Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.9 |
Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Plenum Tooltip: Enhanced tooltips v 2.6a for ToME 1.4.8 1.4.8Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.4.8Donators/Buyers bonus! Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Die in Obscurity 1.3.0Adds an option to the Online tab that can disable the broadcasting of death messages. Additionally, can suppress death messages for characters under a specific level. Prodigious Progress 1.3.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Blazblue icons! 1.2.4Well, I was messing around with the wonderful new custom tile feature, and discovered the Blazblue Chronophantasma chibis look pretty dang good when resized down to 64x64. Thus, I decided to resize all the chibis I could find(31 in total) and release them as an addon! Requires donator status to actually use the custom tiles, I think. Other then that, let me know what you think! Some of the icons resized weird(Nu, Imperator, etc), but some turned out really amazing(Ragna!). C: Enhanced Object Compare 1.4.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Ogre |
Class | Paradox Mage |
Level / Exp | 34 / 49% |
Size | big |
Lifes / Deaths | Killed by Polelle the snow giant at level 21 on the 16th Regrowth 123rd year of Ascendancy at 23:09 / 2Killed by wretchling at level 34 on the 65th Regrowth 123rd year of Ascendancy at 22:38 |
Primary Stats
Strength | 28 (base 10) |
Dexterity | 18 (base 10) |
Constitution | 20 (base 12) |
Magic | 67 (base 60) |
Willpower | 75 (base 60) |
Cunning | 33 (base 22) |
Resources
Life | -155/960 |
Paradox | 477 |
Healing Factor | 1.05 |
Regeneration | 2.0475 |
Speed
Mental | -1.3433698597964E-12% |
Attack | -1.3433698597964E-12% |
Movement | -85.275590551181% |
Spell | -1.3433698597964E-12% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 6 |
See Stealth | 6 |
See Invisible | 11 |
Offense: Mainhand
Damage | 48 |
Accuracy | 34 |
Crit Chance | 11% |
APR | 10 |
Speed | 1.00 |
Offense: Spell
Spellpower | 61 |
Crit Chance | 12% |
Speed | 1 |
Offense: Mind
Mindpower | 53 |
Crit Chance | 8% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 58.733788823332 (30%) |
Defense | 37 |
Ranged Defense | 39 |
Fatigue | 15 |
Physical Save | 49 |
Spell Save | 44 |
Mental Save | 49 |
Defense: Resistances
All | 0%( 70%) |
Defense: Immunities
Stun Resistance | 57% |
Bleed Resistance | 57% |
Confusion Resistance | 15% |
Instadeath Resistance | 100% |
Knockback Resistance | 100% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 537% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 8 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 367 damage for 4 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 281 damage for 4 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 27% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 20% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
Class Talents
Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Gravity | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Chronomancy / Timetravel | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 5/5 |
Chronomancy / Flux | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
Chronomancy / Matter | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Generic Talents
Chronomancy / Chronomancy | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Race / Ogre | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Chronomancy / Fate Weaving | 1.30 |
| 1/5 |
| 4/5 |
| 2/5 |
| 5/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Matter Weaving |
talent | Contingency |
talent | Reality Smearing |
talent | Disintegration |
detrimental effect | The target burns with darkness, taking 29.76 damage each turn until it dies or runs away. Only Ashes Left |
detrimental effect | Movement speed is reduced by 45%. Slow movement |
detrimental effect | Your body is cauterizing, burning for 105.71 damage each turn. Cauterize |
detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
detrimental effect | The target is blinded, unable to see anything. Blinded |
beneficial effect | Displacing 33% of all damage on to a random enemy. Webs of Fate |
detrimental effect | The target is stunned, reducing damage by 60%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
detrimental effect | The target is pinned to the ground, unable to move. Pinned to the ground |
detrimental effect | The target is poisoned, taking 45.86 nature damage per turn and decreasing all heals received by 51%. Insidious Poison |
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
beneficial effect | The target's accuracy and power have been increased by 30. 6 Fateweaver |
detrimental effect | The target is poisoned, taking 118.88 nature damage per turn. Poison |
detrimental effect | On death will restore to the source up to 5 times the vim's worth. Bleak Outcome |
detrimental effect | The target is confused, acting randomly (chance 28%) and unable to perform complex actions. Confused |
detrimental effect | Damage received in the past is returned as 12.39 paradox damage per turn. Reality Smearing |
beneficial effect | The target's defense and saves have been increased by 18. 6 Spin |
detrimental effect | Currently Twisted Anomlay: Anomaly Temporal Storm Twist FateCreates a temporal storm for 3 to 5 turns that deals between 19.28 and 57.84 temporal damage each turn. |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You failed to protect the injured seer from death by orc grand master assassin. Escort: injured seer (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved Magic by +2. | done |
You failed to protect the lost anorithil from death by Arabeth the xaren. Escort: lost anorithil (level 1 of Daikara) | failed |
You failed to protect the lost anorithil from death by bee swarm. Escort: lost anorithil (level 2 of Norgos Lair) | failed |
You failed to protect the lost warrior from death by Izug. Escort: lost warrior (level 1 of Dreadfell) | failed |
You abandoned repented thief to death. Escort: repented thief (level 4 of Old Forest) | failed |
You successfully escorted the repented thief to the recall portal on level 6 of Dreadfell. Escort: repented thief (level 6 of Dreadfell)As a reward you improved talent Charm Mastery (+1 level(s)). | done |
You failed to protect the temporal explorer from death by storm drake hatchling. Escort: temporal explorer (level 2 of Dreadfell) | failed |
You successfully escorted the worried loremaster to the recall portal on level 1 of Old Forest. Escort: worried loremaster (level 1 of Old Forest)As a reward you improved Magic by +2. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You must explore the morass. | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed black mamba head. * You've found the needed red crystal shard. * You've found the needed ice wyrm tooth. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed bloated horror heart. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed minotaur nose. * You've found the needed length of troll intestine. * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * You've found the needed bear paw. * You've found the needed warg claw. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | [vs. Manyneg (5 def, 11 armour) (On feet)] Manyneg (5 def, 11 armour)Manyneg (5 def, 11 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +11 (-) Defense: +5 (+3 eff.) (-) Ranged Defense: +5 (+2 eff.) (-) Fatigue: +3% (-) Changes stats: +4(-) Cun / +3(-) Dex Changes resistances penetration: +25%(-) arcane Changes damage: +3%(-) arcane / +3%(-) temporal Infravision radius: +1 (-) It can be used to activate talent Disengage, placing all other charms into a 14 cooldown : Effective talent level: 3.0 Power cost: 14 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump away 5 grids from your target. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | [vs. survivor's brass lantern of health (Light source)] survivor's brass lantern of healthsurvivor's brass lantern of health Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical save: +6 (+2 eff.) (-) Maximum life: +43.00 (-) Light radius: +2 (-) Healing mod.: +11% (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | [vs. Anamalen the cashmere wizard hat (2 def, 0 armour) (On head)] Anamalen the cashmere wizard hat (2 def, 0 armour)Anamalen the cashmere wizard hat (2 def, 0 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Accuracy: +6 (+3 eff.) (-) Defense: +2 (+1 eff.) (-) Changes stats: +6(-) Wil Changes resistances: +4%(-) lightning / +5%(-) temporal / +3%(-) light / +5%(-) fire / +5%(-) nature / +5%(-) acid / +3%(-) blight / +3%(-) cold / +4%(-) darkness Physical save: +19 (+6 eff.) (-) Only die when reaching: -40.00 life (-) Infravision radius: +5 (-) See stealth: +6 (-) See invisible: +11 (-) Activating this item is instant. It can be used to activate talent Circle of Warding, placing all other charms into a 36 cooldown : Effective talent level: 3.0 Power cost: 36 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle slows incoming projectiles by 54%, and attempts to push all creatures other then yourself out of its radius, inflicting 10.79 light damage and 10.79 darkness damage per turn as it does so. The circle lasts 6 turns. The effects will increase with your Spellpower. A pointy cloth hat, very wizardly... |
Tool | [vs. Poryna the dwarven-steel pickaxe (dig speed 16 turns) (Tool)] Poryna the dwarven-steel pickaxe (dig speed 16 turns)Poryna the dwarven-steel pickaxe (dig speed 16 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Armour penetration: +5 (-) Physical power: +7 (+2 eff.) (-) Changes stats: +2(-) Str Changes resistances: +6%(-) acid / +5%(-) arcane Changes damage: +9%(-) arcane Critical mult.: +15.00% (-) When carried: Talents granted: +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | [vs. Inertial Twine (On fingers, 1 of 2)] Inertial TwineInertial Twine Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 (-) Changes stats: +4(-) Str / +8(-) Wil Changes resistances: +5%(-) physical Changes damage: +5%(-) physical Physical save: +12 (+4 eff.) (-) Knockback immunity: +100% (-) This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. Tap to cycle through comparison choices |
On fingers | [vs. Inertial Twine (On fingers, 1 of 2)] IvedalrabaIvedalraba Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +0 (-5) Changes stats: +0(-4) Str / +1 Mag / +0(-8) Wil Changes resistances: +3% lightning / +0%(-5%) physical Changes damage: +0%(-5%) physical Physical save: +0 (+0 eff.) (-12 (-4 eff.)) Mental save: +6 (+2 eff.) Confusion immunity: +5% Knockback immunity: +0% (-100%) Life regen: +1.10 Only die when reaching: -60.00 life Maximum life: +49.00 Healing mod.: +15% Rings can have magical properties. Tap to cycle through comparison choices |
Around waist | [vs. Girdle of the Calm Waters (Around waist)] Girdle of the Calm WatersGirdle of the Calm Waters Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3(-) Wil Changes resistances: +20%(-) blight / +20%(-) cold / +20%(-) nature Healing mod.: +30% (-) A belt rumoured to have been worn by the Conclave healers. |
In main hand | [vs. Coalusher (146% power, 5 apr, temporal element) (In main hand)] Coalusher (146% power, 5 apr, temporal element)Coalusher (146% power, 5 apr, temporal element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 4 It must be held with both hands. Power: 146% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 (-) Physical crit. chance: +4.5% (-) Attack speed: 100% (-) Damage (Melee): +12(-) darkness When wielded/worn: Changes damage: +37%(-) temporal Talents granted: +1.00(-) Command Staff Mental save: +3 (+1 eff.) (-) Maximum hate: +2.00 (-) Spellpower: +28 (+9 eff.) (-) Spell crit. chance: +4% (-) Mindpower: +6 (+2 eff.) (-) Staves designed for wielders of magic, by the greats of the art. |
On hands | [vs. Stone Gauntlets of Harkor'Zun (0 def, 7 armour) (On hands)] Stone Gauntlets of Harkor'Zun (0 def, 7 armour)Stone Gauntlets of Harkor'Zun (0 def, 7 armour) Requires: - Talent Armour Training Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +7 (-) Fatigue: +10% (-) Changes resistances: +20%(-) acid / +10%(-) physical Changes resistances cap: +10%(-) acid / +5%(-) physical Changes resistances penetration: +15%(-) acid / +15%(-) physical Changes damage: +10%(-) acid / +5%(-) physical Talents cooldown: Clinch (-2(-) turns) Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master. |
Main armor | [vs. reinforced leather armour 'Oozelore' (4 def, 7 armour) (Main armor)] reinforced leather armour 'Oozelore' (4 def, 7 armour)reinforced leather armour 'Oozelore' (4 def, 7 armour) Requires: - Strength 18 Infused by nature Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 4 When wielded/worn: Armour: +7 (-) Defense: +4 (+2 eff.) (-) Fatigue: +8% (-) Damage when hit (Melee): 8(-) nature Changes stats: +6(-) Str Changes resistances: +22%(-) lightning / +19%(-) physical / +20%(-) darkness / +11%(-) cold / +9%(-) fire / +5%(-) arcane / +9%(-) nature Light radius: +1 (-) It can be used to activate talent Track, placing all other charms into a 27 cooldown : Effective talent level: 2.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 23 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
Cloak | [vs. cashmere cloak 'Scumresolve' (8 def, 0 armour) (Cloak)] cashmere cloak 'Scumresolve' (8 def, 0 armour)cashmere cloak 'Scumresolve' (8 def, 0 armour) Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +8 (+4 eff.) (-) Effects on melee hit: * Slows global speed by 30% Damage (Melee): 0(-30) item nature slow Changes stats: +3(-) Str / +3(-) Con Changes resistances: +15%(-) light / +16%(-) fire Changes resistances penetration: +5%(-) nature / +25%(-) acid Changes damage: +6%(-) nature / +3%(-) acid Stealth bonus: +10 (-) Physical save: +17 (+6 eff.) (-) Mental save: +8 (+3 eff.) (-) Only die when reaching: -50.00 life (-) Maximum life: +73.00 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | [vs. wanderer's gold amulet of mastery (0.22 Chronomancy / Stasis) (Around neck)] wanderer's gold amulet of mastery (0.22 Chronomancy / Stasis)wanderer's gold amulet of mastery (0.22 Chronomancy / Stasis) Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -6% (-) Changes stats: +6(-) Dex / +5(-) Cun / +5(-) Con Talent masteries: +0.22(-) Chronomancy / Stasis Life regen: +0.60 (-) Stamina each turn: +0.60 (-) Movement speed: +10% (-) Amulets can have magical properties. |
Inventory
This item will automatically be transmogrified when you leave the level. healing infusion (heal 59)healing infusion (heal 59) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 59 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
healing infusion of the psychic (heal 235) healing infusion of the psychic (heal 235)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 235 and cleanse 1 wound and poison effect. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the sneak (+9 for 8 turns, die at -277) heroism infusion of the sneak (+9 for 8 turns, die at -277)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 9 for 8 turns. While Heroism is active, you will only die when reaching -277 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
[vs. Infusion: Movement [movement infusion of the titan (544% speed; 8 turns)] (on body)] movement infusion of the psychic (632% speed; 6 turns)movement infusion of the psychic (632% speed; 6 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 18(-) Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 632%(+95%) for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6(-2) turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your -Constitution, +Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion (heal 181 over 5 turns) regeneration infusion (heal 181 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 181 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
[vs. Infusion: Wild [wild infusion of the duelist (resist 26%; cure physical)] (on body, 1 of 2)] wild infusion of the titan (resist 26%; cure mental)This item will automatically be transmogrified when you leave the level. wild infusion of the titan (resist 26%; cure mental) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12(-2) Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random +mental or -physical effect and reduce all damage taken by 26%(-1%) for 5(-) turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your -Dexterity, +Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Tap to cycle through comparison choices |
[vs. Infusion: Wild [wild infusion of the duelist (resist 26%; cure physical)] (on body, 1 of 2)] wild infusion of the warrior (resist 17%; cure mental)wild infusion of the warrior (resist 17%; cure mental) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12(-2) Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random +mental or -physical effect and reduce all damage taken by 17%(-10%) for 6(+1) turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your -Dexterity, +Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Tap to cycle through comparison choices |
[vs. Infusion: Wild [wild infusion of the duelist (resist 26%; cure physical)] (on body, 1 of 2)] wild infusion of the wizard (resist 29%; cure mental)wild infusion of the wizard (resist 29%; cure mental) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15(+1) Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random +mental or -physical effect and reduce all damage taken by 29%(+2%) for 8(+3) turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your -Dexterity, +Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Tap to cycle through comparison choices |
biting gale rune (25 cold damage; 15 apply power) biting gale rune (25 cold damage; 15 apply power)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 25.00 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 15. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
[vs. Rune: Shielding [shielding rune of the wizard (absorb 336 for 4 turns)] (on body, 1 of 2)] shielding rune of the warrior (absorb 147 for 3 turns)shielding rune of the warrior (absorb 147 for 3 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 147(-221) damage for 3(-1) turns. Its effects scale with your -Magic, +Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Tap to cycle through comparison choices |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
[vs. wanderer's gold amulet of mastery (0.22 Chronomancy / Stasis) (Around neck)] Balular the copper amuletBalular the copper amulet Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: +0% (+6%) Changes stats: +0(-6) Dex / +3 Wil / +0(-5) Cun / +0(-5) Con Changes resistances: +3% mind Changes resistances penetration: +10% mind Talent mastery: +0.00(-0.22) Chronomancy / Stasis Life regen: +0.00 (-0.60) Stamina each turn: +0.00 (-0.60) Movement speed: +0% (-10%) Amulets can have magical properties. |
[vs. wanderer's gold amulet of mastery (0.22 Chronomancy / Stasis) (Around neck)] Cyrusewen the stralite amuletThis item will automatically be transmogrified when you leave the level. Cyrusewen the stralite amulet Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: +0% (+6%) Changes stats: +0(-6) Dex / +4 Wil / +0(-5) Cun / +5(-) Con Talent mastery: +0.00(-0.22) Chronomancy / Stasis Critical mult.: +3.00% Physical save: +14 (+5 eff.) Life regen: +1.30 (+0.70) Stamina each turn: +0.00 (-0.60) Maximum life: +70.00 Spellpower: +4 (+1 eff.) Movement speed: +0% (-10%) Amulets can have magical properties. |
[vs. wanderer's gold amulet of mastery (0.22 Chronomancy / Stasis) (Around neck)] VorothaVorotha Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +6 (+3 eff.) Armour penetration: +1 Fatigue: +0% (+6%) Changes stats: +0(-6) Dex / +0(-5) Cun / +2(-3) Con Changes resistances: +8% physical Talent mastery: +0.00(-0.22) Chronomancy / Stasis Critical mult.: +5.00% Life regen: +0.00 (-0.60) Stamina each turn: +0.50 (-0.10) Movement speed: +0% (-10%) Healing mod.: +5% Amulets can have magical properties. |
[vs. wanderer's gold amulet of mastery (0.22 Chronomancy / Stasis) (Around neck)] stralite amulet of cunning (+6)This item will automatically be transmogrified when you leave the level. stralite amulet of cunning (+6) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: +0% (+6%) Changes stats: +0(-6) Dex / +6(+1) Cun / +0(-5) Con Talent mastery: +0.00(-0.22) Chronomancy / Stasis Life regen: +0.00 (-0.60) Stamina each turn: +0.00 (-0.60) Movement speed: +0% (-10%) Amulets can have magical properties. |
[vs. wanderer's gold amulet of mastery (0.22 Chronomancy / Stasis) (Around neck)] stralite amulet of mastery (0.29 Technique / Combat training)This item will automatically be transmogrified when you leave the level. stralite amulet of mastery (0.29 Technique / Combat training) Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: +0% (+6%) Changes stats: +0(-6) Dex / +0(-5) Cun / +0(-5) Con Talent masteries: +0.00(-0.22) Chronomancy / Stasis +0.29 Technique / Combat training Life regen: +0.00 (-0.60) Stamina each turn: +0.00 (-0.60) Movement speed: +0% (-10%) Amulets can have magical properties. |
[vs. wanderer's gold amulet of mastery (0.22 Chronomancy / Stasis) (Around neck)] warrior's copper amulet of constitution (+2)warrior's copper amulet of constitution (+2) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: +0% (+6%) Changes stats: +0(-6) Dex / +0(-5) Cun / +2(-3) Con Changes resistances: +5% physical Talent mastery: +0.00(-0.22) Chronomancy / Stasis Life regen: +0.00 (-0.60) Stamina each turn: +0.20 (-0.40) Movement speed: +0% (-10%) Amulets can have magical properties. |
[vs. Inertial Twine (On fingers, 1 of 2)] Flashblight the copper ringFlashblight the copper ring Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +0 (-5) Effects on melee hit: * 30% chance to blind Changes stats: +0(-4) Str / +5 Mag / +5(-3) Wil Changes resistances: +0%(-5%) physical Changes resistances penetration: +5% darkness Changes damage: +3% light / +0%(-5%) physical Physical save: +0 (+0 eff.) (-12 (-4 eff.)) Knockback immunity: +0% (-100%) Spellpower: +6 (+1 eff.) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Inertial Twine (On fingers, 1 of 2)] SerpentrendSerpentrend Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +8 (+3 eff.) Armour: +0 (-5) Damage when hit (Melee): 16 acid Changes stats: +7(+3) Str / +0(-8) Wil / +9 Con Changes resistances: +24% acid / +28% cold / +0%(-5%) physical Changes damage: +15% acid / +14% cold / +21% nature / +0%(-5%) physical Physical save: +0 (+0 eff.) (-12 (-4 eff.)) Knockback immunity: +0% (-100%) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Inertial Twine (On fingers, 1 of 2)] copper ring of powercopper ring of power Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +6 (+2 eff.) Armour: +0 (-5) Changes stats: +0(-4) Str / +0(-8) Wil Changes resistances: +0%(-5%) physical Changes damage: +0%(-5%) physical Physical save: +0 (+0 eff.) (-12 (-4 eff.)) Knockback immunity: +0% (-100%) Spellpower: +6 (+1 eff.) Mindpower: +5 (+2 eff.) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Inertial Twine (On fingers, 1 of 2)] titan's gold ring of corrosion (+26%)titan's gold ring of corrosion (+26%) Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +0 (-5) Changes stats: +0(-4) Str / +0(-8) Wil / +4 Con Changes resistances: +26% acid / +0%(-5%) physical Changes damage: +13% acid / +0%(-5%) physical Physical save: +8 (+3 eff.) (-4 (-1 eff.)) Knockback immunity: +0% (-100%) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Inertial Twine (On fingers, 1 of 2)] wizard's copper ringwizard's copper ring Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +0 (-5) Changes stats: +0(-4) Str / +2 Mag / +0(-8) Wil Changes resistances: +0%(-5%) physical Changes damage: +0%(-5%) physical Physical save: +0 (+0 eff.) (-12 (-4 eff.)) Spell save: +4 (+1 eff.) Knockback immunity: +0% (-100%) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Coalusher (146% power, 5 apr, temporal element) (In main hand)] Shantiz the Stormblade (111% power, 20 apr)Shantiz the Stormblade (111% power, 20 apr) Requires: - Dexterity 30 Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Power: 111% (-35%) Range: 1.3x (+0.1x) Uses stat: 100% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 (+15) Physical crit. chance: +10.0% (+5.5%) Attack speed: 100% (-) On weapon hit: + Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. Damage (Melee): +0(-12) darkness When wielded/worn: Changes stats: +20 Dex Changes damage: +0%(-37%) temporal Talent granted: +0(+-1) Command Staff Mental save: +0 (+0 eff.) (-3 (-1 eff.)) Maximum hate: +0.00 (-2.00) Spellpower: +0 (+0 eff.) (-28 (-9 eff.)) Spell crit. chance: +0% (-4%) Mindpower: +0 (+0 eff.) (-6 (-2 eff.)) Slows Projectiles: +40% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. This surreal dagger crackles with the intensity of a vicious storm. |
[vs. Coalusher (146% power, 5 apr, temporal element) (In main hand)] dwarven-steel dagger 'Spiderterror' (119% power, 7 apr)This item will automatically be transmogrified when you leave the level. dwarven-steel dagger 'Spiderterror' (119% power, 7 apr) Requires: - Dexterity 24 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Power: 120% (-26%) Range: 1.3x (+0.1x) Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 (+2) Physical crit. chance: +6.0% (+1.5%) Attack speed: 111% (+11%) Damage (Melee): +0(-12) darkness When wielded/worn: Accuracy: +9 (+5 eff.) Effects on melee hit: * Slows global speed by 15% Changes stats: +1 Str / +4 Dex / +1 Wil / +2 Cun Changes damage: +0%(-37%) temporal Grants telepathy: Demon/Minor Demon/Major Talent granted: +0(+-1) Command Staff Reduces incoming crit damage: 5.00% Mental save: +0 (+0 eff.) (-3 (-1 eff.)) Maximum hate: +0.00 (-2.00) Spellpower: +0 (+0 eff.) (-28 (-9 eff.)) Spell crit. chance: +0% (-4%) Mindpower: +0 (+0 eff.) (-6 (-2 eff.)) Sharp, short and deadly. |
[vs. Coalusher (146% power, 5 apr, temporal element) (In main hand)] Tirakai's Maul (139% power, 6 apr)Tirakai's Maul (139% power, 6 apr) Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 2 It must be held with both hands. Power: 139% (-7%) Range: 1.3x (+0.1x) Uses stats: 10% Mag, 120% Str Damage type: Lightning Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 (+1) Physical crit. chance: +8.0% (+3.5%) Attack speed: 100% (-) Damage (Melee): +0(-12) darkness Burst (radius 2) on crit: +24 dazing lightning When wielded/worn: Changes stats: +2 Str / +6 Dex / +6 Mag / +2 Wil / +6 Cun / +2 Con Changes damage: +8% lightning / +0%(-37%) temporal Talent granted: +0(+-1) Command Staff Mental save: +0 (+0 eff.) (-3 (-1 eff.)) Maximum hate: +0.00 (-2.00) Spellpower: +0 (+0 eff.) (-28 (-9 eff.)) Spell crit. chance: +0% (-4%) Mindpower: +0 (+0 eff.) (-6 (-2 eff.)) Opal: Lightning It can be used to imbue the hammer with a gem of your choice, costing 9 power out of 10/10. This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. |
[vs. Coalusher (146% power, 5 apr, temporal element) (In main hand)] chilling stralite greatmaul of erosion (165% power, 3 apr)This item will automatically be transmogrified when you leave the level. chilling stralite greatmaul of erosion (165% power, 3 apr) Requires: - Strength 35 Powered by arcane forces Infused by nature 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Power: 166% (+19%) Range: 1.5x (+0.3x) Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 (-2) Physical crit. chance: +2.5% (-2.0%) Attack speed: 100% (-) Damage (Melee): +0(-12) darkness / +24 cold / +10 nature / +14 temporal When wielded/worn: Changes damage: +0%(-37%) temporal Talent granted: +0(+-1) Command Staff Mental save: +0 (+0 eff.) (-3 (-1 eff.)) Maximum hate: +0.00 (-2.00) Spellpower: +0 (+0 eff.) (-28 (-9 eff.)) Spell crit. chance: +0% (-4%) Mindpower: +0 (+0 eff.) (-6 (-2 eff.)) Massive two-handed mauls. |
[vs. Coalusher (146% power, 5 apr, temporal element) (In main hand)] dwarven-steel greatmaul 'Arenik' (154% power, 2 apr)This item will automatically be transmogrified when you leave the level. dwarven-steel greatmaul 'Arenik' (154% power, 2 apr) Requires: - Strength 24 Infused by nature 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Power: 154% (+8%) Range: 1.5x (+0.3x) Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 (-3) Physical crit. chance: +1.5% (-3.0%) Attack speed: 100% (-) Damage (Melee): +45 insidious poison / +0(-12) darkness Burst (radius 2) on crit: +4 physical When wielded/worn: Physical crit. chance: +3.0% Changes resistances: +3% physical Changes damage: +0%(-37%) temporal Talent granted: +0(+-1) Command Staff Physical save: +20 (+7 eff.) Mental save: +0 (+0 eff.) (-3 (-1 eff.)) Maximum hate: +0.00 (-2.00) Spellpower: +0 (+0 eff.) (-28 (-9 eff.)) Spell crit. chance: +0% (-4%) Mindpower: +0 (+0 eff.) (-6 (-2 eff.)) Massive two-handed mauls. |
[vs. Coalusher (146% power, 5 apr, temporal element) (In main hand)] chilling stralite greatsword of erosion (157% power, 3 apr)This item will automatically be transmogrified when you leave the level. chilling stralite greatsword of erosion (157% power, 3 apr) Requires: - Strength 35 Powered by arcane forces Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Power: 158% (+12%) Range: 1.6x (+0.4x) Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 (-2) Physical crit. chance: +4.5% (-) Attack speed: 100% (-) Damage (Melee): +0(-12) darkness / +19 temporal / +21 nature / +13 cold When wielded/worn: Changes damage: +0%(-37%) temporal Talent granted: +0(+-1) Command Staff Mental save: +0 (+0 eff.) (-3 (-1 eff.)) Maximum hate: +0.00 (-2.00) Spellpower: +0 (+0 eff.) (-28 (-9 eff.)) Spell crit. chance: +0% (-4%) Mindpower: +0 (+0 eff.) (-6 (-2 eff.)) Massive two-handed swords. |
[vs. Coalusher (146% power, 5 apr, temporal element) (In main hand)] stralite greatsword 'Cyrythra' (158% power, 3 apr)This item will automatically be transmogrified when you leave the level. stralite greatsword 'Cyrythra' (158% power, 3 apr) Requires: - Strength 35 Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Power: 158% (+12%) Range: 1.6x (+0.4x) Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 (-2) Physical crit. chance: +4.5% (-) Attack speed: 100% (-) On weapon hit: * 40% chance to gain 10% of a turn (+40%) Damage (Melee): +0(-12) darkness / +23 mind Burst (radius 1) on hit: +12 temporal When wielded/worn: Changes resistances: +6% mind Changes resistances penetration: +5% temporal Changes damage: +0%(-37%) temporal Talent granted: +0(+-1) Command Staff Mental save: +0 (+0 eff.) (-3 (-1 eff.)) Maximum hate: +0.00 (-2.00) Spellpower: +0 (+0 eff.) (-28 (-9 eff.)) Spell crit. chance: +0% (-4%) Mindpower: +0 (+0 eff.) (-6 (-2 eff.)) It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns. Massive two-handed swords. |
[vs. Coalusher (146% power, 5 apr, temporal element) (In main hand)] Cyrewen the elven-wood longbowThis item will automatically be transmogrified when you leave the level. Cyrewen the elven-wood longbow Requires: - Dexterity 35 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Armour Penetration: +0 (-5) Physical crit. chance: +0.0% (-4.5%) Attack speed: 125% (+25%) Firing range: +9 Damage (Melee): +0(-12) darkness When wielded/worn: Changes resistances: +6% blight / +9% lightning Changes resistances penetration: +17% physical Changes damage: +0%(-37%) temporal / +16% physical Talent granted: +0(+-1) Command Staff Mental save: +0 (+0 eff.) (-3 (-1 eff.)) Blindness immunity: +20% Silence immunity: +5% Maximum hate: +0.00 (-2.00) Spellpower: +0 (+0 eff.) (-28 (-9 eff.)) Spell crit. chance: +0% (-4%) Mindpower: +0 (+0 eff.) (-6 (-2 eff.)) Longbows are used to shoot arrows at your foes. |
[vs. Coalusher (146% power, 5 apr, temporal element) (In main hand)] elven-wood longbow of lightningThis item will automatically be transmogrified when you leave the level. elven-wood longbow of lightning Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Armour Penetration: +0 (-5) Physical crit. chance: +0.0% (-4.5%) Attack speed: 125% (+25%) Firing range: +9 Damage (Melee): +0(-12) darkness Damage (Ranged): +19 lightning When wielded/worn: Changes damage: +14% lightning / +0%(-37%) temporal Talent granted: +0(+-1) Command Staff Mental save: +0 (+0 eff.) (-3 (-1 eff.)) Maximum hate: +0.00 (-2.00) Spellpower: +0 (+0 eff.) (-28 (-9 eff.)) Spell crit. chance: +0% (-4%) Mindpower: +0 (+0 eff.) (-6 (-2 eff.)) Longbows are used to shoot arrows at your foes. |
[vs. Coalusher (146% power, 5 apr, temporal element) (In main hand)] Ebonyvalor the dwarven-steel longsword (120% power, 4 apr)This item will automatically be transmogrified when you leave the level. Ebonyvalor the dwarven-steel longsword (120% power, 4 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Power: 121% (-25%) Range: 1.4x (+0.2x) Uses stat: 100% Str Damage type: Light Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 (-1) Physical crit. chance: +3.5% (-1.0%) Attack speed: 100% (-) Damage (Melee): +16 acid / +4(-8) darkness When wielded/worn: Physical power: +10 (+4 eff.) Damage when hit (Melee): 16 darkness Changes stats: +4 Con Changes resistances: +6% acid Changes resistances penetration: +9% physical Changes damage: +6% acid / +0%(-37%) temporal Talent granted: +0(+-1) Command Staff Mental save: +0 (+0 eff.) (-3 (-1 eff.)) Disarm immunity: +24% Maximum hate: +0.00 (-2.00) Spellpower: +0 (+0 eff.) (-28 (-9 eff.)) Spell crit. chance: +0% (-4%) Mindpower: +0 (+0 eff.) (-6 (-2 eff.)) Sharp, long, and deadly. |
[vs. Coalusher (146% power, 5 apr, temporal element) (In main hand)] Kindlenigh (142% power, 5 apr)This item will automatically be transmogrified when you leave the level. Kindlenigh (142% power, 5 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Power: 142% (-4%) Range: 1.4x (+0.2x) Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 (-) Physical crit. chance: +4.5% (-) Attack speed: 100% (-) On weapon hit: + 25% chance for lightning to arc to a second target Damage (Melee): +17 lightning / +0(-12) darkness Burst (radius 1) on hit: +8 light / +8 arcane When wielded/worn: Damage when hit (Melee): 4 light Changes damage: +12% arcane / +0%(-37%) temporal Talent granted: +0(+-1) Command Staff Mental save: +0 (+0 eff.) (-3 (-1 eff.)) Maximum hate: +0.00 (-2.00) Spellpower: +0 (+0 eff.) (-28 (-9 eff.)) Spell crit. chance: +0% (-4%) Mindpower: +0 (+0 eff.) (-6 (-2 eff.)) Sharp, long, and deadly. |
[vs. Coalusher (146% power, 5 apr, temporal element) (In main hand)] stralite longsword of massacre (150% power, 5 apr)This item will automatically be transmogrified when you leave the level. stralite longsword of massacre (150% power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Power: 151% (+4%) Range: 1.4x (+0.2x) Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 (-) Physical crit. chance: +4.5% (-) Attack speed: 100% (-) Damage (Melee): +0(-12) darkness When wielded/worn: Changes damage: +0%(-37%) temporal Talent granted: +0(+-1) Command Staff Mental save: +0 (+0 eff.) (-3 (-1 eff.)) Maximum hate: +0.00 (-2.00) Spellpower: +0 (+0 eff.) (-28 (-9 eff.)) Spell crit. chance: +0% (-4%) Mindpower: +0 (+0 eff.) (-6 (-2 eff.)) Sharp, long, and deadly. |
[vs. Coalusher (146% power, 5 apr, temporal element) (In main hand)] Brenuthad the stralite mace (142% power, 5 apr)This item will automatically be transmogrified when you leave the level. Brenuthad the stralite mace (142% power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 4 Power: 143% (-3%) Range: 1.4x (+0.2x) Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 (-) Physical crit. chance: +2.5% (-2.0%) Attack speed: 100% (-) Damage (Melee): +0(-12) darkness When wielded/worn: Accuracy: +13 (+6 eff.) Defense: +12 (+5 eff.) Changes stats: +4 Wil Changes resistances: +6% acid Changes resistances penetration: +10% mind Changes damage: +0%(-37%) temporal Talent granted: +0(+-1) Command Staff Mental save: +0 (+0 eff.) (-3 (-1 eff.)) Disarm immunity: +39% Psi when hit: +0.04 Maximum hate: +0.00 (-2.00) Spellpower: +0 (+0 eff.) (-28 (-9 eff.)) Spell crit. chance: +0% (-4%) Mindpower: +0 (+0 eff.) (-6 (-2 eff.)) Heals friendly targets nearby when you use a nature summon: +10 Blunt and deadly. |
[vs. Coalusher (146% power, 5 apr, temporal element) (In main hand)] pulsing mindstar of balance (107% power, 32 apr, mind damage)This item will automatically be transmogrified when you leave the level. pulsing mindstar of balance (107% power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Power: 107% (-39%) Range: 1.1x (-0.1x) Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 (+27) Physical crit. chance: +4.5% (-) Attack speed: 100% (-) Damage (Melee): +0(-12) darkness When wielded/worn: Changes damage: +0%(-37%) temporal Talent granted: +0(+-1) Command Staff Physical save: +4 (+1 eff.) Spell save: +7 (+2 eff.) Mental save: +6 (+2 eff.) (+3 (+1 eff.)) Equilibrium when hit: +0.50 Maximum hate: +0.00 (-2.00) Spellpower: +0 (+0 eff.) (-28 (-9 eff.)) Spell crit. chance: +0% (-4%) Mindpower: +8 (+3 eff.) (+2 (+1 eff.)) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
[vs. Coalusher (146% power, 5 apr, temporal element) (In main hand)] Xolrathra the elven-wood starstaff (129% power, 5 apr, temporal element)Xolrathra the elven-wood starstaff (129% power, 5 apr, temporal element) Requires: - Magic 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 4 It must be held with both hands. Power: 129% (-17%) Range: 1.2x (+0.0x) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 (-) Physical crit. chance: +4.5% (-) Attack speed: 100% (-) Damage (Melee): +0(-12) darkness / +4 temporal When wielded/worn: Physical crit. chance: +20.0% Effects on melee hit: * 30% chance to gain 10% of a turn Damage (Melee): 15 arcane Damage when hit (Melee): 8 mind Changes resistances penetration: +5% mind Changes damage: +25%(-12%) temporal Talents granted: +1.00(-) Command Staff Critical mult.: +15.00% Mental save: +0 (+0 eff.) (-3 (-1 eff.)) Maximum mana: +71.00 Maximum hate: +0.00 (-2.00) Spellpower: +23 (+8 eff.) (-5 (-1 eff.)) Spell crit. chance: +7% (+3%) Mindpower: +0 (+0 eff.) (-6 (-2 eff.)) It can be used to project a bolt elemental energy from the staff (to range 9) dealing 42.30 to 50.76 temporal damage, putting all charms on cooldown for 5 turns. Staves designed for wielders of magic, by the greats of the art. |
[vs. Coalusher (146% power, 5 apr, temporal element) (In main hand)] elven-wood starstaff 'Daytitan' (129% power, 5 apr, darkness element)This item will automatically be transmogrified when you leave the level. elven-wood starstaff 'Daytitan' (129% power, 5 apr, darkness element) Requires: - Magic 35 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Power: 129% (-17%) Range: 1.2x (+0.0x) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 (-) Physical crit. chance: +4.5% (-) Attack speed: 100% (-) Damage (Melee): +0(-12) darkness Burst (radius 2) on crit: +12 light When wielded/worn: Physical crit. chance: +13.0% Changes resistances penetration: +5% light / +10% fire Changes damage: +25% darkness / +0%(-37%) temporal Talents granted: +1.00(-) Command Staff Critical mult.: +18.00% Mental save: +0 (+0 eff.) (-3 (-1 eff.)) Maximum hate: +0.00 (-2.00) Spellpower: +12 (+4 eff.) (-16 (-5 eff.)) Spell crit. chance: +4% (-) Mindpower: +0 (+0 eff.) (-6 (-2 eff.)) Staves designed for wielders of magic, by the greats of the art. |
[vs. Coalusher (146% power, 5 apr, temporal element) (In main hand)] shimmering elven-wood magestaff of warding (129% power, 5 apr, lightning element)This item will automatically be transmogrified when you leave the level. shimmering elven-wood magestaff of warding (129% power, 5 apr, lightning element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Power: 129% (-17%) Range: 1.2x (+0.0x) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 (-) Physical crit. chance: +4.5% (-) Attack speed: 100% (-) Damage (Melee): +0(-12) darkness When wielded/worn: Armour: +5 Defense: +5 (+2 eff.) Maximum wards: +2 lightning Changes damage: +25% lightning / +0%(-37%) temporal Talents granted: +3 Ward +1.00(-) Command Staff Mental save: +0 (+0 eff.) (-3 (-1 eff.)) Mana each turn: +0.21 Maximum mana: +56.00 Maximum hate: +0.00 (-2.00) Spellpower: +12 (+4 eff.) (-16 (-5 eff.)) Spell crit. chance: +4% (-) Mindpower: +0 (+0 eff.) (-6 (-2 eff.)) Staves designed for wielders of magic, by the greats of the art. |
[vs. Coalusher (146% power, 5 apr, temporal element) (In main hand)] strafer's stralite steamgun of lightningThis item will automatically be transmogrified when you leave the level. strafer's stralite steamgun of lightning Requires: - Dexterity 35 - Talent Shoot - Talent Steam Pool Powered by arcane forces Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 4 Accuracy bonus: +0.1% dam / acc Armour Penetration: +20 (+15) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (-) Firing range: +9 Travel speed: +600% Damage (Melee): +0(-12) darkness Damage (Ranged): +13 lightning Attacks use: 2.0 Steam When wielded/worn: Accuracy: +8 (+4 eff.) Changes damage: +8% lightning / +0%(-37%) temporal Talent cooldown: Strafe (-2 turns) Talent granted: +0(+-1) Command Staff Mental save: +0 (+0 eff.) (-3 (-1 eff.)) Maximum hate: +0.00 (-2.00) Spellpower: +0 (+0 eff.) (-28 (-9 eff.)) Spell crit. chance: +0% (-4%) Mindpower: +0 (+0 eff.) (-6 (-2 eff.)) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
[vs. Coalusher (146% power, 5 apr, temporal element) (In main hand)] orite trident (153% power, 13 apr)This item will automatically be transmogrified when you leave the level. orite trident (153% power, 13 apr) Requires: - Strength 35 3.00 Encumbrance. Type: weapon / trident ; tier 4 It must be held with both hands. Power: 153% (+7%) Range: 1.6x (+0.4x) Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +13 (+8) Physical crit. chance: +3.5% (-1.0%) Attack speed: 100% (-) Damage (Melee): +0(-12) darkness When wielded/worn: Changes damage: +0%(-37%) temporal Talent granted: +0(+-1) Command Staff Mental save: +0 (+0 eff.) (-3 (-1 eff.)) Maximum hate: +0.00 (-2.00) Spellpower: +0 (+0 eff.) (-28 (-9 eff.)) Spell crit. chance: +0% (-4%) Mindpower: +0 (+0 eff.) (-6 (-2 eff.)) A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
[vs. Coalusher (146% power, 5 apr, temporal element) (In main hand)] Strikepiety (142% power, 5 apr)This item will automatically be transmogrified when you leave the level. Strikepiety (142% power, 5 apr) Requires: - Strength 35 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 4 Power: 142% (-4%) Range: 1.4x (+0.2x) Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 (-) Physical crit. chance: +6.5% (+2.0%) Attack speed: 100% (-) On weapon crit: + cripple the target Damage (Melee): +4 lightning / +0(-12) darkness When wielded/worn: Physical crit. chance: +23.0% Changes stats: +2 Cun Changes resistances: +14% acid / +14% fire / +11% cold / +13% lightning Changes damage: +0%(-37%) temporal Grants telepathy: Dragon Talent granted: +0(+-1) Command Staff Spell save: +11 (+3 eff.) Mental save: +6 (+2 eff.) (+3 (+1 eff.)) Equilibrium when hit: +0.08 Maximum hate: +0.00 (-2.00) Spellpower: +0 (+0 eff.) (-28 (-9 eff.)) Spell crit. chance: +0% (-4%) Mindpower: +0 (+0 eff.) (-6 (-2 eff.)) Heals friendly targets nearby when you use a nature summon: +20 One-handed war axes. |
[vs. Coalusher (146% power, 5 apr, temporal element) (In main hand)] Wilddream the dwarven-steel waraxe (120% power, 4 apr)This item will automatically be transmogrified when you leave the level. Wilddream the dwarven-steel waraxe (120% power, 4 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Power: 121% (-25%) Range: 1.4x (+0.2x) Uses stat: 100% Str Damage type: Light Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 (-1) Physical crit. chance: +4.5% (-) Attack speed: 100% (-) On weapon hit: * 13% chance to inflict damage reduction (+13%) * Slows global speed by 40% (+40%) + 20% chance to curse the target Damage (Melee): +4(-8) darkness Burst (radius 1) on hit: +4 darkness Burst (radius 2) on crit: +4 nature When wielded/worn: Damage when hit (Melee): 8 darkness Changes resistances: +3% nature Changes damage: +0%(-37%) temporal Talent granted: +0(+-1) Command Staff Mental save: +0 (+0 eff.) (-3 (-1 eff.)) Maximum hate: +0.00 (-2.00) Spellpower: +0 (+0 eff.) (-28 (-9 eff.)) Spell crit. chance: +0% (-4%) Mindpower: +0 (+0 eff.) (-6 (-2 eff.)) One-handed war axes. |
[vs. Girdle of the Calm Waters (Around waist)] rough leather belt 'Xeruma'rough leather belt 'Xeruma' Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Armour penetration: +1 Physical power: +6 (+2 eff.) Changes stats: +6 Str / +0(-3) Wil / +4 Con Changes resistances: +0%(-20%) blight / +0%(-20%) cold / +0%(-20%) nature Changes damage: +9% physical Physical save: +6 (+2 eff.) Healing mod.: +10% (-20%) Size category: +1 A belt that goes around your waist. |
[vs. cashmere cloak 'Scumresolve' (8 def, 0 armour) (Cloak)] Brightglory the cashmere cloak (2 def, 0 armour)This item will automatically be transmogrified when you leave the level. Brightglory the cashmere cloak (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) (-6 (-3 eff.)) Damage (Melee): 0(-30) item nature slow Changes stats: +0(-3) Str / +2 Wil / +0(-3) Con Changes resistances: +0%(-15%) light / +0%(-16%) fire Changes resistances penetration: +5% blight / +0%(-5%) nature / +0%(-25%) acid Changes damage: +9% blight / +0%(-3%) acid / +9% light / +0%(-6%) nature Critical mult.: +10.00% Stealth bonus: +0 (-10) Physical save: +0 (+0 eff.) (-17 (-6 eff.)) Spell save: +10 (+3 eff.) Mental save: +11 (+4 eff.) (+3 (+1 eff.)) Only die when reaching: +0.00 life (+50.00 life) Maximum life: +0.00 (-73.00) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. cashmere cloak 'Scumresolve' (8 def, 0 armour) (Cloak)] cashmere cloak (2 def, 0 armour)This item will automatically be transmogrified when you leave the level. cashmere cloak (2 def, 0 armour) 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) (-6 (-3 eff.)) Damage (Melee): 0(-30) item nature slow Changes stats: +0(-3) Str / +0(-3) Con Changes resistances: +0%(-15%) light / +0%(-16%) fire Changes resistances penetration: +0%(-5%) nature / +0%(-25%) acid Changes damage: +0%(-6%) nature / +0%(-3%) acid Stealth bonus: +0 (-10) Physical save: +0 (+0 eff.) (-17 (-6 eff.)) Mental save: +0 (+0 eff.) (-8 (-3 eff.)) Only die when reaching: +0.00 life (+50.00 life) Maximum life: +0.00 (-73.00) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. cashmere cloak 'Scumresolve' (8 def, 0 armour) (Cloak)] resilient linen cloak (1 def, 0 armour)resilient linen cloak (1 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) (-7 (-4 eff.)) Damage (Melee): 0(-30) item nature slow Changes stats: +0(-3) Str / +0(-3) Con Changes resistances: +0%(-15%) light / +0%(-16%) fire Changes resistances penetration: +0%(-5%) nature / +0%(-25%) acid Changes damage: +0%(-6%) nature / +0%(-3%) acid Stealth bonus: +0 (-10) Physical save: +0 (+0 eff.) (-17 (-6 eff.)) Mental save: +0 (+0 eff.) (-8 (-3 eff.)) Only die when reaching: +0.00 life (+50.00 life) Maximum life: +30.00 (-43.00) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. reinforced leather armour 'Oozelore' (4 def, 7 armour) (Main armor)] Berorek (0 def, 0 armour)Berorek (0 def, 0 armour) Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour: +0 (-7) Defense: +0 (+0 eff.) (-4 (-2 eff.)) Fatigue: +0% (-8%) Damage when hit (Melee): 0(-8) nature Changes stats: +0(-6) Str Changes resistances: +0%(-22%) lightning / +3% temporal / +0%(-20%) darkness / +0%(-9%) fire / +0%(-9%) nature / +15% acid / +11%(-8%) physical / +19%(+8%) cold / +5%(-) arcane Changes damage: +10% acid / +11% cold / +11% physical Light radius: +0 (-1) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. reinforced leather armour 'Oozelore' (4 def, 7 armour) (Main armor)] mindwoven silk robe (3 def, 0 armour)This item will automatically be transmogrified when you leave the level. mindwoven silk robe (3 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Armour: +0 (-7) Defense: +3 (+1 eff.) (-1 (-1 eff.)) Fatigue: +0% (-8%) Damage when hit (Melee): 0(-8) nature Changes stats: +0(-6) Str Changes resistances: +0%(-22%) lightning / +0%(-19%) physical / +0%(-20%) darkness / +0%(-11%) cold / +0%(-9%) fire / +0%(-5%) arcane / +0%(-9%) nature Mental save: +23 (+7 eff.) Mindpower: +4 (+2 eff.) Mental crit. chance: +3% Light radius: +0 (-1) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. Manyneg (5 def, 11 armour) (On feet)] miner's pair of dwarven-steel boots (0 def, 10 armour)This item will automatically be transmogrified when you leave the level. miner's pair of dwarven-steel boots (0 def, 10 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +10 (-1) Defense: +0 (+0 eff.) (-5 (-3 eff.)) Ranged Defense: +0 (+0 eff.) (-5 (-2 eff.)) Fatigue: +3% (-) Changes stats: +0(-4) Cun / +0(-3) Dex Changes resistances penetration: +0%(-25%) arcane Changes damage: +0%(-3%) arcane / +0%(-3%) temporal Infravision radius: +1 (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. Manyneg (5 def, 11 armour) (On feet)] pair of hardened leather boots (0 def, 3 armour)This item will automatically be transmogrified when you leave the level. pair of hardened leather boots (0 def, 3 armour) 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 (-8) Defense: +0 (+0 eff.) (-5 (-3 eff.)) Ranged Defense: +0 (+0 eff.) (-5 (-2 eff.)) Fatigue: +3% (-) Changes stats: +0(-4) Cun / +0(-3) Dex Changes resistances penetration: +0%(-25%) arcane Changes damage: +0%(-3%) arcane / +0%(-3%) temporal Infravision radius: +0 (-1) A pair of boots made of leather. |
[vs. Manyneg (5 def, 11 armour) (On feet)] pair of rough leather boots 'Xurilaith' (0 def, 1 armour)pair of rough leather boots 'Xurilaith' (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 (-10) Defense: +0 (+0 eff.) (-5 (-3 eff.)) Ranged Defense: +0 (+0 eff.) (-5 (-2 eff.)) Fatigue: +1% (-2%) Effects on melee hit: * 15% chance to corrode armour Changes stats: +0(-3) Dex / +2(-2) Cun / +2 Con Changes resistances penetration: +5%(-20%) arcane Changes damage: +3% acid / +0%(-3%) temporal / +0%(-3%) arcane Physical save: +11 (+4 eff.) Mental save: +11 (+3 eff.) Infravision radius: +0 (-1) A pair of boots made of leather. |
[vs. Manyneg (5 def, 11 armour) (On feet)] scholar's pair of dwarven-steel boots (0 def, 4 armour)This item will automatically be transmogrified when you leave the level. scholar's pair of dwarven-steel boots (0 def, 4 armour) Requires: - Talent Armour Training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 (-7) Defense: +0 (+0 eff.) (-5 (-3 eff.)) Ranged Defense: +0 (+0 eff.) (-5 (-2 eff.)) Fatigue: +3% (-) Changes stats: +0(-4) Cun / +0(-3) Dex Changes resistances penetration: +0%(-25%) arcane Changes damage: +0%(-3%) arcane / +0%(-3%) temporal Spellpower: +5 (+1 eff.) Infravision radius: +0 (-1) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. Stone Gauntlets of Harkor'Zun (0 def, 7 armour) (On hands)] corrosive rough leather gloves of strength (+2) (0 def, 1 armour)corrosive rough leather gloves of strength (+2) (0 def, 1 armour) Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +5 (+2 eff.) Armour: +1 (-6) Fatigue: +0% (-10%) Damage (Melee): 6 acid Changes stats: +2 Str Changes resistances: +5%(-15%) acid / +0%(-10%) physical Changes resistances cap: +0%(-10%) acid / +0%(-5%) physical Changes resistances penetration: +0%(-15%) acid / +0%(-15%) physical Changes damage: +4%(-6%) acid / +0%(-5%) physical Talent cooldown: Clinch ((+0(+2) turn) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. Stone Gauntlets of Harkor'Zun (0 def, 7 armour) (On hands)] hardened leather gloves of strength (+3) (0 def, 2 armour)hardened leather gloves of strength (+3) (0 def, 2 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical power: +6 (+2 eff.) Armour: +2 (-5) Fatigue: +0% (-10%) Changes stats: +3 Str Changes resistances: +0%(-20%) acid / +0%(-10%) physical Changes resistances cap: +0%(-10%) acid / +0%(-5%) physical Changes resistances penetration: +0%(-15%) acid / +0%(-15%) physical Changes damage: +0%(-10%) acid / +0%(-5%) physical Talent cooldown: Clinch ((+0(+2) turn) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. Stone Gauntlets of Harkor'Zun (0 def, 7 armour) (On hands)] rough leather gloves 'Eilinora' (0 def, 1 armour)rough leather gloves 'Eilinora' (0 def, 1 armour) Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 (-6) Fatigue: +0% (-10%) Damage (Melee): 7 darkness Changes stats: +2 Con Changes resistances: +0%(-20%) acid / +0%(-10%) physical / +5% darkness Changes resistances cap: +0%(-10%) acid / +0%(-5%) physical Changes resistances penetration: +0%(-15%) acid / +0%(-15%) physical Changes damage: +0%(-10%) acid / +0%(-5%) physical / +4% darkness Talent cooldown: Clinch ((+0(+2) turn) Maximum life: +10.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. Anamalen the cashmere wizard hat (2 def, 0 armour) (On head)] Blazethorn (1 def, 0 armour)Blazethorn (1 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) (-6 (-3 eff.)) Defense: +1 (+0 eff.) (-1 (-1 eff.)) Damage when hit (Melee): 12 lightning Changes stats: +0(-6) Wil Changes resistances: +0%(-4%) lightning / +0%(-5%) temporal / +0%(-3%) light / +0%(-5%) fire / +18%(+13%) nature / +0%(-5%) acid / +0%(-3%) blight / +0%(-3%) cold / +0%(-4%) darkness Changes resistances penetration: +10% lightning Changes damage: +12% nature Physical save: +0 (+0 eff.) (-19 (-6 eff.)) Only die when reaching: +0.00 life (+40.00 life) Infravision radius: +0 (-5) See stealth: +0 (-6) See invisible: +0 (-11) A pointy cloth hat, very wizardly... |
[vs. Anamalen the cashmere wizard hat (2 def, 0 armour) (On head)] Hidas (2 def, 0 armour)This item will automatically be transmogrified when you leave the level. Hidas (2 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Accuracy: +0 (+0 eff.) (-6 (-3 eff.)) Defense: +2 (+1 eff.) (-) Changes stats: +4 Dex / +1 Mag / +0(-6) Wil / +1 Cun Changes resistances: +0%(-4%) lightning / +0%(-5%) temporal / +27%(+23%) darkness / +0%(-5%) fire / +0%(-5%) nature / +0%(-5%) acid / +11% physical / +0%(-3%) blight / +0%(-3%) cold / +0%(-3%) light Changes damage: +28% darkness / +13% physical Grants telepathy: Dragon Physical save: +0 (+0 eff.) (-19 (-6 eff.)) Life regen: +2.90 Only die when reaching: +0.00 life (+40.00 life) Maximum hate: +10.00 Mindpower: +7 (+3 eff.) Mental crit. chance: +3% Infravision radius: +3 (-2) See stealth: +0 (-6) See invisible: +3 (-8) Damage Shield Power: +10% A pointy cloth hat, very wizardly... |
[vs. Anamalen the cashmere wizard hat (2 def, 0 armour) (On head)] Mayukira the linen wizard hat (1 def, 0 armour)Mayukira the linen wizard hat (1 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) (-6 (-3 eff.)) Armour penetration: +2 Defense: +1 (+0 eff.) (-1 (-1 eff.)) Changes stats: +0(-6) Wil Changes resistances: +0%(-4%) lightning / +0%(-5%) temporal / +0%(-3%) light / +16%(+11%) fire / +0%(-5%) nature / +0%(-5%) acid / +0%(-3%) blight / +0%(-3%) cold / +0%(-4%) darkness Changes damage: +11% fire Reduces incoming crit damage: 15.00% Physical save: +0 (+0 eff.) (-19 (-6 eff.)) Only die when reaching: -20.00 life (+20.00 life) Maximum stamina: +10.00 Infravision radius: +0 (-5) See stealth: +0 (-6) See invisible: +0 (-11) A pointy cloth hat, very wizardly... |
[vs. Anamalen the cashmere wizard hat (2 def, 0 armour) (On head)] Scorpionsquall the iron helm (0 def, 3 armour)Scorpionsquall the iron helm (0 def, 3 armour) Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) (-6 (-3 eff.)) Armour: +3 Defense: +0 (+0 eff.) (-2 (-1 eff.)) Fatigue: +5% Damage when hit (Melee): 8 nature Changes stats: +0(-6) Wil Changes resistances: +0%(-4%) lightning / +0%(-5%) temporal / +0%(-3%) light / +0%(-5%) fire / +3%(-2%) nature / +0%(-5%) acid / +0%(-3%) blight / +6%(+3%) cold / +0%(-4%) darkness Allows you to breathe in: water Physical save: +0 (+0 eff.) (-19 (-6 eff.)) Psi when hit: +0.04 Only die when reaching: +0.00 life (+40.00 life) Mental crit. chance: +1% Infravision radius: +0 (-5) See stealth: +0 (-6) See invisible: +0 (-11) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
[vs. Anamalen the cashmere wizard hat (2 def, 0 armour) (On head)] rough leather cap 'Branuregoblek' (0 def, 1 armour)rough leather cap 'Branuregoblek' (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) (-6 (-3 eff.)) Armour: +1 Defense: +0 (+0 eff.) (-2 (-1 eff.)) Fatigue: +1% Changes stats: +0(-6) Wil / +3 Con Changes resistances: +0%(-4%) lightning / +0%(-5%) temporal / +0%(-3%) light / +0%(-5%) fire / +0%(-5%) nature / +0%(-5%) acid / +0%(-3%) blight / +0%(-3%) cold / +0%(-4%) darkness Changes resistances penetration: +10% acid Physical save: +0 (+0 eff.) (-19 (-6 eff.)) Only die when reaching: +0.00 life (+40.00 life) Infravision radius: +0 (-5) See stealth: +0 (-6) See invisible: +0 (-11) A cap made of leather. |
[vs. Anamalen the cashmere wizard hat (2 def, 0 armour) (On head)] rough leather cap 'Falyleblek' (0 def, 1 armour)rough leather cap 'Falyleblek' (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) (-6 (-3 eff.)) Armour: +1 Defense: +0 (+0 eff.) (-2 (-1 eff.)) Fatigue: +1% Changes stats: +3 Str / +0(-6) Wil / +1 Cun Changes resistances: +0%(-4%) lightning / +0%(-5%) temporal / +0%(-3%) light / +0%(-5%) fire / +0%(-5%) nature / +0%(-5%) acid / +0%(-3%) blight / +0%(-3%) cold / +0%(-4%) darkness Changes damage: +3% mind Physical save: +0 (+0 eff.) (-19 (-6 eff.)) Only die when reaching: +0.00 life (+40.00 life) Mindpower: +6 (+2 eff.) Infravision radius: +0 (-5) See stealth: +0 (-6) See invisible: +0 (-11) A cap made of leather. |
[vs. reinforced leather armour 'Oozelore' (4 def, 7 armour) (Main armor)] Voidsage (3 def, 8 armour)This item will automatically be transmogrified when you leave the level. Voidsage (3 def, 8 armour) Requires: - Strength 28 - Talent Armour Training Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 (+1) Defense: +3 (+1 eff.) (-1 (-1 eff.)) Fatigue: +16% (+8%) Damage when hit (Melee): 0(-8) nature Changes stats: +3 Cun / +0(-6) Str Changes resistances: +0%(-22%) lightning / +0%(-19%) physical / +0%(-20%) darkness / +0%(-11%) cold / +0%(-9%) nature / +0%(-9%) fire / +8% mind / +0%(-5%) arcane Changes resistances penetration: +5% darkness / +10% mind Mental save: +19 (+6 eff.) Psi when hit: +0.08 Hate when firing a critical mind attack: +2.00 Mental crit. chance: +2% Light radius: +0 (-1) A suit of armour made of mail. |
[vs. reinforced leather armour 'Oozelore' (4 def, 7 armour) (Main armor)] voratun mail armour of lightning resistance (5 def, 10 armour)This item will automatically be transmogrified when you leave the level. voratun mail armour of lightning resistance (5 def, 10 armour) Requires: - Strength 48 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 (+3) Defense: +5 (+2 eff.) (+1 (+0 eff.)) Fatigue: +16% (+8%) Damage when hit (Melee): 0(-8) nature Changes stats: +0(-6) Str Changes resistances: +18%(-4%) lightning / +0%(-19%) physical / +0%(-20%) darkness / +0%(-11%) cold / +0%(-9%) fire / +0%(-5%) arcane / +0%(-9%) nature Light radius: +0 (-1) A suit of armour made of mail. |
[vs. reinforced leather armour 'Oozelore' (4 def, 7 armour) (Main armor)] rejuvenating drakeskin leather armour (5 def, 8 armour)This item will automatically be transmogrified when you leave the level. rejuvenating drakeskin leather armour (5 def, 8 armour) Requires: - Strength 20 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 (+1) Defense: +5 (+2 eff.) (+1 (+0 eff.)) Fatigue: +8% (-) Damage when hit (Melee): 0(-8) nature Changes stats: +0(-6) Str Changes resistances: +0%(-22%) lightning / +0%(-19%) physical / +0%(-20%) darkness / +0%(-11%) cold / +0%(-9%) fire / +0%(-5%) arcane / +0%(-9%) nature Life regen: +5.00 Stamina each turn: +1.40 Light radius: +0 (-1) A suit of armour made of leather. |
[vs. reinforced leather armour 'Oozelore' (4 def, 7 armour) (Main armor)] Bethuvena (9 def, 13 armour)This item will automatically be transmogrified when you leave the level. Bethuvena (9 def, 13 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 (+6) Defense: +9 (+4 eff.) (+5 (+2 eff.)) Ranged Defense: +2 (+1 eff.) Fatigue: +26% (+18%) Damage (Melee): 15 acid / 12 fire Damage when hit (Melee): 13 acid / 13 fire / 0(-8) nature Changes stats: +6(-) Str / +5 Con Changes resistances: +0%(-22%) lightning / +0%(-20%) darkness / +23%(+14%) fire / +0%(-9%) nature / +22% acid / +0%(-19%) physical / +9% blight / +23%(+12%) cold / +0%(-5%) arcane Poison immunity: +15% Silence immunity: +15% Maximum life: +83.00 Light radius: +0 (-1) A suit of armour made of metal plates. |
[vs. reinforced leather armour 'Oozelore' (4 def, 7 armour) (Main armor)] Guriata the Brightwalker (5 def, 11 armour)This item will automatically be transmogrified when you leave the level. Guriata the Brightwalker (5 def, 11 armour) Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 (+4) Defense: +5 (+2 eff.) (+1 (+0 eff.)) Fatigue: +24% (+16%) Damage when hit (Melee): 0(-8) nature Changes stats: +2 Cun / +0(-6) Str Changes resistances: +0%(-22%) lightning / +0%(-19%) physical / +0%(-20%) darkness / +0%(-9%) nature / +24%(+13%) cold / +0%(-5%) arcane / +0%(-9%) fire Changes resistances penetration: +5% light Grants telepathy: Humanoid/Orc Reduces incoming crit damage: 5.00% Light radius: +0 (-1) Infravision radius: +2 A suit of armour made of metal plates. |
[vs. reinforced leather armour 'Oozelore' (4 def, 7 armour) (Main armor)] dwarven-steel plate armour 'Prismwild' (5 def, 11 armour)This item will automatically be transmogrified when you leave the level. dwarven-steel plate armour 'Prismwild' (5 def, 11 armour) Requires: - Strength 35 - Talent Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 (+4) Defense: +5 (+2 eff.) (+1 (+0 eff.)) Fatigue: +24% (+16%) Damage when hit (Melee): 0(-8) nature / 12 arcane / 8 light Changes stats: +0(-6) Str Changes resistances: +0%(-22%) lightning / +0%(-19%) physical / +19% light / +0%(-11%) cold / +0%(-9%) nature / +0%(-9%) fire / +0%(-5%) arcane / +16%(-4%) darkness Changes resistances penetration: +15% light Spell crit. chance: +2% Light radius: +0 (-1) A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. acidic stralite shield of reflection (10 def, 2 armour, 145.5 block)acidic stralite shield of reflection (10 def, 2 armour, 145.5 block) Requires: - Strength 35 - Talent Armour Training (level 2) Powered by arcane forces Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 (+4 eff.) Ranged Defense: +10 (+4 eff.) Fatigue: +14% Damage (Melee): 7 acid Damage when hit (Melee): 10 acid Changes resistances: +16% light / +11% darkness Talent granted: +4 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. stralite shield of resistance (10 def, 2 armour, 135.5 block)stralite shield of resistance (10 def, 2 armour, 135.5 block) Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 (+4 eff.) Ranged Defense: +10 (+4 eff.) Fatigue: +14% Changes resistances: +9% acid / +6% fire / +7% cold / +12% lightning Talent granted: +4 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. Quiver of the Sun (23/25, 142% power, 15 apr)Quiver of the Sun (23/25, 142% power, 15 apr) Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Power: 142% Range: 1.4x Uses stats: 70% Dex, 50% Str Damage type: Bright light Accuracy bonus: +0.2% crit / acc Armour Penetration: +15 Physical crit. chance: +2.0% Capacity: 25 Travel speed: +300% Shots beam through all targets. This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state. |
This item will automatically be transmogrified when you leave the level. arcing quiver of elven-wood arrows of paradox (22/22, 151% power, 14 apr)arcing quiver of elven-wood arrows of paradox (22/22, 151% power, 14 apr) Requires: - Dexterity 35 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Power: 152% Range: 1.4x Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Physical crit. chance: +2.5% Capacity: 22 On weapon hit: * 10% chance to gain 10% of a turn * 25% chance for lightning to arc to a second target Damage (Ranged): +12 lightning / +9 temporal Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. quiver of elven-wood arrows of annihilation (17/17, 160% power, 24 apr)quiver of elven-wood arrows of annihilation (17/17, 160% power, 24 apr) Requires: - Dexterity 35 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Power: 161% Range: 1.4x Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +24 Physical crit. chance: +8.5% Capacity: 17 Travel speed: +200% Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. quiver of elven-wood arrows of wind (19/19, 154% power, 14 apr)quiver of elven-wood arrows of wind (19/19, 154% power, 14 apr) Requires: - Dexterity 35 Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Power: 155% Range: 1.4x Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Physical crit. chance: +2.5% Capacity: 19 On weapon hit: * 10% chance to create an air burst Travel speed: +200% Arrows are used with bows to pierce your foes to death. |
7 agate 7 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
1079 alchemist agate 1079 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx 3 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 aquamarine 4 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal 7 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz 4 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
[vs. Poryna the dwarven-steel pickaxe (dig speed 16 turns) (Tool)] Suntooth (dig speed 24 turns)Suntooth (dig speed 24 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Armour penetration: +8 (+3) Physical power: +0 (+0 eff.) (-7 (-2 eff.)) Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 8 light Changes stats: +5(+3) Str Changes resistances: +0%(-6%) acid / +3% light / +0%(-5%) arcane Changes resistances penetration: +15% arcane / +5% light Changes damage: +0%(-9%) arcane Critical mult.: +0.00% (-15.00%) When carried: Talents granted: +1.00(-) Dig Activating this item is instant. It can be used to activate talent Perfect Strike, placing all other charms into a 24 cooldown : Effective talent level: 3.0 Power cost: 24 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +73 accuracy and allowing you to attack creatures you cannot see without penalty for the next 4 turns. Allows you to dig a wall, remove a tree, create ways. |
[vs. Poryna the dwarven-steel pickaxe (dig speed 16 turns) (Tool)] Tooth of the Mouth (dig speed 12 turns)Tooth of the Mouth (dig speed 12 turns) Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 (-) Physical power: +0 (+0 eff.) (-7 (-2 eff.)) Damage when hit (Melee): 15 blight Changes stats: +0(-2) Str Changes resistances: +0%(-6%) acid / +0%(-5%) arcane Changes damage: +4% blight / +0%(-9%) arcane Critical mult.: +0.00% (-15.00%) When carried: Talents granted: +1.00(-) Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
[vs. Poryna the dwarven-steel pickaxe (dig speed 16 turns) (Tool)] iron pickaxe 'Beludan' (dig speed 38 turns)iron pickaxe 'Beludan' (dig speed 38 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +0 (-5) Physical power: +0 (+0 eff.) (-7 (-2 eff.)) Effects on melee hit: * 10 arcane resource burn Changes stats: +3(+1) Str / +2 Con Changes resistances: +6% blight / +0%(-5%) arcane / +6% light / +0%(-6%) acid Changes damage: +0%(-9%) arcane Critical mult.: +0.00% (-15.00%) Light radius: +1 When carried: Talents granted: +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
5 emerald 5 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 9 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
4 garnet 4 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Asphyxiation (24/24) Rod of Asphyxiation (24/24)Powered by unknown forces 0.00 Encumbrance. [Unique] Type: charm / rod Activating this item is instant. It can be used to asphyxiate an unsuspecting target, costing 1 power out of 24/24. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 180 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. blazing pouch of stralite shots (18/18, 154% power, 5 apr)blazing pouch of stralite shots (18/18, 154% power, 5 apr) Requires: - Dexterity 35 Infused by nature 3.00 Encumbrance. Type: ammo / shot ; tier 4 Power: 155% Range: 1.2x Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +5.5% Capacity: 18 Damage (Ranged): +17 fire Burst (radius 2) on crit: +11 fire Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. pouch of dwarven-steel shots 'Duathelblur' (21/21, 137% power, 3 apr)pouch of dwarven-steel shots 'Duathelblur' (21/21, 137% power, 3 apr) Requires: - Dexterity 24 Infused by nature 3.00 Encumbrance. Type: ammo / shot ; tier 3 Power: 137% Range: 1.2x Uses stats: 50% Cun, 70% Dex Damage type: Light Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +5.0% Capacity: 21 On weapon hit: * 20% chance to blind * 20 arcane resource burn * Slows global speed by 20% * 10% chance to create an air burst Travel speed: +200% Damage (Ranged): +4 darkness Burst (radius 1) on hit: +12 darkness Burst (radius 2) on crit: +4 light Shots are used with slings to pummel your foes to death. |
7 amethyst 7 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
[vs. Poryna the dwarven-steel pickaxe (dig speed 16 turns) (Tool)] Daimugarach the ash wand of firewall [power 121] (6 cooldown)Daimugarach the ash wand of firewall [power 121] (6 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 When wielded/worn: Armour penetration: +0 (-5) Physical power: +0 (+0 eff.) (-7 (-2 eff.)) Changes stats: +0(-2) Str Changes resistances: +3% blight / +0%(-5%) arcane / +0%(-6%) acid Changes damage: +0%(-9%) arcane Talent cooldown: Void Blast (+6 turn) Talent granted: +2 Void Blast Critical mult.: +0.00% (-15.00%) Physical save: +3 (+1 eff.) Cut immunity: +15% Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% When carried: Talent granted: +0(+-1) Dig It can be used to creates a wall of flames lasting 4 turns (dealing 121 fire damage overall), putting all charms on cooldown for 6 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
[vs. Poryna the dwarven-steel pickaxe (dig speed 16 turns) (Tool)] yew wand of clairvoyance [power 11] (6 cooldown)yew wand of clairvoyance [power 11] (6 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 When wielded/worn: Armour penetration: +0 (-5) Physical power: +0 (+0 eff.) (-7 (-2 eff.)) Changes stats: +0(-2) Str Changes resistances: +0%(-6%) acid / +0%(-5%) arcane Changes damage: +0%(-9%) arcane Critical mult.: +0.00% (-15.00%) When carried: Talent granted: +0(+-1) Dig It can be used to reveal the area around you, dispelling darkness (radius 11, power 73 based on Magic), and detect the presence of nearby creatures for 3 turns, putting all charms on cooldown for 6 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
2 quartz 2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 ametrine 4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Izug the Ogre Paradox Mage level 30
47th Regrowth 123rd year of Ascendancy at 14:42 see stats
By Izug the Ogre Paradox Mage level 29
45th Regrowth 123rd year of Ascendancy at 17:26 see stats
By Izug the Ogre Paradox Mage level 29
45th Regrowth 123rd year of Ascendancy at 16:21 see stats
By Izug the Ogre Paradox Mage level 33
62nd Regrowth 123rd year of Ascendancy at 00:26 see stats
By Izug the Ogre Paradox Mage level 6
3rd Flare 122nd year of Ascendancy at 16:02 see stats
By Izug the Ogre Paradox Mage level 32
57th Regrowth 123rd year of Ascendancy at 14:26 see stats
By Izug the Ogre Paradox Mage level 20
77th Haze 122nd year of Ascendancy at 22:47 see stats
By Izug the Ogre Paradox Mage level 10
39th Dusk 122nd year of Ascendancy at 00:07 see stats
By Izug the Ogre Paradox Mage level 20
67th Haze 122nd year of Ascendancy at 03:05 see stats
By Izug the Ogre Paradox Mage level 30
45th Regrowth 123rd year of Ascendancy at 17:26 see stats
By Izug the Ogre Paradox Mage level 16
50th Haze 122nd year of Ascendancy at 03:48 see stats
By Izug the Ogre Paradox Mage level 28
42nd Regrowth 123rd year of Ascendancy at 08:39 see stats
By Izug the Ogre Paradox Mage level 32
57th Regrowth 123rd year of Ascendancy at 23:11 see stats
By Izug the Ogre Paradox Mage level 9
29th Dusk 122nd year of Ascendancy at 01:37 see stats
By Izug the Ogre Paradox Mage level 21
10th Regrowth 123rd year of Ascendancy at 07:13 see stats
By Izug the Ogre Paradox Mage level 24
26th Regrowth 123rd year of Ascendancy at 02:48 see stats
By Izug the Ogre Paradox Mage level 15
75th Dusk 122nd year of Ascendancy at 12:56 see stats
By Izug the Ogre Paradox Mage level 21
16th Regrowth 123rd year of Ascendancy at 23:09 see stats
By Izug the Ogre Paradox Mage level 29
45th Regrowth 123rd year of Ascendancy at 05:47 see stats
Log
Something hits Izug for 0 darkness damage.
Insidious Poison from Salyganne the orc master wyrmic hits Izug for (9 webs of fate), 0 nature (0 total damage).
Something misses Izug.
Something misses Izug.
Something hits Izug for (6 webs of fate), 0 acid (0 total damage).
Something hits Izug for (12 webs of fate), 0 fire (0 total damage).
Something hits Izug for (6 webs of fate), 0 acid (0 total damage).
Something hits Izug for (6 webs of fate), 0 acid (0 total damage).
Something performs a melee critical strike against Izug!
Izug resists the mind attack!
Izug hits Something for 3 nature damage.
Something hits Izug for (74 webs of fate), 0 physical, (2 webs of fate), 0 mind (0 total damage).
Temporal Reprieve is still on cooldown for 1 turns.
Izug is confused and fails to use Anomaly Flawed Design.
You take control of Anomaly Temporal Storm.
Izug casts Dimensional Step.
Izug resists the swap!
Izug speeds up.
Izug converts damage to paradox!
Only Ashes Left from Ivubrelle the spitting spider hits Izug for (7 webs of fate), (5 converted) (0 total damage).
Something hits Izug for 11 darkness damage.
Something hits Izug for (11 webs of fate), (7 converted), 15 nature (15 total damage).
Cauterize hits Izug for 75 fire damage.
Poison from Gloratta the gaeramarth hits Izug for (23 webs of fate), (14 converted), 32 nature (32 total damage).
Reality Smearing hits Izug for (32 converted) damage.
Izug converts damage to paradox!
Something hits Izug for (13 webs of fate), (8 converted), 18 physical (18 total damage).
Izug is pinned to the ground.
Saving game...