Life regen: +0.00 (-14.00) Maximum life: +0.00 (-68.00) Mindpower: +7 (+2 eff.) Healing mod.: +0% (-15%) Defense after a teleport: +0 (-10) Resist all after a teleport: +0% (-10%) New effects duration reduction after a teleport: +0% (-10%) Rings can have magical properties. Tap to cycle through comparison choices |
![]() steel ring 'Bethayawen' Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical crit. chance: +1.0% Physical power: +6 (+3 eff.) Defense: +3 (+2 eff.) Damage (Melee): 0(-20) item nature slow Damage when hit (Melee): 0(-10) nature / 0(-2) temporal Changes resistances: +0%(-6%) nature / +0%(-18%) cold Changes resistances penetration: +0%(-5%) nature Physical save: +15 (+8 eff.) Stun/Freeze immunity: +24% Life regen: +3.00 (-11.00) Vim when firing critical spell: +2.00 Maximum life: +0.00 (-68.00) Spell crit. chance: +3% Healing mod.: +0% (-15%) Defense after a teleport: +0 (-10) Resist all after a teleport: +0% (-10%) New effects duration reduction after a teleport: +0% (-10%) Rings can have magical properties. Tap to cycle through comparison choices |
![]() warrior's steel ring of lightning (+22%) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +6 Damage (Melee): 0(-20) item nature slow Damage when hit (Melee): 0(-10) nature / 0(-2) temporal Changes stats: +3 Str Changes resistances: +22% lightning / +0%(-18%) cold / +0%(-6%) nature Changes resistances penetration: +0%(-5%) nature Changes damage: +11% lightning Life regen: +0.00 (-14.00) Maximum life: +0.00 (-68.00) Healing mod.: +0% (-15%) Defense after a teleport: +0 (-10) Resist all after a teleport: +0% (-10%) New effects duration reduction after a teleport: +0% (-10%) Rings can have magical properties. Tap to cycle through comparison choices |
![]() Blade of Distorted Time (Corpses) (150% power, 10 apr) Requires: - Strength 44 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Power: 150% (+35%) Range: 1.4x (+0.3x) Uses stats: 20% Mag, 90% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +10 (-35) Crit. chance: +8.0% (+1.0%) Attack speed: 100% (-) On weapon hit: + inflicts bonus temporal damage and slows target Damage (Melee): +0(-30) manaburn arcane Damage conversion: 20% temporal When wielded/worn: Changes stats: +0(-4) Cun / +0(-11) Wil Changes resistances: +0%(-12%) arcane / +0%(-12%) blight Changes damage: +0%(-15%) acid / +10% physical / +0%(-18%) nature / +12% temporal Talent masteries: +0.00(-0.10) Wild-gift / Slime +0.00(-0.10) Wild-gift / Ooze Spell save: +0 (+0 eff.) (-15 (-6 eff.)) Mindpower: +0 (+0 eff.) (-22 (-5 eff.)) Mental crit. chance: +0% (-8%) Curse of Corpses It can be used to activate talent Rethread (costing 8 power out of 8/8) : Effective talent level: 2.6 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Rethread the timeline, dealing 42.19 temporal damage to the target before moving on to a second target. Rethread can hit up to 3 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. The damage will increase with your Spellpower. The remnants of a damaged timeline, this blade shifts and fades at random. Tap to cycle through comparison choices |
![]() Punae's Blade (Shrouds) (157% power, 4 apr) Requires: - Strength 30 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Power: 157% (+42%) Range: 1.4x (+0.3x) Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 (-41) Crit. chance: +10.0% (+3.0%) Attack speed: 100% (-) Damage (Melee): +0(-30) manaburn arcane When wielded/worn: Physical crit. chance: +20.0% Defense: +40 (+17 eff.) Changes stats: +0(-4) Cun / +0(-11) Wil Changes resistances: +0%(-12%) arcane / +0%(-12%) blight Changes damage: +0%(-18%) nature / +0%(-15%) acid Talent masteries: +0.00(-0.10) Wild-gift / Slime +0.00(-0.10) Wild-gift / Ooze Spell save: +0 (+0 eff.) (-15 (-6 eff.)) Mindpower: +0 (+0 eff.) (-22 (-5 eff.)) Mental crit. chance: +0% (-8%) Combat speed: +20% Chance to avoid attacks: +10% Curse of Shrouds This very thin sword cuts through the air with ease, allowing remarkably quick movement. Tap to cycle through comparison choices |
![]() Serpent's Glare (Shrouds) (91% power, 15 apr, nature damage) Requires: - Willpower 12 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 1 Power: 92% (-23%) Range: 1.1x (+0.0x) Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +15 (-30) Crit. chance: +7.0% (-) Attack speed: 100% (-) Damage (Melee): +0(-30) manaburn arcane Damage conversion: 30% poison When wielded/worn: Changes stats: +0(-4) Cun / +0(-11) Wil Changes resistances: +0%(-12%) blight / +10% nature / +0%(-12%) arcane Changes damage: +10%(-8%) nature / +0%(-15%) acid Talent masteries: +0.00(-0.10) Wild-gift / Slime +0.00(-0.10) Wild-gift / Ooze Spell save: +0 (+0 eff.) (-15 (-6 eff.)) Poison immunity: +50% Mindpower: +4 (+1 eff.) (-18 (-4 eff.)) Mental crit. chance: +2% (-6%) Curse of Shrouds It can be used to activate talent Spit Poison (costing 8 power out of 8/8) : Effective talent level: 2.6 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spit poison at your target, doing 161.66 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. Tap to cycle through comparison choices |
![]() blooming pulsing mindstar of clarity (Corpses) (109% power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Power: 109% (-6%) Range: 1.1x (+0.0x) Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 (-13) Crit. chance: +4.5% (-2.5%) Attack speed: 100% (-) Damage (Melee): +0(-30) manaburn arcane When wielded/worn: Changes stats: +0(-4) Cun / +0(-11) Wil Changes resistances: +0%(-12%) arcane / +0%(-12%) blight Changes damage: +0%(-18%) nature / +0%(-15%) acid Talent masteries: +0.00(-0.10) Wild-gift / Slime +0.00(-0.10) Wild-gift / Ooze Spell save: +0 (+0 eff.) (-15 (-6 eff.)) Mental save: +4 (+2 eff.) Maximum psi: +13.00 Mindpower: +8 (+2 eff.) (-14 (-3 eff.)) Mental crit. chance: +4% (-4%) Healing mod.: +17% Heals friendly targets nearby when you use a nature summon: +30 Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
![]() creative mossy mindstar (Shrouds) (77% power, 12 apr, nature damage) Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Power: 77% (-38%) Range: 1.1x (+0.0x) Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 (-33) Crit. chance: +2.5% (-4.5%) Attack speed: 100% (-) Damage (Melee): +0(-30) manaburn arcane When wielded/worn: Changes stats: +3(-1) Cun / +0(-11) Wil Changes resistances: +0%(-12%) arcane / +0%(-12%) blight Changes damage: +0%(-18%) nature / +0%(-15%) acid Talent masteries: +0.00(-0.10) Wild-gift / Slime +0.00(-0.10) Wild-gift / Ooze Critical mult.: +6.00% Spell save: +0 (+0 eff.) (-15 (-6 eff.)) Mindpower: +2 (+0 eff.) (-20 (-5 eff.)) Mental crit. chance: +1% (-7%) Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
![]() gifted mossy mindstar (Misfortune) (77% power, 12 apr, nature damage) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Power: 77% (-38%) Range: 1.1x (+0.0x) Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 (-33) Crit. chance: +2.5% (-4.5%) Attack speed: 100% (-) Damage (Melee): +0(-30) manaburn arcane When wielded/worn: Changes stats: +0(-4) Cun / +0(-11) Wil Changes resistances: +0%(-12%) arcane / +0%(-12%) blight Changes damage: +0%(-18%) nature / +0%(-15%) acid Talent masteries: +0.00(-0.10) Wild-gift / Slime +0.00(-0.10) Wild-gift / Ooze Spell save: +0 (+0 eff.) (-15 (-6 eff.)) Mindpower: +5 (+1 eff.) (-17 (-4 eff.)) Mental crit. chance: +1% (-7%) Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
![]() gifted thorny mindstar of life (Misfortune) (97% power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Power: 97% (-18%) Range: 1.1x (+0.0x) Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 (-21) Crit. chance: +3.5% (-3.5%) Attack speed: 100% (-) Damage (Melee): +0(-30) manaburn arcane When wielded/worn: Changes stats: +0(-4) Cun / +0(-11) Wil Changes resistances: +0%(-12%) arcane / +0%(-12%) blight Changes damage: +0%(-18%) nature / +0%(-15%) acid Talent masteries: +0.00(-0.10) Wild-gift / Slime +0.00(-0.10) Wild-gift / Ooze Spell save: +0 (+0 eff.) (-15 (-6 eff.)) Life regen: +1.10 Maximum life: +19.00 Mindpower: +10 (+2 eff.) (-12 (-3 eff.)) Mental crit. chance: +3% (-5%) Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
![]() horrifying mossy mindstar of resolve (Shrouds) (75% power, 12 apr, nature damage) Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Power: 75% (-40%) Range: 1.1x (+0.0x) Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 (-33) Crit. chance: +2.5% (-4.5%) Attack speed: 100% (-) Damage (Melee): +0(-30) manaburn arcane When wielded/worn: Damage (Melee): 4 mind / 3 darkness Changes stats: +0(-4) Cun / +3(-8) Wil Changes resistances: +0%(-12%) arcane / +0%(-12%) blight Changes damage: +0%(-15%) acid / +0%(-18%) nature / +2% mind / +2% darkness Talent masteries: +0.00(-0.10) Wild-gift / Slime +0.00(-0.10) Wild-gift / Ooze Spell save: +3 (+2 eff.) (-12 (-4 eff.)) Mindpower: +2 (+0 eff.) (-20 (-5 eff.)) Mental crit. chance: +1% (-7%) Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
![]() horrifying thorny mindstar of life (Corpses) (97% power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Power: 97% (-18%) Range: 1.1x (+0.0x) Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 (-21) Crit. chance: +3.5% (-3.5%) Attack speed: 100% (-) Damage (Melee): +0(-30) manaburn arcane When wielded/worn: Damage (Melee): 5 mind / 6 darkness Changes stats: +0(-4) Cun / +0(-11) Wil Changes resistances: +0%(-12%) arcane / +0%(-12%) blight Changes damage: +0%(-15%) acid / +0%(-18%) nature / +4% mind / +2% darkness Talent masteries: +0.00(-0.10) Wild-gift / Slime +0.00(-0.10) Wild-gift / Ooze Spell save: +0 (+0 eff.) (-15 (-6 eff.)) Life regen: +1.10 Maximum life: +23.00 Mindpower: +6 (+1 eff.) (-16 (-4 eff.)) Mental crit. chance: +3% (-5%) Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
![]() mossy mindstar 'Galemonster' (Corpses) (75% power, 12 apr, nature damage) Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Power: 75% (-40%) Range: 1.1x (+0.0x) Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 (-33) Crit. chance: +2.5% (-4.5%) Attack speed: 100% (-) Damage (Melee): +0(-30) manaburn arcane Damage (radius 2) on crit: +8 lightning When wielded/worn: Changes stats: +3(-1) Cun / +0(-11) Wil Changes resistances: +0%(-12%) arcane / +0%(-12%) blight Changes damage: +0%(-15%) acid / +12% mind / +0%(-18%) nature Talent masteries: +0.00(-0.10) Wild-gift / Slime +0.00(-0.10) Wild-gift / Ooze Critical mult.: +7.00% Spell save: +6 (+3 eff.) (-9 (-3 eff.)) Mindpower: +2 (+0 eff.) (-20 (-5 eff.)) Mental crit. chance: +1% (-7%) Damage Shield penetration: +10% Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
![]() mossy mindstar (Madness) (75% power, 12 apr, nature damage) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Power: 75% (-40%) Range: 1.1x (+0.0x) Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 (-33) Crit. chance: +2.5% (-4.5%) Attack speed: 100% (-) Damage (Melee): +0(-30) manaburn arcane When wielded/worn: Changes stats: +0(-4) Cun / +0(-11) Wil Changes resistances: +0%(-12%) arcane / +0%(-12%) blight Changes damage: +0%(-18%) nature / +0%(-15%) acid Talent masteries: +0.00(-0.10) Wild-gift / Slime +0.00(-0.10) Wild-gift / Ooze Spell save: +0 (+0 eff.) (-15 (-6 eff.)) Mindpower: +2 (+0 eff.) (-20 (-5 eff.)) Mental crit. chance: +1% (-7%) Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
![]() mossy mindstar (Nightmares) (75% power, 12 apr, nature damage) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Power: 75% (-40%) Range: 1.1x (+0.0x) Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 (-33) Crit. chance: +2.5% (-4.5%) Attack speed: 100% (-) Damage (Melee): +0(-30) manaburn arcane When wielded/worn: Changes stats: +0(-4) Cun / +0(-11) Wil Changes resistances: +0%(-12%) arcane / +0%(-12%) blight Changes damage: +0%(-18%) nature / +0%(-15%) acid Talent masteries: +0.00(-0.10) Wild-gift / Slime +0.00(-0.10) Wild-gift / Ooze Spell save: +0 (+0 eff.) (-15 (-6 eff.)) Mindpower: +2 (+0 eff.) (-20 (-5 eff.)) Mental crit. chance: +1% (-7%) Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
![]() thorny mindstar of disruption (Nightmares) (98% power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Power: 99% (-16%) Range: 1.1x (+0.0x) Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 (-21) Crit. chance: +3.5% (-3.5%) Attack speed: 100% (-) On weapon hit: + Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% Damage (Melee): +0(-30) manaburn arcane Damage against: +6% Unnatural When wielded/worn: Changes stats: +0(-4) Cun / +0(-11) Wil Changes resistances: +0%(-12%) arcane / +0%(-12%) blight Changes damage: +0%(-18%) nature / +0%(-15%) acid Talent masteries: +0.00(-0.10) Wild-gift / Slime +0.00(-0.10) Wild-gift / Ooze Spell save: +0 (+0 eff.) (-15 (-6 eff.)) Mindpower: +6 (+1 eff.) (-16 (-4 eff.)) Mental crit. chance: +3% (-5%) Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
![]() thorny mindstar of resolve (Misfortune) (96% power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Power: 96% (-19%) Range: 1.1x (+0.0x) Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 (-21) Crit. chance: +3.5% (-3.5%) Attack speed: 100% (-) Damage (Melee): +0(-30) manaburn arcane When wielded/worn: Changes stats: +0(-4) Cun / +4(-7) Wil Changes resistances: +0%(-12%) arcane / +0%(-12%) blight Changes damage: +0%(-18%) nature / +0%(-15%) acid Talent masteries: +0.00(-0.10) Wild-gift / Slime +0.00(-0.10) Wild-gift / Ooze Spell save: +3 (+2 eff.) (-12 (-4 eff.)) Mindpower: +6 (+1 eff.) (-16 (-4 eff.)) Mental crit. chance: +3% (-5%) Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
![]() wyrm's vined mindstar (Misfortune) (85% power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Power: 85% (-30%) Range: 1.1x (+0.0x) Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 (-27) Crit. chance: +3.0% (-4.0%) Attack speed: 100% (-) Damage (Melee): +0(-30) manaburn arcane When wielded/worn: Damage (Melee): 3 lightning / 3 physical / 2 fire / 3 cold / 2 acid Changes stats: +0(-4) Cun / +0(-11) Wil Changes resistances: +3% lightning / +3% physical / +2% acid / +0%(-12%) blight / +3% fire / +0%(-12%) arcane / +2% cold Changes damage: +0%(-18%) nature / +0%(-15%) acid Talent masteries: +0.00(-0.10) Wild-gift / Slime +0.00(-0.10) Wild-gift / Ooze Spell save: +0 (+0 eff.) (-15 (-6 eff.)) Mindpower: +4 (+1 eff.) (-18 (-4 eff.)) Mental crit. chance: +2% (-6%) Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
![]() grounding rough leather belt (Madness) Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Armour: +0 (-4) Fatigue: +0% (+10%) Changes resistances: +6% lightning / +6% temporal Maximum encumbrance: +0 (-70) Knockback immunity: +0% (-40%) Maximum life: +0.00 (-40.00) Curse of Madness A belt that goes around your waist. |
![]() cashmere cloak of Iron Throne (Misfortune) (2 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-10 eff.)) Armour penetration: +0 (-10) Defense: +2 (+1 eff.) (-) Changes stats: +2 Str / +3 Con Changes resistances: +0%(-9%) light / +0%(-12%) temporal / +0%(-9%) darkness / +0%(-5%) arcane Critical mult.: +0.00% (-18.00%) Stealth bonus: +0 (-11) Silence immunity: +0% (-20%) Life regen: +0.00 (-4.00) Only die when reaching: +0.00 life (+60.00 life) Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() linen cloak 'Porawen' (Misfortune) (4 def, 6 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +3 (+3 eff.) (-7 (-7 eff.)) Armour penetration: +0 (-10) Armour: +6 Defense: +4 (+2 eff.) (+2 (+1 eff.)) Changes stats: +1 Cun Changes resistances: +0%(-12%) temporal / +0%(-9%) darkness / +11% cold / +0%(-5%) arcane / +0%(-9%) light Grants telepathy: Humanoid/Orc Critical mult.: +0.00% (-18.00%) Stealth bonus: +0 (-11) Silence immunity: +0% (-20%) Life regen: +0.00 (-4.00) Only die when reaching: -80.00 life (-20.00 life) Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() murderer's cashmere cloak of Iron Throne (Shrouds) (2 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +5 (+5 eff.) (-5 (-5 eff.)) Armour penetration: +5 (-5) Defense: +2 (+1 eff.) (-) Changes stats: +2 Str / +2 Dex / +2 Cun / +2 Con Changes resistances: +0%(-9%) light / +0%(-12%) temporal / +0%(-9%) darkness / +0%(-5%) arcane Critical mult.: +0.00% (-18.00%) Stealth bonus: +0 (-11) Silence immunity: +0% (-20%) Life regen: +0.00 (-4.00) Only die when reaching: +0.00 life (+60.00 life) Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Spider-Silk Robe of Spydrë (Madness) (10 def, 15 armour) Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +30% Defense: +10 (+6 eff.) (-10 (-5 eff.)) Damage when hit (Melee): 20 poison / 20 nature slow Changes stats: +4 Wil / +5 Con Changes resistances: +0%(-8%) blight / +0%(-12%) darkness / +30% nature / +0%(-18%) mind Changes damage: +10% acid / +10% nature / +10% mind Physical save: +10 (+7 eff.) (-2 (-1 eff.)) Spell save: +10 (+4 eff.) (-3 (-1 eff.)) Mental save: +0 (+0 eff.) (-25 (-8 eff.)) Life regen: +0.00 (-2.70) Maximum life: +0.00 (-52.00) Mindpower: +10 (+3 eff.) Mental crit. chance: +5% Healing mod.: +0% (-17%) Curse of Madness This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
![]() Temporal Augmentation Robe - Designed In-Style (Madness) (9 def, 3 armour) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 It is part of a set of items. Oddly it never produces a hat. When wielded/worn: Armour: +3 Defense: +9 (+6 eff.) (-11 (-5 eff.)) Damage when hit (Melee): 10 temporal / 20 physical Changes stats: +3 Wil / +5 Mag Changes resistances: +10% physical / +0%(-12%) darkness / +0%(-8%) blight / +0%(-18%) mind / +10% temporal Changes resistances penetration: +20% physical / +20% temporal Changes damage: +20% physical / +20% temporal Physical save: +0 (+0 eff.) (-12 (-8 eff.)) Spell save: +0 (+0 eff.) (-13 (-5 eff.)) Mental save: +0 (+0 eff.) (-25 (-8 eff.)) Life regen: +0.00 (-2.70) Maximum life: +0.00 (-52.00) Spellpower: +23 (+4 eff.) Healing mod.: +0% (-17%) Curse of Madness It can be used to activate talent Temporal Reprieve (costing 50 power out of 50/50) : Effective talent level: 1.3 Power cost: 50 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Transport yourself to a safe place for 1 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
![]() linen robe (Corpses) (0 def, 0 armour) 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Defense: +0 (+0 eff.) (-20 (-11 eff.)) Changes resistances: +0%(-8%) blight / +0%(-18%) mind / +0%(-12%) darkness Physical save: +0 (+0 eff.) (-12 (-8 eff.)) Spell save: +0 (+0 eff.) (-13 (-5 eff.)) Mental save: +0 (+0 eff.) (-25 (-8 eff.)) Life regen: +0.00 (-2.70) Maximum life: +0.00 (-52.00) Healing mod.: +0% (-17%) Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() mindwoven linen robe (Misfortune) (0 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Defense: +0 (+0 eff.) (-20 (-11 eff.)) Changes resistances: +0%(-8%) blight / +0%(-18%) mind / +0%(-12%) darkness Physical save: +0 (+0 eff.) (-12 (-8 eff.)) Spell save: +0 (+0 eff.) (-13 (-5 eff.)) Mental save: +16 (+5 eff.) (-9 (-3 eff.)) Life regen: +0.00 (-2.70) Maximum life: +0.00 (-52.00) Mindpower: +2 (+1 eff.) Mental crit. chance: +2% Healing mod.: +0% (-17%) Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() slimy linen robe of protection (Nightmares) (3 def, 3 armour) Infused by arcane disrupting forces Crafted by a master 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Armour: +3 Defense: +3 (+3 eff.) (-17 (-8 eff.)) Effects when hit in melee: * 4% chance to slow global speed by 68% * 3 arcane resource burn Changes resistances: +0%(-8%) blight / +0%(-18%) mind / +0%(-12%) darkness Physical save: +15 (+10 eff.) (+3 (+2 eff.)) Spell save: +0 (+0 eff.) (-13 (-5 eff.)) Mental save: +0 (+0 eff.) (-25 (-8 eff.)) Life regen: +0.00 (-2.70) Maximum life: +0.00 (-52.00) Healing mod.: +0% (-17%) Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() tormentor's woollen robe (Nightmares) (0 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Defense: +0 (+0 eff.) (-20 (-11 eff.)) Changes stats: +3 Cun Changes resistances: +0%(-8%) blight / +0%(-18%) mind / +0%(-12%) darkness Critical mult.: +12.00% Physical save: +0 (+0 eff.) (-12 (-8 eff.)) Spell save: +0 (+0 eff.) (-13 (-5 eff.)) Mental save: +0 (+0 eff.) (-25 (-8 eff.)) Life regen: +0.00 (-2.70) Hate when firing a critical mind attack: +2.00 Psi when firing a critical mind attack: +2.00 Maximum life: +0.00 (-52.00) Healing mod.: +0% (-17%) Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() verdant cashmere robe (Corpses) (15 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +15 (+9 eff.) (-5 (-2 eff.)) Changes stats: +3 Con Changes resistances: +0%(-8%) blight / +0%(-18%) mind / +0%(-12%) darkness Changes damage: +9% nature Physical save: +0 (+0 eff.) (-12 (-8 eff.)) Spell save: +0 (+0 eff.) (-13 (-5 eff.)) Mental save: +0 (+0 eff.) (-25 (-8 eff.)) Poison immunity: +25% Disease immunity: +20% Life regen: +0.00 (-2.70) Maximum life: +0.00 (-52.00) Healing mod.: +0% (-17%) Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() woollen robe of life (Misfortune) (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Defense: +0 (+0 eff.) (-20 (-11 eff.)) Changes resistances: +7%(-1%) blight / +0%(-18%) mind / +0%(-12%) darkness Physical save: +0 (+0 eff.) (-12 (-8 eff.)) Spell save: +0 (+0 eff.) (-13 (-5 eff.)) Mental save: +0 (+0 eff.) (-25 (-8 eff.)) Life regen: +1.50 (-1.20) Maximum life: +42.00 (-10.00) Healing mod.: +13% (-4%) Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Frost Treads (Misfortune) (1 def, 4 armour) Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+1 eff.) (-3 (-1 eff.)) Fatigue: +7% (+17%) Changes stats: +4 Str / +0(-3) Dex / +4 Cun / +4 Wil Changes resistances: +20% cold / +10% nature / +0%(-5%) physical Changes damage: +15% cold Talent mastery: +0.00(-0.20) Psionic / Augmented mobility Pinning immunity: +0% (-100%) Light radius: +1 Movement speed: +20% (+10%) Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. Curse of Misfortune A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
![]() Vorurata the Sleetripper (Madness) (9 def, 11 armour) Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +11 Defense: +9 (+5 eff.) (+5 (+3 eff.)) Fatigue: +0% (+10%) Effects on melee hit: * 10 arcane resource burn Damage when hit (Melee): 2 cold Changes stats: +0(-3) Dex / +2 Con Changes resistances: +8% lightning / +10% temporal / +0%(-5%) physical Talent mastery: +0.00(-0.20) Psionic / Augmented mobility Physical save: +12 (+6 eff.) Pinning immunity: +0% (-100%) Movement speed: +0% (-10%) Curse of Madness A pair of boots made of leather. |
![]() Winterreign the pair of dwarven-steel boots (Nightmares) (0 def, 4 armour) Requires: - Heavy armour training Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +0 (+0 eff.) (-4 (-2 eff.)) Fatigue: +3% (+13%) Damage when hit (Melee): 6 cold / 8 fire Changes stats: +0(-3) Dex / +4 Wil / +5 Con Changes resistances: +0%(-5%) physical Changes resistances penetration: +6% physical / +25% cold Changes damage: +6% light / +21% cold Talent mastery: +0.00(-0.20) Psionic / Augmented mobility Pinning immunity: +0% (-100%) Mindpower: +5 (+1 eff.) Movement speed: +0% (-10%) Curse of Nightmares It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 2.6 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 47% (at 0 Hate) to 157% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 10 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() sand rough leather gloves (Corpses) (0 def, 6 armour) Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +6 (+4) Damage (Melee): 6 physical Changes stats: +0(-2) Cun / +0(-3) Wil Changes resistances: +0%(-10%) fire Changes damage: +0%(-5%) fire / +4% physical Mindpower: +0 (+0 eff.) (-2 (+0 eff.)) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Corpses Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Chaladar the dwarven-steel helm (Shrouds) (0 def, 4 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Defense: +0 (+0 eff.) (-8 (-4 eff.)) Fatigue: +4% Changes stats: +0(-8) Wil / +4(-2) Cun / +5 Con Changes resistances: +12% fire / +3% nature / +6% cold Talent mastery: +0.00(-0.20) Cursed / Fears Critical mult.: +15.00% Fear immunity: +0% (-60%) Mindpower: +0 (+0 eff.) (-16 (-4 eff.)) Curse of Shrouds A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() Gloruma the rough leather cap (Nightmares) (0 def, 1 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Defense: +0 (+0 eff.) (-8 (-4 eff.)) Fatigue: +1% Changes stats: +5(-1) Cun / +3(-5) Wil Changes resistances: +6% fire / +6% cold Talent mastery: +0.00(-0.20) Cursed / Fears Physical save: +3 (+2 eff.) Disarm immunity: +20% Fear immunity: +0% (-60%) Maximum life: +20.00 Mindpower: +4 (+1 eff.) (-12 (-3 eff.)) Curse of Nightmares A cap made of leather. |
![]() insulating rough leather cap of strength (+3) (Misfortune) (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Defense: +0 (+0 eff.) (-8 (-4 eff.)) Fatigue: +1% Changes stats: +3 Str / +0(-6) Cun / +0(-8) Wil Changes resistances: +6% cold / +6% fire Talent mastery: +0.00(-0.20) Cursed / Fears Fear immunity: +0% (-60%) Mindpower: +0 (+0 eff.) (-16 (-4 eff.)) Curse of Misfortune A cap made of leather. |
![]() rough leather cap of constitution (+3) (Shrouds) (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Defense: +0 (+0 eff.) (-8 (-4 eff.)) Fatigue: +1% Changes stats: +0(-8) Wil / +0(-6) Cun / +3 Con Talent mastery: +0.00(-0.20) Cursed / Fears Fear immunity: +0% (-60%) Mindpower: +0 (+0 eff.) (-16 (-4 eff.)) Curse of Shrouds A cap made of leather. |
![]() stabilizing linen wizard hat of balance (Nightmares) (1 def, 0 armour) Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) (-7 (-3 eff.)) Changes stats: +0(-6) Cun / +3(-5) Wil Talent mastery: +0.00(-0.20) Cursed / Fears Physical save: +6 (+3 eff.) Fear immunity: +0% (-60%) Equilibrium when hit: +0.90 Psi when hit: +0.70 Hate when hit: +0.70 Mindpower: +0 (+0 eff.) (-16 (-4 eff.)) Curse of Nightmares A pointy cloth hat, very wizardly... |
![]() warlord's dwarven-steel helm of ire (Shrouds) (0 def, 4 armour) Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical power: +7 (+4 eff.) Armour: +4 Defense: +0 (+0 eff.) (-8 (-4 eff.)) Fatigue: +4% Changes stats: +9 Str / +5(-3) Wil / +0(-6) Cun / +3 Con Changes resistances: +8% physical Talent mastery: +0.00(-0.20) Cursed / Fears Physical save: +16 (+8 eff.) Mental save: +9 (+3 eff.) Fear immunity: +0% (-60%) Mindpower: +0 (+0 eff.) (-16 (-4 eff.)) Curse of Shrouds It can be used to activate talent Battle Cry, placing all other charms into a 28 cooldown : Effective talent level: 2.6 Power cost: 28 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 18 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() rejuvenating cured leather armour of fire resistance (Nightmares) (6 def, 4 armour) Requires: - Strength 14 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +6 (+4 eff.) (-14 (-7 eff.)) Fatigue: +7% Changes resistances: +0%(-8%) blight / +17% fire / +0%(-18%) mind / +0%(-12%) darkness Physical save: +0 (+0 eff.) (-12 (-8 eff.)) Spell save: +0 (+0 eff.) (-13 (-5 eff.)) Mental save: +0 (+0 eff.) (-25 (-8 eff.)) Life regen: +2.50 (-0.20) Stamina each turn: +0.70 Maximum life: +0.00 (-52.00) Healing mod.: +0% (-17%) Curse of Nightmares A suit of armour made of leather. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 0.00 Encumbrance. [Legendary] Type: misc / demonic ; tier 3 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
![]() iron pickaxe of endurance (dig speed 38 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +3 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() miner's iron pickaxe (dig speed 30 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() woodsman's iron pickaxe (dig speed 38 turns) Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +11% nature Changes damage: +5% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+5 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+5 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Summertide Phial Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Armour: +0 (-4) Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Mental save: +0 (+0 eff.) (-12 (-4 eff.)) Blindness immunity: +0% (-20%) Stun/Freeze immunity: +0% (-10%) Only die when reaching: +0.00 life (+80.00 life) Maximum life: +0.00 (-80.00) Light radius: +5 (-1) Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(149 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
![]() brass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Armour: +0 (-4) Mental save: +0 (+0 eff.) (-12 (-4 eff.)) Blindness immunity: +0% (-20%) Stun/Freeze immunity: +0% (-10%) Only die when reaching: +0.00 life (+80.00 life) Maximum life: +0.00 (-80.00) Light radius: +3 (-3) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() bright brass lantern of focus Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Armour: +0 (-4) Changes stats: +4 Wil Changes damage: +5% mind Mental save: +0 (+0 eff.) (-12 (-4 eff.)) Blindness immunity: +0% (-20%) Stun/Freeze immunity: +0% (-10%) Only die when reaching: +0.00 life (+80.00 life) Maximum life: +0.00 (-80.00) Light radius: +6 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)Powered by unknown forces 0.00 Encumbrance. [Plot Item] Type: mirror / mirror It can be used to change your appearance Activation costs 1 power out of 1/1. A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 When carried: Light radius: -1 It can be used to temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 69% of the healing done. This effect scales with your Magic stat. Activation costs 75 power out of 75/75. This rod seems to make light die around it. You feel tired just looking at it. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 8, dealing 355.38 nature damage (based on Magic) over 6 turns while rendering the target unable to move Activation costs 25 power out of 25/25. This rod carved out of a giant spider fang continuously drips venom. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Telekinetic Core Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 (+2 eff.) Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 (+6 eff.) Mindpower: +3 (+1 eff.) It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 3.9 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 106 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
![]() Honeywood Chalice Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +5 Str Changes resistances: +10% nature Changes damage: +5% physical Talent granted: +1 Battle Trance Physical save: +10 (+5 eff.) Life regen: +0.15 Healing mod.: +10% This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Zaluls the Krog Doomed level 24
15th Haze 122nd year of Ascendancy at 14:19 see stats
By Zaluls the Krog Doomed level 24
13rd Haze 122nd year of Ascendancy at 22:17 see stats
By Zaluls the Krog Doomed level 16
52nd Dusk 122nd year of Ascendancy at 00:26 see stats
By Zaluls the Krog Doomed level 29
34th Haze 122nd year of Ascendancy at 16:27 see stats
By Zaluls the Krog Doomed level 27
31st Haze 122nd year of Ascendancy at 10:38 see stats
By Zaluls the Krog Doomed level 10
10th Flare 122nd year of Ascendancy at 12:01 see stats
By Zaluls the Krog Doomed level 26
28th Haze 122nd year of Ascendancy at 00:23 see stats
By Zaluls the Krog Doomed level 18
69th Dusk 122nd year of Ascendancy at 08:38 see stats
By Zaluls the Krog Doomed level 10
1st Summertide 122nd year of Ascendancy at 23:19 see stats
By Zaluls the Krog Doomed level 20
78th Dusk 122nd year of Ascendancy at 11:27 see stats
By Zaluls the Krog Doomed level 30
38th Haze 122nd year of Ascendancy at 23:46 see stats
By Zaluls the Krog Doomed level 14
31st Dusk 122nd year of Ascendancy at 20:00 see stats
By Zaluls the Krog Doomed level 28
32nd Haze 122nd year of Ascendancy at 04:39 see stats
By Zaluls the Krog Doomed level 26
28th Haze 122nd year of Ascendancy at 03:48 see stats
By Zaluls the Krog Doomed level 13
23rd Dusk 122nd year of Ascendancy at 10:03 see stats
By Zaluls the Krog Doomed level 10
3rd Flare 122nd year of Ascendancy at 17:36 see stats
By Zaluls the Krog Doomed level 17
68th Dusk 122nd year of Ascendancy at 19:49 see stats
By Zaluls the Krog Doomed level 31
59th Haze 122nd year of Ascendancy at 15:36 see stats
By Zaluls the Krog Doomed level 29
34th Haze 122nd year of Ascendancy at 15:34 see stats
By Zaluls the Krog Doomed level 20
5th Haze 122nd year of Ascendancy at 19:28 see stats
By Zaluls the Krog Doomed level 23
13rd Haze 122nd year of Ascendancy at 02:04 see stats
Log
Talent Infusion: Wild is ready to use.
Talent Infusion: Regeneration is ready to use.
Zaluls is no longer attuned.
Rested for 2 turns (stop reason: hostile spotted to the west (Kor's Fury)).
Resting starts...
Rested for 0 turns (stop reason: hostile spotted to the west (Kor's Fury)).
Zaluls uses Agony.
Zaluls's mind surges with critical power!
Kor's Fury is writhing in agony!
Kor's Fury casts a protective shield just in time!
Zaluls attunes to the damage.
Agony from Zaluls hits Kor's Fury for (14 absorbed), 0 mind (0 total damage).
Kor's Fury's ice storm area effect hits Zaluls for 99 cold damage.
Kor's Fury casts Empathic Hex.
Zaluls harrows Kor's Fury!
Zaluls is hexed.
Curse of Nightmares hits Kor's Fury for (23 absorbed), 0 mind, (15 absorbed), 0 darkness (0 total damage).
Zaluls uses Infusion: Regeneration.
Zaluls starts regenerating health quickly.
Zaluls resists!
Agony from Zaluls hits Kor's Fury for (34 absorbed), 0 mind (0 total damage).
Kor's Fury's ice storm area effect hits Zaluls for 82 cold damage.
Kor's Fury casts Freeze.
Kor's Fury's spell attains critical power!
Zaluls uses Retch.
Zaluls VOMITS on the ground!
Your hatred grows even as your life fades! (+53 hate)
Saving game...