
Character
Game | Tales of Maj'Eyal: Age of Ascendancy 0.9.43 |
Campaign | Maj'Eyal |
Mode | Normal Roguelike |
Sex | Male |
Race | Yeek |
Class | Adventurer |
Level / Exp | 1 / 10% |
Size | small |
Lifes / Deaths | Killed by electric eel at level 1 on the 75th Pyre 122nd year of Ascendancy at 02:33 / 1 |
Primary Stats
Strength | 13 (base 12) |
Dexterity | 10 (base 12) |
Constitution | 7 (base 12) |
Magic | 12 (base 12) |
Willpower | 20 (base 14) |
Cunning | 17 (base 13) |
Resources
Equilibrium | 33 |
Life | -15/90 |
Paradox | 150 |
Stamina | 75/75 |
Psi | 66/120 |
Healing Factor | 1 |
Regeneration | 0.25 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Offense: Barehand
Damage | 5 |
Accuracy | 5 |
Crit Chance | 2% |
APR | 0 |
Speed | 1.00 |
Offense: Spell
Spellpower | 12 |
Crit Chance | 3% |
Speed | 1 |
Offense: Mind
Mindpower | 20.4 |
Crit Chance | 3% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 0 (30%) |
Defense | 0 |
Ranged Defense | 0 |
Fatigue | 0 |
Physical Save | 11 |
Spell Save | 11.2 |
Mental Save | 12.95 |
Defense: Immunities
Confusion Resistance | 35% |
Inscriptions (2/3)
Infusion | Effective talent level: 1.0 RegenerationUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Infusion | Effective talent level: 1.0 WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Class Talents
Technique / Magical combat | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Solipsism | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Psi-fighting | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Combat | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Wild-gift / Fungus | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Gestures | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Yeek | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
talent | Strength of Purpose |
talent | Psiblades |
talent | Gesture of Pain |
talent | Wild Growth |
detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
Quests
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You must explore the underwater lair of Murgol. * You must explore the ritch tunnels. | active |
Equipment
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
linen robe (0 def, 0 armour) linen robe (0 def, 0 armour)2.00 Encumbrance. Type: armor / cloth ; tier 1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% A suit of armour made of leather. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Log
Electric eel casts Lightning.
Yaver's mind suffers 15 psi damage from the attack.
Electric eel hits Yaver for 28 lightning damage.
Yaver uses Infusion: Regeneration.
Yaver starts regenerating health quickly.
Giant eel resists the Gesture of Pain.
Yaver's mind suffers 3 psi damage from the attack.
Giant eel hits Yaver for 6 physical damage.
Yaver hits giant eel for 20 mind damage.
Yaver's mind suffers 2 psi damage from the attack.
Yaver's mind suffers 18 psi damage from the attack.
Electric eel hits Yaver for 34 lightning damage.
Giant eel hits Yaver for 5 physical damage.
Yaver hits giant eel for 18 mind damage.
Yaver killed giant eel!
Yaver's mind suffers 17 psi damage from the attack.
Electric eel hits Yaver for 32 lightning damage.
Yaver hits giant eel for 18 mind damage.
Yaver's mind suffers 3 psi damage from the attack.
Yaver stops regenerating health quickly.
Giant eel hits Yaver for 6 physical damage.
Giant eel resists the Gesture of Pain.
Yaver's mind suffers 3 psi damage from the attack.
Giant eel hits Yaver for 6 physical damage.
Yaver hits giant eel for 19 mind damage.
Yaver killed giant eel!
Yaver's mind suffers 13 psi damage from the attack.
Saving done.
Saving done.
Saving game...