Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.8 |
| Addons | Escort Rescheduling 1.3.0Slightly adjust the random level selection for escort quests to avoid levels with zone bosses. Nekarcos's Quality of Life 01: Effect Display 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Allow Respec Anywhere 1.2.3Merchant on the Map 1.1.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Das Blinkenlights 1.3.0Adds visual feedback to the orbs in the Ruined Dungeon. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. ZOmnibus Addon Pack 1.4.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Dwarf |
| Class | Berserker |
| Level / Exp | 31 / 43% |
| Size | big |
| Lifes / Deaths | Killed by forest wight at level 31 on the 30th Shortage 123rd year of Ascendancy at 14:01 / 1 |
Primary Stats
| Strength | 75 (base 60) |
| Dexterity | 17 (base 11) |
| Constitution | 70 (base 60) |
| Magic | 17 (base 10) |
| Willpower | 37 (base 14) |
| Cunning | 37 (base 10) |
Resources
| Life | -75/1101 |
| Mana | 0/415 |
| Stamina | 114/238 |
| Equilibrium | 0 |
| Healing Factor | 1 |
| Regeneration | 3.6675469764853 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 1 |
| Infravision | 5 |
| ESP Range | 10 |
| ESP Kinds | dragon |
Offense: Mainhand
| Damage | 170 |
| Accuracy | 46 |
| Crit Chance | 71% |
| APR | 9 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 29 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Mind
| Mindpower | 34 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 46.58 (100%) |
| Defense | 19 |
| Ranged Defense | 19 |
| Fatigue | 27 |
| Physical Save | 47 |
| Spell Save | 39 |
| Mental Save | 49 |
Defense: Resistances
| All | + 15%( 70%) |
Defense: Immunities
| Pinning Resistance | 60% |
| Disarm Resistance | 23% |
| Confusion Resistance | 36% |
| Silence Resistance | 23% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 438 life over 5 turns. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 109 with a minimum range of 15. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 212 and cleanse 1 wound and poison effect. Its effects scale with your Constitution stat. |
Class Talents
| Technique / Two-handed assault | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 3/5 |
| Technique / Berserker's strength | 1.30 |
| 3/5 |
| 2/5 |
| 3/5 |
| 4/5 |
| Technique / Bloodthirst | 1.20 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 4/5 |
| 4/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.47 |
| 5/5 |
| 5/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Berserker Rage |
| talent | Chant of Fortress |
| beneficial effect | Increases critical hit chance by 50%. Berserker Rage |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| detrimental effect | The target is on fire, taking 24.08 fire damage per turn. Burning |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+4 cooldowns). Infusion Saturation |
| beneficial effect | Reduces fire damage received by 14%. Premonition Shield |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You successfully escorted the injured seer to the recall portal on level 7 of Dreadfell. Escort: injured seer (level 7 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Norgos Lair. Escort: lone alchemist (level 2 of Norgos Lair)As a reward you improved spell save by +4. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost anorithil (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Old Forest. Escort: lost anorithil (level 2 of Old Forest)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Dreadfell. Escort: lost anorithil (level 3 of Dreadfell)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 8 of Dreadfell. Escort: lost sun paladin (level 8 of Dreadfell)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Dreadfell. Escort: repented thief (level 1 of Dreadfell)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: temporal explorer (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Willpower by +1. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 104. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed naga tongue. * You've found the needed honey tree root. * You've found the needed black mamba head. Stire of Derth has completed an elixir of precision without your aid. Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed vial of greater demon bile. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed giant spider spinneret. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed minotaur nose. * You've found the needed green worm. * You've found the needed faerlhing fang. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed ice wyrm tooth. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed wretchling eyeball. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | [vs. undeterred pair of hardened leather boots of phasing (0 def, 3 armour) (On feet)] undeterred pair of hardened leather boots of phasing (0 def, 3 armour)undeterred pair of hardened leather boots of phasing (0 def, 3 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 (-) Fatigue: +3% (-) Changes stats: +3(-) Wil / +3(-) Mag Silence immunity: +23% (-) Confusion immunity: +26% (-) Stun/Freeze immunity: +21% (-) It can be used to blink to a nearby random location (rad 8), putting all charms on cooldown for 25 turns. A pair of boots made of leather. |
| Light source | [vs. alchemist's lamp 'Shaderaider' (Light source)] alchemist's lamp 'Shaderaider'alchemist's lamp 'Shaderaider' Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Effects on melee hit: * 30% chance to inflict damage reduction Damage (Melee): 0(-30) item darkness numbing Damage when hit (Melee): 4(-) mind / 4(-) darkness Changes stats: +5(-) Wil Changes damage: +5%(-) mind Critical mult.: +10.00% (-) Psi when hit: +0.04 (-) Light radius: +3 (-) A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | [vs. Rharin the Scabvein (2 def, 0 armour) (On head)] Rharin the Scabvein (2 def, 0 armour)Rharin the Scabvein (2 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) (-) Effects on melee hit: * Slows global speed by 30% Damage (Melee): 0(-30) item nature slow Damage when hit (Melee): 12(-) nature Changes resistances: +19%(-) nature Changes damage: +22%(-) nature / +3%(-) darkness A pointy cloth hat, very wizardly... |
| Tool | [vs. Hettukhad the stralite torque of kinetic psionic shield [power 129] (10/20 cooldown) (Tool)] Hettukhad the stralite torque of kinetic psionic shield [power 129] (10/20 cooldown)Hettukhad the stralite torque of kinetic psionic shield [power 129] (10/20 cooldown) Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 4 When wielded/worn: Changes stats: +2(-) Dex / +1(-) Mag Grants telepathy: Dragon Talents cooldown: Telekinetic Blast (+10(-) turn) Talents granted: +6.00(-) Telekinetic Blast It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 129 for 7 turns, putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 9 hate. Torques are made by powerful psionics to store psionic powers. |
| On fingers | [vs. conjurer's gold ring of misery =gloomring= (On fingers, 1 of 2)] conjurer's gold ring of misery =gloomring=conjurer's gold ring of misery =gloomring= Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 13% chance to cause random gloom Damage (Melee): 0(-13) item mind gloom / 8(-) bleed Effects on ranged hit: * 13% chance to cause random gloom Damage (Ranged): 0(-13) item mind gloom / 7(-) bleed Changes stats: +5(-) Mag / +6(-) Wil / +5(-) Cun Hate when firing a critical mind attack: +1.00 (-) Maximum hate: +6.00 (-) Spellpower: +8 (+4 eff.) (-) It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 29%. Rings can have magical properties. Tap to cycle through comparison choices |
| On fingers | [vs. conjurer's gold ring of misery =gloomring= (On fingers, 1 of 2)] gold ring 'Khelydig'gold ring 'Khelydig' Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +8 (+3 eff.) Physical power: +9 (+2 eff.) Defense: +10 (+5 eff.) Effects on melee hit: * 10% chance to gain 10% of a turn Damage (Melee): 0(-13) item mind gloom / 0(-8) bleed Damage (Ranged): 0(-13) item mind gloom / 0(-7) bleed Changes stats: +6 Dex / +0(-5) Mag / +0(-6) Wil / +11(+6) Cun Changes resistances penetration: +15% temporal Changes damage: +12% temporal Hate when firing a critical mind attack: +0.00 (-1.00) Maximum hate: +0.00 (-6.00) Spellpower: +8 (+4 eff.) (-) Mindpower: +8 (+4 eff.) Rings can have magical properties. Tap to cycle through comparison choices |
| Around waist | [vs. Belifast the Brightspitter (Around waist)] Belifast the BrightspitterBelifast the Brightspitter Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical power: +7 (+1 eff.) (-) Changes stats: +4(-) Str / +5(-) Con Changes resistances: +7%(-) fire / +5%(-) arcane / +7%(-) cold Changes resistances penetration: +5%(-) arcane Reduced damage from: +23% (-)Summoned Physical save: +7 (+3 eff.) (-) Size category: +1 (-) A belt that goes around your waist. |
| In main hand | [vs. Golden Three-Edged Sword 'The Truth' (160% power, 9 apr) (In main hand, 1 of 2)] Golden Three-Edged Sword 'The Truth' (160% power, 9 apr)Golden Three-Edged Sword 'The Truth' (160% power, 9 apr) Requires: - Willpower 18 - Strength 18 - Cunning 18 Infused by psionic forces 12.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Power: 161% Range: 1.6x Uses stat: 129% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +9 (-) Physical crit. chance: +9.0% (-) Attack speed: 100% (-) On weapon hit: * 9% chance to stun or confuse the target Damage (Melee): +49(-) light / +49(-) darkness The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. Tap to cycle through comparison choices |
| On hands | [vs. Snow Giant Wraps (0 def, 2 armour) (On hands)] Snow Giant Wraps (0 def, 2 armour)Snow Giant Wraps (0 def, 2 armour) Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 It is part of a set of items. This would be great with a mighty matching belt. When wielded/worn: Armour: +2 (-) Changes stats: +4(-) Str Changes resistances: +10%(-) lightning / +10%(-) cold Knockback immunity: +50% (-) Maximum life: +60.00 (-) It can be used to activate talent Throw Boulder (costing 6 power out of 6/6) : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Throws a huge boulder at a target, damaging it for 156.38 and knocking it back 5 tiles. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
| Main armor | [vs. enlightening dwarven-steel plate armour of the dragon (5 def, 11 armour) (Main armor)] enlightening dwarven-steel plate armour of the dragon (5 def, 11 armour)enlightening dwarven-steel plate armour of the dragon (5 def, 11 armour) Requires: - Strength 35 - Talent Armour Training (level 3) Infused by nature Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 (-) Defense: +5 (+5 eff.) (-) Fatigue: +24% (-) Changes stats: +3(-) Str / +4(-) Wil / +5(-) Cun / +2(-) Con Changes resistances: +8%(-) acid / +7%(-) physical / +8%(-) cold / +8%(-) fire / +5%(-) lightning Talents cooldown: Rush (-5(-) turns) Mental save: +15 (+5 eff.) (-) Disarm immunity: +23% (-) Stun/Freeze immunity: +22% (-) Knockback immunity: +27% (-) A suit of armour made of metal plates. |
| Cloak | [vs. Wrap of Stone (0 def, 10 armour) (Cloak)] Wrap of Stone (0 def, 10 armour)Wrap of Stone (0 def, 10 armour) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 2 When wielded/worn: Armour: +10 (-) Armour Hardiness: +15% (-) Changes resistances: +5%(-) physical Changes damage: +5%(-) physical Talent masteries: +0.20(-) Chronomancy / Gravity +0.10(-) Spell / Stone +0.10(-) Chronomancy / Matter +0.20(-) Spell / Earth Spellpower: +6 (+3 eff.) (-) It can be used to activate talent Stone Wall (costing 60 power out of 1/60) : Effective talent level: 1.2 Power cost: 60 out of 1/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 4 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 68.11 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
| Around neck | [vs. steel amulet 'Zerogas' (Around neck)] steel amulet 'Zerogas'steel amulet 'Zerogas' Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +1(-) Wil Changes resistances: +15%(-) lightning / +14%(-) temporal Talent masteries: +0.17(-) Technique / Combat training Mental save: +9 (+3 eff.) (-) Pinning immunity: +26% (-) Stun/Freeze immunity: +26% (-) Knockback immunity: +30% (-) Mental crit. chance: +1% (-) Amulets can have magical properties. |
Inventory
movement infusion of the titan (511% speed; 4 turns) =move= movement infusion of the titan (511% speed; 4 turns) =move=Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 511% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Rune of the Rift (298.00 temporal damage, removed from time 4 turns) =rune= Rune of the Rift (298.00 temporal damage, removed from time 4 turns) =rune=Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 333.76 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
[vs. conjurer's gold ring of misery =gloomring= (On fingers, 1 of 2)] Vargh Redemption =wil=Vargh Redemption =wil= Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Damage (Melee): 0(-13) item mind gloom / 0(-8) bleed Damage (Ranged): 0(-13) item mind gloom / 0(-7) bleed Changes stats: +0(-5) Mag / +4(-2) Wil / +0(-5) Cun / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Hate when firing a critical mind attack: +0.00 (-1.00) Maximum mana: +20.00 Maximum stamina: +20.00 Maximum hate: +0.00 (-6.00) Maximum psi: +20.00 Maximum air capacity: +50.00 Spellpower: +0 (+0 eff.) (-8 (-4 eff.)) It can be used to summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 12.84 cold and 13.48 physical damage (based on Willpower) each turn and knocking opponents back, costing 60 power out of 60/60. This azure ring seems to be always moist to the touch. Tap to cycle through comparison choices |
[vs. conjurer's gold ring of misery =gloomring= (On fingers, 1 of 2)] Elemental Fury =elering=Elemental Fury =elering= Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Damage (Melee): 0(-13) item mind gloom / 0(-8) bleed Damage (Ranged): 0(-13) item mind gloom / 0(-7) bleed Changes stats: +3(-2) Mag / +0(-6) Wil / +3(-2) Cun Changes damage: +12% lightning / +12% fire / +12% arcane / +12% cold Hate when firing a critical mind attack: +0.00 (-1.00) Maximum hate: +0.00 (-6.00) Spellpower: +0 (+0 eff.) (-8 (-4 eff.)) All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. Tap to cycle through comparison choices |
[vs. Golden Three-Edged Sword 'The Truth' (160% power, 9 apr) (In main hand, 1 of 2)] Manulathabar (170% power, 3 apr)Manulathabar (170% power, 3 apr) Requires: - Strength 35 Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Power: 170% (+10%) Range: 1.5x (-0.1x) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 (-6) Physical crit. chance: +2.5% (-6.5%) Attack speed: 100% (-) On weapon hit: - 9% chance to stun or confuse the target Damage (Melee): +12 acid / +0(-49) darkness / +24 mind / +0(-49) light Burst (radius 2) on crit: +4 acid When wielded/worn: Effects on melee hit: * 20 arcane resource burn Damage when hit (Melee): 16 acid It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns. Massive two-handed mauls. Tap to cycle through comparison choices |
[vs. Golden Three-Edged Sword 'The Truth' (160% power, 9 apr) (In main hand, 1 of 2)] plaguebringer's deep-steel trident of evisceration (135% power, 10 apr)This item will automatically be transmogrified when you leave the level. plaguebringer's deep-steel trident of evisceration (135% power, 10 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 3 It must be held with both hands. Power: 135% (-26%) Range: 1.6x (+0.0x) Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +10 (+1) Physical crit. chance: +2.5% (-6.5%) Attack speed: 100% (-) When this weapon hits: Epidemic (10% chance level 3). On weapon hit: * 9% chance to disease (+9%) - 9% chance to stun or confuse the target On weapon crit: + wounds the target reducing their healing Damage (Melee): +7 blight / +0(-49) light / +0(-49) darkness When wielded/worn: Physical crit. chance: +10.0% Physical power: +9 (+2 eff.) Disease immunity: +17% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. Tap to cycle through comparison choices |
[vs. Golden Three-Edged Sword 'The Truth' (160% power, 9 apr) (In main hand, 1 of 2)] plaguebringer's dwarven-steel longsword of massacre (134% power, 4 apr)This item will automatically be transmogrified when you leave the level. plaguebringer's dwarven-steel longsword of massacre (134% power, 4 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Power: 134% (-26%) Range: 1.4x (-0.2x) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 (-5) Physical crit. chance: +3.5% (-5.5%) Attack speed: 100% (-) When this weapon hits: Epidemic (10% chance level 3). On weapon hit: * 8% chance to disease (+8%) - 9% chance to stun or confuse the target Damage (Melee): +8 blight / +0(-49) light / +0(-49) darkness When wielded/worn: Disease immunity: +16% Sharp, long, and deadly. Tap to cycle through comparison choices |
[vs. Golden Three-Edged Sword 'The Truth' (160% power, 9 apr) (In main hand, 1 of 2)] keeper's yew longbowThis item will automatically be transmogrified when you leave the level. keeper's yew longbow Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Armour Penetration: +0 (-9) Physical crit. chance: +0.0% (-9.0%) Attack speed: 125% (+25%) Firing range: +8 On weapon hit: - 9% chance to stun or confuse the target Damage (Melee): +0(-49) light / +0(-49) darkness When wielded/worn: Changes resistances penetration: +8% temporal / +5% physical Changes damage: +10% temporal / +11% physical Talent cooldown: Arrow Stitching (-1 turn) Longbows are used to shoot arrows at your foes. Tap to cycle through comparison choices |
[vs. Belifast the Brightspitter (Around waist)] noble's rough leather belt of unlife =water=noble's rough leather belt of unlife =water= Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +0 (+0 eff.) (-7 (-1 eff.)) Changes stats: +0(-4) Str / +0(-5) Con Changes resistances: +6% blight / +0%(-7%) fire / +0%(-5%) arcane / +0%(-7%) cold Changes resistances penetration: +0%(-5%) arcane Reduced damage from: +17% (-6% )Summoned Physical save: +0 (+0 eff.) (-7 (-3 eff.)) Size category: +0 (-1) The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. lapis lazulilapis lazuli 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. sapphiresapphire 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. turquoiseturquoise 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. rubyruby 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Mummified Egg-sac of Ungolë =egg= Mummified Egg-sac of Ungolë =egg=Infused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders, costing 80 power out of 24/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
[vs. Hettukhad the stralite torque of kinetic psionic shield [power 129] (10/20 cooldown) (Tool)] Tooth of the Mouth (dig speed 12 turns) =dig=Tooth of the Mouth (dig speed 12 turns) =dig= Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes stats: +0(-2) Dex / +0(-1) Mag Changes damage: +4% blight Grants telepathy: Dragon Talent cooldown: Telekinetic Blast ((+0(-10) turn) Talent granted: +0(+-6) Telekinetic Blast When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
A dangerous secret (Roguelike)
Found the mysterious staff and told Last Hope about it.By Eleededr the Dwarf Berserker level 29
14th Voratun 123rd year of Ascendancy at 05:21 see stats
Against all odds (Roguelike)
Killed Ukruk in the ambush.By Eleededr the Dwarf Berserker level 28
12nd Voratun 123rd year of Ascendancy at 14:03 see stats
Brave new world (Roguelike)
Went to the Far East and took part in the war.By Eleededr the Dwarf Berserker level 31
26th Shortage 123rd year of Ascendancy at 21:19 see stats
Bringer of Doom (Roguelike)
Killed a Bringer of Doom.By Eleededr the Dwarf Berserker level 20
20th Steel 123rd year of Ascendancy at 09:57 see stats
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Eleededr the Dwarf Berserker level 13
7th Shortage 122nd year of Ascendancy at 11:40 see stats
Destroyer's bane (Roguelike)
Killed Golbug the Destroyer.By Eleededr the Dwarf Berserker level 30
3rd Profit 123rd year of Ascendancy at 18:51 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Eleededr the Dwarf Berserker level 16
27th Shortage 122nd year of Ascendancy at 15:53 see stats
Eye of the storm (Roguelike)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Eleededr the Dwarf Berserker level 24
23rd Stralite 123rd year of Ascendancy at 17:10 see stats
Fear me not! (Roguelike)
Survived the Fearscape!By Eleededr the Dwarf Berserker level 23
6th Stralite 123rd year of Ascendancy at 17:54 see stats
Guiding Hand (Roguelike)
Saved all escorted adventurers.By Eleededr the Dwarf Berserker level 29
29th Voratun 123rd year of Ascendancy at 19:34 see stats
Home sweet home (Roguelike)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Eleededr the Dwarf Berserker level 22
38th Steel 123rd year of Ascendancy at 20:37 see stats
Level 10 (Roguelike)
Got a character to level 10.By Eleededr the Dwarf Berserker level 10
11st Loss 122nd year of Ascendancy at 21:06 see stats
Level 20 (Roguelike)
Got a character to level 20.By Eleededr the Dwarf Berserker level 20
8th Steel 123rd year of Ascendancy at 13:38 see stats
Level 30 (Roguelike)
Got a character to level 30.By Eleededr the Dwarf Berserker level 30
2nd Profit 123rd year of Ascendancy at 16:39 see stats
Rescuer of the lost (Roguelike)
Rescued the merchant from the assassin lord.By Eleededr the Dwarf Berserker level 13
11st Shortage 122nd year of Ascendancy at 06:45 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Eleededr the Dwarf Berserker level 26
5th Voratun 123rd year of Ascendancy at 03:59 see stats
Sliders (Roguelike)
Activated a portal using the Orb of Many Ways.By Eleededr the Dwarf Berserker level 30
4th Profit 123rd year of Ascendancy at 03:25 see stats
Squadmate (Roguelike)
Escaped from Reknor alive with your squadmate Norgan.By Eleededr the Dwarf Berserker level 4
19th Voratun 122nd year of Ascendancy at 20:02 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Eleededr the Dwarf Berserker level 5
24th Dearth 122nd year of Ascendancy at 08:30 see stats
The Right thing to do (Roguelike)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Eleededr the Dwarf Berserker level 20
20th Steel 123rd year of Ascendancy at 12:37 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Eleededr the Dwarf Berserker level 12
27th Loss 122nd year of Ascendancy at 10:01 see stats
Thralless (Roguelike)
Freed at least 30 enthralled slaves in the slavers' compound.By Eleededr the Dwarf Berserker level 20
19th Steel 123rd year of Ascendancy at 10:09 see stats
Treasure Hoarder (Roguelike)
Amassed 3000 gold pieces.By Eleededr the Dwarf Berserker level 27
7th Voratun 123rd year of Ascendancy at 19:04 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Eleededr the Dwarf Berserker level 18
5th Steel 123rd year of Ascendancy at 09:17 see stats
Vampire crusher (Roguelike)
Destroyed the Master in its lair of the Dreadfell.By Eleededr the Dwarf Berserker level 27
11st Voratun 123rd year of Ascendancy at 22:48 see stats
Log
Spitting spider lessens the pain.
Spitting spider misses Losselhing.
Eleededr casts Rune: Teleportation.
Burning from Neryyanor the spitting spider hits Chitinous spider for 36 fire damage.
Burning from Neryyanor the spitting spider hits Slimy ooze for 36 fire damage.
Talent Death Dance is ready to use.
Talent Stunning Blow is ready to use.
Burning from Neryyanor the spitting spider hits Eleededr for 23 fire damage.
Neryyanor the spitting spider casts Channel Staff.
Spitting spider uses Spit Poison.
Neryyanor the spitting spider's Channel Staff hits Chitinous spider for 147 fire damage.
Chitinous spider hits Slimy ooze for 40 nature damage.
Spitting spider hits Losselhing for 33 nature damage.
Eleededr activates Premonition.
Burning from Neryyanor the spitting spider hits Chitinous spider for 36 fire damage.
Neryyanor the spitting spider uses Web.
Burning from Neryyanor the spitting spider hits Slimy ooze for 36 fire damage.
Eleededr casts a protective shield just in time!
Your premonition allows you to raise a shield just in time!
Eleededr no longer revels in blood quite so much.
Burning from Neryyanor the spitting spider hits Eleededr for 19 fire damage.
Forest wight's glacial vapour area effect hits Giant spider for 20 cold damage.
Forest wight's glacial vapour area effect hits Eleededr for 12 cold damage.
Eleededr deactivates Premonition.
Eleededr hits Giant spider for 68 physical damage.
Giant spider misses Eleededr.
Forest wight casts Lightning.
Saving game...
