grimm the level 10 Cornac Alchemist by drkmgic

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassAlchemist
Level / Exp10 / 23%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution24 (base 24)
Magic39 (base 34)
Willpower18 (base 11)
Cunning20 (base 10)

Resources

Life287/287
Mana153/153
Healing Factor1.1172674059366
Regeneration0.27931685148416

Speed

Mental0%
Attack0%
Movement+40%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage33
Accuracy4
Crit Chance6%
APR2
Speed1.00

Offense: Spell

Spellpower35
Crit Chance5%
Speed1

Offense: Mind

Mindpower20
Crit Chance4%
Speed1

Offense: Damage Bonus

Cold+39%
Lightning+10%
Fire+4%
Mind+5%

Offense: Damage Penetration

Arcane+5%
Light+10%
Cold+8%

Defense: Base

Armour (hardiness)10.8620865895 (30%)
Defense26
Ranged Defense26
Fatigue0
Physical Save11
Spell Save22
Mental Save18

Defense: Resistances

Acid+ 20%( 70%)
Cold+ 44%( 70%)
Lightning+ 30%( 70%)
Fire+ 30%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Knockback Resistance40%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Explosive admixtures1.30
4/5
3/5
0/5
0/5
Spell / Fire alchemy1.30
0/5
0/5
0/5
0/5
Spell / Frost alchemy1.60
1/5
1/5
1/5
0/5
Spell / Acid alchemy1.30
0/5
0/5
0/5
0/5
Spell / Advanced-golemancy1.30
1/5
0/5
0/5
0/5
Spell / Golemancy1.50
4/5
1/5
1/5
0/5

Generic Talents

Spell / Stone alchemy1.30
1/5
1/5
0/5
0/5
Spell / Staff combat1.30
5/5
3/5
1/5
0/5

Effects

talent
talent

Quests

done
done
done
active
done
active

Equipment

On feet
Light source
On head
Tool
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 Got a character to level 10.
By grimm the Cornac Alchemist level 10
8th Flare 122nd year of Ascendancy at 02:38
see stats

Log

Resting starts...
Rested for 15 turns (stop reason: all resources and life at maximum).


There is a way to the previous level here (press '' or right click to use).
Ran for 68 turns (stop reason: at exit).


There is a way to the next level here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Grimm deactivates
Frost Infusion.
Grimm activates
Frost Infusion.
Grimm deactivates
Defensive Posture.
Grimm activates
Defensive Posture.
Resting starts...

Talent Life Tap is ready to use.
Rested for 15 turns (stop reason: all resources and life at maximum).


There is a way to the previous level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


There is a way to the next level here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.