Jaghut the level 18 Shalore Archmage by kubior111

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceShalore
ClassArchmage
Level / Exp18 / 70%
Sizemedium
Lifes / Deaths

Primary Stats

Strength9 (base 10)
Dexterity11 (base 10)
Constitution15 (base 10)
Magic71 (base 46)
Willpower17 (base 14)
Cunning34 (base 33)

Resources

Life337/337
Mana166/166
Healing Factor1.0460311219418
Regeneration0.26150778048545

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite2
See Stealth12.766345201849
See Invisible29.671288232664

Offense: Mainhand

Damage26
Accuracy5
Crit Chance23%
APR6
Speed1.00

Offense: Spell

Spellpower52
Crit Chance41%
Speed1

Offense: Mind

Mindpower25
Crit Chance18%
Speed1

Offense: Damage Bonus

Lightning+9%
Acid+6%
Temporal+19%
Darkness+17%
Arcane+15%
Cold+31%
Fire+17%

Offense: Damage Penetration

Cold+8%
Darkness+15%
Fire+10%
Temporal+10%

Defense: Base

Armour (hardiness)9 (30%)
Defense24
Ranged Defense30
Fatigue0
Physical Save8
Spell Save25
Mental Save17

Defense: Resistances

Darkness+ 17%( 70%)
Lightning+ 15%( 70%)
Fire+ 22%( 70%)
Temporal+ 29%( 70%)
Cold+ 21%( 70%)
Arcane+ 26%( 70%)
Mind+ 13%( 70%)
All+ 7%( 70%)

Defense: Immunities

Stun Resistance10%
Bleed Resistance10%
Pinning Resistance19%
Disarm Resistance10%
Instadeath Resistance100%
Knockback Resistance40%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Ice1.60
5/5
2/5
1/5
0/5
Spell / Temporal1.30
1/5
1/5
0/5
0/5
Spell / Air1.30
1/5
1/5
1/5
0/5
Spell / Arcane1.30
1/5
1/5
1/5
1/5
Spell / Phantasm1.30
1/5
1/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.60
3/5
1/5
1/5
1/5

Generic Talents

Spell / Aegis1.30
1/5
5/5
0/5
0/5
Spell / Divination1.30
1/5
4/5
0/5
0/5
Race / Shalore1.00
1/5
5/5
0/5
0/5
Spell / Conveyance1.30
2/5
0/5
0/5
0/5

Effects

talent
talent
talent
talent
talent
talent

Quests

done
done
done
done
done
done
done
done
active
done
active
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Jaghut the Shalore Archmage level 10
9th Mirth 122nd year of Ascendancy at 07:10
see stats
Orbituary (Nightmare (Adventure) difficulty) Stabilized the Abashed Expanse to maintain it in orbit.
By Jaghut the Shalore Archmage level 3
75th Pyre 122nd year of Ascendancy at 08:32
see stats
Size matters (Nightmare (Adventure) difficulty) Did over 600 damage in one attack.
By Jaghut the Shalore Archmage level 12
2nd Flare 122nd year of Ascendancy at 13:02
see stats
The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By Jaghut the Shalore Archmage level 8
6th Mirth 122nd year of Ascendancy at 04:28
see stats
Treasure Hunter (Nightmare (Adventure) difficulty) Amassed 1000 gold pieces.
By Jaghut the Shalore Archmage level 18
32nd Dusk 122nd year of Ascendancy at 06:37
see stats

Log

You gain 2.88 gold from the melting of surging ash vilestaff (15-18 power, 3 apr, darkness element).
You gain 4.63 gold from the melting of
ethereal ash vilestaff (15-18 power, 3 apr, blight element).
You gain 15.83 gold from the melting of
Glorutta the ash magestaff (15-18 power, 3 apr, cold element).
You collect a new ingredient:
stack of herbs (sessali) (1).
You gain 2.05 gold from the melting of
creative vined mindstar (5-6 power, 18 apr, mind damage).
You collect a new ingredient:
stack of herbs (sessali) (1).
You gain 2.00 gold from the melting of
Eye of Summer (8-9 power, 18 apr, fire damage).
You gain 3.15 gold from the melting of
Surefire.
You collect a new ingredient:
lump of steel (1).
You gain 5.26 gold from the melting of
hateful steel dagger of evisceration (12-16 power, 6 apr).
You collect a new ingredient:
lump of steel (1).
You gain 9.30 gold from the melting of
Umbral Razor (25-32 power, 10 apr).
You gain 1.15 gold from the melting of
shielding rune (absorb 76; dur 6; cd 14).
You gain 1.16 gold from the melting of
shatter afflictions rune of the duelist (absorb 99; cd 13).
You gain 1.61 gold from the melting of
blink rune (range 4; phase 12; cd 16).
You gain 1.82 gold from the melting of
biting gale rune of the warrior (damage 111; dur 4; cd 22).
You collect a new ingredient:
stack of herbs (sessali) (5).
You gain 1.50 gold from the melting of
wild infusion of the titan (res 20%; magical; dur 3; cd 12).
You collect a new ingredient:
stack of herbs (viperweed) (5).
You gain 1.42 gold from the melting of
regeneration infusion of the sneak (heal 259; 15 cd).
You collect a new ingredient:
stack of herbs (sessali) (5).
You gain 0.93 gold from the melting of
regeneration infusion (heal 144; 17 cd).
You collect a new ingredient:
stack of herbs (viperweed) (5).
You gain 2.02 gold from the melting of
movement infusion of the psychic (speed 471%; cd 8).
You collect a new ingredient:
stack of herbs (viperweed) (5).
You gain 1.12 gold from the melting of
healing infusion of the titan (heal 71; cd 11).
You collect a new ingredient:
stack of herbs (viperweed) (5).
You gain 1.14 gold from the melting of
healing infusion of the psychic (heal 83; cd 10).
There is a A path into the Old Forest here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.