Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
Addons | Trolls 1.1.3Adds Trolls as a player race(two subraces), reworks NPCs a bit. Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Items Vault 1.2.0Donators/Buyers bonus! Blood Knight Class 1.1.5Contains a new melee class - the Blood Knight Details & discussion here: |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Kezrak |
Class | Blood Knight |
Level / Exp | 1 / 19% |
Size | big |
Lifes / Deaths | Killed by skeleton warrior at level 1 on the 74th Pyre 122nd year of Ascendancy at 11:59 0 / 2Killed by skeleton warrior at level 1 on the 74th Pyre 122nd year of Ascendancy at 12:25 |
Primary Stats
Strength | 25 (base 16) |
Dexterity | 7 (base 10) |
Constitution | 22 (base 15) |
Magic | 8 (base 10) |
Willpower | 10 (base 10) |
Cunning | 8 (base 11) |
Resources
Life | -11/168 |
Stamina | 100/100 |
Healing Factor | 1 |
Regeneration | 1 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -50% |
Spell | 0% |
Global | +90% |
Vision
Sight | 10 |
Lite | 2 |
Offense: Mainhand
Damage | 19 |
Accuracy | 14 |
Crit Chance | 4% |
APR | 1 |
Speed | 1.00 |
Offense: Spell
Spellpower | 8 |
Crit Chance | 0% |
Speed | 1 |
Offense: Mind
Mindpower | 10.2 |
Crit Chance | 0% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 4 (30%) |
Defense | 0 |
Ranged Defense | 0 |
Fatigue | 6 |
Physical Save | 16.45 |
Spell Save | 6.3 |
Mental Save | 6.3 |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (2/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
Technique / Bloodflow | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Blodomination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Carnage | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Lifeblood | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Troll | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
detrimental effect | Huge cut that bleeds, doing 4.20 physical damage per turn. Bleeding 4.20/turn |
detrimental effect | The target is stunned, reducing damage by 60%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
Quests
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Equipment
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Main armor | rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% A suit of armour made of leather. |
In main hand | iron battleaxe (14.5-21.75 power, 1 apr) iron battleaxe (14.5-21.75 power, 1 apr)Requires: - Strength 11 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 14.5 - 21.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% Massive two-handed battleaxes. |
Inventory
This item will automatically be transmogrified when you leave the level. balanced steel battleaxe of projection (19-28.5 power, 2 apr)balanced steel battleaxe of projection (19-28.5 power, 2 apr) Requires: - Strength 16 Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 19.0 - 28.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +9 mind When wielded/worn: Accuracy: +10 Defense: +7 It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. Massive two-handed battleaxes. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Log
Jork uses Trollfury.
Jork enters a state of bloodlust!
Jork starts to bleed.
Jork hits Forest troll for 19 physical damage.
Bleeding from Forest troll hits Jork for 0 physical damage.
Forest troll hits Jork for 13 physical damage.
Skeleton warrior hits Jork for 22 physical damage.
Bleeding from Forest troll hits Jork for 1 physical damage.
Skeleton warrior hits Jork for 23 physical damage.
Jork hits Forest troll for 22 physical damage.
Bleeding from Forest troll hits Jork for 2 physical damage.
Forest troll hits Jork for 13 physical damage.
Skeleton warrior hits Jork for 22 physical damage.
Jork misses Forest troll.
Bleeding from Forest troll hits Jork for 3 physical damage.
Skeleton warrior hits Jork for 27 physical damage.
Jork hits Forest troll for 27 physical damage.
Forest troll misses Jork.
Bleeding from Forest troll hits Jork for 3 physical damage.
Skeleton warrior uses Stunning Blow.
Jork is stunned!
Skeleton warrior hits Jork for 29 physical damage.
Jork hits Forest troll for 7 physical damage.
Jork calms down.
Bleeding from Forest troll hits Jork for 4 physical damage.
Saving game...