











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Possessor Bonus Class 1.6.6Donators/Buyers bonus! Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Enhanced Object Compare 1.6.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Archer |
| Level / Exp | 11 / 80% |
| Size | medium |
| Lifes / Deaths | Killed by Rhaloren Inquisitor at level 11 on the 10th Mirth 122nd year of Ascendancy at 08:26 / 1 |
Primary Stats
| Strength | 15 (base 12) |
| Dexterity | 23.444915346011 (base 25) |
| Constitution | 11 (base 11) |
| Magic | 10 (base 10) |
| Willpower | 15 (base 10) |
| Cunning | 43 (base 34) |
Resources
| Life | -1/240 |
| Stamina | 132/156 |
| Healing Factor | 1.0082872928177 |
| Regeneration | 2.2686464088398 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 5 |
| See Stealth | 46.388749514228 |
| See Invisible | 47.388749514228 |
Offense: Mainhand
| Damage | 29 |
| Accuracy | 41 |
| Crit Chance | 11% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Mind
| Mindpower | 28 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +22% |
| Fire | +8% |
| Arcane | +12% |
Defense: Base
| Armour (hardiness) | 10 (49.309173272933%) |
| Defense | 33 |
| Ranged Defense | 33 |
| Fatigue | 0 |
| Physical Save | 17 |
| Spell Save | 17 |
| Mental Save | 25 |
Defense: Resistances
| Acid | + 22%( 70%) |
| Nature | + 6%( 70%) |
| Cold | + 9%( 70%) |
| Fire | + 29%( 70%) |
| Mind | + 18%( 70%) |
| All | + 3%( 70%) |
Defense: Immunities
| Confusion Resistance | 10% |
| Disarm Resistance | 20% |
| Instadeath Resistance | 100% |
| Blind Resistance | 21% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Runes | Effective talent level: 1.0 Rune: PrismaticUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 acid, 3 physical, 3 arcane, 4 nature, 3 temporal |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 130 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Class Talents
| Technique / Archery prowess | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Poisons | 1.00 |
| 4/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Archery training | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Reflexes | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Marksmanship | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 2/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Numbing Poison |
| detrimental effect | The target is infected by a disease, reducing its dexterity by 10 and doing 19.56 blight damage per turn. Decrepitude Disease |
| beneficial effect | The target is protected by a prismatic shield blocking many instances of damage. Remaining: 4 acid, 3 physical, 3 temporal, 3 arcane, 4 nature Prismatic Shield |
| detrimental effect | The target is hexed, granting it 21% chance each turn to be dazed for 3 turns. Pacification Hex |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns). Infusion Saturation |
| detrimental effect | The target is hexed. Each time it uses an ability it takes 25.20 fire damage, and talent cooldowns are increased by 19% plus 1 turn. Burning Hex |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
Quests
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Dexterity by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
Equipment
| On feet | [vs. pair of rough leather boots of tirelessness (0 def, 1 armour) (On feet)]pair of rough leather boots of tirelessness (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 (-) Stamina each turn: +0.40 (-) Maximum stamina: +13.00 (-) A pair of boots made of leather. |
| Quiver | [vs. quiver of elm arrows (3/18, 12.5-17.5 power, 5 apr) (Quiver, 1 of 2)]quiver of elm arrows (3/18, 12.5-17.5 power, 5 apr) Requires: - Dexterity 11 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 12.5 - 17.5 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +5 (-) Crit. chance: +1.0% (-) Capacity: 18 (-) Arrows are used with bows to pierce your foes to death. Tap to cycle through comparison choices |
| Light source | [vs. Furnacebore (Light source)]Furnacebore Powered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 13(-) fire Changes resistances: +11%(-) fire Changes damage: +12%(-) arcane / +3%(-) fire Spell save: +9 (+9 eff.) (-) Light radius: +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. defender's rough leather cap of knowledge (4 def, 5 armour) (On head)]defender's rough leather cap of knowledge (4 def, 5 armour) Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +5 (-) Defense: +4 (+2 eff.) (-) Fatigue: +1% (-) Changes stats: +2(-) Cun / +2(-) Wil Changes resistances: +3%(-) all Physical save: +5 (+5 eff.) (-) Mindpower: +3 (+1 eff.) (-) A cap made of leather. |
| Tool | [vs. iron torque of gale force [power 100] (9 cooldown) (Tool)]iron torque of gale force [power 100] (9 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to project a gust of wind in a cone knocking enemies back 7 spaces and dealing 100 physical damage Activation puts all charms on cooldown for 9 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | [vs. copper ring of sensing (On fingers, 1 of 2)]copper ring of sensing Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Blindness immunity: +21% (-) Infravision radius: +3 (-) See stealth: +5 (-) See invisible: +6 (-) Rings can have magical properties. Tap to cycle through comparison choices |
| On fingers | [vs. copper ring of sensing (On fingers, 1 of 2)]rogue's copper ring of corrosion (+20%) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +6 (+3 eff.) Changes stats: +3 Cun Changes resistances: +20% acid Changes damage: +10% acid Blindness immunity: +0% (-21%) Infravision radius: +0 (-3) See stealth: +0 (-5) See invisible: +0 (-6) Rings can have magical properties. Tap to cycle through comparison choices |
| Around waist | [vs. Sulfurgash the rough leather belt (Around waist)]Sulfurgash the rough leather belt Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3(-) Str / +2(-) Dex / +1(-) Cun Changes resistances: +6%(-) fire / +3%(-) nature / +6%(-) cold A belt that goes around your waist. |
| In main hand | [vs. elm longbow of acid (In main hand, 1 of 2)]elm longbow of acid Requires: - Dexterity 11 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.3% crit chance (max 25%) Attack speed: 100% (-) Firing range: +6 (-) Damage (Ranged): +9(-) acid When wielded/worn: Changes damage: +12%(-) acid Longbows are used to shoot arrows at your foes. Tap to cycle through comparison choices |
| On hands | [vs. Flamewrought (0 def, 2 armour) (On hands)]Flamewrought (0 def, 2 armour) Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 (-) Changes stats: +2(-) Cun / +3(-) Wil Changes resistances: +10%(-) fire Changes damage: +5%(-) fire Mindpower: +2 (+1 eff.) (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Flamespit (costing 5 power out of 24/24) : Effective talent level: 3.0 Power cost: 5 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 39.56 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
| Main armor | [vs. rough leather armour 'Areriamina' (3 def, 2 armour) (Main armor)]rough leather armour 'Areriamina' (3 def, 2 armour) Requires: - Strength 10 Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 (-) Defense: +3 (+1 eff.) (-) Fatigue: +6% (-) Changes resistances: +15%(-) mind Physical save: +3 (+3 eff.) (-) Mental save: +10 (+5 eff.) (-) Disarm immunity: +20% (-) Confusion immunity: +10% (-) Life regen: +2.00 (-) A suit of armour made of leather. |
| Cloak | [vs. linen cloak of Eldoral (1 def, 0 armour) (Cloak)]linen cloak of Eldoral (1 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) (-) Changes stats: +1(-) Cun / +1(-) Dex A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | [vs. Withering Orbs (Around neck)]Withering Orbs Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5(-) mind Damage (Ranged): 5(-) mind Mindpower: +5 (+2 eff.) (-) See stealth: +10 (-) See invisible: +10 (-) Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Inventory
This item will automatically be transmogrified when you leave the level.shielding rune of the psychic (absorb 158; dur 3; cd 15) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 158 damage for 3 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. copper ring of sensing (On fingers, 1 of 2)]copper ring of light (+20%) Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +20% light Changes damage: +10% light Blindness immunity: +0% (-21%) Infravision radius: +0 (-3) See stealth: +0 (-5) See invisible: +0 (-6) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. copper ring of sensing (On fingers, 1 of 2)]copper ring of nature (+22%) Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +22% nature Changes damage: +11% nature Blindness immunity: +0% (-21%) Infravision radius: +0 (-3) See stealth: +0 (-5) See invisible: +0 (-6) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. copper ring of sensing (On fingers, 1 of 2)]This item will automatically be transmogrified when you leave the level. copper ring of power Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +6 (+3 eff.) Blindness immunity: +0% (-21%) Spellpower: +6 (+6 eff.) Mindpower: +6 (+3 eff.) Infravision radius: +0 (-3) See stealth: +0 (-5) See invisible: +0 (-6) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. elm longbow of acid (In main hand, 1 of 2)]Unerring Scalpel (15-19.5 power, 25 apr) Requires: - Cunning 16 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 1 Base power: 15.0 - 19.5(+15.0 - +19.5) Uses stats: 45% Str, 55% Dex Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +25 Crit. chance: +0.0% Attack speed: 100% (-) Firing range: +0 (-6) Damage Shield penetration (this weapon only): +50% Damage (Ranged): +0(-9) acid When wielded/worn: Accuracy: +20 (+7 eff.) Changes damage: +0%(-12%) acid Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. Tap to cycle through comparison choices |
[vs. elm longbow of acid (In main hand, 1 of 2)]elm longbow Requires: - Dexterity 11 - Talent Shoot 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.3% crit chance (max 25%) Attack speed: 100% (-) Firing range: +6 (-) Damage (Ranged): +0(-9) acid When wielded/worn: Changes damage: +0%(-12%) acid Longbows are used to shoot arrows at your foes. Tap to cycle through comparison choices |
[vs. elm longbow of acid (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. arcing iron waraxe of massacre (18.5-25.9 power, 2 apr) Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 18.5 - 25.9(+18.5 - +25.9) Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% (-) Firing range: +0 (-6) On weapon hit: + 25% chance for lightning to strike from the target to a second target dealing 15 damage Damage (Ranged): +0(-9) acid When wielded/worn: Changes damage: +0%(-12%) acid One-handed war axes. Tap to cycle through comparison choices |
[vs. Sulfurgash the rough leather belt (Around waist)]rough leather belt of the mystic Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +0(-3) Str / +0(-2) Dex / +0(-1) Cun Changes resistances: +0%(-6%) fire / +0%(-3%) nature / +0%(-6%) cold Mental save: +5 (+2 eff.) Spellpower: +2 (+2 eff.) A belt that goes around your waist. |
[vs. linen cloak of Eldoral (1 def, 0 armour) (Cloak)]This item will automatically be transmogrified when you leave the level. linen cloak (1 def, 0 armour) 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) (-) Changes stats: +0(-1) Cun / +0(-1) Dex A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. linen cloak of Eldoral (1 def, 0 armour) (Cloak)]linen cloak (1 def, 0 armour) 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) (-) Changes stats: +0(-1) Cun / +0(-1) Dex A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. linen cloak of Eldoral (1 def, 0 armour) (Cloak)]This item will automatically be transmogrified when you leave the level. thick linen cloak of Eldoral (1 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +5 Defense: +1 (+0 eff.) (-) Changes stats: +2(+1) Cun / +2(+1) Dex Changes resistances: +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. rough leather armour 'Areriamina' (3 def, 2 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. focusing linen robe of nature (+16%) (0 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Armour: +0 (-2) Defense: +0 (+0 eff.) (-3 (-1 eff.)) Fatigue: +0% (-6%) Changes stats: +4 Mag / +5 Wil Changes resistances: +0%(-15%) mind / +16% nature / +7% all Changes damage: +11% nature Physical save: +0 (+0 eff.) (-3 (-3 eff.)) Mental save: +0 (+0 eff.) (-10 (-5 eff.)) Disarm immunity: +0% (-20%) Confusion immunity: +0% (-10%) Life regen: +0.00 (-2.00) Mana each turn: +0.11 Psi each turn: +0.11 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. pair of rough leather boots of tirelessness (0 def, 1 armour) (On feet)]This item will automatically be transmogrified when you leave the level. pair of iron boots (0 def, 3 armour) Requires: - Heavy armour training 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 (+2) Fatigue: +2% Stamina each turn: +0.00 (-0.40) Maximum stamina: +0.00 (-13.00) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. Flamewrought (0 def, 2 armour) (On hands)]storm rough leather gloves (0 def, 1 armour) Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 (-1) Damage (Melee): 6 lightning Changes stats: +0(-2) Cun / +0(-3) Wil Changes resistances: +6% lightning / +0%(-10%) fire Changes damage: +3% lightning / +0%(-5%) fire Mindpower: +0 (+0 eff.) (-2 (-1 eff.)) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. rough leather armour 'Areriamina' (3 def, 2 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. impenetrable iron mail armour of fire resistance (2 def, 11 armour) Requires: - Heavy armour training - Strength 14 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +11 (+9) Defense: +2 (+1 eff.) (-1 (+0 eff.)) Fatigue: +12% (+6%) Changes resistances: +0%(-15%) mind / +17% fire Physical save: +0 (+0 eff.) (-3 (-3 eff.)) Mental save: +0 (+0 eff.) (-10 (-5 eff.)) Disarm immunity: +0% (-20%) Confusion immunity: +0% (-10%) Life regen: +0.00 (-2.00) A suit of armour made of mail. |
[vs. rough leather armour 'Areriamina' (3 def, 2 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. prismatic rough leather armour of lightning resistance (3 def, 2 armour) Requires: - Strength 10 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 (-) Defense: +3 (+1 eff.) (-) Fatigue: +6% (-) Changes resistances: +15% lightning / +0%(-15%) mind / +10% light / +11% darkness Physical save: +0 (+0 eff.) (-3 (-3 eff.)) Mental save: +0 (+0 eff.) (-10 (-5 eff.)) Disarm immunity: +0% (-20%) Confusion immunity: +0% (-10%) Life regen: +0.00 (-2.00) A suit of armour made of leather. |
[vs. rough leather armour 'Areriamina' (3 def, 2 armour) (Main armor)]rough leather armour (3 def, 2 armour) Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 (-) Defense: +3 (+1 eff.) (-) Fatigue: +6% (-) Changes resistances: +0%(-15%) mind Physical save: +0 (+0 eff.) (-3 (-3 eff.)) Mental save: +0 (+0 eff.) (-10 (-5 eff.)) Disarm immunity: +0% (-20%) Confusion immunity: +0% (-10%) Life regen: +0.00 (-2.00) A suit of armour made of leather. |
4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Planar Beacon Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Damage when hit (Melee): 0(-13) fire Changes resistances: +0%(-11%) fire Changes damage: +0%(-12%) arcane / +0%(-3%) fire Spell save: +0 (+0 eff.) (-9 (-9 eff.)) Light radius: +3 (-) It can be used to activate talent Fearscape Shift (costing 15 power out of 25/25) : Effective talent level: 2.0 Power cost: 15 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 48.11 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 48.11 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
[vs. Furnacebore (Light source)]brass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 0(-13) fire Changes resistances: +0%(-11%) fire Changes damage: +0%(-12%) arcane / +0%(-3%) fire Spell save: +0 (+0 eff.) (-9 (-9 eff.)) Light radius: +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 122 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
[vs. iron torque of gale force [power 100] (9 cooldown) (Tool)]elm wand of shielding [power 116] (12 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to create a shield absorbing up to 116 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 12 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Anaernca the Cornac Archer level 10
2nd Mirth 122nd year of Ascendancy at 07:26 see stats
Log
Rhaloren Inquisitor hits Anaernca for 10 fire damage.
Anaernca feels pain again.
Anaernca stops regenerating health quickly.
Anaernca is free from the weakness disease.
Anaernca shoots!
Rhaloren Inquisitor casts Blood Grasp.
Anaernca is afflicted by a decrepitude disease!
Rhaloren Inquisitor's Blood Grasp hits Anaernca for 47 blight damage.
Rhaloren Inquisitor receives 10 healing from Rhaloren Inquisitor's Blood Grasp.
Anaernca's Shoot performs a ranged critical strike against Rhaloren Inquisitor!
Anaernca's Shoot hits Rhaloren Inquisitor for 79 physical, 10 acid, 5 mind (94 total damage).
Talent Rune: Prismatic is ready to use.
Decrepitude Disease from Rhaloren Inquisitor hits Anaernca for 18 blight damage.
Anaernca shoots!
Anaernca's Shoot hits Rhaloren Inquisitor for 35 physical, 10 acid, 2 mind (47 total damage).
Decrepitude Disease from Rhaloren Inquisitor hits Anaernca for 18 blight damage.
Rhaloren Inquisitor is not crippled anymore.
Anaernca casts Rune: Prismatic.
Anaernca summons a prismatic shield to protect him!
Talent Apply Poison is ready to use.
Decrepitude Disease from Rhaloren Inquisitor hits Anaernca for 18 blight damage.
Anaernca the level 11 cornac archer was debilitated by noxious blight before falling to death by Rhaloren Inquisitor and hung from the rafters on level 3 of Rhaloren Camp.
Anaernca is free from the hex.
Anaernca is free from the decrepitude disease.
Anaernca deactivates Numbing Poison.
Anaernca's prismatic shield fades.
Anaernca is free from the hex.










































































