Tandis the level 7 Halfling Annihilator by Zelion79

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexFemale
RaceHalfling
ClassAnnihilator
Level / Exp7 / 15%
Sizesmall
Lifes / Deaths

Primary Stats

Strength16 (base 17)
Dexterity26 (base 23)
Constitution15 (base 12)
Magic10 (base 10)
Willpower13 (base 10)
Cunning26 (base 18)

Resources

Life190/190
Steam100/100
Healing Factor1.0460311219418
Regeneration0.26150778048544

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision3
See Stealth5
See Invisible5

Offense: Mainhand

Damage17
Accuracy37
Crit Chance9%
APR1
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower10
Crit Chance6%
Speed1

Offense: Mind

Mindpower19
Crit Chance6%
Speed1

Offense: Damage Bonus

Mind+5%
Darkness+11%

Defense: Base

Armour (hardiness)21.522593642275 (62.32946707186%)
Defense19
Ranged Defense19
Fatigue26
Physical Save4
Spell Save-2
Mental Save3

Defense: Resistances

Darkness+ 22%( 70%)
Fire+ 5%( 70%)
Cold+ 16%( 70%)

Defense: Immunities

Instadeath Resistance100%
Blind Resistance23%

Inscriptions (3/3)

Implants
Implants
Implants

Class Talents

Steamtech / Demolition1.30
2/5
0/5
0/5
0/5
Steamtech / Gadgets1.30
5/5
1/5
0/5
0/5
Steamtech / Heavy weapons1.30
2/5
2/5
0/5
0/5
Steamtech / Magnetism1.30
0/5
0/5
0/5
0/5
Steamtech / Turrets1.30
0/5
0/5
0/5
0/5

Generic Talents

Steamtech / Physics1.20
1/5
1/5
0/5
0/5
Steamtech / Engineering1.20
2/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Steamtech / Chemistry1.20
1/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
2/5
0/5
2/5
0/5
0/5

Effects

beneficial effect

Quests

done
done
active

Equipment

Quiver
On hands
On head
Tool
On fingers
On fingers
In main hand
Light source
In off hand
Cloak
Main armor

Inventory

Achievements

Log

Resting starts...
Rested for 15 turns (stop reason: all resources and life at maximum).


Talent Exoskeleton is ready to use.
There is a way to the previous level here (press '' or right click to use).
Ran for 23 turns (stop reason: at exit).


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

There is nowhere left to explore.

You collect a new ingredient:
lump of iron (1).
You gain 5.00 gold from the melting of
rejuvenating iron plate armour (0 def, 7 armour).
You collect a new ingredient:
lump of iron (1).
You gain 1.62 gold from the melting of
iron waraxe of dampening (12-16 power, 2 apr).
You gain 3.00 gold from the melting of
Kor's Fall (10-12 power, 0 apr, darkness element).
You gain 1.06 gold from the melting of
shatter afflictions rune of the wizard (absorb 30; cd 14).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.


There is a Derth (Town) here (press '' or right click to use).
Today is the 78th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:36.

Ran for 3 turns (stop reason: interesting terrain).


There is an exit to the worldmap here (press '' or right click to use).
Saving game...

Saving done.