Fire! the level 21 Drem Archmage by Eldakar

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexFemale
RaceDrem
ClassArchmage
Level / Exp21 / 90%
Sizebig
Lifes / Deaths

Primary Stats

Strength18 (base 10)
Dexterity15 (base 10)
Constitution24 (base 12)
Magic60 (base 50)
Willpower38 (base 39)
Cunning19 (base 11)

Resources

Life-33/541
Mana199/380
Healing Factor1.1172674059366
Regeneration1.3965842574208

Speed

Mental0%
Attack0%
Movement+10%
Spell0%
Global+100%

Vision

Sight10
Lite17
Infravision8
See Stealth5
See Invisible11

Offense: Mainhand

Damage27
Accuracy20
Crit Chance8%
APR3
Speed1.00

Offense: Spell

Spellpower43
Crit Chance24%
Speed1

Offense: Mind

Mindpower32
Crit Chance10%
Speed1

Offense: Damage Bonus

Physical+18%
Fire+50%
Arcane+4%
Mind+39%
All0%

Offense: Damage Penetration

Mind+14%
Lightning+25%
Fire+20%
Light+5%

Defense: Base

Armour (hardiness)7 (30%)
Defense13
Ranged Defense13
Fatigue2
Physical Save16
Spell Save31
Mental Save28

Defense: Resistances

Acid+ 23%( 70%)
Arcane+ 14%( 70%)
Cold+ 24%( 70%)
All+ 9%( 70%)
Darkness+ 14%( 70%)
Light+ 14%( 70%)
Temporal+ 14%( 70%)
Physical+ 25%( 70%)
Lightning+ 28%( 70%)
Fire+ 43%( 70%)
Mind+ 27%( 70%)

Defense: Immunities

Stun Resistance10%
Bleed Resistance20%
Confusion Resistance54%
Knockback Resistance20%
Instadeath Resistance100%
Blind Resistance22%

Inscriptions (4/4)

Runes
Runes
Runes
Infusions

Class Talents

Spell / Arcane1.30
1/5
1/5
1/5
5/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
4/5
1/5
5/5
1/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
2/5
0/5
0/5
Spell / Wildfire1.30
1/5
5/5
1/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
4/5
1/5
1/5
Race / Drem1.00
1/5
1/5
1/5
0/5
Spell / Divination1.30
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
4/5
1/5
4/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
0/5
0/5
0/5

Effects

Quests

done
done
done
active
done
active
done
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Curse Lifter (Insane (Roguelike) difficulty) Killed Ben Cruthdar the Cursed.
By Fire! the Drem Archmage level 10
1st Acquisition 122nd year of Ascendancy at 19:03
see stats
Level 10 (Insane (Roguelike) difficulty) Got a character to level 10.
By Fire! the Drem Archmage level 10
1st Acquisition 122nd year of Ascendancy at 19:02
see stats
Level 20 (Insane (Roguelike) difficulty) Got a character to level 20.
By Fire! the Drem Archmage level 20
7th Wealth 122nd year of Ascendancy at 06:34
see stats
Size matters (Insane (Roguelike) difficulty) Did over 600 damage in one attack.
By Fire! the Drem Archmage level 18
43rd Profit 122nd year of Ascendancy at 08:54
see stats
The Arena (Insane (Roguelike) difficulty) Unlocked Arena mode.
By Fire! the Drem Archmage level 9
25th Voratun 122nd year of Ascendancy at 15:48
see stats
The secret city (Insane (Roguelike) difficulty) Discovered the truth about mages.
By Fire! the Drem Archmage level 13
13rd Profit 122nd year of Ascendancy at 01:59
see stats
Treasure Hunter (Insane (Roguelike) difficulty) Amassed 1000 gold pieces.
By Fire! the Drem Archmage level 16
27th Profit 122nd year of Ascendancy at 07:44
see stats

Log


Fire!'s cleansing fire area effect hits Belolrawyn the dremling for
77 fire damage.
Fire! casts
Manathrust.
Fire!'s spell attains critical power!
Fire!'s Fireflash hits Belolrawyn the dremling for
546 fire damage.
Fire!'s Fireflash killed Belolrawyn the dremling!

Resting starts...

Talent Flame is ready to use.
Talent Manathrust is ready to use.
The shield around Fire! crumbles.

Fire! stops surging mana.

The fabric of time around Fire! stabilizes to normal.

Talent Fireflash is ready to use.
Rune: Manasurge is still on cooldown for 5 turns.

Rune: Manasurge is still on cooldown for 4 turns.

Rune: Manasurge is still on cooldown for 3 turns.

Talent Phase Door is ready to use.
Rested for 8 turns (stop reason: hostile spotted to the north (Horned Horror)).


Fire! casts
Flameshock.
Fire!'s spell attains critical power!
Horned Horror shrugs off Fire!'s 'Burning Shock'!
Horned Horror lashes out with a spinning backhand.
Horned Horror performs a melee critical strike against Fire!!
Horned Horror starts to bleed black blood.

Horned Horror casts
Chain Lightning.
Horned Horror hits Fire! for 318 physical, 14 lightning, 75 lightning (407 total damage).
Melee retaliation hits Horned Horror for
(3 flat reduction), 0 lightning, (2 flat reduction), 0 light, (7 flat reduction), 0 mind, (3 flat reduction), 0 fire (0 total damage).
Fire! the level 21 drem archmage was electrocuted to death by Horned Horror and revived as a mindless horror on level 4 of The Maze.