Worm That Walks the level 28 Cornac Adventurer by fiendishjuggler1

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignInfinite
ModeNormal Exploration
SexMale
RaceCornac
ClassAdventurer
Level / Exp28 / 95%
Sizemedium
Lifes / Deaths

Primary Stats

Strength50 (base 34)
Dexterity20 (base 14)
Constitution36 (base 31)
Magic55 (base 47)
Willpower40 (base 18)
Cunning20 (base 12)

Resources

Life632/632
Vim173/173
Healing Factor1.3493203883497
Regeneration3.8455631067965

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite7
Infravision4
See Stealth8
See Invisible9
ESP Range10
ESP Kindsanimal/canine

Offense: Mainhand

Damage67
Accuracy42
Crit Chance25%
APR22
Speed1.00

Offense: Offhand

Damage32
Accuracy42
Crit Chance16%
APR21
Speed1.00

Offense: Spell

Spellpower41
Crit Chance4%
Speed1

Offense: Mind

Mindpower30
Crit Chance4%
Speed1

Offense: Damage Bonus

Nature+10%
Blight+8%
Physical+16%
Fire+10%
All0%

Offense: Damage Penetration

All0%

Defense: Base

Armour (hardiness)26 (35.629139072848%)
Defense23
Ranged Defense23
Fatigue11
Physical Save31
Spell Save32
Mental Save34

Defense: Resistances

Acid+ 28%( 70%)
Lightning+ 16%( 70%)
Darkness+ 14%( 70%)
Cold+ 13%( 70%)
Blight+ 28%( 70%)
Physical+ 6%( 70%)
Fire+ 21%( 70%)
All+ 4%( 70%)

Defense: Immunities

Stun Resistance20%
Teleport Resistance50%
Poison Resistance0%
Instadeath Resistance100%
Blind Resistance24%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Corruption / Blood1.20
3/5
5/5
1/5
0/5
Corruption / Rot1.20
4/5
1/5
5/5
1/5
Corruption / Reaving combat1.00
1/5
2/5
2/5
1/5
Corruption / Vim1.00
5/5
1/5
1/5
0/5
Corruption / Sanguisuge1.00
1/5
1/5
1/5
0/5
Corruption / Plague1.00
1/5
1/5
1/5
3/5

Generic Talents

Corruption / Black-magic1.00
2/5
1/5
2/5
0/5
Technique / Conditioning1.00
1/5
3/5
0/5
0/5
Corruption / Torment1.00
3/5
1/5
1/5
1/5
Technique / Combat training1.00
1/5
1/5
1/5
5/5
5/5
0/5

Effects

talent
talent
talent
talent
talent
detrimental effect
detrimental effect

Quests

done
failed
done
failed
failed
done
active

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Bringer of Doom (Exploration mode) Killed a Bringer of Doom.
By Worm That Walks the Cornac Adventurer level 4
77th Pyre 122nd year of Ascendancy at 14:10
see stats
Exterminator (Exploration mode) Killed 1000 creatures.
By Worm That Walks the Cornac Adventurer level 22
14th Dusk 122nd year of Ascendancy at 10:59
see stats
Infinite x10 (Exploration mode) Got to level 10 of the infinite dungeon.
By Worm That Walks the Cornac Adventurer level 13
2nd Flare 122nd year of Ascendancy at 15:22
see stats
Infinite x20 (Exploration mode) Got to level 20 of the infinite dungeon.
By Worm That Walks the Cornac Adventurer level 22
14th Dusk 122nd year of Ascendancy at 08:14
see stats
Level 10 (Exploration mode) Got a character to level 10.
By Worm That Walks the Cornac Adventurer level 10
6th Mirth 122nd year of Ascendancy at 09:21
see stats
Level 20 (Exploration mode) Got a character to level 20.
By Worm That Walks the Cornac Adventurer level 20
8th Dusk 122nd year of Ascendancy at 15:01
see stats
Treasure Hunter (Exploration mode) Amassed 1000 gold pieces.
By Worm That Walks the Cornac Adventurer level 18
7th Dusk 122nd year of Ascendancy at 07:58
see stats

Log

You collect a new ingredient: lump of dwarven steel (1).
You gain 1.58 gold from the melting of
arcing pouch of dwarven-steel shots of accuracy (20/20, 34-40.8 power, 3 apr).
You collect a new ingredient:
lump of dwarven steel (1).
You gain 6.15 gold from the melting of
searing dwarven-steel plate armour of command (12 def, 16 armour).
You gain 7.10 gold from the melting of
rejuvenating hardened leather armour of stability (3 def, 6 armour).
You collect a new ingredient:
lump of dwarven steel (1).
You gain 1.68 gold from the melting of
dwarven-steel mail armour of cold resistance (3 def, 8 armour).
You gain 2.55 gold from the melting of
aegis cashmere wizard hat (2 def, 0 armour).
You collect a new ingredient:
lump of dwarven steel (1).
You gain 0.35 gold from the melting of
dwarven-steel gauntlets (0 def, 2 armour).
You collect a new ingredient:
lump of dwarven steel (1).
You gain 1.45 gold from the melting of
flaming dwarven-steel waraxe (22-30.8 power, 4 apr).
You collect a new ingredient:
lump of dwarven steel (1).
You gain 0.75 gold from the melting of
dwarven-steel steamsaw (17.5-26.25 power, 14 apr).
You gain 2.30 gold from the melting of
mighty hardened leather sling.
You gain 4.22 gold from the melting of
mage-hunter's hardened leather sling of power.
You gain 2.50 gold from the melting of
Hare-Skin Sling.
You collect a new ingredient:
lump of voratun (1).
You gain 5.50 gold from the melting of
blazebringer's voratun greatsword of amnesia (60-96 power, 4 apr).
You collect a new ingredient:
lump of dwarven steel (1).
You gain 2.98 gold from the melting of
arcing dwarven-steel dagger of daylight (19.5-25.35 power, 7 apr).
You collect a new ingredient:
stack of herbs (goldleaf) (2).
You gain 8.00 gold from the melting of
schematic: White Light Emitter.
You collect a new ingredient:
stack of herbs (viperweed) (2).
You gain 6.50 gold from the melting of
schematic: Toxic Cannister Launcher.
Worm That Walks deactivates Overkill.

Worm That Walks deactivates Bleak Outcome.

Worm That Walks deactivates Blood Vengeance.

Worm That Walks deactivates Infestation.

Worm That Walks deactivates Willful Tormenter.