Hap the level 4 Skeleton Sun Paladin by haptism

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceSkeleton
ClassSun Paladin
Level / Exp4 / 32%
Sizemedium
Lifes / Deaths

Primary Stats

Strength23 (base 17)
Dexterity20 (base 10)
Constitution10 (base 10)
Magic17 (base 15)
Willpower10 (base 10)
Cunning10 (base 10)

Resources

Life159/159
Positive56/59
Stamina109/109
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage20
Accuracy14
Crit Chance0%
APR1
Speed1.00

Offense: Spell

Spellpower21
Crit Chance1%
Speed1

Offense: Mind

Mindpower16
Crit Chance1%
Speed1

Offense: Damage Bonus

Darkness+11%

Defense: Base

Armour (hardiness)12.596689338462 (59.10447761194%)
Defense8
Ranged Defense10
Fatigue18
Physical Save11
Spell Save13
Mental Save7

Defense: Resistances

Lightning+ 10%( 70%)
Temporal+ 17%( 70%)
Darkness+ 21%( 70%)
Fire+ 5%( 70%)
Cold+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Combat veteran1.10
0/5
0/5
0/5
0/5
Celestial / Combat1.30
1/5
0/5
0/5
0/5
Technique / Shield offense1.10
0/5
0/5
0/5
0/5
Celestial / Sun1.30
2/5
0/5
0/5
0/5
Technique / Two-handed assault1.10
1/5
0/5
0/5
0/5

Generic Talents

Undead / Skeleton1.10
1/5
0/5
0/5
0/5
Celestial / Light1.30
1/5
0/5
0/5
0/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
2/5
0/5
0/5
0/5
0/5

Effects

detrimental effect

Quests

active
active
done

Equipment

On feet
On fingers
Around waist
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Log

Burning from Breamon the human hits Hap for 12 fire damage.
Hap picks up (h.):
acidic pouch of iron shots of accuracy (18/18, 15-18 power, 1 apr).
Hap picks up (d.):
spiked rough leather armour of the void (1 def, 2 armour).
Hap picks up (c.):
acidic iron dagger of massacre (14-18.2 power, 5 apr).
Hap picks up (d.):
thought-forged iron dagger of erosion (9.5-12.35 power, 5 apr).
Something hits
Hap for 31 light damage.
Hap the level 4 skeleton sun paladin was seared to death by Runruf the halfling on level 1 of Ambush!.
You have 1 life(s) left.
Hap recovers sight.

The illusion covering Hap disappears.
Hap stops burning.

Hap deactivates Chant of Fortitude.

Hap deactivates Weapon of Light.

Hap is no longer out of phase.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

Something killed Hap!
Saving done.


Talent Stunning Blow is ready to use.
Talent Sun Ray is ready to use.

Talent Healing Light is ready to use.
Talent Rune: Shielding is ready to use.

Talent Weapon of Light is ready to use.
Talent Rune: Phase Door is ready to use.
Talent Chant of Fortitude is ready to use.