










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | Maj'Eyal |
Mode | Nightmare Exploration |
Sex | Female |
Race | Cornac |
Class | Archer |
Level / Exp | 45 / 61% |
Size | medium |
Lifes / Deaths | Killed by Forest Troll Hedge-Wizard at level 2 on the 74th Pyre 122nd year of Ascendancy at 20:20 / 358Killed by Forest Troll Hedge-Wizard at level 2 on the 74th Pyre 122nd year of Ascendancy at 21:01 Killed by Forest Troll Hedge-Wizard at level 2 on the 74th Pyre 122nd year of Ascendancy at 21:12 Killed by Forest Troll Hedge-Wizard at level 2 on the 75th Pyre 122nd year of Ascendancy at 01:21 Killed by Lirel the halfling at level 8 on the 37th Dusk 122nd year of Ascendancy at 17:50 Killed by Inan the halfling at level 9 on the 63rd Dusk 122nd year of Ascendancy at 13:34 Killed by Inan the halfling at level 9 on the 63rd Dusk 122nd year of Ascendancy at 14:11 Killed by Aburma the thalore at level 9 on the 63rd Dusk 122nd year of Ascendancy at 14:58 Killed by Collloar the human at level 9 on the 76th Dusk 122nd year of Ascendancy at 06:29 Killed by Kardadal the thalore at level 9 on the 1st Time of Equilibrium 122nd year of Ascendancy at 15:32 Killed by Kardadal the thalore at level 9 on the 1st Time of Equilibrium 122nd year of Ascendancy at 15:57 Killed by Zaeod the halfling at level 9 on the 1st Time of Equilibrium 122nd year of Ascendancy at 18:14 Killed by Ewamoco the human at level 9 on the 13rd Haze 122nd year of Ascendancy at 11:54 Killed by ritch flamespitter at level 9 on the 13rd Haze 122nd year of Ascendancy at 12:53 Killed by ritch flamespitter at level 9 on the 13rd Haze 122nd year of Ascendancy at 13:38 Killed by Ancanr the halfling at level 9 on the 17th Haze 122nd year of Ascendancy at 23:06 Killed by elven corruptor at level 9 on the 20th Haze 122nd year of Ascendancy at 06:34 Killed by elven corruptor at level 9 on the 20th Haze 122nd year of Ascendancy at 07:07 Killed by elven corruptor at level 9 on the 20th Haze 122nd year of Ascendancy at 07:51 Killed by elven corruptor at level 9 on the 20th Haze 122nd year of Ascendancy at 07:58 Killed by Xurin the elven mage at level 9 on the 20th Haze 122nd year of Ascendancy at 10:21 Killed by greater gwelgoroth at level 10 on the 20th Haze 122nd year of Ascendancy at 11:38 Killed by Eilinann the greater gwelgoroth at level 10 on the 20th Haze 122nd year of Ascendancy at 13:14 Killed by Eilinann the greater gwelgoroth at level 10 on the 20th Haze 122nd year of Ascendancy at 13:20 Killed by Eilinann the greater gwelgoroth at level 10 on the 20th Haze 122nd year of Ascendancy at 14:27 Killed by Bethobrebrekira the ultimate faeros at level 10 on the 20th Haze 122nd year of Ascendancy at 14:57 Killed by Bethobrebrekira the ultimate faeros at level 10 on the 20th Haze 122nd year of Ascendancy at 15:24 Killed by Bethobrebrekira the ultimate faeros at level 10 on the 20th Haze 122nd year of Ascendancy at 16:56 Killed by Islorin the gwelgoroth at level 10 on the 20th Haze 122nd year of Ascendancy at 18:13 Killed by Islorin the gwelgoroth at level 10 on the 20th Haze 122nd year of Ascendancy at 19:40 Killed by Zubirin the elven mage at level 10 on the 20th Haze 122nd year of Ascendancy at 22:40 Killed by Zubirin the elven mage at level 10 on the 20th Haze 122nd year of Ascendancy at 22:53 Killed by Zubirin the elven mage at level 10 on the 20th Haze 122nd year of Ascendancy at 23:53 Killed by Voroda the faeros at level 10 on the 21st Haze 122nd year of Ascendancy at 07:07 Killed by corrupted protoplasmic controller at level 10 on the 21st Haze 122nd year of Ascendancy at 13:30 Killed by corrupted plasmic disruptor at level 10 on the 21st Haze 122nd year of Ascendancy at 15:02 Killed by corrupted plasmic disruptor at level 10 on the 21st Haze 122nd year of Ascendancy at 15:54 Killed by corrupted mastocytic feeder at level 10 on the 21st Haze 122nd year of Ascendancy at 17:06 Killed by corrupted protoplasmic controller at level 10 on the 21st Haze 122nd year of Ascendancy at 17:41 Killed by corrupted protoplasmic controller at level 10 on the 21st Haze 122nd year of Ascendancy at 18:06 Killed by Emumiwyn the corrupted mastocytic feeder at level 10 on the 21st Haze 122nd year of Ascendancy at 18:51 Killed by thought-forged warrior at level 10 on the 21st Haze 122nd year of Ascendancy at 19:20 Killed by corrupted protoplasmic controller at level 10 on the 21st Haze 122nd year of Ascendancy at 20:40 Killed by Betoba the Blightborn at level 10 on the 21st Haze 122nd year of Ascendancy at 21:25 Killed by Emumiwyn the corrupted mastocytic feeder at level 10 on the 21st Haze 122nd year of Ascendancy at 23:18 Killed by Betoba the Blightborn at level 10 on the 22nd Haze 122nd year of Ascendancy at 00:43 Killed by Emumiwyn the corrupted mastocytic feeder at level 10 on the 22nd Haze 122nd year of Ascendancy at 01:09 Killed by Emumiwyn the corrupted mastocytic feeder at level 10 on the 22nd Haze 122nd year of Ascendancy at 03:05 Killed by Emumiwyn the corrupted mastocytic feeder at level 10 on the 22nd Haze 122nd year of Ascendancy at 04:45 Killed by Betoba the Blightborn at level 10 on the 22nd Haze 122nd year of Ascendancy at 06:18 Killed by Emumiwyn the corrupted mastocytic feeder at level 10 on the 22nd Haze 122nd year of Ascendancy at 07:12 Killed by Emumiwyn the corrupted mastocytic feeder at level 10 on the 22nd Haze 122nd year of Ascendancy at 09:35 Killed by Emumiwyn the corrupted mastocytic feeder at level 10 on the 22nd Haze 122nd year of Ascendancy at 11:09 Killed by Emumiwyn the corrupted mastocytic feeder at level 11 on the 22nd Haze 122nd year of Ascendancy at 12:46 Killed by Emumiwyn the corrupted mastocytic feeder at level 11 on the 22nd Haze 122nd year of Ascendancy at 13:49 Killed by Emumiwyn the corrupted mastocytic feeder at level 11 on the 22nd Haze 122nd year of Ascendancy at 14:20 Killed by Emumiwyn the corrupted mastocytic feeder at level 11 on the 22nd Haze 122nd year of Ascendancy at 15:48 Killed by Emumiwyn the corrupted mastocytic feeder at level 11 on the 22nd Haze 122nd year of Ascendancy at 17:14 Killed by Emumiwyn the corrupted mastocytic feeder at level 11 on the 22nd Haze 122nd year of Ascendancy at 18:05 Killed by Emumiwyn the corrupted mastocytic feeder at level 11 on the 22nd Haze 122nd year of Ascendancy at 18:52 Killed by Emumiwyn the corrupted mastocytic feeder at level 11 on the 22nd Haze 122nd year of Ascendancy at 19:59 Killed by Emumiwyn the corrupted mastocytic feeder at level 11 on the 22nd Haze 122nd year of Ascendancy at 21:21 Killed by Emumiwyn the corrupted mastocytic feeder at level 11 on the 22nd Haze 122nd year of Ascendancy at 23:45 Killed by Emumiwyn the corrupted mastocytic feeder at level 11 on the 23rd Haze 122nd year of Ascendancy at 00:25 Killed by Emumiwyn the corrupted mastocytic feeder at level 11 on the 23rd Haze 122nd year of Ascendancy at 01:23 Killed by Emumiwyn the corrupted mastocytic feeder at level 11 on the 23rd Haze 122nd year of Ascendancy at 02:29 Killed by Emumiwyn the corrupted mastocytic feeder at level 11 on the 23rd Haze 122nd year of Ascendancy at 03:59 Killed by Emumiwyn the corrupted mastocytic feeder at level 11 on the 23rd Haze 122nd year of Ascendancy at 05:12 Killed by Emumiwyn the corrupted mastocytic feeder at level 11 on the 23rd Haze 122nd year of Ascendancy at 06:11 Killed by Emumiwyn the corrupted mastocytic feeder at level 11 on the 23rd Haze 122nd year of Ascendancy at 07:37 Killed by Emumiwyn the corrupted mastocytic feeder at level 11 on the 23rd Haze 122nd year of Ascendancy at 09:30 Killed by Emumiwyn the corrupted mastocytic feeder at level 11 on the 23rd Haze 122nd year of Ascendancy at 10:49 Killed by Emumiwyn the corrupted mastocytic feeder at level 11 on the 23rd Haze 122nd year of Ascendancy at 12:26 Killed by Emumiwyn the corrupted mastocytic feeder at level 11 on the 23rd Haze 122nd year of Ascendancy at 13:55 Killed by Emumiwyn the corrupted mastocytic feeder at level 11 on the 23rd Haze 122nd year of Ascendancy at 14:59 Killed by Emumiwyn the corrupted mastocytic feeder at level 11 on the 23rd Haze 122nd year of Ascendancy at 16:24 Killed by Emumiwyn the corrupted mastocytic feeder at level 11 on the 23rd Haze 122nd year of Ascendancy at 16:58 Killed by Emumiwyn the corrupted mastocytic feeder at level 11 on the 23rd Haze 122nd year of Ascendancy at 17:06 Killed by Emumiwyn the corrupted mastocytic feeder at level 11 on the 23rd Haze 122nd year of Ascendancy at 17:51 Killed by Emumiwyn the corrupted mastocytic feeder at level 11 on the 23rd Haze 122nd year of Ascendancy at 19:29 Killed by Emumiwyn the corrupted mastocytic feeder at level 11 on the 23rd Haze 122nd year of Ascendancy at 20:46 Killed by Emumiwyn the corrupted mastocytic feeder at level 11 on the 23rd Haze 122nd year of Ascendancy at 21:45 Killed by Emumiwyn the corrupted mastocytic feeder at level 11 on the 23rd Haze 122nd year of Ascendancy at 22:46 Killed by Emumiwyn the corrupted mastocytic feeder at level 11 on the 23rd Haze 122nd year of Ascendancy at 23:50 Killed by Isudherin the corrupted protoplasmic controller at level 11 on the 24th Haze 122nd year of Ascendancy at 01:44 Killed by Isudherin the corrupted protoplasmic controller at level 11 on the 24th Haze 122nd year of Ascendancy at 02:49 Killed by Isudherin the corrupted protoplasmic controller at level 11 on the 24th Haze 122nd year of Ascendancy at 04:16 Killed by Isudherin the corrupted protoplasmic controller at level 11 on the 24th Haze 122nd year of Ascendancy at 06:10 Killed by elven mage at level 11 on the 24th Haze 122nd year of Ascendancy at 19:09 Killed by elven cultist at level 11 on the 24th Haze 122nd year of Ascendancy at 23:15 Killed by Grand Corruptor at level 11 on the 25th Haze 122nd year of Ascendancy at 02:20 Killed by Grand Corruptor at level 11 on the 25th Haze 122nd year of Ascendancy at 03:44 Killed by Grand Corruptor at level 11 on the 25th Haze 122nd year of Ascendancy at 04:23 Killed by Grand Corruptor at level 11 on the 25th Haze 122nd year of Ascendancy at 05:34 Killed by Grand Corruptor at level 11 on the 25th Haze 122nd year of Ascendancy at 06:22 Killed by Grand Corruptor at level 11 on the 25th Haze 122nd year of Ascendancy at 07:14 Killed by Belithra the elven blood mage at level 11 on the 25th Haze 122nd year of Ascendancy at 12:26 Killed by Deren the krog at level 12 on the 36th Haze 122nd year of Ascendancy at 20:53 Killed by Gluba the warg at level 14 on the 49th Haze 122nd year of Ascendancy at 17:59 Killed by Emelyserada the devourer at level 16 on the 52nd Haze 122nd year of Ascendancy at 18:35 Killed by dream seed at level 16 on the 52nd Haze 122nd year of Ascendancy at 23:12 Killed by dreaming horror at level 16 on the 53rd Haze 122nd year of Ascendancy at 00:19 Killed by bloated horror at level 16 on the 53rd Haze 122nd year of Ascendancy at 01:46 Killed by bloated horror at level 16 on the 53rd Haze 122nd year of Ascendancy at 03:32 Killed by dreaming horror at level 16 on the 53rd Haze 122nd year of Ascendancy at 04:38 Killed by dreaming horror at level 16 on the 53rd Haze 122nd year of Ascendancy at 05:52 Killed by dreaming horror at level 16 on the 53rd Haze 122nd year of Ascendancy at 07:37 Killed by dreaming horror at level 16 on the 53rd Haze 122nd year of Ascendancy at 10:06 Killed by dream seed at level 16 on the 53rd Haze 122nd year of Ascendancy at 11:30 Killed by dreaming horror at level 16 on the 53rd Haze 122nd year of Ascendancy at 13:11 Killed by dreaming horror at level 16 on the 53rd Haze 122nd year of Ascendancy at 14:35 Killed by dreaming horror at level 16 on the 53rd Haze 122nd year of Ascendancy at 15:40 Killed by dreaming horror at level 16 on the 53rd Haze 122nd year of Ascendancy at 17:00 Killed by dreaming horror at level 16 on the 53rd Haze 122nd year of Ascendancy at 17:59 Killed by Weirdling Beast at level 16 on the 54th Haze 122nd year of Ascendancy at 11:32 Killed by Weirdling Beast at level 16 on the 54th Haze 122nd year of Ascendancy at 13:32 Killed by Weirdling Beast at level 16 on the 54th Haze 122nd year of Ascendancy at 15:09 Killed by Weirdling Beast at level 16 on the 54th Haze 122nd year of Ascendancy at 16:45 Killed by Weirdling Beast at level 16 on the 54th Haze 122nd year of Ascendancy at 19:44 Killed by Weirdling Beast at level 16 on the 54th Haze 122nd year of Ascendancy at 21:46 Killed by Enyoon the krog at level 16 on the 12nd Regrowth 123rd year of Ascendancy at 11:37 Killed by Groth the dwarf at level 16 on the 12nd Regrowth 123rd year of Ascendancy at 13:08 Killed by Silylaith the sandworm at level 17 on the 14th Regrowth 123rd year of Ascendancy at 00:28 Killed by sd at level 17 on the 14th Regrowth 123rd year of Ascendancy at 04:51 Killed by Layyseranor the blue jelly at level 17 on the 15th Regrowth 123rd year of Ascendancy at 09:31 Killed by sd at level 17 on the 15th Regrowth 123rd year of Ascendancy at 14:42 Killed by corrupted green jelly at level 17 on the 15th Regrowth 123rd year of Ascendancy at 18:27 Killed by corrupted green jelly at level 17 on the 15th Regrowth 123rd year of Ascendancy at 20:36 Killed by Siluvea the red jelly at level 18 on the 16th Regrowth 123rd year of Ascendancy at 03:48 Killed by sd at level 18 on the 17th Regrowth 123rd year of Ascendancy at 04:21 Killed by Atdal the thalore at level 18 on the 33rd Regrowth 123rd year of Ascendancy at 01:20 Killed by Andindoc the halfling at level 18 on the 33rd Regrowth 123rd year of Ascendancy at 02:50 Killed by Andindoc the halfling at level 18 on the 33rd Regrowth 123rd year of Ascendancy at 04:19 Killed by Jaadasi the halfling at level 18 on the 52nd Regrowth 123rd year of Ascendancy at 05:58 Killed by Jaadasi the halfling at level 18 on the 52nd Regrowth 123rd year of Ascendancy at 07:54 Killed by Jaadasi the halfling at level 18 on the 52nd Regrowth 123rd year of Ascendancy at 09:18 Killed by Shaleel the shalore at level 18 on the 52nd Regrowth 123rd year of Ascendancy at 10:07 Killed by Shaleel the shalore at level 18 on the 52nd Regrowth 123rd year of Ascendancy at 10:57 Killed by Land the thalore at level 18 on the 53rd Regrowth 123rd year of Ascendancy at 02:47 Killed by Forudiir the thalore at level 18 on the 53rd Regrowth 123rd year of Ascendancy at 04:28 Killed by Assassin Lord at level 18 on the 54th Regrowth 123rd year of Ascendancy at 22:53 Killed by Assassin Lord at level 18 on the 54th Regrowth 123rd year of Ascendancy at 23:58 Killed by Tarrado the thalore at level 18 on the 71st Regrowth 123rd year of Ascendancy at 11:54 Killed by Tarrado the thalore at level 18 on the 71st Regrowth 123rd year of Ascendancy at 15:57 Killed by Glemira the bandit at level 19 on the 75th Regrowth 123rd year of Ascendancy at 19:55 Killed by Aratha the minotaur at level 19 on the 75th Regrowth 123rd year of Ascendancy at 21:21 Killed by Weirdling Beast at level 20 on the 79th Regrowth 123rd year of Ascendancy at 20:59 Killed by Weirdling Beast at level 20 on the 79th Regrowth 123rd year of Ascendancy at 21:56 Killed by forge-giant at level 20 on the 72nd Pyre 123rd year of Ascendancy at 11:43 Killed by forge-giant at level 20 on the 72nd Pyre 123rd year of Ascendancy at 12:41 Killed by orc necromancer at level 21 on the 72nd Pyre 123rd year of Ascendancy at 19:42 Killed by orc necromancer at level 21 on the 72nd Pyre 123rd year of Ascendancy at 20:53 Killed by bursting entropic shard at level 21 on the 72nd Pyre 123rd year of Ascendancy at 22:47 Killed by bursting entropic shard at level 22 on the 72nd Pyre 123rd year of Ascendancy at 23:46 Killed by bursting entropic shard at level 22 on the 73rd Pyre 123rd year of Ascendancy at 00:28 Killed by uruivellas at level 22 on the 73rd Pyre 123rd year of Ascendancy at 04:15 Killed by armoured skeleton warrior at level 22 on the 73rd Pyre 123rd year of Ascendancy at 06:00 Killed by rotting mummy at level 22 on the 73rd Pyre 123rd year of Ascendancy at 07:16 Killed by Siloyama the stone troll at level 22 on the 73rd Pyre 123rd year of Ascendancy at 08:24 Killed by Cyrewyn the rotting mummy at level 22 on the 73rd Pyre 123rd year of Ascendancy at 09:41 Killed by nightmare horror at level 22 on the 73rd Pyre 123rd year of Ascendancy at 10:48 Killed by Islilaith the skeleton warrior at level 22 on the 73rd Pyre 123rd year of Ascendancy at 18:29 Killed by Islilaith the skeleton warrior at level 22 on the 73rd Pyre 123rd year of Ascendancy at 19:27 Killed by Silavea the vampire at level 22 on the 74th Pyre 123rd year of Ascendancy at 04:56 Killed by multi-hued drake hatchling at level 23 on the 74th Pyre 123rd year of Ascendancy at 11:46 Killed by Cyruta the rotting mummy at level 23 on the 74th Pyre 123rd year of Ascendancy at 12:48 Killed by greater multi-hued wyrm at level 23 on the 74th Pyre 123rd year of Ascendancy at 14:20 Killed by Greater Mummy Lord at level 23 on the 74th Pyre 123rd year of Ascendancy at 15:59 Killed by Greater Mummy Lord at level 23 on the 74th Pyre 123rd year of Ascendancy at 16:26 Killed by greater mummy at level 23 on the 74th Pyre 123rd year of Ascendancy at 17:06 Killed by Greater Mummy Lord at level 23 on the 74th Pyre 123rd year of Ascendancy at 17:37 Killed by greater mummy at level 23 on the 74th Pyre 123rd year of Ascendancy at 18:40 Killed by Greater Mummy Lord at level 23 on the 74th Pyre 123rd year of Ascendancy at 19:44 Killed by Greater Mummy Lord at level 23 on the 74th Pyre 123rd year of Ascendancy at 20:00 Killed by Greater Mummy Lord at level 23 on the 74th Pyre 123rd year of Ascendancy at 20:14 Killed by Greater Mummy Lord at level 23 on the 74th Pyre 123rd year of Ascendancy at 20:38 Killed by Greater Mummy Lord at level 23 on the 74th Pyre 123rd year of Ascendancy at 21:40 Killed by Greater Mummy Lord at level 23 on the 74th Pyre 123rd year of Ascendancy at 22:08 Killed by Greater Mummy Lord at level 23 on the 74th Pyre 123rd year of Ascendancy at 22:53 Killed by Greater Mummy Lord at level 23 on the 74th Pyre 123rd year of Ascendancy at 23:29 Killed by Greater Mummy Lord at level 23 on the 75th Pyre 123rd year of Ascendancy at 00:16 Killed by Greater Mummy Lord at level 23 on the 75th Pyre 123rd year of Ascendancy at 00:51 Killed by Greater Mummy Lord at level 23 on the 75th Pyre 123rd year of Ascendancy at 01:40 Killed by Greater Mummy Lord at level 23 on the 75th Pyre 123rd year of Ascendancy at 05:23 Killed by Greater Mummy Lord at level 23 on the 75th Pyre 123rd year of Ascendancy at 07:06 Killed by Greater Mummy Lord at level 23 on the 75th Pyre 123rd year of Ascendancy at 08:14 Killed by Adomiyalle the ancient elven mummy at level 24 on the 75th Pyre 123rd year of Ascendancy at 12:10 Killed by Adomiyalle the ancient elven mummy at level 24 on the 75th Pyre 123rd year of Ascendancy at 13:11 Killed by Aridheda the skeleton magus at level 24 on the 76th Pyre 123rd year of Ascendancy at 07:05 Killed by Aridheda the skeleton magus at level 24 on the 76th Pyre 123rd year of Ascendancy at 08:11 Killed by Aridheda the skeleton magus at level 24 on the 76th Pyre 123rd year of Ascendancy at 09:13 Killed by Aridheda the skeleton magus at level 24 on the 76th Pyre 123rd year of Ascendancy at 10:47 Killed by ghast at level 24 on the 76th Pyre 123rd year of Ascendancy at 21:25 Killed by ghoulking at level 24 on the 76th Pyre 123rd year of Ascendancy at 22:56 Killed by orc necromancer at level 24 on the 77th Pyre 123rd year of Ascendancy at 00:11 Killed by ghast at level 24 on the 77th Pyre 123rd year of Ascendancy at 01:48 Killed by ghoulking at level 24 on the 77th Pyre 123rd year of Ascendancy at 02:26 Killed by ghoul at level 24 on the 77th Pyre 123rd year of Ascendancy at 03:05 Killed by ghast at level 24 on the 77th Pyre 123rd year of Ascendancy at 03:59 Killed by ghast at level 24 on the 77th Pyre 123rd year of Ascendancy at 04:39 Killed by ghast at level 24 on the 77th Pyre 123rd year of Ascendancy at 05:03 Killed by ghast at level 24 on the 77th Pyre 123rd year of Ascendancy at 06:23 Killed by orc necromancer at level 24 on the 77th Pyre 123rd year of Ascendancy at 06:56 Killed by ghoulking at level 24 on the 77th Pyre 123rd year of Ascendancy at 08:06 Killed by ghast at level 24 on the 77th Pyre 123rd year of Ascendancy at 09:33 Killed by ghast at level 24 on the 77th Pyre 123rd year of Ascendancy at 10:56 Killed by luminous horror at level 24 on the 7th Flare 123rd year of Ascendancy at 04:01 Killed by Aritira the bloated horror at level 24 on the 7th Flare 123rd year of Ascendancy at 16:09 Killed by Betona the cutpurse at level 24 on the 7th Flare 123rd year of Ascendancy at 17:46 Killed by Aritira the bloated horror at level 24 on the 7th Flare 123rd year of Ascendancy at 18:29 Killed by elven blood mage at level 25 on the 4th Dusk 123rd year of Ascendancy at 20:07 Killed by elven cultist at level 25 on the 5th Dusk 123rd year of Ascendancy at 00:49 Killed by elven cultist at level 25 on the 5th Dusk 123rd year of Ascendancy at 02:21 Killed by elven corruptor at level 25 on the 5th Dusk 123rd year of Ascendancy at 10:25 Killed by elven cultist at level 25 on the 5th Dusk 123rd year of Ascendancy at 12:04 Killed by elven cultist at level 25 on the 5th Dusk 123rd year of Ascendancy at 13:23 Killed by elven cultist at level 25 on the 5th Dusk 123rd year of Ascendancy at 20:00 Killed by Velamira the ogre rune-spinner at level 25 on the 5th Dusk 123rd year of Ascendancy at 21:26 Killed by Velamira the ogre rune-spinner at level 25 on the 5th Dusk 123rd year of Ascendancy at 23:06 Killed by Zubutha the elven blood mage at level 25 on the 6th Dusk 123rd year of Ascendancy at 13:27 Killed by elven corruptor at level 25 on the 6th Dusk 123rd year of Ascendancy at 15:38 Killed by Xith the elven cultist at level 26 on the 7th Dusk 123rd year of Ascendancy at 07:24 Killed by elven blood mage at level 26 on the 7th Dusk 123rd year of Ascendancy at 10:59 Killed by elven cultist at level 26 on the 7th Dusk 123rd year of Ascendancy at 14:12 Killed by Urkis, the High Tempest at level 27 on the 14th Dusk 123rd year of Ascendancy at 22:13 Killed by Urkis, the High Tempest at level 27 on the 15th Dusk 123rd year of Ascendancy at 00:00 Killed by Xunor the greater telugoroth at level 29 on the 70th Dusk 123rd year of Ascendancy at 05:19 Killed by Xunor the greater telugoroth at level 29 on the 70th Dusk 123rd year of Ascendancy at 06:37 Killed by Chronolith Clone at level 29 on the 71st Dusk 123rd year of Ascendancy at 14:33 Killed by Elildamitira the corrupted acidic digestor at level 30 on the 26th Haze 123rd year of Ascendancy at 08:24 Killed by The Divine Writhing Mass at level 30 on the 26th Haze 123rd year of Ascendancy at 20:45 Killed by Lisemiwyn the shadowblade at level 31 on the 10th Allure 124th year of Ascendancy at 04:41 Killed by armoured skeleton warrior at level 31 on the 10th Allure 124th year of Ascendancy at 05:30 Killed by Lisemiwyn the shadowblade at level 31 on the 10th Allure 124th year of Ascendancy at 07:11 Killed by Eilinywe the orc corruptor at level 31 on the 2nd Regrowth 124th year of Ascendancy at 18:28 Killed by Saleyakira the Guardian at level 32 on the 3rd Regrowth 124th year of Ascendancy at 04:14 Killed by Islowen the devourer at level 32 on the 3rd Regrowth 124th year of Ascendancy at 20:29 Killed by orc necromancer at level 32 on the 3rd Regrowth 124th year of Ascendancy at 21:59 Killed by Zubowen the orc pyromancer at level 32 on the 4th Regrowth 124th year of Ascendancy at 01:16 Killed by Zubowen the orc pyromancer at level 32 on the 4th Regrowth 124th year of Ascendancy at 02:49 Killed by Zubowen the orc pyromancer at level 32 on the 4th Regrowth 124th year of Ascendancy at 05:10 Killed by Araldawen the treant at level 32 on the 4th Regrowth 124th year of Ascendancy at 07:30 Killed by Araldawen the treant at level 32 on the 4th Regrowth 124th year of Ascendancy at 10:47 Killed by ritch flamespitter at level 32 on the 4th Regrowth 124th year of Ascendancy at 12:38 Killed by Araldawen the Treant's mucus ooze at level 32 on the 4th Regrowth 124th year of Ascendancy at 14:19 Killed by shadow at level 32 on the 4th Regrowth 124th year of Ascendancy at 16:11 Killed by luminous horror at level 32 on the 4th Regrowth 124th year of Ascendancy at 17:45 Killed by Araldawen the treant at level 32 on the 4th Regrowth 124th year of Ascendancy at 19:07 Killed by Araldawen the treant at level 32 on the 4th Regrowth 124th year of Ascendancy at 20:34 Killed by Araldawen the treant at level 32 on the 4th Regrowth 124th year of Ascendancy at 22:03 Killed by Araldawen the treant at level 32 on the 4th Regrowth 124th year of Ascendancy at 23:43 Killed by Araldawen the treant at level 32 on the 5th Regrowth 124th year of Ascendancy at 01:14 Killed by Araldawen the Treant's mucus ooze at level 32 on the 5th Regrowth 124th year of Ascendancy at 02:26 Killed by Araldawen the treant at level 32 on the 5th Regrowth 124th year of Ascendancy at 02:41 Killed by Araldawen the Treant's mucus ooze at level 32 on the 5th Regrowth 124th year of Ascendancy at 03:15 Killed by Araldawen the Treant's mucus ooze at level 32 on the 5th Regrowth 124th year of Ascendancy at 04:37 Killed by Araldawen the treant at level 32 on the 5th Regrowth 124th year of Ascendancy at 06:21 Killed by Araldawen the treant at level 32 on the 5th Regrowth 124th year of Ascendancy at 08:02 Killed by Araldawen the treant at level 32 on the 5th Regrowth 124th year of Ascendancy at 09:13 Killed by ritch flamespitter at level 32 on the 5th Regrowth 124th year of Ascendancy at 10:48 Killed by Araldawen the treant at level 32 on the 5th Regrowth 124th year of Ascendancy at 12:08 Killed by Araldawen the Treant's mucus ooze at level 32 on the 5th Regrowth 124th year of Ascendancy at 14:04 Killed by shadow at level 32 on the 5th Regrowth 124th year of Ascendancy at 15:12 Killed by Araldawen the treant at level 32 on the 5th Regrowth 124th year of Ascendancy at 16:20 Killed by Araldawen the treant at level 32 on the 5th Regrowth 124th year of Ascendancy at 17:23 Killed by Araldawen the treant at level 32 on the 5th Regrowth 124th year of Ascendancy at 19:07 Killed by Araldawen the Treant's mucus ooze at level 32 on the 5th Regrowth 124th year of Ascendancy at 20:31 Killed by shadow at level 32 on the 5th Regrowth 124th year of Ascendancy at 21:55 Killed by Araldawen the Treant's mucus ooze at level 32 on the 5th Regrowth 124th year of Ascendancy at 23:34 Killed by Araldawen the treant at level 32 on the 6th Regrowth 124th year of Ascendancy at 01:54 Killed by Araldawen the treant at level 32 on the 6th Regrowth 124th year of Ascendancy at 03:30 Killed by Araldawen the treant at level 32 on the 6th Regrowth 124th year of Ascendancy at 05:03 Killed by Araldawen the treant at level 32 on the 7th Regrowth 124th year of Ascendancy at 04:20 Killed by Araldawen the treant at level 32 on the 7th Regrowth 124th year of Ascendancy at 06:03 Killed by Zubogana the skeleton magus at level 33 on the 53rd Regrowth 124th year of Ascendancy at 22:56 Killed by Bethubrelaith the skeleton magus at level 34 on the 55th Regrowth 124th year of Ascendancy at 12:15 Killed by Emelrabeth the fire drake at level 34 on the 56th Regrowth 124th year of Ascendancy at 07:59 Killed by Emelrabeth the fire drake at level 34 on the 56th Regrowth 124th year of Ascendancy at 08:49 Killed by shadow at level 34 on the 56th Regrowth 124th year of Ascendancy at 10:05 Killed by shadow at level 35 on the 57th Regrowth 124th year of Ascendancy at 06:19 Killed by shadow at level 35 on the 57th Regrowth 124th year of Ascendancy at 08:04 Killed by multi-hued drake at level 35 on the 58th Regrowth 124th year of Ascendancy at 01:43 Killed by Cara the human at level 36 on the 70th Regrowth 124th year of Ascendancy at 10:18 Killed by Andmut the uruivellas at level 36 on the 19th Pyre 124th year of Ascendancy at 20:12 Killed by Andmut the uruivellas at level 36 on the 19th Pyre 124th year of Ascendancy at 21:32 Killed by Ce'Niriamina the forest troll at level 36 on the 20th Pyre 124th year of Ascendancy at 06:22 Killed by Vorynne the gigantic sandworm tunneler at level 36 on the 20th Pyre 124th year of Ascendancy at 16:33 Killed by Vorynne the gigantic sandworm tunneler at level 36 on the 20th Pyre 124th year of Ascendancy at 18:23 Killed by Ce'Nylema the forest wight at level 36 on the 20th Pyre 124th year of Ascendancy at 20:27 Killed by Araldawen the treant at level 37 on the 22nd Pyre 124th year of Ascendancy at 11:49 Killed by Araldawen the treant at level 37 on the 22nd Pyre 124th year of Ascendancy at 13:16 Killed by war hound at level 37 on the 22nd Pyre 124th year of Ascendancy at 14:30 Killed by Araldawen the treant at level 37 on the 22nd Pyre 124th year of Ascendancy at 15:54 Killed by Araldawen the treant at level 37 on the 22nd Pyre 124th year of Ascendancy at 17:32 Killed by Araldawen the Treant's mucus ooze at level 37 on the 22nd Pyre 124th year of Ascendancy at 19:00 Killed by Araldawen the treant at level 37 on the 22nd Pyre 124th year of Ascendancy at 20:56 Killed by shadow at level 37 on the 22nd Pyre 124th year of Ascendancy at 23:26 Killed by shadow at level 37 on the 23rd Pyre 124th year of Ascendancy at 01:28 Killed by venom drake at level 39 on the 68th Pyre 124th year of Ascendancy at 03:50 Killed by ghoul at level 39 on the 68th Pyre 124th year of Ascendancy at 20:46 Killed by The Master at level 39 on the 68th Pyre 124th year of Ascendancy at 22:54 Killed by The Master at level 39 on the 69th Pyre 124th year of Ascendancy at 00:40 Killed by elder vampire at level 39 on the 69th Pyre 124th year of Ascendancy at 02:42 Killed by The Master at level 39 on the 69th Pyre 124th year of Ascendancy at 04:02 Killed by ghast at level 39 on the 69th Pyre 124th year of Ascendancy at 06:21 Killed by ritch flamespitter at level 40 on the 6th Mirth 124th year of Ascendancy at 18:14 Killed by luminous horror at level 41 on the 8th Mirth 124th year of Ascendancy at 20:32 Killed by searing horror at level 41 on the 8th Mirth 124th year of Ascendancy at 23:47 Killed by searing horror at level 41 on the 9th Mirth 124th year of Ascendancy at 01:35 Killed by Isoma the barrow wight at level 41 on the 10th Mirth 124th year of Ascendancy at 12:19 Killed by ghast at level 42 on the 1st Summertide 124th year of Ascendancy at 17:33 Killed by ghast at level 42 on the 1st Summertide 124th year of Ascendancy at 19:16 Killed by shadow at level 42 on the 1st Flare 124th year of Ascendancy at 12:19 Killed by blood lich at level 42 on the 1st Flare 124th year of Ascendancy at 14:24 Killed by Porolegann the emperor wight at level 43 on the 3rd Flare 124th year of Ascendancy at 13:05 Killed by barrow wight at level 43 on the 3rd Flare 124th year of Ascendancy at 15:06 Killed by ghoul at level 43 on the 3rd Flare 124th year of Ascendancy at 16:25 Killed by faerlhing at level 43 on the 4th Flare 124th year of Ascendancy at 13:53 Killed by Adyna the giant army ant at level 44 on the 9th Flare 124th year of Ascendancy at 23:34 Killed by ritch flamespitter at level 45 on the 1st Dusk 124th year of Ascendancy at 05:08 Killed by radiant horror at level 45 on the 1st Dusk 124th year of Ascendancy at 09:00 Killed by Glylaith the weaver young at level 45 on the 63rd Dusk 124th year of Ascendancy at 16:14 Killed by Glylaith the weaver young at level 45 on the 63rd Dusk 124th year of Ascendancy at 18:14 Killed by Emuba the minotaur at level 45 on the 63rd Dusk 124th year of Ascendancy at 19:43 Killed by Glylaith the weaver young at level 45 on the 63rd Dusk 124th year of Ascendancy at 21:59 Killed by Betuda the storm drake hatchling at level 45 on the 64th Dusk 124th year of Ascendancy at 00:51 Killed by orc blood mage at level 45 on the 64th Dusk 124th year of Ascendancy at 02:19 Killed by Betuda the storm drake hatchling at level 45 on the 64th Dusk 124th year of Ascendancy at 03:48 Killed by Yetepgor the wretchling at level 45 on the 64th Dusk 124th year of Ascendancy at 05:03 Killed by Betuda the storm drake hatchling at level 45 on the 64th Dusk 124th year of Ascendancy at 06:36 Killed by Betuda the storm drake hatchling at level 45 on the 64th Dusk 124th year of Ascendancy at 08:16 Killed by carrion worm mass at level 45 on the 64th Dusk 124th year of Ascendancy at 10:03 Killed by Betuda the storm drake hatchling at level 45 on the 64th Dusk 124th year of Ascendancy at 11:30 Killed by carrion worm mass at level 45 on the 64th Dusk 124th year of Ascendancy at 13:40 Killed by Betuda the storm drake hatchling at level 45 on the 64th Dusk 124th year of Ascendancy at 13:59 Killed by Betuda the storm drake hatchling at level 45 on the 64th Dusk 124th year of Ascendancy at 14:22 Killed by carrion worm mass at level 45 on the 64th Dusk 124th year of Ascendancy at 15:00 Killed by Betuda the storm drake hatchling at level 45 on the 64th Dusk 124th year of Ascendancy at 17:27 Killed by Betuda the storm drake hatchling at level 45 on the 64th Dusk 124th year of Ascendancy at 18:52 Killed by Betuda the storm drake hatchling at level 45 on the 64th Dusk 124th year of Ascendancy at 21:24 Killed by Betuda the storm drake hatchling at level 45 on the 64th Dusk 124th year of Ascendancy at 22:59 Killed by Betuda the storm drake hatchling at level 45 on the 65th Dusk 124th year of Ascendancy at 00:43 Killed by Betuda the storm drake hatchling at level 45 on the 65th Dusk 124th year of Ascendancy at 03:01 Killed by carrion worm mass at level 45 on the 65th Dusk 124th year of Ascendancy at 04:44 Killed by Betuda the storm drake hatchling at level 45 on the 65th Dusk 124th year of Ascendancy at 06:35 Killed by Betuda the storm drake hatchling at level 45 on the 65th Dusk 124th year of Ascendancy at 07:54 Killed by Betuda the storm drake hatchling at level 45 on the 65th Dusk 124th year of Ascendancy at 09:32 Killed by Betuda the storm drake hatchling at level 45 on the 65th Dusk 124th year of Ascendancy at 11:16 Killed by Betuda the storm drake hatchling at level 45 on the 65th Dusk 124th year of Ascendancy at 13:36 Killed by Betuda the storm drake hatchling at level 45 on the 65th Dusk 124th year of Ascendancy at 15:45 Killed by Betuda the storm drake hatchling at level 45 on the 65th Dusk 124th year of Ascendancy at 18:09 Killed by Betuda the storm drake hatchling at level 45 on the 65th Dusk 124th year of Ascendancy at 19:51 Killed by Betuda the storm drake hatchling at level 45 on the 65th Dusk 124th year of Ascendancy at 21:40 Killed by Betuda the storm drake hatchling at level 45 on the 66th Dusk 124th year of Ascendancy at 00:03 Killed by Mayarin the cutpurse at level 45 on the 6th Haze 124th year of Ascendancy at 13:40 Killed by Mayarin the cutpurse at level 45 on the 6th Haze 124th year of Ascendancy at 16:34 Killed by Bethuremira the orc pyromancer at level 45 on the 6th Haze 124th year of Ascendancy at 19:28 Killed by Silomina the orc assassin at level 45 on the 7th Haze 124th year of Ascendancy at 02:04 |
Primary Stats
Strength | 53 (base 37) |
Dexterity | 60 (base 33) |
Constitution | 34 (base 25) |
Magic | 63 (base 37) |
Willpower | 21 (base 10) |
Cunning | 57 (base 34) |
Resources
Life | 988/988 |
Stamina | 291/291 |
Healing Factor | 1.1853365646231 |
Regeneration | 15.12566822114 |
Speed
Mental | +12% |
Attack | +12% |
Movement | -58.666666666667% |
Spell | +12% |
Global | +100% |
Vision
Sight | 10 |
Lite | 20.203123475609 |
Infravision | 9 |
See Stealth | 76.100471308951 |
See Invisible | 85.100471308951 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 212 |
Accuracy | 63 |
Crit Chance | 50% |
APR | 137 |
Speed | 0.89 |
Offense: Spell
Spellpower | 80 |
Crit Chance | 46% |
Speed | 0.89285714285714 |
Offense: Mind
Mindpower | 50 |
Crit Chance | 25% |
Speed | 0.89285714285714 |
Offense: Damage Bonus
Lightning | +109% |
Fire | +44% |
Temporal | +47% |
Nature | +47% |
Physical | +44% |
Mind | +41% |
All | +32% |
Offense: Damage Penetration
Lightning | +15% |
Light | +10% |
Blight | +15% |
Arcane | +25% |
Fire | +15% |
All | 0% |
Defense: Base
Armour (hardiness) | 27 (38.594633868923%) |
Defense | 77 |
Ranged Defense | 77 |
Fatigue | 0 |
Physical Save | 33 |
Spell Save | 46 |
Mental Save | 35 |
Defense: Resistances
Physical | + 9%( 70%) |
Lightning | + 57%( 70%) |
Light | + 11%( 70%) |
Temporal | + 31%( 70%) |
Darkness | + 19%( 70%) |
Arcane | + 5%( 70%) |
Cold | + 21%( 70%) |
All | + 5%( 70%) |
Defense: Immunities
Stun Resistance | 29% |
Confusion Resistance | 10% |
Blind Resistance | 21% |
Instadeath Resistance | 100% |
Knockback Resistance | 40% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 65 up to 5 times. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 621 damage for 6 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 415 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
Technique / Combat techniques | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Sniper | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Technique / Archery training | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Archery prowess | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Technique / Combat veteran | 1.00 |
| 1/5 |
| 4/5 |
| 3/5 |
| 1/5 |
Technique / Reflexes | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Poisons | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Marksmanship | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Cunning / Scoundrel | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
beneficial effect | Increases defense by 13. Mobile Defense |
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Dreadfell. Escort: lost warrior (level 4 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the repented thief from death by Mayarin the cutpurse. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Ruins of Kor'Pul. Escort: repented thief (level 2 of Ruins of Kor'Pul)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You successfully escorted the repented thief to the recall portal on level 8 of Dreadfell. Escort: repented thief (level 8 of Dreadfell)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Dreadfell. Escort: temporal explorer (level 3 of Dreadfell)As a reward you improved talent Foresight (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 272. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Stire of Derth in creating an elixir of avoidance. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of the savior without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +8 Physical crit. chance: +5.0% Physical power: +5 (+1 eff.) Armour: +4 Fatigue: +3% Effects on melee hit: * 20% chance to slow global speed by 58% Changes stats: +3 Wil Changes resistances penetration: +25% arcane / +15% blight Changes damage: +9% mind Spell save: +18 (+7 eff.) Mental save: +9 (+5 eff.) Mana each turn: +0.24 Spellpower on spell critical (stacks up to 3 times): +10 Spellpower: +15 (+3 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | ![]() Requires: - Dexterity 32 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Base power: 45.0 - 63.0 Uses stats: 50% Str, 90% Mag, 70% Dex Damage type: Temporal darkness Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +120 Crit. chance: +6.0% When this weapon hits: Spatial Tether (15% chance level 1). When this weapon hits: Dimensional Anchor (15% chance level 1). An endless supply of arrows lay within this deep black quiver. Tiny white lights dot its surface. This item has been sent to the Item's Vault. |
Light source | ![]() Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Effects on melee hit: * 21% chance to reduce armor by 45% Changes stats: +13 Str Changes damage: +12% lightning Hate when firing a critical mind attack: +5.34 Maximum hate: +10.68 Maximum psi: +30.00 Light radius: +13 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +18 (+4 eff.) Changes resistances: +4% physical / +15% darkness / +12% temporal Changes resistances penetration: +5% fire Reduces incoming crit damage: 15.00% Blindness immunity: +21% Maximum stamina: +31.39 Infravision radius: +9 See stealth: +15 See invisible: +24 Activating this item is instant. It can be used to activate talent Circle of Warding, placing all other charms into a 40 cooldown : Effective talent level: 3.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle slows incoming projectiles by 71% and attempts to push all creatures other than yourself out of its radius, inflicting 18.74 light damage and 18.74 darkness damage per turn as it does so. The circle lasts 6 turns. The effects will increase with your Spellpower. A pointy cloth hat, very wizardly... |
Tool | ![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Changes resistances: -12% all / +15% temporal Changes damage: +10% all / +15% temporal Movement speed: -16% Combat speed: +12% Casting speed: +12% Mental speed: +12% Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. It can be used to flip the hourglass (sands currently flowing towards entropy) Activation costs 20 power out of 20/20. This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
On fingers | ![]() Requires: - Level 25 Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +17 (+4 eff.) Armour penetration: +2 Physical crit. chance: +8.0% Changes stats: +3 Str / +9 Dex / +8 Cun / +9 Con Changes damage: +12% physical / +10% all Physical save: +16 (+7 eff.) Stun/Freeze immunity: +29% Life regen: +6.00 Spell crit. chance: +5% Mental crit. chance: +5% Rings make your fingers look great! This item has been sent to the Item's Vault. |
On fingers | ![]() Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Effects on melee hit: * 18% chance to reduce all saves and defense by 31 Damage (Melee): 20 physical Effects on ranged hit: * 18% chance to reduce all saves and defense by 31 Damage (Ranged): 32 physical Changes stats: +6 Cun Changes damage: +10% all Hate when firing a critical mind attack: +2.00 Maximum hate: +12.00 Spell crit. chance: +5% Mental crit. chance: +5% It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
Around waist | ![]() Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
In main hand | ![]() Requires: - Magic 30 - Dexterity 30 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 When this weapon hits: Chain Lightning (12% chance level 3). When wielded/worn: Defense: +30 (+7 eff.) Damage (Ranged): 75 lightning Changes stats: +10 Dex / +10 Mag Changes resistances: +20% lightning Changes damage: +25% lightning Talent masteries: +0.50 Spell / Storm +0.50 Spell / Air Spellpower: +30 (+6 eff.) Spell crit. chance: +10% Movement speed: +30% Automatically fires lightning bolts every game turn at nearby enemies dealing 103 to 206 lightning damage based on Magic with a chance to inflict Daze. This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you. This item has been sent to the Item's Vault. |
On hands | ![]() Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +5 Changes stats: +6 Mag Changes resistances: +15% lightning Changes damage: +15% lightning Critical mult.: +20.00% Spellpower: +12 (+2 eff.) Spell crit. chance: +5% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Talent level: +1 to all lightning damage spells. Talent on hit(spell): Lightning (10% chance level 1). This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
Main armor | ![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +15 (+4 eff.) Changes stats: +10 Mag / +8 Wil / +6 Cun Changes resistances: +20% lightning / +13% all Changes resistances penetration: +15% lightning Changes damage: +25% lightning Spellpower: +20 (+4 eff.) Movement speed: +10% Slows Projectiles: +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
Cloak | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +8 Defense: +2 (+1 eff.) Changes resistances: +6% light / +17% cold Changes resistances penetration: +10% light / +10% fire Changes damage: +15% nature / +12% fire Light radius: +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() Requires: - Level 25 Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Armour: +6 Defense: +6 (+2 eff.) Spellpower on spell critical (stacks up to 3 times): +15 Spellpower: +8 (+2 eff.) Spell crit. chance: +6% It can be used to unleash a destructive wail, destroying terrain and dealing 632.16 physical damage (based on Magic) in a radius of 3 Activation costs 60 power out of 60/60. This ancient charm still retains a distant echo of the destruction wrought by the Spellblaze This item has been sent to the Item's Vault. |
Inventory
![]() healing infusion (heal 77; cd 10) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 77 then cleanse 1 wound, poison, and disease effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 8 turns. While Heroism is active, you will only die when reaching -302 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 302 life, 8 duration) If your life is below 0 when this effect wears off it will be set to 1. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 254 life over 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() wild infusion (res 20%; magical; dur 3; cd 13) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 20% for 3 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() wild infusion (res 21%; magical, mental; dur 2; cd 10) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and mental effect and reduce all damage taken by 21% for 2 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Powered by arcane forces 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (89% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (89% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 lightning, 2 physical, 3 darkness, 4 blight, 3 cold It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (89% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (89% of a turn) Is: a spell Description: Inflicts 343.98 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() biting gale rune (damage 96; dur 4; cd 21) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 96.36 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() blink rune (range 3; phase 21; cd 13) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 3 Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (89% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 21%, your defense is increased by 21 and all your resistances by 21%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() shatter afflictions rune (absorb 72; cd 18) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 72 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() shatter afflictions rune of the duelist (absorb 130; cd 17) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 130 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() teleportation rune (range 49; cd 14) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (89% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 49 with a minimum range of 15. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Armour penetration: +3 Changes stats: +6 Str / +8 Wil / +10 Con Changes resistances: +12% cold Light radius: +3 Amulets make your neck look great! |
![]() Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Changes stats: +10 Str / +6 Con Talent masteries: +0.10 Technique / Berserker's strength +0.10 Technique / Bloodthirst +0.10 Technique / Warcries +0.10 Technique / Two-handed assault Physical save: +18 (+8 eff.) Mental save: +18 (+8 eff.) Pinning immunity: +100% It can be used to activate talent Shattering Shout (costing 10 power out of 48/48) : Effective talent level: 4.0 Power cost: 10 out of 48/48. Range: melee/personal Travel Speed: instantaneous Description: Release a powerful shout, doing 552.51 physical damage in a radius 7 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Damage (Melee): 5 % chance of confusion Damage when hit (Melee): 5 % chance of confusion Changes resistances: -10% mind Changes resistances penetration: +20% mind Changes damage: +25% mind Mental save: +35 (+13 eff.) Confusion immunity: -100% Mindpower: +8 (+3 eff.) Talent on hit(mindpower): Sunder Mind (8% chance level 1). A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Defense: +17 (+4 eff.) Changes stats: +15 Lck Talent mastery: +0.28 Technique / Archery training Reduce all damage from unseen attackers: 19% Amulets make your neck look great! |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +2 Cun Changes resistances: +13% temporal Pinning immunity: +20% Knockback immunity: +25% Amulets make your neck look great! |
![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-3 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes resistances: +40% acid / +15% blight / +5% arcane / +15% nature Changes damage: +20% acid / +15% physical Reduces incoming crit damage: 15.19% Cut immunity: +20% Only die when reaching: -80.99 life Rings make your fingers look great! |
![]() Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 (+2 eff.) Changes stats: +3 Str / +3 Dex / +3 Con Talent category bonus: +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
![]() Powered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +7 Mag / +7 Wil Changes resistances: +32% light Changes damage: +16% light Spellpower: +10 (+2 eff.) Rings make your fingers look great! |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Fatigue: -9% Maximum encumbrance: +25 Stun/Freeze immunity: +31% Life regen: +3.00 Rings make your fingers look great! |
![]() Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +4 Cun / +6 Wil Changes resistances: +12% blight Changes damage: +12% blight Mindpower: +10 (+3 eff.) Rings make your fingers look great! |
![]() Requires: - Level 25 Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Physical crit. chance: +5.0% Physical power: +17 (+3 eff.) Changes stats: +12 Dex / +2 Con Changes resistances: +5% arcane / +28% cold Changes damage: +14% cold / +18% all Disarm immunity: +38% Pinning immunity: +40% Knockback immunity: +42% Maximum life: +31.00 Spellpower: +17 (+3 eff.) Spell crit. chance: +5% Mindpower: +17 (+6 eff.) Mental crit. chance: +5% See invisible: +6 Rings make your fingers look great! This item has been sent to the Item's Vault. |
![]() 0.10 Encumbrance. Type: jewelry / ring ; tier 5 Rings make your fingers look great! |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Life regen: +18.00 Maximum life: +76.00 Healing mod.: +14% Rings make your fingers look great! |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +16 Changes stats: +8 Str Changes resistances: +24% light Changes damage: +12% light Rings make your fingers look great! |
![]() caustic dwarven-steel battleaxe of shearing (34-51 power, 2 apr) Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 34.0 - 51.0 Uses stats: 50% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 100% Damage (radius 2) on crit: +20 acid / +24 nature When wielded/worn: Accuracy: +12 (+3 eff.) Armour penetration: +24 Changes resistances penetration: +20% acid / +13% nature / +7% all Massive two-handed battleaxes. |
![]() dwarven-steel greatmaul 'Glowblow' (54-82 power, 2 apr) Requires: - Strength 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 54.5 - 81.8 Uses stats: 50% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.5% Attack speed: 100% Damage (Melee): +20 cold When wielded/worn: Physical power: +15 (+2 eff.) Defense: +10 (+3 eff.) Changes stats: +5 Str / +5 Dex Changes damage: +24% light Massive two-handed mauls. |
![]() Requires: - Dexterity 16 - Talent Shoot Powered by arcane forces Infused by nature 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 2 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +7 When this weapon hits: Epidemic (25% chance level 1). When this weapon hits: Cyst Burst (25% chance level 1). When wielded/worn: Effects on ranged hit: * 40% chance to reduce strength, dexterity, and constitution by 34 Damage (Ranged): 20 blight Changes damage: +20% blight Disease immunity: +50% Spellpower: +10 (+2 eff.) A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness. |
![]() Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 3 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +9 When this weapon hits: Arcane Eye (100% chance level 4). Travel speed: +400% When wielded/worn: Damage (Ranged): 25 arcane Light radius: +2 This bow is said to have been the tool of an infamous dwarven spy. Rumours say it allowed him to "steal" the eyes of his enemies. Adversaries struck were left alive, only to unknowingly divulge their secrets to his unwavering sight. |
![]() Ulosagorn the Bleakcast Requires: - Dexterity 24 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +9 Damage (Ranged): +16 darkness Damage (radius 1) on hit: +16 light When wielded/worn: Accuracy: +14 (+3 eff.) Physical crit. chance: +17.0% Effects on ranged hit: * 20% chance to reduce damage dealt by 25% Damage when hit (Melee): 4 mind Changes resistances: +5% arcane / +9% mind / +15% light Changes damage: +18% darkness Longbows are used to shoot arrows at your foes. |
![]() yew longbow 'Flashrain' Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +8 When this weapon hits: Shoot (10% chance level 1). Damage (Ranged): +12 light When wielded/worn: Changes stats: +5 Wil Changes resistances penetration: +15% mind / +15% arcane Changes damage: +15% arcane Spell crit. chance: +6% Longbows are used to shoot arrows at your foes. |
![]() Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Base power: 41.0 - 57.4 Uses stats: 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% When this weapon hits: Curse of Death (20% chance level 5). On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 126 damage * Create an explosion dealing 126 fire damage (1/turn) Damage (Melee): +8 cold When wielded/worn: Changes resistances penetration: +20% cold / +24% fire Changes damage: +17% fire / +12% darkness / +24% cold One-handed war axes. |
![]() plaguebringer's dwarven-steel waraxe of massacre (26-37 power, 4 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 26.5 - 37.1 Uses stats: 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 3). On weapon hit: * 9% chance to reduce strength, dexterity, and constitution by 34 Damage (Melee): +10 blight When wielded/worn: Disease immunity: +15% One-handed war axes. |
![]() skylord's hardened leather belt Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +3 Str / +5 Dex / +4 Wil / +5 Cun Physical save: +12 (+6 eff.) Spell save: +13 (+5 eff.) Mental save: +14 (+6 eff.) A belt that goes around your waist. |
![]() Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Damage when hit (Melee): 4 acid Changes stats: +5 Str / +3 Dex / +4 Wil / +4 Cun / +6 Con Physical save: +27 (+11 eff.) Mental save: +15 (+7 eff.) Spellpower on spell critical (stacks up to 3 times): +2 Only die when reaching: -50.00 life Maximum life: +82.00 Maximum mana: +40.00 Spell crit. chance: +5% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Defense: +3 (+1 eff.) Effects on melee hit: * 21% chance to reduce all saves and defense by 31 Changes resistances: +5% physical Critical mult.: +20.93% Physical save: +15 (+7 eff.) Mental save: +32 (+12 eff.) Stamina each turn: +2.00 Equilibrium when hit: +0.12 Only die when reaching: -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +20 (+5 eff.) Armour penetration: +4 Defense: +3 (+1 eff.) Changes stats: +4 Cun / +5 Wil Changes resistances: +12% mind Changes damage: +24% lightning Critical mult.: +21.54% Reduces incoming crit damage: 16.16% Physical save: +19 (+8 eff.) Mental crit. chance: +8% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 It is part of a set of items. It would go well with another part of Ureslak. When wielded/worn: Changes resistances: +20% lightning / +20% darkness / +20% fire / +20% cold / +20% nature / -30% arcane Changes resistances cap: +10% lightning / +10% darkness / +10% fire / +10% cold / +10% nature / -30% arcane It can be used to energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.) Activation costs 50 power out of 50/50. This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +12 (+3 eff.) Damage (Melee): 35 mind / 10 % chance of gloom effects Damage when hit (Melee): 35 mind / 10 % chance of gloom effects Changes stats: +10 Cun / +10 Wil Changes resistances: +15% all Changes resistances penetration: +20% all Talent masteries: +0.20 Psionic / Focus +0.10 Psionic / Solipsism +0.20 Cursed / Slaughter +0.20 Cursed / Punishments Psi each turn: +0.20 Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +4.00 Hate per kill: +2.00 Mindpower: +20 (+7 eff.) Mental crit. chance: +9% Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. Talent on hit(mindpower): Agony (8% chance level 2). Talent on hit(mindpower): Hateful Whisper (8% chance level 2). This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes stats: +6 Cun Changes resistances: +9% darkness / +16% mind / +15% all Changes damage: +28% light / +26% darkness Critical mult.: +10.00% Mental save: +9 (+5 eff.) Life regen: +4.22 Only die when reaching: -84.47 life Spellpower: +10 (+2 eff.) Spell crit. chance: +10% Light radius: +3 Healing mod.: +21% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour: +8 Defense: +12 (+3 eff.) Changes stats: +3 Cun / +4 Wil Changes resistances: +15% acid / +12% physical / +9% all Changes resistances penetration: +10% mind / +10% physical Changes damage: +5% mind / +5% physical Physical save: +10 (+5 eff.) Mindpower: +8 (+3 eff.) Mental crit. chance: +4% It can be used to send out a range 5 beam of kinetic energy, dealing 47.23 to 59.04 physical damage (based on Willpower and Cunning) with knockback Activation costs 10 power out of 10/10. This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
![]() Requires: - Level 35 Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Armour: +7 Defense: +7 (+2 eff.) Damage when hit (Melee): 4 arcane Changes stats: +9 Mag / +2 Wil / +7 Cun Changes resistances: +11% light / +10% darkness / +15% all Changes damage: +14% light Critical mult.: +35.00% Mana each turn: +0.40 Vim when firing critical spell: +2.00 Hate when firing a critical mind attack: +5.00 Psi when firing a critical mind attack: +4.00 Maximum life: +60.00 Maximum mana: +87.00 Spellpower: +29 (+6 eff.) Spell crit. chance: +10% Light radius: +4 Damage Shield penetration: +30% A cloth vestment. It offers no intrinsic protection but can be enchanted. This item has been sent to the Item's Vault. |
![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Changes stats: +6 Cun Changes resistances: +13% all Critical mult.: +18.00% Mana each turn: +0.20 Hate when firing a critical mind attack: +5.00 Psi when firing a critical mind attack: +3.00 Maximum mana: +71.00 Spellpower: +26 (+5 eff.) Spell crit. chance: +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +7 Physical crit. chance: +5.0% Armour: +19 Defense: +32 (+7 eff.) Changes stats: +12 Dex / +6 Wil / +6 Con Changes resistances penetration: +15% mind / +10% physical Physical save: +9 (+4 eff.) Mindpower: +6 (+2 eff.) It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 16 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
![]() Requires: - Dexterity 10 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour: +5 Defense: +3 (+1 eff.) Fatigue: +6% Changes stats: +4 Cun / +4 Mag Changes resistances: +20% cold Changes damage: +18% fire Light radius: +2 Each step you take leaves a burning trail behind you lasting 5 turns that deals 115 fire damage (based on Spellpower) to foes who enter it. A cautionary tale tells of the ancient warlock by the name of Caim, who fancied himself daily walks through Goedalath, both to test himself and the harsh demonic wastes. He was careful to never bring anything back with him, lest it provide a beacon for the demons to find him. Unfortunately, over time, his sandals drenched in the soot and ashes of the fearscape and the fire followed his footsteps outside, drawing in the conclusion of his grim fate. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +7 Changes stats: +5 Dex / +4 Wil / +8 Lck Critical mult.: +10.00% Stealth bonus: +7 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +25 (+5 eff.) A pair of boots made of leather. |
![]() Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes resistances: +21% acid / +3% temporal / +3% lightning / +6% mind / +5% arcane / +9% nature Spell save: +9 (+3 eff.) Life regen: +8.00 Healing mod.: +17% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+1 eff.) Fatigue: +2% Changes stats: +4 Cun Stealth bonus: +10 Shadow Power: +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: -2% Changes resistances: +12% blight Changes damage: +12% mind Maximum encumbrance: +38 Physical save: +7 (+3 eff.) Stun/Freeze immunity: +20% Life regen: +4.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() invigorating pair of hardened leather boots (0 def, 3 armour) Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: -7% Stamina each turn: +0.30 Maximum life: +30.00 Movement speed: +10% A pair of boots made of leather. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Accuracy: +30 (+7 eff.) Armour penetration: +4 Armour: +19 Changes stats: +4 Dex Changes resistances: +2% physical Stamina each turn: +0.60 Maximum stamina: +28.00 A pair of boots made of leather. |
![]() Requires: - Heavy armour training Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Physical power: +12 (+2 eff.) Armour: +5 Fatigue: +4% Spellpower: +18 (+4 eff.) Mindpower: +14 (+5 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Changes stats: +3 Mag / +4 Wil Silence immunity: +30% Confusion immunity: +28% Stun/Freeze immunity: +38% It can be used to blink to a nearby random location (rad 9) Activation puts all charms on cooldown for 25 turns. A pair of boots made of leather. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 It is part of a set of items. This would be great with a mighty matching belt. When wielded/worn: Armour: +2 Changes stats: +4 Str Changes resistances: +10% lightning / +10% cold Knockback immunity: +50% Maximum life: +60.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Throw Boulder (costing 6 power out of 6/6) : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Throw a huge boulder, dealing 183.04 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
![]() Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Effects on melee hit: * 13% chance to reduce all saves and defense by 31 Damage (Melee): 28 mind / 28 darkness Mental save: -11 (-5 eff.) Mana each turn: +0.36 Spellpower: +16 (+3 eff.) Spell crit. chance: +6% Mindpower: +6 (+2 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Effects when hit in melee: * 35% chance to reduce damage dealt by 25% * 26% chance to reduce strength, dexterity, and constitution by 34 Changes stats: +12 Str / +7 Dex / +3 Mag / +9 Cun / +11 Con Changes resistances: +24% lightning / +15% temporal / +5% arcane Changes resistances penetration: +15% nature Critical mult.: +10.00% Physical save: +13 (+6 eff.) Mental save: +14 (+6 eff.) Damage Shield penetration: +20% It can be used to activate talent Battle Cry, placing all other charms into a 28 cooldown : Effective talent level: 2.0 Power cost: 28 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. This item has been sent to the Item's Vault. |
![]() Requires: - Heavy armour training Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +4 Cun / +4 Wil Changes resistances: +30% cold Changes resistances penetration: +26% blight / +25% cold Reduces incoming crit damage: 15.84% Physical save: +12 (+6 eff.) Only die when reaching: -84.47 life Mindpower: +6 (+2 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. Only supremacy of the arcane can release its full power. When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +20% arcane Talent mastery: +0.20 Spell / Meta Talent cooldown: Disruption Shield (-10 turns) Mana each turn: +2.00 A traditional pointed wizard's hat, made of fine purple elven-silk and decorated with bright silver runes. You sense it has been passed from ancient times, and has been born on the heads of great mages. Touching the cloth you feel a sense of knowledge and power from bygone ages, yet it is partly sealed away, waiting for a trigger to release it. |
![]() Requires: - Heavy armour training Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +12 Fatigue: +8% Changes stats: +10 Cun / +10 Wil Changes resistances: +15% light / +15% mind / +10% arcane Life regen: +2.00 It can be used without being worn. It can be used to sense the presence of unique objects Activation costs 20 power out of 20/20. A large crown, part metallic part glass that radiates with psionic powers. This item has been sent to the Item's Vault. |
![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Defense: +2 (+1 eff.) Damage (Melee): 30 % chance of gloom effects Changes resistances: +20% fire Changes damage: +10% darkness / +10% physical Talent mastery: +0.20 Cursed / Punishments Mental save: -10 (-5 eff.) Hate when firing a critical mind attack: +2.00 Hate per kill: +2.00 Maximum hate: +20.00 Spellpower: +10 (+2 eff.) Mindpower: +15 (+5 eff.) Mental crit. chance: +10% Healing mod.: -10% Talent on hit(spell): Agony (10% chance level 2). Talent on hit(mindpower): Hateful Whisper (10% chance level 2). This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins. |
![]() aegis cashmere wizard hat of arcana (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +4 Mag / +5 Wil Life regen: +3.80 Spellpower: +5 (+1 eff.) Damage Shield Power: +7% A pointy cloth hat, very wizardly... |
![]() Gille the Lightningtaint (9 def, 6 armour) Requires: - Strength 16 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +9 (+3 eff.) Fatigue: +8% Changes stats: +4 Cun / +9 Wil Changes resistances: +11% acid / +14% physical / +14% cold / +14% lightning / +13% fire Changes resistances penetration: +25% lightning / +25% fire Maximum hate: +10.00 Maximum psi: +50.00 Mindpower: +11 (+4 eff.) A suit of armour made of leather. |
![]() Requires: - Strength 10 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +3 Defense: +3 (+1 eff.) Fatigue: +6% Changes resistances: +6% acid / +6% cold Allows you to breathe in: water A suit of armour made of leather. |
![]() Requires: - Strength 20 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +12 Defense: +20 (+5 eff.) Fatigue: +8% Changes resistances: +10% acid / +10% cold Allows you to breathe in: water Life regen: +13.50 Maximum life: +49.00 Healing mod.: +16% A suit of armour made of leather. |
![]() Black Mesh (8 def, 2 armour, 120 block) Requires: - Shield usage training - Strength 20 Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +2 Defense: +8 (+2 eff.) Ranged Defense: +8 (+2 eff.) Fatigue: +6% On shield block: * Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Changes stats: +5 Wil Changes resistances: +25% blight / +25% darkness Talent granted: +1 Block Special effect on block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. |
![]() Infused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness Activation costs 100 power out of 100/100. The very essence of bearness! |
![]() Requires: - Strength 30 - Dexterity 20 Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Base power: 62.0 - 86.8 Uses stats: 50% Dex, 50% Mag, 70% Str Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +8.0% Capacity: 18 On weapon crit: * pin the target to the nearest wall These massive arrows are honed to a vicious sharpness, and appear to be nearly unbreakable. They seem more like spikes than any arrow you've ever seen. |
![]() Requires: - Dexterity 11 Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 15.5 - 21.7 Uses stats: 70% Dex, 50% Mag, 50% Str Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +1.0% Capacity: 17 On weapon hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 262 physical damage Travel speed: +200% Damage (Ranged): +14 fire Damage (radius 2) on crit: +8 fire Arrows are used with bows to pierce your foes to death. |
![]() Requires: - Dexterity 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 21.0 - 29.4 Uses stats: 70% Dex, 50% Mag, 50% Str Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +1.5% Capacity: 20 On weapon hit: * 20% chance to knock the target back 3 spaces and deal 200 physical damage * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 262 physical damage Travel speed: +200% Damage (Ranged): +15 physical Arrows are used with bows to pierce your foes to death. |
![]() Requires: - Dexterity 35 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 43.5 - 60.9 Uses stats: 50% Str, 50% Mag, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +14 Crit. chance: +2.5% Capacity: 20 On weapon hit: * 20% chance to reduce armor by 45% Damage (Ranged): +20 acid / +20 fire Damage (radius 1) on hit: +46 fire Arrows are used with bows to pierce your foes to death. |
![]() Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 29.5 - 41.3 Uses stats: 70% Dex, 50% Mag, 50% Str Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +2.0% Capacity: 20 When this weapon hits: Curse of Defenselessness (20% chance level 3). Arrows are used with bows to pierce your foes to death. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 34 * 20% chance to reduce all saves and defense by 31 Damage when hit (Melee): 8 blight Changes stats: +2 Str Changes resistances: +20% blight Changes resistances penetration: +15% blight Changes damage: +18% mind Infravision radius: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 2 It can be used to read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
![]() Infused by nature 0.00 Encumbrance. [Plot Item] Type: gem / green ; tier 5 When wielded/worn: Changes stats: +15 Con Changes resistances: +10% blight Damage affinity(heal): +15% nature Life regen: +2.00 Healing mod.: +30% When used to imbue an object: Changes stats: +15 Con Changes resistances: +10% blight Damage affinity(heal): +15% nature Stun/Freeze immunity: +30% Life regen: +2.00 Healing mod.: +30% Latent Damage Type: Nature A lopsided, heavy emerald with murky green clouds shifting sluggishly under the surface. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance Activation costs 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
![]() Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical crit. chance: +3.0% Physical power: +5 (+1 eff.) Defense: +5 (+2 eff.) Changes stats: +3 Dex Changes resistances: +2% physical Psi when hit: +0.04 Light radius: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Damage against: +25% Horror Reduced damage from: +25% Horror Light radius: +7 See stealth: +35 See invisible: +35 Sometimes reveals the hidden truths you'd rather not see. The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(71 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
![]() Infused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +2 Mag Changes damage: +12% darkness Spellpower on spell critical (stacks up to 3 times): +4 Maximum life: +55.00 Spellpower: +25 (+5 eff.) Light radius: +4 See invisible: +15 A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +8% blight / +8% darkness Spellpower: +5 (+1 eff.) Spell crit. chance: +4% Light radius: +7 Infravision radius: +4 See invisible: +8 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 30 blight damage or heals 34 life. Creatures standing in the retch also have 17% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() dreamer's alchemist's lamp of illusion Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +15 (+7 eff.) Spell save: +13 (+5 eff.) Mental save: +19 (+8 eff.) Mindpower: +7 (+2 eff.) Mental crit. chance: +7% Light radius: +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 It is part of a set of items. When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 When carried: Light radius: +2 When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 Latent Damage Type: Blight It can be used to combine with a staff Activation costs 1 power out of 1/1. A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 When carried: Light radius: -1 It can be used to temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 113% of the healing done. This effect scales with your Magic stat. Activation costs 75 power out of 75/75. This rod seems to make light die around it. You feel tired just looking at it. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Requires: - Dexterity 28 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Base power: 38.0 - 45.6 Uses stats: 10% Wil, 70% Dex, 50% Mag, 50% Cun Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +10.0% Capacity: 20 On weapon hit: * 50% chance to reload 1 ammo Damage (Ranged): +25 mind / +30 mind slow You find yourself constantly fighting an urge to handle this strange pouch of shot. |
![]() Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 73.0 - 87.6 Uses stats: 70% Dex, 50% Mag, 50% Cun Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +13 Crit. chance: +30.0% Capacity: 21 On weapon crit: * Wound the target dealing 367 physical damage across 5 turns and reducing healing by 50% Travel speed: +200% Shots are used with slings to pummel your foes to death. |
![]() 2.00 Encumbrance. [Unique] Type: misc / tool ; tier 2 When wielded/worn: Changes stats: +8 Cun Changes resistances: +15% lightning Changes damage: +15% lightning Physical save: +18 (+8 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Accuracy: +25 (+6 eff.) Armour: +10 Defense: +15 (+4 eff.) Changes stats: +11 Dex Changes resistances: +15% cold Changes damage: +15% physical Physical save: +9 (+4 eff.) Mental save: +15 (+7 eff.) Only die when reaching: -83.71 life It can be used to blast the opponent's mind dealing 522 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 15 turns. When used: * Gain a 32% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Changes stats: +5 Str / +2 Con Reduces incoming crit damage: 10.00% Mana when firing critical spell: +2.00 Vim when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +6 Spellpower: +20 (+4 eff.) It can be used to project a gust of wind in a cone knocking all creatures back 9 spaces and dealing 331 physical damage Activation puts all charms on cooldown for 15 turns. When used: * Heal for 73. Torques are made by powerful psionics to store psionic powers. |
![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Changes stats: +8 Wil Changes resistances penetration: +25% darkness Critical mult.: +10.00% Mana when firing critical spell: +2.00 Vim when firing critical spell: +2.00 Damage Shield penetration: +20% It can be used to harden the skin for 7 turns increasing armour by 44 and armour hardiness by 50% Activation puts all charms on cooldown for 20 turns. When used: * Heal for 63. Natural totems are made by powerful wilders to store nature power. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +7 Wil / +6 Con Changes resistances: +20% blight / +20% nature Changes damage: +20% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 (+2 eff.) Healing mod.: +25% Heals all nearby living creatures by 5 points each turn. Activating this item is instant. It can be used to take root increasing health by 300, armor by 20, and armor hardiness by 20%% but rooting you in place for 4 turns Activation costs 10 power out of 15/15. This small tree-shaped totem is imbued with powerful healing energies. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Damage when hit (Melee): 16 temporal darkness Changes stats: +8 Mag Changes resistances: +10% darkness / +10% temporal Changes damage: +12% darkness / +12% temporal Spellpower: +10 (+2 eff.) It can be used to release a radius 2 burst of void energy at up to range 5, dealing 239.61 temporal and 215.16 darkness damage (based on Magic) Activation costs 20 power out of 40/40. This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Effects on melee hit: * 21% chance to reduce all saves and defense by 31 Damage when hit (Melee): 10 mind / 6 light Changes resistances: +18% lightning Maximum wards: +6 lightning / +6 fire / +6 darkness / +6 blight Changes resistances penetration: +25% nature / +15% light Changes damage: +27% light Talent granted: +1 Ward It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 219 lightning damage and will be dazed for 1 turn (1095 total damage) Activation puts all charms on cooldown for 15 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() Requires: - Level 15 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. This item has been sent to the Item's Vault. |
![]() Requires: - Level 25 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 4 When wielded/worn: Changes resistances: +50% light / +50% fire Damage affinity(heal): +20% light / +20% fire Blindness immunity: +100% See invisible: +20 When carried: Light radius: +2 When used to imbue an object: Changes resistances: +50% light / +50% fire Damage affinity(heal): +20% light / +20% fire Blindness immunity: +100% Light radius: +4 See invisible: +20 Latent Damage Type: Light This is all that's left of the Searing Horror. Even after its death, the object in your hand glows just as brightly as it did before. This item has been sent to the Item's Vault. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+5 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+5 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+5 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+5 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By sd the Cornac Archer level 45
41st Dusk 124th year of Ascendancy at 06:58 see stats
By sd the Cornac Archer level 40
69th Pyre 124th year of Ascendancy at 19:12 see stats
By sd the Cornac Archer level 32
28th Regrowth 124th year of Ascendancy at 11:05 see stats
By sd the Cornac Archer level 9
57th Dusk 122nd year of Ascendancy at 09:15 see stats
By sd the Cornac Archer level 36
64th Regrowth 124th year of Ascendancy at 23:16 see stats
By sd the Cornac Archer level 41
9th Mirth 124th year of Ascendancy at 15:51 see stats
By sd the Cornac Archer level 26
14th Dusk 123rd year of Ascendancy at 20:00 see stats
By sd the Cornac Archer level 42
2nd Summertide 124th year of Ascendancy at 12:24 see stats
By sd the Cornac Archer level 20
40th Pyre 123rd year of Ascendancy at 23:32 see stats
By sd the Cornac Archer level 28
48th Dusk 123rd year of Ascendancy at 16:27 see stats
By sd the Cornac Archer level 32
4th Regrowth 124th year of Ascendancy at 01:09 see stats
By sd the Cornac Archer level 20
80th Regrowth 123rd year of Ascendancy at 02:56 see stats
By sd the Cornac Archer level 31
27th Haze 123rd year of Ascendancy at 13:57 see stats
By sd the Cornac Archer level 10
20th Haze 122nd year of Ascendancy at 10:46 see stats
By sd the Cornac Archer level 20
75th Regrowth 123rd year of Ascendancy at 22:14 see stats
By sd the Cornac Archer level 30
72nd Dusk 123rd year of Ascendancy at 02:06 see stats
By sd the Cornac Archer level 40
69th Pyre 124th year of Ascendancy at 08:26 see stats
By sd the Cornac Archer level 18
55th Regrowth 123rd year of Ascendancy at 02:17 see stats
By sd the Cornac Archer level 26
7th Dusk 123rd year of Ascendancy at 19:10 see stats
By sd the Cornac Archer level 44
10th Flare 124th year of Ascendancy at 15:37 see stats
By sd the Cornac Archer level 30
12nd Haze 123rd year of Ascendancy at 18:04 see stats
By sd the Cornac Archer level 25
4th Dusk 123rd year of Ascendancy at 20:02 see stats
By sd the Cornac Archer level 8
7th Mirth 122nd year of Ascendancy at 08:15 see stats
By sd the Cornac Archer level 8
3rd Mirth 122nd year of Ascendancy at 09:42 see stats
By sd the Cornac Archer level 29
70th Dusk 123rd year of Ascendancy at 03:11 see stats
By sd the Cornac Archer level 28
65th Dusk 123rd year of Ascendancy at 23:41 see stats
By sd the Cornac Archer level 29
71st Dusk 123rd year of Ascendancy at 22:21 see stats
By sd the Cornac Archer level 16
12nd Regrowth 123rd year of Ascendancy at 16:10 see stats
By sd the Cornac Archer level 39
69th Pyre 124th year of Ascendancy at 08:26 see stats
Log
Deadly Poison from Lisidath the orc assassin hits sd for 37 nature damage.
Silomina the orc assassin uses Pride of the Orcs.
Silomina the orc assassin is no longer poisoned.
Silomina the orc assassin receives 326 healing from Pride of the Orcs.
Silomina the orc assassin activates Fearscape.
Sd shoots!
You are taken to the Fearscape!
Deadly Poison from Lisidath the orc assassin hits sd for 37 nature damage.
Sd burns with dark flames.
Lava floor burns sd!
Something hits sd for 117 fire damage.
Resting starts...
Rested for 1 turns (stop reason: taken damage).
Sd is no longer pinned.
Deadly Poison from Lisidath the orc assassin hits sd for 37 nature damage.
Only Ashes Left from Silomina the orc assassin hits sd for 31 darkness damage.
Lava floor burns sd!
Something hits sd for 117 fire damage.
Only Ashes Left from Silomina the orc assassin hits sd for 31 darkness damage.
Deadly Poison from Lisidath the orc assassin hits sd for 37 nature damage.
Lava floor burns sd!
Something hits sd for 117 fire damage.
sd the level 45 cornac archer was slowly cooked to death by Silomina the orc assassin on level 1 of Fearscape.
You are brought back from the Fearscape!
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Something killed sd!