










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.8 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Deathknight 1.4.4Adds the Deathknight class. See forum thread for details. Logical Alchemists 1.4.6Makes alchemists focus on creating elixirs that you are not currently helping them with. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Rage Quit 1.5.0Adds a suitably spleen-venting option to the Eidolon plane death chat, and an "Exit game" option to the death dialog. [License note: This addon uses a modified version of an image by Delapouite from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Possessor Bonus Class 1.5.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Cursed |
| Level / Exp | 27 / 38% |
| Size | medium |
| Lifes / Deaths | Killed by skeleton mage at level 5 on the 77th Pyre 122nd year of Ascendancy at 09:24 0 / 8Killed by elven cultist at level 8 on the 7th Mirth 122nd year of Ascendancy at 20:13 Killed by elven cultist at level 8 on the 7th Mirth 122nd year of Ascendancy at 20:58 Killed by Kyless at level 18 on the 62nd Haze 122nd year of Ascendancy at 10:54 Killed by Shasshhiy'Kaish at level 21 on the 73rd Haze 122nd year of Ascendancy at 02:50 Killed by Subject Z at level 24 on the 7th Decay 122nd year of Ascendancy at 13:55 Killed by Eilinyldama the elven warrior at level 25 on the 2nd Wintertide 123rd year of Ascendancy at 05:59 Killed by skeleton archer at level 27 on the 36th Regrowth 123rd year of Ascendancy at 08:33 |
| Antimagic | Follower |
Primary Stats
| Strength | 60 (base 52) |
| Dexterity | 14 (base 10) |
| Constitution | 50 (base 39) |
| Magic | 11 (base 10) |
| Willpower | 52 (base 26) |
| Cunning | 10 (base 10) |
Resources
| Life | -10/757 |
| Hate | 100/100 |
| Equilibrium | 15 |
| Healing Factor | 1.5727272727273 |
| Regeneration | 120.86409090909 |
Speed
| Mental | +50% |
| Attack | 0% |
| Movement | +346.4543764068% |
| Spell | 0% |
| Global | +83.333333333333% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 120 |
| Accuracy | 39 |
| Crit Chance | 7% |
| APR | 2 |
| Speed | 0.67 |
Offense: Spell
| Spellpower | 2.75 |
| Crit Chance | 0% |
| Speed | 1 |
Offense: Mind
| Mindpower | 35 |
| Crit Chance | 0% |
| Speed | 1 |
Offense: Damage Bonus
| Cold | +15% |
| Physical | +24% |
| Light | +9% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +10% |
Defense: Base
| Armour (hardiness) | 37.511077022655 (88.454810495627%) |
| Defense | 12 |
| Ranged Defense | 16 |
| Fatigue | 21 |
| Physical Save | 39 |
| Spell Save | 33 |
| Mental Save | 35 |
Defense: Resistances
| Acid | + 24%( 70%) |
| Blight | + 36%( 70%) |
| Cold | + 70%( 70%) |
| All | + 10%( 70%) |
| Darkness | + 22%( 70%) |
| Light | + 27%( 70%) |
| Lightning | + 10%( 70%) |
| Mind | + 37%( 70%) |
| Nature | + 37%( 70%) |
Defense: Immunities
| Pinning Resistance | 100% |
| Confusion Resistance | 75% |
| Fear Resistance | 50% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 50% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 23% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 382 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 375 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 37 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 496% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Class Talents
| Cursed / Rampage | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Strife | 1.30 |
| 1/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Cursed / Slaughter | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Cursed / Gloom | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 3/5 |
| 2/5 |
| 2/5 |
| 2/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 4/5 |
| 0/5 |
| 4/5 |
| 4/5 |
| 0/5 |
Effects
| talent | Wild Growth |
| talent | Gloom |
| talent | Surge |
| talent | Stalk |
| detrimental effect | The target is on fire, taking 6.53 fire damage per turn. Burning |
| detrimental effect | Reduces global action speed by 20%. Slow |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+4 cooldowns). Infusion Saturation |
| beneficial effect | The target gains 100% stun, daze and pinning immunity. Free Action |
| detrimental effect | The target is hexed. Each time it uses an ability it takes 23.05 fire damage, and talent cooldowns are increased by 46% plus 1 turn. Burning Hex |
| beneficial effect | You gain 15% resistance against cold. Resolve |
| detrimental effect | The target is on fire, taking 22.63 fire damage per turn, reducing damage by 70%, putting random talents on cooldown and reducing movement speed by 50%. While flameshocked talents do not cooldown. Burning Shock |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| beneficial effect | Stalking zombie bunny. Bonus level 1: +7 attack, +7% melee damage, +0.50 hate/turn prey was hit. Stalking 80/529 +1 |
| detrimental effect | The target is covered in slippery moss. Each time it tries to use a talent there is 35% chance of failure. Slippery Moss |
| beneficial effect | The target is recovering 26 life each turn. Recovery |
| beneficial effect | The target is rampaging! (+313% movement speed, +50% attack speed, +12% physical damage, +6 physical save, +6 mental save, 25/25 damage shrugged off this turn) Rampaging |
| beneficial effect | A flow of life spins around the target, regenerating 76.40 life per turn. Regeneration |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Trollmire. Escort: lost anorithil (level 2 of Trollmire)As a reward you improved Willpower by +2. | done |
You failed to protect the lost sun paladin from death by snow giant boulder thrower. Escort: lost sun paladin (level 1 of Daikara) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Scintillating Caves. Escort: repented thief (level 2 of Scintillating Caves)As a reward you improved Dexterity by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You have begun to look for a way to overcome the curse that afflicts you. KeepsakeYou have found a small iron acorn which you keep as a reminder of your past You have destroyed the merchant caravan that you once considered family. Kyless, the one who brought the curse, is dead by your hand. Berethh is dead, may he rest in peace. Your curse has defiled the iron acorn which now serves as a reminder of your vile nature. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * You've found the needed wretchling eyeball. * You've found the needed faerlhing fang. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed minotaur nose. * You've found the needed honey tree root. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed green worm. * You've found the needed sandworm tooth. * You've found the needed snow giant kidney. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | [vs. traveler's pair of dwarven-steel boots of uncanny dodging (5 def, 4 armour) (On feet)]traveler's pair of dwarven-steel boots of uncanny dodging (5 def, 4 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 (-) Defense: +5 (+5 eff.) (-) Ranged Defense: +4 (+4 eff.) (-) Fatigue: -3% (-) Maximum encumbrance: +20 (-) Physical save: +7 (+4 eff.) (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | [vs. nightwalker's alchemist's lamp of the zealot (Light source)]nightwalker's alchemist's lamp of the zealot Infused by nature Infused by arcane disrupting forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +5.0% (-) Physical power: +5 (+2 eff.) (-) Changes stats: +4(-) Wil Changes resistances: +3%(-) all Critical mult.: +12.00% (-) Spell save: +7 (+3 eff.) (-) Light radius: +3 (-) A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | [vs. Eluwen the dwarven-steel helm (0 def, 4 armour) (On head)]Eluwen the dwarven-steel helm (0 def, 4 armour) Requires: - Talent Heavy Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 (-) Fatigue: +4% (-) Changes stats: +2(-) Dex / +1(-) Mag / +4(-) Wil Changes resistances: +9%(-) blight / +13%(-) darkness / +13%(-) light / +9%(-) acid A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | [vs. Eye of the Dreaming One (Tool)]Eye of the Dreaming One Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5(-) Wil Mental save: +10 (+5 eff.) (-) Mindpower: +5 (+3 eff.) (-) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 9 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | [vs. Vargh Redemption (On fingers, 1 of 2)]Vargh Redemption Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +6(-) Con / +4(-) Wil Changes resistances: +10%(-) nature / +25%(-) cold Changes damage: +15%(-) cold Maximum mana: +20.00 (-) Maximum stamina: +20.00 (-) Maximum psi: +20.00 (-) Maximum air capacity: +50.00 (-) It can be used to summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 5.83 cold and 6.28 physical damage (based on Willpower) each turn and knocking opponents back, costing 60 power out of 0/60. This azure ring seems to be always moist to the touch. Tap to cycle through comparison choices |
| On fingers | [vs. Vargh Redemption (On fingers, 1 of 2)]Prismwoe the gold ring Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +7 (+1 eff.) Changes stats: +5 Str / +0(-4) Wil / +5(-1) Con Changes resistances: +0%(-25%) cold / +6% light / +0%(-10%) nature Changes resistances penetration: +10% darkness Changes damage: +9% light / +0%(-15%) cold Physical save: +8 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +14 (+6 eff.) Confusion immunity: +25% Maximum mana: +0.00 (-20.00) Maximum stamina: +0.00 (-20.00) Maximum psi: +0.00 (-20.00) Maximum air capacity: +0.00 (-50.00) Rings can have magical properties. Tap to cycle through comparison choices |
| Around waist | [vs. Girdle of the Calm Waters (Around waist)]Girdle of the Calm Waters Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3(-) Wil Changes resistances: +20%(-) blight / +20%(-) cold / +20%(-) nature Healing mod.: +30% (-) A belt rumoured to have been worn by the Conclave healers. |
| In main hand | [vs. slime-covered dwarven-steel greatmaul of massacre (50.5-75.75 power, 2 apr) (In main hand)]slime-covered dwarven-steel greatmaul of massacre (50.5-75.75 power, 2 apr) Requires: - Strength 24 Infused by arcane disrupting forces Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 50.5 - 75.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 (-) Crit. chance: +1.5% (-) Attack speed: 100% (-) On weapon hit: * Slows global speed by 12% Massive two-handed mauls. |
| On hands | [vs. scouring dwarven-steel gauntlets of strength (+3) (0 def, 2 armour) (On hands)]scouring dwarven-steel gauntlets of strength (+3) (0 def, 2 armour) Requires: - Talent Heavy Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical power: +10 (+3 eff.) (-) Armour: +2 (-) Effects when hit in melee: * 18% chance to reduce effective powers by 20% * 20 arcane resource burn Damage when hit (Melee): 0(-18) item antimagic scouring / 0(-20) item manaburn arcane Changes stats: +3(-) Str Spell save: +11 (+5 eff.) (-) Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | [vs. dwarven-steel plate armour of the deep (5 def, 13 armour) (Main armor)]dwarven-steel plate armour of the deep (5 def, 13 armour) Requires: - Strength 35 - Talent Heavy Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +13 (-) Defense: +5 (+5 eff.) (-) Fatigue: +24% (-) Changes resistances: +6%(-) acid / +9%(-) cold Allows you to breathe in: water A suit of armour made of metal plates. |
| Cloak | [vs. resilient cashmere cloak of battle (2 def, 0 armour) (Cloak)]resilient cashmere cloak of battle (2 def, 0 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Physical crit. chance: +1.0% (-) Physical power: +2 (+1 eff.) (-) Defense: +2 (+2 eff.) (-) Fatigue: -4% (-) Maximum life: +31.00 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | [vs. Earthen Beads (Around neck)]Earthen Beads Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4(-) Wil Damage affinity(heal): +15%(-) nature Life regen: +0.20 (-) Mindpower: +5 (+3 eff.) (-) Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature's Touch (costing 40 power out of 30/40) : Effective talent level: 2.0 Power cost: 40 out of 30/40. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: Touch a target (or yourself) to infuse it with Nature, healing it for 208 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Inventory
[vs. dwarven-steel plate armour of the deep (5 def, 13 armour) (Main armor)]Firebrace (3 def, 8 armour) Requires: - Strength 28 - Talent Heavy Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 (-5) Defense: +3 (+3 eff.) (-2 (-2 eff.)) Fatigue: +16% (-8%) Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 4 light Changes resistances: +21% lightning / +27% fire / +0%(-9%) cold / +0%(-6%) acid Changes resistances penetration: +10% light Changes damage: +15% fire Allows you to breathe in: water A suit of armour made of mail. |
[vs. traveler's pair of dwarven-steel boots of uncanny dodging (5 def, 4 armour) (On feet)]Koritir (2 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 (-1) Defense: +2 (+2 eff.) (-3 (-3 eff.)) Ranged Defense: +6 (+6 eff.) (+2 (+2 eff.)) Fatigue: +3% (+6%) Effects on melee hit: * 30% chance to corrode armour by 30% Damage when hit (Melee): 12 acid / 20 temporal Changes resistances: +12% acid / +6% temporal Changes resistances penetration: +20% acid Maximum encumbrance: +0 (-20) Physical save: +0 (+0 eff.) (-7 (-4 eff.)) A pair of boots made of leather. |
9 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+6 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+6 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
121 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Cold Iron AcornInfused by psionic forces 0.00 Encumbrance. [Plot Item] Type: misc / trinket ; tier 1 When carried: Changes resistances: +30% mind Changes damage: +12% physical Movement speed: +20% A small acorn, crafted crudely out of iron. It once belonged to Bander, but now it is yours. The acorn serves as a reminder of who and what you are. |
Kyless' BookInfused by psionic forces 5.00 Encumbrance. [Plot Item] Type: misc / trinket ; tier 1 This was the book that gave power to Kyless and eventually led to his doom. The book is simple in appearance, bound in leather with no markings on the cover. All of the pages are blank. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Antimagic!
Completed antimagic training in the Ziguranth camp.By Ygethmor the Cornac Cursed level 16
75th Dusk 122nd year of Ascendancy at 08:04 see stats
Bringer of Doom
Killed a Bringer of Doom.By Ygethmor the Cornac Cursed level 23
5th Decay 122nd year of Ascendancy at 13:27 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Ygethmor the Cornac Cursed level 17
47th Haze 122nd year of Ascendancy at 17:25 see stats
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By Ygethmor the Cornac Cursed level 19
69th Haze 122nd year of Ascendancy at 15:19 see stats
Exterminator
Killed 1000 creatures.By Ygethmor the Cornac Cursed level 18
62nd Haze 122nd year of Ascendancy at 09:28 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Ygethmor the Cornac Cursed level 22
75th Haze 122nd year of Ascendancy at 00:05 see stats
Level 10
Got a character to level 10.By Ygethmor the Cornac Cursed level 10
3rd Flare 122nd year of Ascendancy at 20:12 see stats
Level 20
Got a character to level 20.By Ygethmor the Cornac Cursed level 20
69th Haze 122nd year of Ascendancy at 18:53 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Ygethmor the Cornac Cursed level 11
10th Flare 122nd year of Ascendancy at 08:49 see stats
The Arena
Unlocked Arena mode.By Ygethmor the Cornac Cursed level 9
1st Flare 122nd year of Ascendancy at 01:27 see stats
The secret city
Discovered the truth about mages.By Ygethmor the Cornac Cursed level 10
5th Flare 122nd year of Ascendancy at 20:47 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Ygethmor the Cornac Cursed level 20
70th Haze 122nd year of Ascendancy at 14:03 see stats
Unstoppable
Returned from the dead.By Ygethmor the Cornac Cursed level 25
2nd Wintertide 123rd year of Ascendancy at 06:00 see stats
Log
Ygethmor is invigorated by the attack!
Zubolrann of the Bunnypocalypse activates Spirit Feed.
Golem (servant of Porobrerin of the Bunnypocalypse) uses Knockback.
Ygethmor resists the knockback!
Ygethmor is invigorated by the attack!
Ygethmor HEALS from nature damage!
Mad druid hits Ygethmor for 32 blight damage.
Ygethmor hits Golem (servant of Porobrerin of the Bunnypocalypse) for 7 arcane damage.
Ygethmor hits Silada the zombie bunny for 6 arcane damage.
Golem (servant of Porobrerin of the Bunnypocalypse) hits Ygethmor for 3 physical damage.
Mad Archdruid's impeding nature area effect hits Ygethmor for 14 nature, 5 healing (14 total damage) [5 healing].
Silada the zombie bunny hits Ygethmor for 51 physical, 3 blight, 3 fire (57 total damage).
Silada the zombie bunny receives 407 healing.
Skeleton master archer uses Pinning Shot.
Skeleton mage casts Manathrust.
Your hatred grows even as your life fades! (+4 hate)
Ygethmor is invigorated by the attack!
Skeleton mage hits Ygethmor for 84 arcane damage.
Skeleton mage hits Zombie bunny for 94 arcane damage.
Ygethmor brandishes Vargh Redemption, calling forth the might of the oceans!
Skeleton archer shoots!
Your hatred grows even as your life fades! (+4 hate)
Ygethmor resists!
Ygethmor is invigorated by the attack!
Skeleton master archer's Pinning Shot hits Ygethmor for 65 physical, 14 darkness (79 total damage).
Isunor the mad druid casts Phase Door.
Your hatred grows even as your life fades! (+4 hate)
Ygethmor is invigorated by the attack!
Saving game...







































































