Kirrik the level 8 Yeek Solipsist by Sicinus

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.0
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceYeek
ClassSolipsist
Level / Exp8 / 63%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity8 (base 10)
Constitution5 (base 10)
Magic10 (base 10)
Willpower32 (base 26)
Cunning36 (base 27)

Resources

Life93/93
Psi201/201
Psi_feedback31/110
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement-60%
Spell0%
Global+113.39820359281%

Vision

Sight10
Lite2

Offense: Mainhand

Damage5
Accuracy23
Crit Chance10%
APR12
Speed1.00

Offense: Offhand

Damage5
Accuracy23
Crit Chance10%
APR12
Speed1.00

Offense: Spell

Spellpower10
Crit Chance8%
Speed1

Offense: Mind

Mindpower30.4
Crit Chance10%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save20.0895
Spell Save18.896
Mental Save22.9

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance35%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Psionic / Psychic Assault1.30
5/5
1/5
0/5
0/5
Psionic / Dream Smith1.30
0/5
0/5
0/5
0/5
Psionic / Solipsism1.30
5/5
1/5
1/5
0/5
Psionic / Slumber1.30
0/5
0/5
0/5
0/5
Psionic / Thought-Forms1.30
0/5
0/5
0/5
0/5
Psionic / Distortion1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Psionic / Feedback1.30
5/5
2/5
1/5
0/5
Psionic / Mentalism1.30
0/5
0/5
0/5
0/5
Psionic / Dreaming1.30
0/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5

Effects

beneficial effect
beneficial effect
detrimental effect

Quests

done
done

Equipment

On feet
Around neck
In main hand
Main armor
Light source
On head
In off hand

Inventory

Achievements

Log

Talent Mind Sear is ready to use.
Rested for 1 turns (stop reason: all resources and life at maximum).


Kirrik receives 2 healing (3 psi heal).
Kirrik receives 2 healing (3 psi heal).

Kirrik receives 2 healing (3 psi heal).
Kirrik receives 2 healing (2 psi heal).
Kirrik receives 2 healing (2 psi heal).
Kirrik receives 2 healing (2 psi heal).

Kirrik receives 1 healing (2 psi heal).
Kirrik receives 1 healing (2 psi heal).
Talent Infusion: Regeneration is ready to use.
Kirrik receives 1 healing (2 psi heal).
Talent Infusion: Wild is ready to use.
Kirrik receives 1 healing (2 psi heal).
Talent Resonance Field is ready to use.
Kirrik receives 1 healing (2 psi heal).
Kirrik uses Resonance Field.

A psychic field forms around Kirrik.

Kirrik receives 0 healing (1 psi heal).

Kirrik receives 0 healing (1 psi heal).
Kirrik receives 0 healing (1 psi heal).

Kirrik receives 0 healing (1 psi heal).
Kirrik receives 0 healing (1 psi heal).

Saving game...