Mire the level 19 Higher Archmage by Gigaham

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexFemale
RaceHigher
ClassArchmage
Level / Exp19 / 62%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 10)
Dexterity14 (base 10)
Constitution14 (base 10)
Magic76 (base 47)
Willpower50 (base 38)
Cunning19 (base 11)

Resources

Life-174/278
Mana16/266
Healing Factor1.0326086956522
Regeneration4.3885869565219

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight11
Lite6
Infravision1
See Stealth17.462770051506
See Invisible27.344823260793

Offense: Mainhand

Damage33
Accuracy8
Crit Chance8%
APR6
Speed1.00

Offense: Spell

Spellpower61
Crit Chance18%
Speed1

Offense: Mind

Mindpower37
Crit Chance7%
Speed1

Offense: Damage Bonus

Lightning+6%
Acid+12%
Nature+8%
Temporal+9%
Cold+36%
Arcane+9%
Fire+36%
All0%

Offense: Damage Penetration

Blight+20%
Acid+5%
Cold+8%
Arcane+5%

Defense: Base

Armour (hardiness)11.034749408387 (30%)
Defense32
Ranged Defense32
Fatigue0
Physical Save9
Spell Save46
Mental Save30

Defense: Resistances

Nature+ 27%( 70%)
Arcane+ 47%( 70%)
Cold+ 21%( 70%)
All+ 7%( 70%)

Defense: Immunities

Stun Resistance42%
Instadeath Resistance100%
Blind Resistance10%
Poison Resistance20%
Knockback Resistance0%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Temporal1.30
1/5
1/5
0/5
0/5
Spell / Air1.30
1/5
0/5
0/5
0/5
Spell / Arcane1.30
1/5
1/5
1/5
4/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
1/5
1/5
0/5
0/5
Spell / Fire1.30
4/5
2/5
3/5
0/5
Spell / Water1.60
1/5
0/5
0/5
0/5
Spell / Wildfire1.30
1/5
1/5
2/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
1/5
0/5
0/5
Spell / Divination1.30
1/5
1/5
0/5
0/5
Spell / Conveyance1.30
4/5
1/5
5/5
0/5
Race / Higher1.00
1/5
1/5
4/5
0/5

Effects

talent
talent
talent
talent
talent
detrimental effect
detrimental effect
beneficial effect
beneficial effect
beneficial effect
beneficial effect

Quests

done
done
done
done
failed
done
done
active
done
active
done
active
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 (Insane (Adventure) difficulty) Got a character to level 10.
By Mire the Higher Archmage level 10
78th Pyre 122nd year of Ascendancy at 19:07
see stats
Orbituary (Insane (Adventure) difficulty) Stabilized the Abashed Expanse to maintain it in orbit.
By Mire the Higher Archmage level 2
74th Pyre 122nd year of Ascendancy at 17:39
see stats
Size matters (Insane (Adventure) difficulty) Did over 600 damage in one attack.
By Mire the Higher Archmage level 14
4th Mirth 122nd year of Ascendancy at 15:26
see stats
That was close (Insane (Adventure) difficulty) Killed your target while having only 1 life left.
By Mire the Higher Archmage level 13
4th Mirth 122nd year of Ascendancy at 09:05
see stats
The Arena (Insane (Adventure) difficulty) Unlocked Arena mode.
By Mire the Higher Archmage level 6
76th Pyre 122nd year of Ascendancy at 07:02
see stats
Treasure Hunter (Insane (Adventure) difficulty) Amassed 1000 gold pieces.
By Mire the Higher Archmage level 16
8th Mirth 122nd year of Ascendancy at 00:51
see stats

Log


Mire casts
Ice Shards.
Mire's deep wound closes.

Talent Born into Magic is ready to use.
Talent Fireflash is ready to use.
Talent Flame is ready to use.
Mire's Ice Shards hits Gloralraminne the green ooze for
144 cold damage.

Mire casts
Displacement Shield.
The very fabric of space alters around Mire.

Adille the cold drake hatchling uses
Steady Shot.
The fabric of time around Mire stabilizes to normal.

The powerful time-altering energies generate a restoration field on Mire.


Mire teleports some damage to Adille the cold drake hatchling!
Adille the cold drake hatchling's Steady Shot hits Adille the cold drake hatchling for
7 teleported damage.
Adille the cold drake hatchling's Steady Shot hits
Mire for 236 physical, (7 teleported), 0 nature (236 total damage).
Mire uses
Infusion: Healing.
Mire receives 99 healing from Infusion: Healing.
Another mana surge is currently active.

Adille the cold drake hatchling uses
Headshot.
Adille the cold drake hatchling's Headshot hits
Mire for 315 physical damage.
Mire the level 19 higher archmage was bled to death by Adille the cold drake hatchling on level 1 of Daikara.
Mire deactivates
Burning Wake.
Mire stops surging mana.

The fabric of space around Mire stabilizes to normal.

Mire deactivates
Arcane Power.
Mire deactivates
Keen Senses.
Mire deactivates
Stone Skin.
Mire deactivates
Shielding.