Harch the level 2 Higher Archmage by Netalsof

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassArchmage
Level / Exp2 / 57%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic19 (base 18)
Willpower14 (base 13)
Cunning11 (base 11)

Resources

Life98/98
Mana127/127
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage8
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower21
Crit Chance2%
Speed1

Offense: Mind

Mindpower14
Crit Chance1%
Speed1

Offense: Damage Bonus

Light+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense5
Ranged Defense5
Fatigue0
Physical Save7
Spell Save11
Mental Save8

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
1/5
0/5
0/5
0/5
Spell / Phantasm1.30
1/5
0/5
0/5
0/5
Spell / Earth1.30
2/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
1/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
0/5
0/5
0/5

Effects

Quests

active
active
failed

Equipment

Main armor
Light source
Around neck
In main hand

Inventory

Achievements

Utterly Destroyed Died on the Eidolon Plane.
By Harch the Higher Archmage level 2
77th Pyre 122nd year of Ascendancy at 12:44
see stats

Log

Harch casts Arcane Reconstruction.
Harch receives 138 healing.
Skeleton warrior uses
Stunning Blow.
Talent Lightning is ready to use.
Talent Rune: Manasurge is ready to use.
Talent Teleport: Angolwen is ready to use.

Skeleton warrior hits Harch for 28 physical, 8 light (36 total damage).
Skeleton warrior hits Harch for 41 physical, 7 mind (47 total damage).
Phase Door is still on cooldown for 1 turns.

Harch uses
Infusion: Wild.
Harch is not stunned anymore.

Harch is cured!

Harch lessens the pain.

Harch uses
Infusion: Regeneration.
Harch starts regenerating health quickly.

Skeleton warrior hits Harch for 21 physical damage.
Harch the level 2 higher archmage was pierced to death by a skeleton warrior on level 1 of Trollmire.
You have 1 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Skeleton warrior killed Harch!
Saving game...

Saving done.

Talent Command Staff is ready to use.
Talent Phase Door is ready to use.
Talent Illuminate is ready to use.
Talent Manathrust is ready to use.

Personal New Achievement: Utterly Destroyed!