Necrophelia the level 3 Higher Necromancer by herbaltea

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexFemale
RaceHigher
ClassNecromancer
Level / Exp3 / 1%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity11 (base 10)
Constitution15 (base 15)
Magic20 (base 19)
Willpower14 (base 13)
Cunning11 (base 11)

Resources

Life35/35
Mana118/134
Soul12/12
Healing Factor1.0460311219418
Regeneration0.26150778048544

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage9
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower21
Crit Chance2%
Speed1

Offense: Mind

Mindpower14
Crit Chance1%
Speed1

Offense: Damage Bonus

Acid+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save9
Spell Save11
Mental Save8

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Glacial waste1.30
1/5
0/5
0/5
0/5
Spell / Master of flesh1.30
3/5
0/5
0/5
0/5
Spell / Nightfall1.30
1/5
0/5
0/5
0/5
Spell / Dreadmaster1.30
0/5
0/5
0/5
0/5
Spell / Death1.30
0/5
0/5
0/5
0/5
Spell / Grave1.30
1/5
0/5
0/5
0/5
Spell / Master of bones1.30
0/5
0/5
0/5
0/5
Spell / Animus1.30
1/5
0/5
0/5
0/5

Generic Talents

Spell / Spectre1.30
1/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Spell / Necrosis1.30
3/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5

Effects

Quests

active
active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 3 turns (stop reason: hostile spotted to the north (hornet swarm)).


Necrophelia casts
Invoke Darkness.
Welcome to level 3 [Necrophelia].
Necrophelia has 6 stat point(s), 2 class talent point(s), 2 generic talent point(s) to spend. Press p to use them.

Necrophelia hits Hornet swarm for 44 darkness damage.
Necrophelia killed Hornet swarm!

Talent Invoke Darkness is ready to use.

Resting starts...

Your summoned ghoul disappears.
Rested for 8 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Necrophelia picks up (a.):
wild infusion (res 16%; magical; dur 3; cd 15).
Ran for 2 turns (stop reason: hostile spotted to the northeast (forest troll)).


Necrophelia casts
Invoke Darkness.
Necrophelia hits Forest troll for 43 darkness damage.
Forest troll misses Necrophelia.

Necrophelia casts
Black Ice.
Necrophelia hits Forest troll for 56 cold damage.