Sir C(thulhu) the level 20 Shalore Writhing One by Yeekbacca

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceShalore
ClassWrithing One
Level / Exp20 / 79%
Sizemedium
Lifes / Deaths

Primary Stats

Strength42 (base 37)
Dexterity11 (base 10)
Constitution33 (base 25)
Magic50 (base 37)
Willpower31 (base 10)
Cunning17 (base 10)

Resources

Life602/602
Insanity0/100
Healing Factor1.4699507389163
Regeneration18.006896551725

Speed

Mental0%
Attack0%
Movement+11.09386761032%
Spell0%
Global+100%

Vision

Sight10
Lite7
Infravision1
See Stealth10
See Invisible10

Offense: Mainhand

Damage75
Accuracy30
Crit Chance33%
APR12
Speed1.00

Offense: Spell

Spellpower43
Crit Chance12%
Speed1

Offense: Mind

Mindpower30
Crit Chance12%
Speed1

Offense: Damage Bonus

Acid+3%
Darkness+15%
Temporal+5%
Blight+23%
Arcane+5%
Fire+18%
All0%

Offense: Damage Penetration

Acid+5%
Lightning+25%
Cold+10%
All0%

Defense: Base

Armour (hardiness)37.413408721348 (66.666666666667%)
Defense3
Ranged Defense3
Fatigue13
Physical Save26
Spell Save35
Mental Save32

Defense: Resistances

Acid+ 30%( 70%)
Blight+ 45%( 70%)
Arcane+ 30%( 70%)
Mind+ 27%( 70%)
All+ 22%( 70%)
Darkness+ 30%( 70%)
Temporal+ 30%( 70%)
Cold+ 36%( 70%)
Fire+ 30%( 70%)
Nature+ 29%( 70%)

Defense: Immunities

Stun Resistance100%
Bleed Resistance0%
Confusion Resistance30%
Instadeath Resistance100%
Poison Resistance15%
Blind Resistance20%

Inscriptions (3/3)

Infusions
Runes
Infusions

Class Talents

Demented / Tentacles1.30
5/5
1/5
1/5
0/5
Demented / Path of horror1.30
1/5
1/5
1/5
4/5
Demented / Disfigured face1.30
1/5
1/5
0/5
0/5
Demented / Friend of the worm1.30
3/5
1/5
3/5
0/5
Demented / Horrific body1.30
1/5
1/5
1/5
1/5
Demented / Controlled horrors1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.20
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
3/5
0/5
1/5
4/5
0/5
Race / Shalore1.00
1/5
4/5
0/5
0/5
Technique / Conditioning1.00
1/5
5/5
0/5
0/5
Demented / Beyond sanity1.30
1/5
1/5
1/5
1/5

Effects

talent
talent
beneficial effect

Quests

done
active
done
done
done
done
done
active
active
active
done
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 (Insane (Roguelike) difficulty) Got a character to level 10.
By Sir C(thulhu) the Shalore Writhing One level 10
1st Dusk 122nd year of Ascendancy at 19:02
see stats
Level 20 (Insane (Roguelike) difficulty) Got a character to level 20.
By Sir C(thulhu) the Shalore Writhing One level 20
69th Dusk 122nd year of Ascendancy at 03:16
see stats
Look at me, I'm playing a roguelike! (Insane (Roguelike) difficulty) Linked yourself in the in-game chat.
By Sir C(thulhu) the Shalore Writhing One level 10
1st Dusk 122nd year of Ascendancy at 20:06
see stats
Size matters (Insane (Roguelike) difficulty) Did over 600 damage in one attack.
By Sir C(thulhu) the Shalore Writhing One level 16
19th Dusk 122nd year of Ascendancy at 15:24
see stats
The Arena (Insane (Roguelike) difficulty) Unlocked Arena mode.
By Sir C(thulhu) the Shalore Writhing One level 9
5th Mirth 122nd year of Ascendancy at 14:39
see stats
The secret city (Insane (Roguelike) difficulty) Discovered the truth about mages.
By Sir C(thulhu) the Shalore Writhing One level 5
78th Pyre 122nd year of Ascendancy at 06:52
see stats
Treasure Hunter (Insane (Roguelike) difficulty) Amassed 1000 gold pieces.
By Sir C(thulhu) the Shalore Writhing One level 15
13rd Dusk 122nd year of Ascendancy at 11:01
see stats

Log

You gain 6.61 gold from the transmogrification of noble's hardened leather belt of recklessness.
You gain 1.78 gold from the transmogrification of
impenetrable steel plate armour of stability (0 def, 17 armour).
You gain 3.97 gold from the transmogrification of
enlightening steel mail armour (2 def, 6 armour).
You gain 8.13 gold from the transmogrification of
troll-hide hardened leather armour of command (17 def, 11 armour).
You gain 5.18 gold from the transmogrification of
marauder's hardened leather armour of acid resistance (11 def, 6 armour).
You gain 7.34 gold from the transmogrification of
corrosive dwarven-steel shield of shrapnel (0 def, 6 armour, 89.5 block).
You gain 3.20 gold from the transmogrification of
steady yew longbow of lightning.
You gain 7.39 gold from the transmogrification of
projecting thorny mindstar of venom (97% power, 24 apr, nature damage).
You gain 2.26 gold from the transmogrification of
thought-forged dwarven-steel dagger (117% power, 7 apr).
You gain 0.95 gold from the transmogrification of
dwarven-steel dagger of massacre (125% power, 7 apr).
You gain 16.82 gold from the transmogrification of
Taintstreak (118% power, 7 apr).
You gain 4.12 gold from the transmogrification of
thought-forged dwarven-steel mace of erosion (131% power, 4 apr).
You gain 3.09 gold from the transmogrification of
steel mace of rage (103% power, 3 apr).
You gain 1.57 gold from the transmogrification of
flaming dwarven-steel longsword (125% power, 4 apr).
You gain 5.25 gold from the transmogrification of
balanced dwarven-steel longsword of vileness (125% power, 4 apr).
You gain 3.68 gold from the transmogrification of
dwarven-steel greatsword of shearing (144% power, 2 apr).
You gain 3.30 gold from the transmogrification of
truestriking steel battleaxe (119% power, 2 apr).
You gain 14.66 gold from the transmogrification of
yew vilestaff 'Ivata' (120% power, 4 apr, blight element).
You gain 7.61 gold from the transmogrification of
clarifying gold amulet of manastreaming.
You gain 0.60 gold from the transmogrification of
shatter afflictions rune (absorb 35; cd 21).
You gain 1.50 gold from the transmogrification of
wild infusion of the sneak (res 21%; magical; dur 4; cd 16).
There is a ladder to the previous level here (press '' or right click to use).
You feel mildly anxious, and walk with caution.
Saving game...

Saving done.

Sir C(thulhu) deactivates
Chaos Orbs.
Sir C(thulhu) deactivates
Chant of Fortitude.
Worm that walks (servant of Sir C(thulhu)) deactivates
Worm that Walks Link.
Worm that walks (servant of Sir C(thulhu)) deactivates
Ruin.
Worm that walks (servant of Sir C(thulhu)) deactivates
Infestation.