Anasi the level 1 Halfling Anorithil by Lyoncet

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.5
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexFemale
RaceHalfling
ClassAnorithil
Level / Exp1 / 3%
Sizesmall
Lifes / Deaths

Primary Stats

Strength7 (base 10)
Dexterity13 (base 10)
Constitution11 (base 10)
Magic19 (base 19)
Willpower10 (base 10)
Cunning16 (base 13)

Resources

Life94/94
Positive4/50
Negative30/50
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage7
Accuracy9
Crit Chance5%
APR2
Speed1.00

Offense: Spell

Spellpower21
Crit Chance5%
Speed1

Offense: Mind

Mindpower13.4
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense3.05
Ranged Defense3.05
Fatigue0
Physical Save7.175
Spell Save11.025
Mental Save9.975

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Celestial / Eclipse1.30
0/5
0/5
0/5
0/5
Celestial / Twilight1.30
2/5
0/5
0/5
0/5
Celestial / Star fury1.30
2/5
0/5
0/5
0/5
Celestial / Sunlight1.30
1/5
0/5
0/5
0/5

Generic Talents

Celestial / Hymns1.30
1/5
0/5
0/5
0/5
Celestial / Chants1.30
0/5
0/5
0/5
0/5
Celestial / Light1.30
1/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5

Effects

beneficial effect

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

Anasi hits Fox for 25 light damage.

Anasi's light area effect hits Fox for
12 light damage.
Anasi casts Twilight.


Anasi's light area effect hits Fox for
12 light damage.
Anasi's light area effect killed Fox!
Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the south (white worm mass - offscreen)).

Anasi casts Moonlight Ray.

Anasi hits White worm mass for 62 darkness damage.
Anasi killed White worm mass!
Talent Command Staff is ready to use.

Resting starts...

Talent Moonlight Ray is ready to use.
Talent Searing Light is ready to use.
Talent Twilight is ready to use.
Talent Sheer Badassery is ready to use.
Rested for 11 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).