Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | Items Vault 1.2.0Donators/Buyers bonus! ZOmnibus Addon Pack 1.2.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Cursed |
| Level / Exp | 21 / 31% |
| Size | medium |
| Lifes / Deaths | Killed by large white snake at level 1 on the 74th Pyre 122nd year of Ascendancy at 14:00 / 100Killed by large brown snake at level 2 on the 76th Pyre 122nd year of Ascendancy at 06:34 Killed by stone troll at level 2 on the 76th Pyre 122nd year of Ascendancy at 15:06 Killed by Prox the Mighty at level 2 on the 76th Pyre 122nd year of Ascendancy at 18:00 Killed by Prox the Mighty at level 3 on the 76th Pyre 122nd year of Ascendancy at 20:34 Killed by Prox the Mighty at level 3 on the 76th Pyre 122nd year of Ascendancy at 22:09 Killed by Prox the Mighty at level 3 on the 76th Pyre 122nd year of Ascendancy at 23:18 Killed by brown bear at level 5 on the 77th Pyre 122nd year of Ascendancy at 09:05 Killed by grizzly bear at level 5 on the 77th Pyre 122nd year of Ascendancy at 11:32 Killed by Bill the Stone Troll at level 5 on the 78th Pyre 122nd year of Ascendancy at 07:53 Killed by giant white rat at level 7 on the 79th Pyre 122nd year of Ascendancy at 16:16 Killed by Gabrewyn the copperhead snake at level 7 on the 79th Pyre 122nd year of Ascendancy at 16:28 Killed by giant grey rat at level 7 on the 79th Pyre 122nd year of Ascendancy at 17:12 Killed by degenerated skeleton warrior at level 7 on the 79th Pyre 122nd year of Ascendancy at 17:42 Killed by Lisiwen the rattlesnake at level 7 on the 79th Pyre 122nd year of Ascendancy at 17:58 Killed by Lisiwen the rattlesnake at level 7 on the 79th Pyre 122nd year of Ascendancy at 18:59 Killed by Layybeth the sandworm at level 9 on the 1st Flare 122nd year of Ascendancy at 09:37 Killed by thought-forged bowman at level 9 on the 1st Flare 122nd year of Ascendancy at 10:21 Killed by Layybeth the sandworm at level 9 on the 1st Flare 122nd year of Ascendancy at 10:33 Killed by sand-drake at level 9 on the 1st Flare 122nd year of Ascendancy at 10:53 Killed by Eyon at level 9 on the 1st Flare 122nd year of Ascendancy at 16:53 Killed by Eyon at level 9 on the 2nd Flare 122nd year of Ascendancy at 01:52 Killed by carrion worm mass at level 9 on the 2nd Flare 122nd year of Ascendancy at 06:26 Killed by Sandworm Queen at level 9 on the 2nd Flare 122nd year of Ascendancy at 13:21 Killed by Tanetnd the thalore at level 13 on the 36th Dusk 122nd year of Ascendancy at 02:01 Killed by black crystal at level 13 on the 59th Dusk 122nd year of Ascendancy at 03:37 Killed by multi-hued crystal at level 13 on the 59th Dusk 122nd year of Ascendancy at 11:44 Killed by multi-hued crystal at level 13 on the 59th Dusk 122nd year of Ascendancy at 18:49 Killed by black crystal at level 13 on the 59th Dusk 122nd year of Ascendancy at 19:12 Killed by rogue at level 14 on the 60th Dusk 122nd year of Ascendancy at 06:13 Killed by black crystal at level 14 on the 60th Dusk 122nd year of Ascendancy at 11:35 Killed by bandit at level 14 on the 60th Dusk 122nd year of Ascendancy at 23:48 Killed by Shardskin at level 14 on the 61st Dusk 122nd year of Ascendancy at 17:12 Killed by multi-hued crystal at level 14 on the 61st Dusk 122nd year of Ascendancy at 17:20 Killed by Shardskin at level 14 on the 61st Dusk 122nd year of Ascendancy at 18:32 Killed by Eyon at level 15 on the 62nd Dusk 122nd year of Ascendancy at 11:40 Killed by Lisuvea the rattlesnake at level 15 on the 62nd Dusk 122nd year of Ascendancy at 17:10 Killed by devourer at level 15 on the 63rd Dusk 122nd year of Ascendancy at 05:06 Killed by devourer at level 15 on the 63rd Dusk 122nd year of Ascendancy at 05:50 Killed by Weirdling Beast at level 15 on the 63rd Dusk 122nd year of Ascendancy at 11:09 Killed by rogue at level 15 on the 16th Haze 122nd year of Ascendancy at 16:29 Killed by Jabloni the Guardian at level 16 on the 45th Haze 122nd year of Ascendancy at 13:21 Killed by Jabloni the Guardian at level 16 on the 45th Haze 122nd year of Ascendancy at 13:50 Killed by ritch flamespitter at level 16 on the 45th Haze 122nd year of Ascendancy at 15:39 Killed by skeleton mage at level 16 on the 45th Haze 122nd year of Ascendancy at 17:17 Killed by armoured skeleton warrior at level 16 on the 45th Haze 122nd year of Ascendancy at 22:36 Killed by Aruraba the Guardian at level 16 on the 46th Haze 122nd year of Ascendancy at 13:00 Killed by Vorubreth the Guardian at level 16 on the 46th Haze 122nd year of Ascendancy at 20:14 Killed by skeleton warrior at level 16 on the 74th Haze 122nd year of Ascendancy at 15:20 Killed by skeleton warrior at level 16 on the 74th Haze 122nd year of Ascendancy at 16:43 Killed by skeleton master archer at level 16 on the 74th Haze 122nd year of Ascendancy at 18:12 Killed by skeleton warrior at level 16 on the 75th Haze 122nd year of Ascendancy at 10:11 Killed by armoured skeleton warrior at level 16 on the 75th Haze 122nd year of Ascendancy at 16:45 Killed by armoured skeleton warrior at level 16 on the 75th Haze 122nd year of Ascendancy at 17:16 Killed by armoured skeleton warrior at level 16 on the 75th Haze 122nd year of Ascendancy at 18:15 Killed by armoured skeleton warrior at level 16 on the 75th Haze 122nd year of Ascendancy at 19:15 Killed by skeleton mage at level 17 on the 76th Haze 122nd year of Ascendancy at 20:09 Killed by Emelalrawen the ghoul at level 17 on the 77th Haze 122nd year of Ascendancy at 02:44 Killed by Silalrathra the skeleton mage at level 17 on the 78th Haze 122nd year of Ascendancy at 03:43 Killed by skeleton warrior at level 17 on the 78th Haze 122nd year of Ascendancy at 11:57 Killed by Aeryna the skeleton warrior at level 17 on the 78th Haze 122nd year of Ascendancy at 12:52 Killed by skeleton warrior at level 17 on the 78th Haze 122nd year of Ascendancy at 13:28 Killed by Aeryna the skeleton warrior at level 17 on the 78th Haze 122nd year of Ascendancy at 14:24 Killed by Aeryna the skeleton warrior at level 17 on the 78th Haze 122nd year of Ascendancy at 15:16 Killed by Aeryna the skeleton warrior at level 17 on the 78th Haze 122nd year of Ascendancy at 16:36 Killed by Subject Z at level 17 on the 79th Haze 122nd year of Ascendancy at 07:50 Killed by Subject Z at level 17 on the 79th Haze 122nd year of Ascendancy at 08:46 Killed by gwelgoroth at level 18 on the 9th Allure 123rd year of Ascendancy at 12:23 Killed by ultimate gwelgoroth at level 18 on the 9th Allure 123rd year of Ascendancy at 17:13 Killed by snow giant boulder thrower at level 18 on the 1st Regrowth 123rd year of Ascendancy at 11:35 Killed by Burb the snow giant champion at level 18 on the 2nd Regrowth 123rd year of Ascendancy at 06:23 Killed by Burb the snow giant champion at level 18 on the 2nd Regrowth 123rd year of Ascendancy at 06:30 Killed by Urkis, the High Tempest at level 18 on the 2nd Regrowth 123rd year of Ascendancy at 07:24 Killed by Urkis, the High Tempest at level 18 on the 2nd Regrowth 123rd year of Ascendancy at 07:42 Killed by Urkis, the High Tempest at level 18 on the 2nd Regrowth 123rd year of Ascendancy at 08:22 Killed by snow giant thunderer at level 18 on the 33rd Regrowth 123rd year of Ascendancy at 04:14 Killed by multi-hued drake hatchling at level 18 on the 33rd Regrowth 123rd year of Ascendancy at 16:35 Killed by Emebrevea the multi-hued drake hatchling at level 18 on the 33rd Regrowth 123rd year of Ascendancy at 17:19 Killed by Rantha the Worm at level 19 on the 35th Regrowth 123rd year of Ascendancy at 15:37 Killed by Rantha the Worm at level 19 on the 35th Regrowth 123rd year of Ascendancy at 16:10 Killed by ancient elven mummy at level 20 on the 63rd Regrowth 123rd year of Ascendancy at 14:14 Killed by skeleton warrior at level 20 on the 63rd Regrowth 123rd year of Ascendancy at 16:12 Killed by Burb the snow giant champion at level 20 on the 20th Pyre 123rd year of Ascendancy at 00:17 Killed by Urkis, the High Tempest at level 20 on the 20th Pyre 123rd year of Ascendancy at 01:12 Killed by Urkis, the High Tempest at level 20 on the 20th Pyre 123rd year of Ascendancy at 02:06 Killed by Urkis, the High Tempest at level 20 on the 20th Pyre 123rd year of Ascendancy at 02:55 Killed by Urkis, the High Tempest at level 20 on the 20th Pyre 123rd year of Ascendancy at 03:47 Killed by enthralled slave at level 20 on the 45th Pyre 123rd year of Ascendancy at 22:45 Killed by Blood Master at level 20 on the 46th Pyre 123rd year of Ascendancy at 02:59 Killed by Blood Master at level 20 on the 46th Pyre 123rd year of Ascendancy at 03:44 Killed by Blood Master at level 20 on the 46th Pyre 123rd year of Ascendancy at 04:24 Killed by cold drake hatchling at level 20 on the 46th Pyre 123rd year of Ascendancy at 16:20 Killed by cold drake hatchling at level 20 on the 46th Pyre 123rd year of Ascendancy at 17:02 Killed by cold drake at level 20 on the 46th Pyre 123rd year of Ascendancy at 17:47 Killed by cold drake hatchling at level 20 on the 46th Pyre 123rd year of Ascendancy at 18:29 Killed by cold drake hatchling at level 20 on the 46th Pyre 123rd year of Ascendancy at 19:16 Killed by cold drake hatchling at level 20 on the 46th Pyre 123rd year of Ascendancy at 20:13 Killed by cold drake hatchling at level 20 on the 46th Pyre 123rd year of Ascendancy at 21:06 Killed by cold drake hatchling at level 21 on the 47th Pyre 123rd year of Ascendancy at 01:17 Killed by ritch flamespitter at level 21 on the 78th Pyre 123rd year of Ascendancy at 00:52 |
Primary Stats
| Strength | 46 (base 42) |
| Dexterity | 19 (base 10) |
| Constitution | 30 (base 21) |
| Magic | 11 (base 10) |
| Willpower | 54 (base 42) |
| Cunning | 20 (base 10) |
Resources
| Life | 523/523 |
| Hate | 50/105 |
| Healing Factor | 0.75150723006872 |
| Regeneration | 1.0896854835996 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| See Invisible | 4 |
Offense: Mainhand
| Damage | 58 |
| Accuracy | 24 |
| Crit Chance | 18% |
| APR | 19 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 11 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 38.4 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 30.92 (81.030927835052%) |
| Defense | 15.15 |
| Ranged Defense | 16.15 |
| Fatigue | 23 |
| Physical Save | 32.8625 |
| Spell Save | 43.958333333333 |
| Mental Save | 32.0125 |
Defense: Resistances
| All | + 4%( 70%) |
Defense: Immunities
| Stun Resistance | 15% |
| Confusion Resistance | 3% |
| Fear Resistance | 15% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 15% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical effects and reduce all damage taken by 21% for 4 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 252 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 269 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to instantly heal yourself for 130 and cleanse 1 wound and poison effect. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 27%, your defense is increased by 27 and all your resistances by 27%. Its effects scale with your Willpower stat. |
Class Talents
| Cursed / Strife | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Cursed / Endless hunt | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Gloom | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Rampage | 1.00 |
| 5/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 4/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 5/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Cleave |
| talent | Gloom |
| beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 3.0)Penalty : Fractured Sanity: -9% Mind Resistance, -12% Confusion Immunity Power 1+: Unleashed: +9% critical damage, +14% off-hand weapon damage Power 2+: -2 Luck, +5 Dexterity Power 3+: Conspirator: When you are confused, any foe that hits you or that you hit in melee becomes confused. Power 4+: Mania: Any time you lose more than 18.7% of your life over a single turn, the remaining cooldown of one of your talents is reduced by 1. |
| beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 1.0)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 6%) for 4 turns. Power 1+: Nightwalker: +4 Darkness Resistance, +4% Max Darkness Resistance, +4 See Invisible Power 2+: -1 Luck, +3 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 10% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 15% for 3 turns. |
| beneficial effect | An aura of death surrounds you. Curse of Corpses (power 1.0)Penalty : Fear of Death: -2% resistance against damage from the undead. Power 1+: Power over Death: +4% damage against the undead. Power 2+: -1 Luck, +2 Strength, +2 Magic Power 3+: Corpselight: Each death you cause leaves behind a trace of itself, an eerie light of radius 4. Power 4+: Reprieve from Death: Humanoids you slay have a 35% chance to rise to fight beside you as ghouls for 6 turns. |
| beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 1.0)Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 9% when tested. Power 1+: Removed from Reality: +2 Physical Resistance, +1 Maximum Physical Resistance Power 2+: -1 Luck, +3 Willpower Power 3+: Suffocate: Your touch instills a horror that suffocates any weak, non-elite foe that hits you or that you hit in melee. At 3 levels below yours they lose 11 air and an additional 5 air for each level below that. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 5 nightmare (slow effects, hateful whispers, and summoned Terrors) for 8 turns. This chance grows each time you are struck but fades over time. |
| beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 1.0)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missed Opportunities: +2 Defense, +1 Ranged Defense Power 2+: -1 Luck, +3 Cunning Power 3+: Devious Mind: You have an affinity for seeing the devious plans of others (+35% chance to avoid traps). Power 4+: Unfortunate End: There is a 30% chance that the damage you deal will increase by 30% if the increase would be enough to kill your opponent. |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the lone alchemist from death by Gabrewyn the copperhead snake. Escort: lone alchemist (level 1 of Ruins of Kor'Pul) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you gained talent category Celestial / Chants (at mastery 0.80). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Charm Mastery (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of dwarven-steel boots of tirelessness (0 def, 4 armour) (Misfortune) pair of dwarven-steel boots of tirelessness (0 def, 4 armour) (Misfortune)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Stamina each turn: +0.50 Maximum stamina: +18.00 Curse of Misfortune Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Press to compare |
| Light source | Hettyhad HettyhadCrafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Accuracy: +4 Changes resistances penetration: +5% physical Spell save: +25 Stamina each turn: +0.20 Light radius: +6 A normal brass lantern, enhanced by alchemy to make it brighter. Press to compare |
| On head | werebeast's iron helm of trickery (0 def, 3 armour) (Madness) werebeast's iron helm of trickery (0 def, 3 armour) (Madness)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour penetration: +5 Armour: +3 Fatigue: +5% Changes stats: +2 Str / +4 Dex / +3 Cun / +1 Con Changes resistances: -17% light Life regen: +1.00 Curse of Madness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
| Tool | Telekinetic Core Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 Mindpower: +3 It can be used to activate talent Psionic Pull (costing 17 power out of 35/35) : Effective talent level: 3.0 Power cost: 17 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 60 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. Press to compare |
| On fingers | titan's steel ring of misery titan's steel ring of miseryInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 10% chance to cause random insanity Damage (Melee): 5 bleed Effects on ranged hit: * 12% chance to cause random insanity Damage (Ranged): 6 bleed Changes stats: +1 Cun / +4 Con Physical save: +8 Hate when firing a critical mind attack: +2.00 Maximum hate: +5.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 38%. Rings can have magical properties. Press to compare |
| On fingers | Nightsong NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 36 power out of 50/50) : Effective talent level: 2.0 Power cost: 36 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 23 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. Press to compare |
| Around waist | rough leather belt of the vagrant (Shrouds) rough leather belt of the vagrant (Shrouds)Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +2 Con Mental save: +6 Mindpower: +3 Curse of Shrouds A belt that goes around your waist. Press to compare |
| In main hand | dwarven-steel battleaxe 'Unlightbender' (31-46.5 power, 2 apr) (Nightmares) dwarven-steel battleaxe 'Unlightbender' (31-46.5 power, 2 apr) (Nightmares)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 31.0 - 46.5 Uses stat: 120% Str Damage type: Nature Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% When wielded/worn: Armour penetration: +12 Physical crit. chance: +10.0% Damage when hit (Melee): 16 darkness Changes resistances: +9% darkness Critical mult.: +19.00% Curse of Nightmares Massive two-handed battleaxes. Press to compare |
| On hands | Wyrmbreath (0 def, 4 armour) (Corpses) Wyrmbreath (0 def, 4 armour) (Corpses)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +18% fire / +10% darkness / +10% nature Changes damage: +10% fire Curse of Corpses It can be used to activate talent Fire Breath (costing 22 power out of 24/24) : Effective talent level: 2.0 Power cost: 22 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 147.68 fire damage over 3 turns. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. Press to compare |
| Main armor | steel plate armour 'Lelodin' (4 def, 9 armour) (Madness) steel plate armour 'Lelodin' (4 def, 9 armour) (Madness)Requires: - Strength 28 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 Fatigue: +22% Damage when hit (Melee): 11 physical / 4 temporal Changes resistances: +9% temporal Changes damage: +6% mind Curse of Madness A suit of armour made of metal plates. Press to compare |
| Cloak | Eilinirimina (2 def, 0 armour) (Madness) Eilinirimina (2 def, 0 armour) (Madness)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Damage when hit (Melee): 12 blight Changes stats: +2 Str / +1 Mag / +2 Con Spell save: +25 Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
| Around neck | Earthen Beads Earthen BeadsInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Wil Damage affinity(heal): +15% nature Life regen: +0.20 Mindpower: +5 Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature's Touch (costing 36 power out of 40/40) : Effective talent level: 2.0 Power cost: 36 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 220 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. Press to compare |
Inventory
copper ring of corrosion (+20%) copper ring of corrosion (+20%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +20% acid Changes damage: +10% acid Rings can have magical properties. Press to compare |
Skyslice the gold ring Skyslice the gold ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +12% mind Changes damage: +12% mind / +6% lightning Grants telepathy: Dragon Equilibrium when hit: +0.04 Mental crit. chance: +1% Rings can have magical properties. Press to compare |
Thalore-Wood Cuirass (4 def, 12 armour) (Madness) Thalore-Wood Cuirass (4 def, 12 armour) (Madness)Requires: - Strength 24 - Talent Armour Training (level 3) Infused by nature Crafted by a master 12.00 Encumbrance. [Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +12 Defense: +4 Fatigue: +14% Changes stats: +3 Dex / +3 Wil / +3 Con Changes resistances: +18% cold / +18% darkness / +18% nature Healing mod.: +25% Curse of Madness Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight. Press to compare |
radiant steel plate armour of Eyal (4 def, 9 armour) (Shrouds) radiant steel plate armour of Eyal (4 def, 9 armour) (Shrouds)Requires: - Strength 28 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 Fatigue: +22% Damage when hit (Melee): 5 light Changes stats: +2 Wil Changes resistances: +10% blight / +13% darkness Life regen: +1.00 Maximum life: +43.00 Light radius: +1 Healing mod.: +10% Curse of Shrouds A suit of armour made of metal plates. Press to compare |
spiked steel plate armour of clarity (4 def, 9 armour) (Shrouds) spiked steel plate armour of clarity (4 def, 9 armour) (Shrouds)Requires: - Strength 28 - Talent Armour Training (level 3) Crafted by a master Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 Fatigue: +22% Damage when hit (Melee): 11 physical Changes resistances: +6% mind Mental save: +11 Curse of Shrouds A suit of armour made of metal plates. Press to compare |
blurring rough leather belt (Nightmares) blurring rough leather belt (Nightmares)Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +8 Stealth bonus: +7 Curse of Nightmares A belt that goes around your waist. Press to compare |
Chargebearer (6 def, 0 armour) (Misfortune) Chargebearer (6 def, 0 armour) (Misfortune)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +6 Changes stats: +2 Mag Physical save: +5 Infravision radius: +1 Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
Alystir the Coalwrither (2 def, 0 armour) (Shrouds) Alystir the Coalwrither (2 def, 0 armour) (Shrouds)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Changes resistances: +3% darkness Changes resistances penetration: +5% light Changes damage: +9% darkness Maximum life: +38.00 Light radius: +3 Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
Crackleminister the cashmere cloak (2 def, 0 armour) (Corpses) Crackleminister the cashmere cloak (2 def, 0 armour) (Corpses)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +6 Defense: +2 Fatigue: -4% Effects on melee hit: * 30% chance to daze Physical save: +7 Mental save: +11 Stamina each turn: +0.20 Only die when reaching: -50.00 life Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
Sludgegrip (0 def, 0 armour) (Corpses) Sludgegrip (0 def, 0 armour) (Corpses)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 Curse of Corpses These gloves are coated with a thick, green liquid. Press to compare |
dwarven-steel gauntlets 'Urthygas' (0 def, 2 armour) (Corpses) dwarven-steel gauntlets 'Urthygas' (0 def, 2 armour) (Corpses)Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical power: +12 Armour: +2 Damage when hit (Melee): 8 mind Changes stats: +4 Str / +2 Wil Infravision radius: +2 Curse of Corpses Metal gloves protecting the hands up to the middle of the lower arm. Press to compare |
rough leather cap of dexterity (+3) (0 def, 1 armour) (Misfortune) rough leather cap of dexterity (+3) (0 def, 1 armour) (Misfortune)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Dex Curse of Misfortune A cap made of leather. Press to compare |
rough leather cap of might (0 def, 1 armour) (Misfortune) rough leather cap of might (0 def, 1 armour) (Misfortune)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical power: +4 Armour: +1 Fatigue: +1% Changes stats: +2 Str / +3 Con Curse of Misfortune A cap made of leather. Press to compare |
5 agate 5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
8 ametrine 8 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
6 zircon 6 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
15 aquamarine 15 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
12 opal 12 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
11 topaz 11 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
14 amethyst 14 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
2 garnet 2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
2 quartz 2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
66 alchemist agate 66 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Press to compare |
Wintertide Phial Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind (remove a few detrimental mental effects), costing 36 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. Press to compare |
woodsman's iron pickaxe (dig speed 38 turns) woodsman's iron pickaxe (dig speed 38 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +10% nature Changes damage: +6% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Press to compare |
Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Gives a 25% chance to shrug off up to three stuns, pins, and dazes each turn, with a 10 turn cooldown. A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. Press to compare |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 180 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
overpowered steel torque of mindblast [power 209] (9 cooldown) overpowered steel torque of mindblast [power 209] (9 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to fire a blast of psionic energies in a beam (dam 104-209), placing all other charms into a 9 cooldown. Torques are made by powerful psionics to store psionic powers. Press to compare |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Eyon the Cornac Cursed level 13
21st Dusk 122nd year of Ascendancy at 01:39 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Eyon the Cornac Cursed level 18
1st Regrowth 123rd year of Ascendancy at 12:10 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Eyon the Cornac Cursed level 20
75th Regrowth 123rd year of Ascendancy at 21:20 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Eyon the Cornac Cursed level 10
2nd Flare 122nd year of Ascendancy at 14:38 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Eyon the Cornac Cursed level 20
35th Regrowth 123rd year of Ascendancy at 17:25 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Eyon the Cornac Cursed level 15
16th Haze 122nd year of Ascendancy at 17:50 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Eyon the Cornac Cursed level 2
76th Pyre 122nd year of Ascendancy at 14:58 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Eyon the Cornac Cursed level 20
46th Pyre 123rd year of Ascendancy at 05:13 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Eyon the Cornac Cursed level 18
4th Allure 123rd year of Ascendancy at 19:03 see stats
Log
Saving done.
Today is the 10th Mirth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:25.
Today is the 1st Summertide of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:40.
Today is the 2nd Summertide of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:06.
Today is the 3rd Summertide of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:20.
Today is the 1st Flare of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:46.
You don't see how to get there...
Today is the 2nd Flare of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:03.
Today is the 3rd Flare of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:30.
You don't see how to get there...
You don't see how to get there...
You don't see how to get there...
You don't see how to get there...
Today is the 4th Flare of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:45.
Today is the 5th Flare of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:08.
Ran for 2 turns (stop reason: hostile spotted to the east (ziguranth patrol)).
