Bzz the level 7 Skeleton Archmage by kubior111

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexFemale
RaceSkeleton
ClassArchmage
Level / Exp7 / 68%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 10)
Dexterity17 (base 10)
Constitution13 (base 10)
Magic35 (base 30)
Willpower16 (base 16)
Cunning14 (base 14)

Resources

Life200/200
Mana147/147
Healing Factor1.0283363011315
Regeneration0.25708407528288

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite1
Infravision7

Offense: Mainhand

Damage16
Accuracy11
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower37
Crit Chance3%
Speed1

Offense: Mind

Mindpower20
Crit Chance2%
Speed1

Offense: Damage Bonus

Lightning+10%
Fire+3%
Nature+11%

Defense: Base

Armour (hardiness)3 (30%)
Defense4
Ranged Defense4
Fatigue1
Physical Save16
Spell Save17
Mental Save10

Defense: Resistances

Light+ 13%( 70%)
Nature+ 22%( 70%)
Arcane+ 19%( 70%)
Fire+ 13%( 70%)
All+ 7%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Temporal1.30
1/5
1/5
0/5
0/5
Spell / Air1.30
5/5
2/5
0/5
0/5
Spell / Arcane1.30
1/5
1/5
0/5
0/5
Spell / Phantasm1.30
1/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5

Generic Talents

Undead / Skeleton1.10
1/5
0/5
0/5
0/5
Spell / Aegis1.30
2/5
0/5
0/5
0/5
Spell / Divination1.30
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
4/5
0/5
0/5
0/5

Effects

talent
beneficial effect

Quests

done
done
active
done

Equipment

Tool
On fingers
On feet
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Log

Rested for 37 turns (stop reason: all resources and life at maximum).

You are yanked out of this place!

There is nowhere left to explore.

You collect a new ingredient:
lump of iron (1).
You gain 0.99 gold from the melting of
insulating iron helm of strength (+2) (0 def, 3 armour).
You gain 0.02 gold from the melting of
linen robe (0 def, 0 armour).
You gain 6.27 gold from the melting of
Turontir the Scaldwing (1 def, 6 armour).
You gain 0.43 gold from the melting of
nightruned rough leather belt.
You collect a new ingredient:
lump of iron (1).
You gain 2.70 gold from the melting of
Stormlash (17-19 power, 7 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.95 gold from the melting of
flaming iron waraxe (11-15 power, 2 apr).
You gain 2.23 gold from the melting of
elm vilestaff of warding (10-12 power, 2 apr, acid element).
You gain 2.29 gold from the melting of
elm starstaff of warding (10-12 power, 2 apr, temporal element).
You gain 0.25 gold from the melting of
elm magestaff (10-12 power, 2 apr, arcane element).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron mace (12-16 power, 2 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron longsword (12-18 power, 2 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.45 gold from the melting of
iron greatsword of massacre (25-40 power, 1 apr).
You collect a new ingredient:
lump of iron (1).
You gain 3.46 gold from the melting of
hateful iron greatsword of phasing (16-26 power, 13 apr).
You collect a new ingredient:
stack of herbs (viperweed) (5).
You gain 1.14 gold from the melting of
healing infusion of the warrior (heal 79; cd 14).
There is a Passageway into Norgos' Lair here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.