Celestine the level 3 Ogre Sun Paladin by EddRowe

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexFemale
RaceOgre
ClassSun Paladin
Level / Exp3 / 8%
Sizebig
Lifes / Deaths

Primary Stats

Strength20 (base 17)
Dexterity9 (base 10)
Constitution12 (base 12)
Magic25 (base 18)
Willpower13 (base 11)
Cunning16 (base 10)

Resources

Life178/178
Positive26/26
Stamina113/113
Vim108/108
Healing Factor1.0191526171258
Regeneration0.25478815428144

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage28
Accuracy17
Crit Chance2%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower22
Crit Chance2%
Speed1

Offense: Mind

Mindpower17
Crit Chance2%
Speed1

Offense: Damage Bonus

Nature+5%

Defense: Base

Armour (hardiness)10.118138619369 (56.297102139833%)
Defense1
Ranged Defense1
Fatigue20
Physical Save11
Spell Save13
Mental Save21

Defense: Resistances

Darkness+ 9%( 70%)
Light+ 9%( 70%)
Nature+ 9%( 70%)

Defense: Immunities

Instadeath Resistance100%
Poison Resistance20%
Blind Resistance21%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Celestial / Combat1.30
2/5
0/5
0/5
0/5
Celestial / Sun1.30
3/5
0/5
0/5
0/5
Technique / Shield offense1.00
1/5
0/5
0/5
0/5
Technique / Two-handed assault1.00
0/5
0/5
0/5
0/5

Generic Talents

Celestial / Light1.30
1/5
0/5
0/5
0/5
Celestial / Chants1.30
2/5
0/5
0/5
0/5
Race / Ogre1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
0/5
1/5
1/5
0/5

Effects

talent
talent

Quests

active
done
done

Equipment

Around neck
In main hand
On hands
Light source
Main armor
In off hand

Inventory

Achievements

Log


Celestine picks up (j.):
shielding rune (absorb 101; dur 3; cd 18).

Celestine activates
Chant of Fortitude.
Celestine deactivates
Chant of Fortitude.
Celestine activates
Chant of Fortitude.
Resting starts...

Talent Rune: Shielding is ready to use.
Celestine activates
Weapon of Light.
Rested for 32 turns (stop reason: all resources and life at maximum).


There is a ladder to the next level here (press '' or right click to use).
Ran for 15 turns (stop reason: at exit).


There is a ladder to the next level here (press '' or right click to use).

You gain 5.00 gold from the transmogrification of
elm totem of stinging [power 116] (15 cooldown).
You gain 0.15 gold from the transmogrification of
iron pickaxe (dig speed 36 turns).
You gain 0.05 gold from the transmogrification of
rough leather belt.
You gain 2.30 gold from the transmogrification of
balanced iron waraxe (13-18 power, 2 apr).
You gain 2.52 gold from the transmogrification of
iron greatmaul of vileness (16-24 power, 1 apr).
You gain 1.30 gold from the transmogrification of
shielding rune (absorb 101; dur 3; cd 18).
You gain 1.18 gold from the transmogrification of
shielding rune (absorb 62; dur 4; cd 18).
You gain 0.57 gold from the transmogrification of
shatter afflictions rune (absorb 24; cd 16).
You gain 1.50 gold from the transmogrification of
wild infusion of the warrior (res 20%; mental; dur 4; cd 13).
You gain 0.74 gold from the transmogrification of
regeneration infusion (heal 80; 12 cd).
You gain 0.86 gold from the transmogrification of
regeneration infusion (heal 122; 15 cd).
You gain 1.12 gold from the transmogrification of
healing infusion of the duelist (heal 59; cd 11).
You gain 0.62 gold from the transmogrification of
healing infusion (heal 40; cd 15).
There is a ladder to the previous level here (press '' or right click to use).