Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Select First Escort 1.7.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it Possessor Bonus Class 1.7.4Donators/Buyers bonus! Walking Armory Evolution for Marauder 1.7.6Adds a new evolution for Marauders, the Walking Armory. Throw caution (and your equipment) to the wind, and become a truly formidable menace on the battlefield. You can equip mainhand weapons in your tool and lite slot. You can equip offhand weapons in your head, cloak, belt and feet slots. When you land an attack with the weapon in your mainhand slot, you will follow up with an attack from weapons in your tool and lite slots dealing 100% damage. When you land an attack with the weapon in your offhand slot, you will follow up with an attack from weapons in your head, cloak, belt and feet slots dealing 100% damage (offhand damage penalty applies). Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Krog |
Class | Mindslayer |
Level / Exp | 12 / 27% |
Size | big |
Lifes / Deaths | Killed by Fianuk's Inner Demon at level 12 on the 3rd Dusk 122nd year of Ascendancy at 06:50 / 1 |
Antimagic | Follower |
Primary Stats
Strength | 15 (base 11) |
Dexterity | 13 (base 10) |
Constitution | 12 (base 10) |
Magic | 8 (base 10) |
Willpower | 34 (base 31) |
Cunning | 34 (base 33) |
Resources
Life | -48/332 |
Equilibrium | 30 |
Psi | 111/164 |
Healing Factor | 1.1191526171258 |
Regeneration | 0.27978815428145 |
Speed
Mental | +10% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 1 |
Offense: Mainhand
Damage | 25 |
Accuracy | 39 |
Crit Chance | 11% |
APR | 2 |
Speed | 0.91 |
Offense: Offhand
Damage | 14 |
Accuracy | 39 |
Crit Chance | 9% |
APR | 2 |
Speed | 0.91 |
Offense: Spell
Spellpower | 8 |
Crit Chance | 8% |
Speed | 1 |
Offense: Mind
Mindpower | 28 |
Crit Chance | 10% |
Speed | 1 |
Offense: Damage Bonus
Nature | +5% |
Lightning | +4% |
Light | +10% |
All | 0% |
Offense: Damage Penetration
Arcane | +5% |
Defense: Base
Armour (hardiness) | 24.413408721348 (65.897138898113%) |
Defense | 9 |
Ranged Defense | 9 |
Fatigue | 6 |
Physical Save | 24 |
Spell Save | 20 |
Mental Save | 23 |
Defense: Resistances
Blight | + 3%( 70%) |
Arcane | + 15%( 70%) |
Cold | + 10%( 70%) |
All | 0%( 70%) |
Lightning | + 12%( 70%) |
Light | + 39%( 70%) |
Temporal | + 12%( 70%) |
Physical | + 5%( 70%) |
Darkness | + 3%( 70%) |
Fire | + 52%( 70%) |
Nature | + 14%( 70%) |
Defense: Immunities
Silence Resistance | 20% |
Stun Resistance | 20% |
Pinning Resistance | 20% |
Instadeath Resistance | 100% |
Knockback Resistance | 40% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 237 life over 5 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 117 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 502% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
Psionic / Absorption | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Psionic / Augmented striking | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Voracity | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Focus | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Projection | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Psionic / Psi-fighting | 1.30 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Augmented mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Antimagic | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Psionic / Finer energy manipulations | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Race / Krog | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 2/5 |
| 0/5 |
Effects
Quests
You successfully escorted the lost tinker to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost tinker (level 2 of Ruins of Kor'Pul)As a reward you gained knowledge of tinker technology. | done |
You failed to protect the repented thief from death by Betolaith the war bear. Escort: repented thief (level 2 of Trollmire) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Equipment
Psionic focus | steel greatsword 'Glintpiety' (39-62 power, 2 apr) steel greatsword 'Glintpiety' (39-62 power, 2 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 2 Base power: 39.0 - 62.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +4 arcane Damage (radius 1) on hit: +9 fire Damage (radius 2) on crit: +12 light When wielded/worn: Accuracy: +9 (+4 eff.) Changes stats: +2 Dex Changes resistances: +5% arcane Combat speed: +10% Massive two-handed swords. |
Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(89 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
On head | Lisolrakira (0 def, 5 armour) Lisolrakira (0 def, 5 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +5 Fatigue: +5% Effects on melee hit: * 10% chance to reduce all saves and defense by 19 Changes stats: +1 Cun / +1 Wil Changes resistances penetration: +5% arcane Equilibrium when hit: +0.08 Infravision radius: +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | Uragar the iron pickaxe (dig speed 38 turns) Uragar the iron pickaxe (dig speed 38 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Defense: +5 (+5 eff.) Changes stats: +1 Str Changes resistances: +11% nature / +9% temporal Changes damage: +5% nature Spell save: +3 (+1 eff.) Maximum life: +20.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On feet | Galemnir (0 def, 1 armour) Galemnir (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Changes stats: +2 Dex Stamina each turn: +0.30 Hate when firing a critical mind attack: +1.00 Maximum stamina: +12.00 Maximum hate: +2.00 Maximum psi: +20.00 Mental crit. chance: +2% A pair of boots made of leather. |
Around waist | Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
In main hand | Aerotira the iron longsword (12-16 power, 2 apr) Aerotira the iron longsword (12-16 power, 2 apr)Requires: - Strength 11 Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 11.5 - 16.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% Damage (Melee): +6 darkness Damage against: +6% Living When wielded/worn: Effects on melee hit: * 10% chance to reduce all saves and defense by 19 Changes resistances: +3% blight Physical save: +9 (+4 eff.) Mental save: +3 (+1 eff.) Silence immunity: +20% Pinning immunity: +20% Sharp, long, and deadly. |
On hands | Toralar (0 def, 1 armour) Toralar (0 def, 1 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Effects on melee hit: * 10% chance to slow global speed by 45% * 10 arcane resource burn Damage (Melee): 6 lightning Changes resistances: +6% lightning / +3% darkness Changes damage: +4% lightning Maximum psi: +20.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
In off hand | Isluriwen the iron mace (20-27 power, 2 apr) Isluriwen the iron mace (20-27 power, 2 apr)Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 19.5 - 27.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +0.5% Attack speed: 100% When wielded/worn: Changes resistances: +9% light / +5% arcane Spell save: +3 (+1 eff.) Blunt and deadly. |
Main armor | Velema (2 def, 4 armour) Velema (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% Changes resistances: +6% lightning / +6% fire / +5% physical Physical save: +10 (+5 eff.) Only die when reaching: -40.00 life A suit of armour made of mail. |
Around neck | Ulfylen the Oaktreason Ulfylen the OaktreasonInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Damage when hit (Melee): 4 lightning Changes resistances: +3% temporal / +10% cold / +10% fire / +5% arcane / +3% nature Amulets make your neck look great! |
Inventory
healing infusion of the titan (heal 68; cd 13) healing infusion of the titan (heal 68; cd 13)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 68 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Floewire FloewireInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 45% Changes resistances: +6% lightning / +6% temporal / +3% light / +3% cold Changes resistances penetration: +5% light Changes damage: +9% cold A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. Falodan the pair of rough leather boots (0 def, 1 armour)Falodan the pair of rough leather boots (0 def, 1 armour) Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +6% lightning / +6% temporal / +6% darkness Critical mult.: +15.00% Mindpower: +5 (+3 eff.) A pair of boots made of leather. |
restful iron gauntlets of strength (+2) (0 def, 1 armour) restful iron gauntlets of strength (+2) (0 def, 1 armour)Requires: - Heavy armour training Crafted by a master Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +6 (+3 eff.) Armour: +1 Fatigue: +1% Changes stats: +2 Str Life regen: +1.00 Stamina each turn: +0.60 Maximum stamina: +10.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
steel plate armour of resilience (0 def, 9 armour) steel plate armour of resilience (0 def, 9 armour)Requires: - Massive armour training - Strength 28 Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Fatigue: +22% Maximum life: +20.00 A suit of armour made of metal plates. |
2 agate 2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Demonic Soul Demonic SoulPowered by arcane forces 0.00 Encumbrance. [Legendary] Type: misc / demonic ; tier 3 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
This item will automatically be transmogrified when you leave the level. Belydur (dig speed 36 turns)Belydur (dig speed 36 turns) Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Damage when hit (Melee): 2 arcane Changes stats: +1 Str Changes resistances: +11% nature / +9% blight Changes resistances penetration: +5% blight Changes damage: +6% nature / +12% arcane When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
sapper's iron pickaxe (dig speed 29 turns) sapper's iron pickaxe (dig speed 29 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +4 (+2 eff.) Changes stats: +1 Str / +2 Cun Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
3 spinel 3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. elm wand of shielding [power 122] (20 cooldown)elm wand of shielding [power 122] (20 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to create a shield absorbing up to 122 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 20 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
5 ametrine 5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon 6 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Fianuk the Krog Mindslayer level 10
1st Summertide 122nd year of Ascendancy at 01:51 see stats
By Fianuk the Krog Mindslayer level 10
1st Summertide 122nd year of Ascendancy at 01:50 see stats
By Fianuk the Krog Mindslayer level 6
78th Pyre 122nd year of Ascendancy at 00:55 see stats
Log
Fianuk's Beyond the Flesh hits Fianuk for (8 to psi shield), 12 physical, (1 to psi shield), (1 antimagic), 0 arcane, (2 antimagic), 0 lightning, 0 arcane, (3 to psi shield), (4 antimagic), 0 fire, (2 to psi shield), (3 antimagic), 0 light, (1 to psi shield), (1 antimagic), 0 fire, (1 to psi shield), 2 physical, (1 to psi shield), (1 antimagic), 0 fire (14 total damage).
Fianuk's Inner Demon uses Telekinetic Smash.
Fianuk's Inner Demon uses Wrath of the Wilds.
Melee retaliation hits Fianuk's Inner Demon for (1 antimagic), 0 lightning, (1 antimagic), 0 lightning, (1 antimagic), 0 lightning (0 total damage).
Fianuk's Inner Demon hits Fianuk for (5 to psi shield), 7 physical, (2 antimagic), 0 darkness, (2 antimagic), 0 lightning, 0 arcane, (3 to psi shield), (4 antimagic), 0 fire, (2 to psi shield), (3 antimagic), 0 light, (1 to psi shield), 2 physical, (1 to psi shield), (1 antimagic), 0 fire, (4 to psi shield), 6 physical, (2 antimagic), 0 lightning, 0 arcane, (3 to psi shield), (4 antimagic), 0 fire, (2 to psi shield), (3 antimagic), 0 light, (1 to psi shield), 2 physical, (1 to psi shield), (1 antimagic), 0 fire, (9 to psi shield), 14 physical, (1 to psi shield), (1 antimagic), 0 arcane, (2 antimagic), 0 lightning, 0 arcane, (3 to psi shield), (4 antimagic), 0 fire, (2 to psi shield), (3 antimagic), 0 light, (1 to psi shield), (1 antimagic), 0 fire, (1 to psi shield), 2 physical, (1 to psi shield), (1 antimagic), 0 fire (33 total damage).
Fianuk's Inner Demon hits Fianuk for (2 to psi shield), 4 physical, (2 antimagic), 0 darkness, (2 antimagic), 0 lightning, 0 arcane, (3 to psi shield), (4 antimagic), 0 fire, (2 to psi shield), (3 antimagic), 0 light, (1 to psi shield), 2 physical, (1 to psi shield), (1 antimagic), 0 fire, (2 to psi shield), 4 physical, (2 antimagic), 0 lightning, 0 arcane, (3 to psi shield), (4 antimagic), 0 fire, (2 to psi shield), (3 antimagic), 0 light, (1 to psi shield), 2 physical, (1 to psi shield), (1 antimagic), 0 fire (11 total damage).
Melee retaliation hits Fianuk's Inner Demon for (1 antimagic), 0 lightning, (1 antimagic), 0 lightning (0 total damage).
Ce'Nyssra the white worm mass envelops Fianuk with poison.
Fianuk is poisoned!
Ce'Nyssra the white worm mass converts some damage to Psi!
Melee retaliation hits Ce'Nyssra the white worm mass for 1 to psi, 1 lightning, 1 to psi, 1 lightning (3 total damage).
Ce'Nyssra the white worm mass hits Fianuk for (2 to psi shield), (2 antimagic), 0 nature, (1 to psi shield), (2 antimagic), 0 nature (0 total damage).
Fianuk's Inner Demon hits Fianuk for (2 to psi shield), 4 physical, (2 antimagic), 0 darkness, (2 antimagic), 0 lightning, 0 arcane, (3 to psi shield), (4 antimagic), 0 fire, (2 to psi shield), (3 antimagic), 0 light, (1 to psi shield), 2 physical, (1 to psi shield), (1 antimagic), 0 fire, (3 to psi shield), 4 physical, (2 antimagic), 0 lightning, 0 arcane, (3 to psi shield), (4 antimagic), 0 fire, (2 to psi shield), (3 antimagic), 0 light, (1 to psi shield), 2 physical, (1 to psi shield), (1 antimagic), 0 fire (11 total damage).
Melee retaliation hits Fianuk's Inner Demon for (1 antimagic), 0 lightning, (1 antimagic), 0 lightning (0 total damage).
Fianuk's regains its senses.
Fianuk is free from the nightmare.
Ce'Nyssra the white worm mass converts some damage to Psi!
Fianuk's Beyond the Flesh hits Ce'Nyssra the white worm mass for 7 to psi, 10 physical, 1 to psi, 1 arcane, 1 to psi, 1 lightning, 0 arcane, 4 to psi, 6 fire, 3 to psi, 4 light, 1 to psi, 2 fire, 1 to psi, 2 physical, 1 to psi, 2 fire (46 total damage).
Poison from Ce'Nyssra the white worm mass hits Fianuk for (3 to psi shield), (4 antimagic), 0 nature (0 total damage).
Fianuk's Inner Demon is no longer suffering from insomnia.
Ce'Nyssra the white worm mass converts some damage to Psi!
Fianuk's Beyond the Flesh hits Fianuk for (5 to psi shield), 8 physical (8 total damage).
Melee retaliation hits Fianuk's Inner Demon for (1 antimagic), 0 lightning (0 total damage).
Melee retaliation hits Fianuk's Inner Demon for (1 antimagic), 0 lightning (0 total damage).
Melee retaliation hits Fianuk's Inner Demon for (1 antimagic), 0 lightning (0 total damage).
Fianuk hits Ce'Nyssra the white worm mass for 5 to psi, 6 physical, 1 to psi, 1 darkness, 1 to psi, 1 lightning, 0 arcane, 4 to psi, 6 fire, 3 to psi, 4 light, 1 to psi, 2 physical, 1 to psi, 2 fire, 3 to psi, 4 physical, 1 to psi, 1 lightning, 0 arcane, 4 to psi, 6 fire, 3 to psi, 4 light, 1 to psi, 2 physical, 1 to psi, 2 fire (68 total damage).
Fianuk's Beyond the Flesh hits Fianuk for (7 to psi shield), 11 physical, (1 to psi shield), (1 antimagic), 0 arcane, (2 antimagic), 0 lightning, 0 arcane, (3 to psi shield), (4 antimagic), 0 fire, (2 to psi shield), (3 antimagic), 0 light, (1 to psi shield), (1 antimagic), 0 fire, (1 to psi shield), 2 physical, (1 to psi shield), (1 antimagic), 0 fire (13 total damage).
Fianuk's Beyond the Flesh hits Fianuk for (9 to psi shield), 13 physical, (1 to psi shield), (1 antimagic), 0 arcane, (2 antimagic), 0 lightning, 0 arcane, (3 to psi shield), (4 antimagic), 0 fire, (2 to psi shield), (3 antimagic), 0 light, (1 to psi shield), (1 antimagic), 0 fire, (1 to psi shield), 2 physical, (1 to psi shield), (1 antimagic), 0 fire (15 total damage).
Fianuk the level 12 krog mindslayer was chopped into tiny pieces to death by a Fianuk's Inner Demon on level 3 of Norgos Lair.