











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.8 |
| Addons | Glutton 1.2.3Gluttons are cursed with insatiable Hunger, which they use as a resource. It increases over time, and gives benefits and penalties depending on the current amount they have. They can Devour creatures, which they can then Digest to gain bonuses, sometimes permanent, including stat points and even talents. Since Gluttons can gain stat points from Devouring creatures, they gain no stat points per level. Since they can gain talents as well, they start with few categories. This is the basic class concept, and I hope you have fun with it. Disclaimer: the Glutton is very unbalanced right now (hence the alpha status). I welcome and encourage any feedback. Thanks to all of #tome for their help. Special thanks to FlarePusher and Draknodred for helping me flesh out the class concept and for developing talent ideas, and to natev for a lot of help but especially for letting me build off his resource code. Allow Respec Anywhere 1.2.3Viper Class 1.4.0Adds the Viper class, an archer wilder who possesses great speed and access to nature damage. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Timed Rest 1.1.0Adds a new command 'Rest for a specific number of turns', initially bound to Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Das Blinkenlights 1.3.0Adds visual feedback to the orbs in the Ruined Dungeon. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Infinite Farportal 1.1.3"Weeks ago, you arrived into the Shertul Fortress, following the collapse of Nur right behind you. Weeks later, as the town is coming together, you hear a loud growling sound coming from the south. Alongside the only possibilty of escaping from this place... Steeling your resolve, you have choosen to explore the portal, and look for a way out." --- In this addon, you attempt to complete the farportal as many times as possible. You are given access to a town in the north. In the Town, you can find a multitude of shops, and a Merchant. He can craft you tier 1-5 artifacts, for fair(or so he says) prices, to offer you a boost when you find yourself struggling. Lastly, and most dangerously, you can ask him to break 'Seals' of the Farportal, which will directly summon Farportal Bosses into the fortress. Additionally, you gain 10% of your current gold every time you complete a farportal, alongside an experience boost. --- Dive into the Infinite Farportal, and pray, or you will never again see the light of day. Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Escort Rescheduling 1.3.0Slightly adjust the random level selection for escort quests to avoid levels with zone bosses. Items Vault 1.5.0Donators/Buyers bonus! Glutton Additions 1.4.4Adds to glutton class, reorders class generics, and mods glutton talents. Requires orcs dlc for new steam resource. Requires Glutton mod https://te4.org/games/addons/tome/glutton. Demon Seed Details 1.4.6
This addon is for all you Demonologists out there. Further modifies demon seed names in your inventory to include details about each seed's mods and stats. No more manually tagging hundreds of seeds! I don't do this LUA/addon stuff too often so please forgive any bugs. Currently, switching invenotry tabs for example will remove the details from the seed names. To fix it just close your inventory and open it again. Item Link Verification 1.0.1Simple addon to request confirmation before linking items into chat. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Inventory Squelching 1.2.5Clear up inventory clutter and focus on the items that matter. This addon allows you to hide items that aren't any use to your character so you can carefully inspect those that do, and suffer from less inventory fatigue over the course of a playthrough. This addon adds an extra dialog which is opened using Ctrl+D by default. The options should be fairly self-explanatory and mostly cover squelching individual item types, along with a few options useful to antimagic and undead characters, as well as the ability to squelch the mostly useless white items. Note that these options are tied to your character, so you'll need to set this up for each character you create. It also only applies to the transmogrification chest tab in your inventory; squelched items get their own special tab due to a variety of technical details. Items will be shown when they are picked up in the log, and artifacts will still show their lore popups. Squelched items will also be transmogrified when you leave the level, as normal. Cross-tier Luminescence 1.2.4Makes Luminescence a cross-tier effect, so wild infusions will more reliably clear blindness caused by sun infusions. Suggested by Edge. Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Glove Stats 1.0.6Shows glove combat stats with all classes. Multi-Class Challenge 1.4.8Allows the player to pick multiple classes, turning all enemies into Randbosses as a counter-measure. In order to activate this addon, check your Game Options for a new tab. adventurers_unlocked 1.4.8Allows adventurers to play the game with any combination of other class skills. The adventurer class can now use Skirmisher talents, Stone Warden talents and Cursed Aura, as well as the Tinker system. It also starts with a steam generator, and because I also tend to play with Adventurer Tweaks, it starts with two extra talent and generic points, three extra stat points, and has a mastery of 1.3 in all categories. Pragmatic Heroism 1.4.0Modifies the life bar to show useful information when the player is below zero life. Also available as part of the ZOmnibus Addon Pack. Embers Empyreal 1.4.0Adds the Empyreal class, using gravity and the new celestial trees from Embers. Errors without it. This addon is now DEPRECATED and will cause bugs. Instead, please use the Celestial Oddities pack. That said, I don't think the Empyreal is working correctly, and it might be beyond my abilities to fix it. Sorry! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
| Campaign | Infinite Farportal |
| Mode | Nightmare Roguelike |
| Sex | Female |
| Race | Shalore |
| Class | Archer |
| Level / Exp | 117 / 11% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 246 (base 100) |
| Dexterity | 204 (base 84) |
| Constitution | 85 (base 37) |
| Magic | 36 (base 10) |
| Willpower | 136 (base 100) |
| Cunning | 136 (base 100) |
Resources
| Life | 2879/2879 |
| Stamina | 617/617 |
| Psi | 237/237 |
| Healing Factor | 1.9911764705881 |
| Regeneration | 12.843088235293 |
Speed
| Mental | +15% |
| Attack | +15% |
| Movement | +111.32820106659% |
| Spell | +15% |
| Global | +99.999999999994% |
Vision
| Sight | 16 |
| Lite | 21 |
| Infravision | 40 |
| See Stealth | 130.25940724533 |
| See Invisible | 143.25940724533 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 686 |
| Accuracy | 117 |
| Crit Chance | 165% |
| APR | 79 |
| Speed | 0.61 |
Offense: Spell
| Spellpower | 40 |
| Crit Chance | 92% |
| Speed | 0.8695652173913 |
Offense: Mind
| Mindpower | 104 |
| Crit Chance | 98% |
| Speed | 0.8695652173913 |
Offense: Damage Bonus
| Acid | +6% |
| Blight | +12% |
| Arcane | +15% |
| Mind | +15% |
| All | 0% |
| Lightning | +18% |
| Light | +24% |
| Temporal | +38% |
| Fire | +26% |
| Physical | +128% |
Offense: Damage Penetration
| Acid | +5% |
| Temporal | +43% |
| Nature | +56% |
| Physical | +146% |
| Mind | +15% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 124 (87.150115473441%) |
| Defense | 85 |
| Ranged Defense | 89 |
| Fatigue | 0 |
| Physical Save | 100 |
| Spell Save | 84 |
| Mental Save | 95 |
Defense: Resistances
| Acid | + 64%( 77%) |
| Blight | + 77%( 77%) |
| Arcane | + 68%( 77%) |
| Cold | + 70%( 77%) |
| All | + 58%( 77%) |
| Lightning | + 77%( 77%) |
| Light | + 75%( 77%) |
| Temporal | + 71%( 77%) |
| Darkness | + 77%( 77%) |
| Physical | + 77%( 77%) |
| Fire | + 77%( 77%) |
| Nature | + 70%( 77%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 100% |
| Poison Resistance | 15% |
| Blind Resistance | 100% |
| Silence Resistance | 5% |
| Bleed Resistance | 80% |
| Disarm Resistance | 100% |
| Pinning Resistance | 50% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 32% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical or mental effect and reduce all damage taken by 44% for 8 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 632 and cleanse 1 wound and 1 poison effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 35% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 42 for 13 turns. While Heroism is active, you will only die when reaching -1693 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1176% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 8 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Sniper | 1.30 |
| 10/5 |
| 9/5 |
| 11/5 |
| 2/5 |
| Psionic / Absorption | 1.30 |
| 7/5 |
| 7/5 |
| 1/5 |
| 0/5 |
| Psionic / Projection | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Munitions | 1.30 |
| 5/5 |
| 9/5 |
| 4/5 |
| 6/5 |
| Technique / Archery training | 1.30 |
| 6/5 |
| 3/5 |
| 9/5 |
| 6/5 |
| Technique / Archery prowess | 1.30 |
| 10/5 |
| 10/5 |
| 6/5 |
| 10/5 |
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 1/5 |
| 11/5 |
| 0/5 |
| Psionic / Augmented striking | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Voracity | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Psionic / Focus | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 11/5 |
| Technique / Combat techniques | 1.00 |
| 11/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Psi-fighting | 1.30 |
| 1/5 |
| 11/5 |
| 5/5 |
| 0/5 |
| Technique / Reflexes | 1.30 |
| 7/5 |
| 5/5 |
| 8/5 |
| 5/5 |
| Technique / Marksmanship | 1.50 |
| 11/5 |
| 11/5 |
| 1/5 |
| 7/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 4/5 |
| 11/5 |
| 1/5 |
| 10/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 11/5 |
| 1/5 |
| 10/5 |
| Technique / Combat training | 1.30 |
| 11/5 |
| 1/5 |
| 6/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.30 |
| 2/5 |
| 11/5 |
| 1/5 |
| 11/5 |
| Psionic / Augmented mobility | 1.30 |
| 11/5 |
| 11/5 |
| 1/5 |
| 5/5 |
| Technique / Field control | 1.00 |
| 1/5 |
| 4/5 |
| Technique / Conditioning | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.20 |
| 2/5 |
| 4/5 |
| 7/5 |
| 9/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Aim |
| talent | Intuitive Shots |
| talent | Trained Reactions |
| talent | Thermal Shield |
| talent | Kinetic Shield |
| talent | Augmentation |
| talent | Piercing Ammunition |
| talent | Beyond the Flesh |
| talent | Skate |
| talent | Concealment |
| talent | Slow Motion |
| beneficial effect | The target is under the effect of the cloak of deception, making it look human. Cloak of Deception |
| beneficial effect | The target is concealed, increasing sight and attack range by 4 and chance to avoid damage by 60%. Concealment |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress can support: 469 more runs. | active |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mysticism. You have aided Marus of Elvala in creating an elixir of the savior. You have aided Agrimley the hermit in creating an elixir of serendipity. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
Equipment
| Psionic focus | ArurataRequires: - Dexterity 48 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 40% Wil Damage type: Mind Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 Damage (Ranged): +98 nature Burst (radius 1) on hit: +4 mind / +2 physical When wielded/worn: Accuracy: +6 (+1 eff.) Changes stats: +4 Mag Changes resistances: +1% physical / +30% all Changes resistances penetration: +46% nature / +33% physical Changes damage: +9% arcane / +32% physical Maximum encumbrance: +20 Physical save: +3 (+1 eff.) Damage Shield penetration: +20% Longbows are used to shoot arrows at your foes. |
| Quiver | Sunnail the quiver of dragonbone arrows (21/21, 83.5-116.9 power, 54 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 5 Base power: 83.5 - 116.9 Uses stats: 109% Wil, 96% Cun Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Armour Penetration: +54 Crit. chance: +39.0% Capacity: 21 Turns elapse between self-loadings: 0 On weapon hit: * 48% chance to blind * 48% chance to gain 10% of a turn (3/turn limit) * 47% chance to cause random gloom * 25% chance to put talents on cooldown Travel speed: +400% Damage (Ranged): +8 temporal / +24 cold / +38 mind Arrows are used with bows to pierce your foes to death. |
| Light source | GetarakPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Physical power: +2 (+1 eff.) Changes resistances: +15% darkness / +3% physical Changes resistances penetration: +5% acid Changes damage: +6% acid / +6% temporal / +15% light Damage affinity(heal): +5% light Blindness immunity: +50% Confusion immunity: +27% Life regen: +0.20 Maximum life: +40.00 Light radius: +18 See stealth: +25 See invisible: +16 It can be used to activate talent Track, placing all other charms into a 16 cooldown : Effective talent level: 4.0 Power cost: 16 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 57 for 7 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | voratun helm 'Singelace' (0 def, 5 armour)Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Physical power: +11 (+2 eff.) Armour: +5 Fatigue: +5% Changes stats: +7 Str / +9 Dex / +7 Wil Changes resistances: +6% lightning / +15% physical / +32% darkness / +15% fire / +15% cold Changes damage: +3% light / +6% fire Reduces incoming crit damage: 15.00% Physical save: +14 (+3 eff.) Poison immunity: +15% Stun/Freeze immunity: +15% Infravision radius: +7 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On feet | Flashbrace the pair of voratun boots (6 def, 15 armour)Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +15 Defense: +6 (+1 eff.) Ranged Defense: +6 (+1 eff.) Fatigue: -6% Damage when hit (Melee): 4 acid Changes stats: +4 Str / +4 Dex / +4 Cun / +4 Con Changes resistances: +27% lightning / +14% temporal / +3% darkness / +3% blight / +6% arcane / +1% physical Physical save: +15 (+3 eff.) Spell save: +14 (+3 eff.) Mental save: +45 (+8 eff.) Blindness immunity: +5% Stamina each turn: +0.90 Maximum life: +45.00 Infravision radius: +3 Movement speed: +10% It can be used to activate talent Rush, placing all other charms into a 10 cooldown : Effective talent level: 1.0 Power cost: 10 out of 25/25. Range: 6 Travel Speed: instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Tool | Splendourpyre the voratun pickaxe (dig speed 2 turns)Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +15 Armour: +5 Defense: +8 (+2 eff.) Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) * 20% chance to disease Damage when hit (Melee): 12 light Changes stats: +9 Str Changes resistances: +12% blight / +19% fire / +33% darkness / +10% physical Changes damage: +12% blight / +14% fire / +15% mind / +6% light Damage affinity(heal): +15% darkness Mental save: +14 (+3 eff.) Infravision radius: +8 When carried: Talent granted: +1 Dig Activating this item is instant. It can be used to activate talent Perfect Strike, placing all other charms into a 11 cooldown : Effective talent level: 3.0 Power cost: 11 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +73 accuracy and allowing you to attack creatures you cannot see without penalty for the next 4 turns. Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Baristir the voratun ringPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +4 Defense: +3 (+1 eff.) Ranged Defense: +3 (+0 eff.) Changes stats: +5 Con Reduces incoming crit damage: 15.00% Physical save: +30 (+5 eff.) Spell save: +18 (+4 eff.) Mental save: +47 (+9 eff.) Blindness immunity: +50% Silence immunity: +5% Confusion immunity: +66% Equilibrium when hit: +0.08 Maximum stamina: +36.00 Infravision radius: +6 See stealth: +23 See invisible: +24 Rings can have magical properties. |
| On fingers | XanemiraPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +2 Physical power: +2 (+1 eff.) Armour: +12 Defense: +9 (+2 eff.) Ranged Defense: +9 (+2 eff.) Effects on melee hit: * 20% chance to cause random gloom * 33% chance to blind Damage (Melee): 50 light / 25 bleed Effects on ranged hit: * 20% chance to cause random gloom * 35% chance to blind Damage (Ranged): 50 light / 25 bleed Damage when hit (Melee): 8 arcane Changes stats: +8 Cun Changes resistances: +8% arcane / +3% temporal Changes resistances penetration: +20% temporal Changes damage: +6% arcane / +3% temporal Disarm immunity: +50% Pinning immunity: +50% Knockback immunity: +45% Stamina each turn: +0.80 Hate when firing a critical mind attack: +3.00 Maximum life: +47.00 Maximum hate: +12.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 8 cooldown : Effective talent level: 4.0 Power cost: 8 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. Rings can have magical properties. |
| Around neck | Silulaith the voratun amuletInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 (+3 eff.) Armour: +8 Defense: +32 (+7 eff.) Changes stats: +20 Lck / +10 Dex Changes resistances: +21% lightning Changes resistances cap: +7% all Critical mult.: +25.00% Physical save: +25 (+4 eff.) Mental save: +29 (+6 eff.) Blindness immunity: +39% Cut immunity: +80% Stun/Freeze immunity: +49% Mindpower: +4 (+1 eff.) Infravision radius: +10 Sight radius: +2 See invisible: +15 Healing mod.: +30% Reduce all damage from unseen attackers: 20% It can be used to activate talent Heal, placing all other charms into a 14 cooldown : Effective talent level: 2.0 Power cost: 14 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 497 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
| In main hand | GlunorRequires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 40% Wil Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Attack speed: 143% Firing range: +10 On weapon hit: * 20% chance to disease * 20% chance to cause random gloom Travel speed: +200% When wielded/worn: Accuracy: +38 (+6 eff.) Physical crit. chance: +36.0% Changes stats: +3 Cun Changes resistances: +9% blight Changes resistances penetration: +88% physical / +23% temporal Changes damage: +96% physical / +29% temporal Talent cooldown: Arrow Stitching (-1 turn) Maximum psi: +30.00 Mindpower: +4 (+1 eff.) Mental crit. chance: +2% Longbows are used to shoot arrows at your foes. |
| On hands | Blindrain the drakeskin leather gloves (0 def, 23 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +17.0% Armour: +23 Armour Hardiness: +12% Damage (Melee): 10 acid / 10 fire / 10 cold / 9 lightning Damage when hit (Melee): 16 blight Changes stats: +10 Str / +10 Dex / +5 Mag / +5 Wil / +10 Cun / +21 Con Changes resistances: +12% physical Talent cooldown: Double Strike (-2 turns) Critical mult.: +15.00% Reduces incoming crit damage: 10.00% Physical save: +52 (+9 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) Disarm immunity: +50% Spell crit. chance: +19% Mental crit. chance: +20% Light radius: +3 Infravision radius: +2 See invisible: +6 When used to modify unarmed attacks: Base power: 36.0 - 39.6 Uses stats: 95% Wil, 95% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +25 Armour Penetration: +5 Crit. chance: +40.0% Attack speed: 100% When this weapon hits: Juggernaut (10% chance level 1). When this weapon hits: Stone Touch (5% chance level 5). When this weapon hits: Set Up (20% chance level 5). When this weapon crits: Cripple (20% chance level 5). Damage (Melee): +19 ice / +25 physical / +8 darkness / +26 fire / +29 lightning / +29 acid Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 12 cooldown : Effective talent level: 4.0 Power cost: 12 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Attackspeed is 100% for non-Brawlers! Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Around waist | Girdle of PreservationInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +5 Con / +5 Wil Changes resistances: +15% lightning / +15% temporal / +15% light / +15% fire / +15% nature / +15% acid / +10% physical / +15% blight / +15% cold / +10% arcane / +15% darkness Physical save: +15 (+3 eff.) Spell save: +15 (+3 eff.) Mental save: +15 (+3 eff.) Confusion immunity: +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
| Cloak | Elesewen the Torchpower (13 def, 6 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +4 (+1 eff.) Armour penetration: +1 Armour: +6 Defense: +13 (+3 eff.) Damage when hit (Melee): 16 fire Changes stats: +12 Str / +3 Dex / +2 Cun / +10 Con Changes resistances: +20% blight / +37% fire / +25% light / +15% nature Changes damage: +6% fire Stealth bonus: +14 Physical save: +26 (+5 eff.) Mental save: +15 (+3 eff.) Life regen: +3.00 Only die when reaching: -50.00 life Maximum life: +109.00 Healing mod.: +25% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Nimbusvengeance (5 def, 8 armour)Requires: - Strength 20 Powered by arcane forces Infused by nature Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Physical power: +20 (+3 eff.) Armour: +8 Defense: +5 (+1 eff.) Fatigue: +8% Damage when hit (Melee): 8 lightning / 20 physical Changes stats: +28 Str / +8 Dex / +15 Mag / +16 Wil / +8 Cun Changes resistances: +17% lightning / +14% physical / +19% darkness Changes resistances penetration: +10% nature / +15% mind Changes damage: +18% lightning Maximum life: +127.00 Spellpower: +25 (+8 eff.) Spell crit. chance: +9% Mindpower: +24 (+4 eff.) Mental crit. chance: +12% Light radius: +2 Combat speed: +15% Casting speed: +15% Mental speed: +15% It can be used to activate talent Track, placing all other charms into a 12 cooldown : Effective talent level: 2.0 Power cost: 12 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 41 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
Inventory
healing infusion of the sneak (heal 412)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 412 and cleanse 1 wound and 1 poison effect. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the duelist (resist 50%; cure mental)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 50% for 7 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
shielding rune of the duelist (absorb 988 for 8 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 988 damage for 8 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Taint of Telepathy (Range 10 telepathy for 5 turns)Powered by arcane forces 0.10 Encumbrance. [Plot Item] Type: scroll / taint ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (87% of a turn) Is: a spell Description: Strip the protective barriers from your mind for 5 turns, allowing in the thoughts all creatures within 10 squares but reducing mind save by 10 and increasing your mindpower by 35 for 10 turns. It can be used to inscribe your skin with the taint. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
Shinepierce =Tele:Orc=Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Damage when hit (Melee): 12 light Changes stats: +4 Cun Grants telepathy: Humanoid/Orc Physical save: +28 (+5 eff.) Spell save: +25 (+5 eff.) Mental save: +23 (+5 eff.) Light radius: +2 Amulets can have magical properties. |
gold amulet 'Islylebeth' =CON +9=Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -6% Changes stats: +5 Dex / +2 Wil / +7 Cun / +9 Con Changes damage: +5% blight / +6% fire Critical mult.: +10.00% Reduces incoming crit damage: 10.00% Teleport immunity: +50% Life regen: +0.60 Stamina each turn: +0.50 Spellpower: +8 (+3 eff.) Movement speed: +10% It can be used to teleport you randomly (rad 37), putting all charms on cooldown for 6 turns. Amulets can have magical properties. |
Ring of Deception1.00 Encumbrance. [Plot Item] Type: jewelry / ring It is part of a set of items. When wielded/worn: Physical power: +6 (+1 eff.) Physical save: +12 (+2 eff.) Spell save: +12 (+3 eff.) Mental save: +12 (+3 eff.) Spellpower: +6 (+2 eff.) Mindpower: +6 (+1 eff.) A black ring, with subtle illusion enchantments flowing around it. |
Silimiba the voratun ringPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +27 (+4 eff.) Defense: +9 (+2 eff.) Ranged Defense: +9 (+2 eff.) Effects on melee hit: * 35% chance to blind Damage (Melee): 50 light Effects on ranged hit: * 35% chance to blind Damage (Ranged): 40 light Damage when hit (Melee): 12 physical Changes stats: +4 Str / +1 Con Changes resistances: +34% light / +6% acid Changes resistances penetration: +15% physical Changes damage: +17% light / +8% all Maximum stamina: +10.00 Spellpower: +18 (+6 eff.) Mindpower: +19 (+4 eff.) Rings can have magical properties. |
voratun ring 'Elunor'Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +37 (+6 eff.) Armour penetration: +17 Defense: +17 (+4 eff.) Effects on melee hit: * 35% chance to blind Damage (Melee): 50 light Effects on ranged hit: * 31% chance to blind Damage (Ranged): 50 light Changes stats: +10 Dex / +10 Con Changes resistances: +9% blight / +20% mind / +6% lightning Changes resistances penetration: +10% acid Changes damage: +20% mind Physical save: +29 (+5 eff.) Spell save: +18 (+4 eff.) Stun/Freeze immunity: +50% Life regen: +4.80 Only die when reaching: -80.00 life It can be used to activate talent Disengage, placing all other charms into a 4 cooldown : Effective talent level: 2.4 Power cost: 4 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 154% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
Emelunor the dragonbone longbowRequires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 40% Wil Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 Damage (Ranged): +30 cold Burst (radius 2) on crit: +2 temporal When wielded/worn: Armour: +4 Changes resistances: +12% lightning / +5% physical Changes resistances penetration: +23% physical / +14% temporal Changes damage: +63% physical / +33% temporal / +33% cold Talents cooldown: Pin Down (-1 turn) Fragmentation Shot (-2 turns) Arrow Stitching (-1 turn) Cut immunity: +15% Silence immunity: +5% Pinning immunity: +15% Longbows are used to shoot arrows at your foes. |
dragonbone longbow 'Stormobsidian'Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 40% Wil Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 When this weapon hits: Shoot (10% chance level 1). On weapon hit: * 53% chance to gain 10% of a turn (3/turn limit) * 20% chance to daze at end of turn Burst (radius 1) on hit: +2 temporal Burst (radius 2) on crit: +2 acid When wielded/worn: Accuracy: +23 (+4 eff.) Physical crit. chance: +23.0% Changes resistances: +6% lightning Changes resistances penetration: +5% temporal / +33% physical Changes damage: +33% physical Longbows are used to shoot arrows at your foes. |
Cloth of Dreams (10 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 (+2 eff.) Changes stats: +6 Cun / +5 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Dreaming +0.10 Psionic / Slumber Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) Mindpower: +6 (+1 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Slumber (costing 4 power out of 25/25) : Effective talent level: 3.0 Power cost: 4 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 99 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
enveloping linen cloak of Iron Throne (6 def, 0 armour) =CON +2=Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +6 (+1 eff.) Changes stats: +2 Str / +2 Con Physical save: +6 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Dakhtun's Gauntlets (0 def, 6 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Armour: +6 Changes stats: +6 Str / +6 Mag Changes damage: +10% physical Critical mult.: +50.00% Spell crit. chance: +10% When used to modify unarmed attacks: Base power: 36.0 - 50.4 Uses stats: 95% Wil, 95% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +10 Crit. chance: +10.0% Attack speed: 83% When this weapon hits: Greater Weapon Focus (10% chance level 1). When this weapon hits: Displacement Shield (10% chance level 1). Damage (Melee): +20 arcane Attackspeed is 100% for non-Brawlers! Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
Neryrama the drakeskin leather gloves (0 def, 3 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +25 (+4 eff.) Armour: +3 Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage (Melee): 18 arcane Changes stats: +5 Str / +13 Dex / +10 Mag / +10 Wil / +6 Cun / +1 Con Changes resistances: +9% arcane Changes damage: +9% temporal Talent cooldown: Double Strike (-1 turn) Reduces incoming crit damage: 16.00% Physical save: +12 (+2 eff.) When used to modify unarmed attacks: Base power: 26.5 - 29.2 Uses stats: 95% Wil, 95% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +23 Armour Penetration: +5 Crit. chance: +26.0% Attack speed: 100% When this weapon hits: Set Up (10% chance level 5). When this weapon hits: Manathrust (10% chance level 3). On weapon hit: * 43% chance to gain 10% of a turn (3/turn limit) Damage (Melee): +19 arcane It can be used to activate talent Disperse Magic, placing all other charms into a 8 cooldown : Effective talent level: 3.0 Power cost: 8 out of 20/20. Range: 10 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Attackspeed is 100% for non-Brawlers! Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Spellhunt Remnants (3 def, 4 armour)Requires: - Talent Heavy Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +4 Defense: +3 (+1 eff.) Spell save: +8 (+2 eff.) Mindpower: +8 (+2 eff.) Mental crit. chance: +3% When used to modify unarmed attacks: Base power: 23.0 - 32.2 Uses stats: 95% Wil, 95% Cun Damage type: Physical Armour Penetration: +12 Crit. chance: +8.0% Attack speed: 83% When this weapon hits: Mana Clash (5% chance level 1). When this weapon hits: Destroy Magic (100% chance level 3). On weapon hit: * 20 arcane resource burn Damage (Melee): +15 silence It can be used to destroy an arcane item (of a higher tier than the gauntlets), costing 1 power out of 150/150. Attackspeed is 100% for non-Brawlers! These voratun gauntlets appear to have suffered considerable damage. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. |
voratun gauntlets 'Cutheran' (9 def, 34 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +15 (+3 eff.) Physical crit. chance: +3.0% Armour: +34 Armour Hardiness: +15% Defense: +9 (+2 eff.) Ranged Defense: +9 (+2 eff.) Effects on melee hit: * 15% chance to corrode armour by 30% * 25% chance to cause random gloom Damage (Melee): 14 acid / 60 darkness / 40 mind Changes stats: +6 Cun / +14 Con Changes resistances: +10% acid / +12% physical / +30% darkness Changes damage: +9% acid / +6% physical / +7% darkness Mental save: +7 (+2 eff.) Maximum life: +80.00 Mindpower: +10 (+2 eff.) Infravision radius: +3 When used to modify unarmed attacks: Base power: 40.0 - 56.0 Uses stats: 95% Wil, 95% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +26 Armour Penetration: +15 Crit. chance: +21.0% Attack speed: 83% When this weapon hits: Acid Breath (10% chance level 5). When this weapon hits: Battle Shout (10% chance level 5). When this weapon hits: Stone Touch (5% chance level 5). When this weapon hits: Reproach (10% chance level 5). When this weapon crits: Dominate (10% chance level 5). On weapon hit: * 13% chance to inflict 15% damage reduction * 40% chance to cause random gloom Damage (Melee): +29 darkness Burst (radius 2) on crit: +14 acid / +8 physical It can be used to activate talent Ruined Earth, placing all other charms into a 8 cooldown : Effective talent level: 3.0 Power cost: 8 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Attackspeed is 100% for non-Brawlers! Metal gloves protecting the hands up to the middle of the lower arm. |
Omniscience (7 def, 0 armour)Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +7 (+2 eff.) Changes resistances: +15% mind Changes resistances cap: +10% mind Changes resistances penetration: +10% mind Mental save: +25 (+5 eff.) Confusion immunity: +40% Psi when firing a critical mind attack: +6.00 Maximum psi: +50.00 Mindpower: +20 (+4 eff.) Mental crit. chance: +9% Infravision radius: +5 It can be used to reveal the surrounding area (range 20), costing 12 power out of 30/30. This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen." |
Quasit's Skull (0 def, 12 armour) =stun 30%=Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +12 Armour Hardiness: +5% Fatigue: +5% Changes stats: +3 Con Physical save: +12 (+2 eff.) Stun/Freeze immunity: +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
Polonor (15 def, 21 armour) =tele: drag/demon, breath=Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +21 Defense: +15 (+3 eff.) Fatigue: +6% Damage when hit (Melee): 8 mind Changes stats: +4 Str / +12 Dex / +5 Mag / +5 Wil / +11 Cun Changes resistances: +14% acid / +15% cold / +3% blight Changes damage: +12% mind Grants telepathy: Dragon Demon/Major Demon/Minor Allows you to breathe in: water Reduces incoming crit damage: 5.00% Combat speed: +15% Casting speed: +15% Mental speed: +15% A suit of armour made of leather. |
Arkul's Siege Arrows (14/14, 68-95.2 power, 100 apr)Requires: - Strength 30 - Dexterity 20 Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Base power: 68.0 - 95.2 Uses stats: 136% Wil, 69% Cun Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Armour Penetration: +100 Crit. chance: +10.0% Capacity: 14 25% of all damage splashes in a radius of 1 around the target. These titanic double-helical arrows seem to have been designed more for knocking down towers than for use in regular combat. They'll no doubt make short work of most foes. |
Bokunaribar the Mucustide (22/22, 70-98 power, 35 apr)Requires: - Dexterity 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 5 Base power: 70.0 - 98.0 Uses stats: 109% Wil, 96% Cun Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Armour Penetration: +35 Crit. chance: +20.0% Capacity: 22 On weapon hit: * 40% chance to cause random gloom * Slows global speed by 40% * 10% chance to stun, blind, pin, or confuse the target Travel speed: +200% Damage (Ranged): +50 lightning / +27 temporal / +8 nature / +12 blight / +29 physical Burst (radius 1) on hit: +4 nature / +8 blight Burst (radius 2) on crit: +23 lightning / +8 nature Arrows are used with bows to pierce your foes to death. |
Hathydan the Dawnbutcher (21/21, 92-128.8 power, 33 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 5 Base power: 92.0 - 128.8 Uses stats: 109% Wil, 96% Cun Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Accuracy: +38 Armour Penetration: +33 Crit. chance: +42.0% Capacity: 21 When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * Slows global speed by 40% * 30% chance to disease On weapon crit: * cripple the target * wounds the target for 7 turns: 32 bleeding, 85% reduced healing Travel speed: +200% Damage (Ranged): +12 light / +30 blight / +29 bleed / +4 mind Burst (radius 1) on hit: +4 nature / +12 mind / +8 light Burst (radius 2) on crit: +4 mind / +4 light Arrows are used with bows to pierce your foes to death. |
Kindlehack (22/22, 53-74.2 power, 18 apr)Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 5 Base power: 53.0 - 74.2 Uses stats: 109% Wil, 96% Cun Damage type: Light Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Crit. chance: +3.0% Capacity: 22 On weapon hit: * 69% chance to blind * 25% chance to put talents on cooldown On weapon crit: * wounds the target for 7 turns: 32 bleeding, 85% reduced healing Damage (Ranged): +12 light / +30 bleed / +8 blight / +8 fire / +4 arcane Burst (radius 2) on crit: +8 light / +4 fire Arrows are used with bows to pierce your foes to death. |
Void Quiver (0/0, 45-63 power, 30 apr)Requires: - Dexterity 32 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Base power: 45.0 - 63.0 Uses stats: 109% Wil, 10% Mag, 96% Cun Damage type: Temporal darkness Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Armour Penetration: +30 Crit. chance: +6.0% Capacity: 0 When this weapon hits: Spatial Tether (10% chance level 1). When this weapon hits: Dimensional Anchor (5% chance level 1). An endless supply of arrows lay within this deep black quiver. Tiny white lights dot its surface. |
3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8970 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
45 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Demonic SoulPowered by arcane forces 0.00 Encumbrance. [Legendary] Type: misc / demonic ; tier 3 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders, costing 32 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
3 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
29 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
36 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Radiancefury the dwarven lanternCrafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +14 Armour: +4 Effects on melee hit: * Slows global speed by 31% Changes resistances: +5% arcane Changes resistances penetration: +11% all Physical save: +6 (+1 eff.) Only die when reaching: -60.00 life Light radius: +19 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (174 power, based on Willpower), costing 4 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+2 eff.) Mindpower: +5 (+1 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 8 power out of 25/25) : Effective talent level: 3.0 Power cost: 8 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 24 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
31 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
35 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
31 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
steel torque of psychoportation [power 28] (12 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to teleport randomly (rad 28), putting all charms on cooldown for 12 turns. Torques are made by powerful psionics to store psionic powers. |
39 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
39 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
30 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
33 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Dragon's Greed (Nightmare (Roguelike) difficulty)
Amassed 8000 gold pieces.By Eriacasis the Shalore Archer level 52
64th Dusk 122nd year of Ascendancy at 11:25 see stats
Earth Master (Nightmare (Roguelike) difficulty)
Killed Harkor'Zun and unlocked Stone magic.By Eriacasis the Shalore Archer level 28
17th Dusk 122nd year of Ascendancy at 22:55 see stats
Exterminator (Nightmare (Roguelike) difficulty)
Killed 1000 creatures.By Eriacasis the Shalore Archer level 25
15th Dusk 122nd year of Ascendancy at 08:52 see stats
Farportal x10 (Nightmare (Roguelike) difficulty)
Got to level 10 of the Farportal.By Eriacasis the Shalore Archer level 44
51st Dusk 122nd year of Ascendancy at 03:05 see stats
Farportal x20 (Nightmare (Roguelike) difficulty)
Got to level 20 of the Farportal.By Eriacasis the Shalore Archer level 79
37th Haze 122nd year of Ascendancy at 09:18 see stats
Farportal x30 (Nightmare (Roguelike) difficulty)
Got to level 30 of the Farportal.By Eriacasis the Shalore Archer level 111
6th Regrowth 123rd year of Ascendancy at 07:50 see stats
Farportal x5 (Nightmare (Roguelike) difficulty)
Got to level 5 of the Farportal.By Eriacasis the Shalore Archer level 23
13rd Dusk 122nd year of Ascendancy at 22:58 see stats
Fear me not! (Nightmare (Roguelike) difficulty)
Survived the Fearscape!By Eriacasis the Shalore Archer level 68
19th Haze 122nd year of Ascendancy at 07:41 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Eriacasis the Shalore Archer level 10
74th Pyre 122nd year of Ascendancy at 11:06 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By Eriacasis the Shalore Archer level 20
8th Dusk 122nd year of Ascendancy at 19:46 see stats
Level 30 (Nightmare (Roguelike) difficulty)
Got a character to level 30.By Eriacasis the Shalore Archer level 30
19th Dusk 122nd year of Ascendancy at 22:17 see stats
Level 40 (Nightmare (Roguelike) difficulty)
Got a character to level 40.By Eriacasis the Shalore Archer level 40
39th Dusk 122nd year of Ascendancy at 04:46 see stats
Level 50 (Nightmare (Roguelike) difficulty)
Got a character to level 50.By Eriacasis the Shalore Archer level 50
61st Dusk 122nd year of Ascendancy at 14:57 see stats
Overpowered! (Nightmare (Roguelike) difficulty)
Did over 6000 damage in one attack.By Eriacasis the Shalore Archer level 34
29th Dusk 122nd year of Ascendancy at 16:01 see stats
Size is everything (Nightmare (Roguelike) difficulty)
Did over 1500 damage in one attack.By Eriacasis the Shalore Archer level 30
19th Dusk 122nd year of Ascendancy at 23:06 see stats
Size matters (Nightmare (Roguelike) difficulty)
Did over 600 damage in one attack.By Eriacasis the Shalore Archer level 16
4th Dusk 122nd year of Ascendancy at 21:02 see stats
The bigger the better! (Nightmare (Roguelike) difficulty)
Did over 3000 damage in one attack.By Eriacasis the Shalore Archer level 34
29th Dusk 122nd year of Ascendancy at 14:24 see stats
Treasure Hoarder (Nightmare (Roguelike) difficulty)
Amassed 3000 gold pieces.By Eriacasis the Shalore Archer level 21
10th Dusk 122nd year of Ascendancy at 22:10 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By Eriacasis the Shalore Archer level 16
5th Dusk 122nd year of Ascendancy at 05:59 see stats
Well trained (Nightmare (Roguelike) difficulty)
Deal one million damage to training dummies in a single training session.By Eriacasis the Shalore Archer level 77
33rd Haze 122nd year of Ascendancy at 22:18 see stats
Log
Eriacasis activates Aim.
Eriacasis deactivates Intuitive Shots.
Eriacasis activates Intuitive Shots.
Eriacasis deactivates Trained Reactions.
Eriacasis activates Trained Reactions.
Eriacasis deactivates Augmentation.
Eriacasis activates Augmentation.
Eriacasis deactivates Piercing Ammunition.
Eriacasis activates Piercing Ammunition.
Eriacasis deactivates Slow Motion.
Eriacasis activates Slow Motion.
Eriacasis deactivates Concealment.
Eriacasis activates Concealment.
Eriacasis deactivates Skate.
Eriacasis activates Skate.
Eriacasis deactivates Beyond the Flesh.
Eriacasis activates Beyond the Flesh.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Eriacasis deactivates Piercing Ammunition.
Eriacasis deactivates Skate.
Eriacasis deactivates Slow Motion.
Eriacasis deactivates Concealment.
Eriacasis deactivates Beyond the Flesh.
Eriacasis deactivates Trained Reactions.
Eriacasis deactivates Intuitive Shots.
Eriacasis deactivates Kinetic Shield.
Eriacasis deactivates Aim.
Eriacasis deactivates Augmentation.
Eriacasis deactivates Thermal Shield.















































































































































