


















Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | Alchemy Woes: Only One Provider 1.4.6Breaking out just the alchemy part of Regalion's mod, and making sure its 1.4.x compatible. Not thoroughly tested yet, but registering so I can just leave it on. This should prevent the other alchemists Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: "Save" Talent/Stat Points 1.4.0A tweak to the Minimalist UI, allowing you to right-click on the level-up marker to mark your current unspent points as "saved". Saved points use distinct level-up indicators, allowing you to easily visually distinguish between points you want to spend now and points you want to spend later. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Das Blinkenlights 1.3.0Adds visual feedback to the orbs in the Ruined Dungeon. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Tough Melinda 1.5.0This mod give 1000 more hp to Melinda and increase is regeneration of 100 (140 with modificator) Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
EquipDoll - Clean Item Names 1.5.5Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Items Vault 1.5.0Donators/Buyers bonus! Easy Map 1.4.0This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Escort Rescheduling 1.3.0Slightly adjust the random level selection for escort quests to avoid levels with zone bosses. Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Showing Items Tier in Inventory 1.5.5This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Prodigious Progress 1.3.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log |
Campaign | Infinite |
Mode | Normal Exploration |
Sex | Male |
Race | Dwarf |
Class | Sawbutcher |
Level / Exp | 40 / 4% |
Size | huge |
Lifes / Deaths | Killed by rattlesnake at level 2 on the 17th Voratun 122nd year of Ascendancy at 23:57 / 31Killed by greater gwelgoroth at level 2 on the 18th Voratun 122nd year of Ascendancy at 01:25 Killed by vampire rat at level 2 on the 18th Voratun 122nd year of Ascendancy at 02:44 Killed by vampire rat at level 2 on the 18th Voratun 122nd year of Ascendancy at 04:01 Killed by gwelgoroth at level 3 on the 18th Voratun 122nd year of Ascendancy at 05:23 Killed by vampire rat at level 3 on the 18th Voratun 122nd year of Ascendancy at 06:49 Killed by greater gwelgoroth at level 3 on the 18th Voratun 122nd year of Ascendancy at 08:04 Killed by vampire rat at level 3 on the 18th Voratun 122nd year of Ascendancy at 09:29 Killed by golem at level 3 on the 18th Voratun 122nd year of Ascendancy at 10:46 Killed by vampire rat at level 3 on the 18th Voratun 122nd year of Ascendancy at 12:07 Killed by vampire rat at level 3 on the 18th Voratun 122nd year of Ascendancy at 13:29 Killed by vampire rat at level 3 on the 18th Voratun 122nd year of Ascendancy at 14:46 Killed by vampire rat at level 3 on the 18th Voratun 122nd year of Ascendancy at 16:28 Killed by vampire rat at level 3 on the 18th Voratun 122nd year of Ascendancy at 17:48 Killed by greater gwelgoroth at level 3 on the 18th Voratun 122nd year of Ascendancy at 19:07 Killed by greater gwelgoroth at level 4 on the 18th Voratun 122nd year of Ascendancy at 20:35 Killed by Liguesha the Bringer of Doom at level 7 on the 22nd Voratun 122nd year of Ascendancy at 15:01 Killed by Liguesha the Bringer of Doom at level 7 on the 22nd Voratun 122nd year of Ascendancy at 16:33 Killed by Liguesha the Bringer of Doom at level 7 on the 22nd Voratun 122nd year of Ascendancy at 18:10 Killed by Liguesha the Bringer of Doom at level 7 on the 22nd Voratun 122nd year of Ascendancy at 19:25 Killed by Liguesha the Bringer of Doom at level 7 on the 22nd Voratun 122nd year of Ascendancy at 21:11 Killed by Liguesha the Bringer of Doom at level 7 on the 22nd Voratun 122nd year of Ascendancy at 22:37 Killed by Liguesha the Bringer of Doom at level 7 on the 23rd Voratun 122nd year of Ascendancy at 00:12 Killed by Liguesha the Bringer of Doom at level 7 on the 23rd Voratun 122nd year of Ascendancy at 01:43 Killed by elven blood mage at level 12 on the 3rd Acquisition 122nd year of Ascendancy at 03:58 Killed by blade horror at level 13 on the 3rd Acquisition 122nd year of Ascendancy at 15:43 Killed by ninurlhing at level 15 on the 3rd Profit 122nd year of Ascendancy at 12:05 Killed by ritch hive mother at level 17 on the 7th Profit 122nd year of Ascendancy at 19:05 Killed by saw horror at level 22 on the 18th Profit 122nd year of Ascendancy at 15:40 Killed by Poritta the green mold at level 25 on the 25th Profit 122nd year of Ascendancy at 08:04 Killed by Mirror Challenge of deathsaw at level 40 on the 21st Wealth 122nd year of Ascendancy at 00:11 |
Primary Stats
Strength | 172 (base 60) |
Dexterity | 55 (base 10) |
Constitution | 118 (base 60) |
Magic | 14 (base 10) |
Willpower | 48 (base 28) |
Cunning | 105 (base 60) |
Resources
Life | 1515/1518 |
Steam | 130/130 |
Healing Factor | 1.6825 |
Regeneration | 12.198125 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 12 |
Lite | 10 |
Infravision | 13 |
See Stealth | 75.094063223628 |
See Invisible | 77.094063223628 |
ESP Range | 10 |
ESP Kinds | demon/major, animal/canine, demon/minor |
Offense: Mainhand
Damage | 218 |
Accuracy | 64 |
Crit Chance | 45% |
APR | 50 |
Speed | 1.00 |
Offense: Offhand
Damage | 106 |
Accuracy | 64 |
Crit Chance | 45% |
APR | 50 |
Speed | 1.00 |
Offense: Spell
Spellpower | 25 |
Crit Chance | 32% |
Speed | 1 |
Offense: Mind
Mindpower | 48 |
Crit Chance | 44% |
Speed | 1 |
Offense: Damage Bonus
Acid | +16% |
Nature | +26% |
Mind | +13% |
Blight | +13% |
Physical | +32% |
Fire | +42% |
All | +7% |
Offense: Damage Penetration
Physical | +29% |
Lightning | +9% |
Fire | +29% |
Acid | +10% |
Defense: Base
Armour (hardiness) | 78.723073231957 (100%) |
Defense | 43 |
Ranged Defense | 43 |
Fatigue | 0 |
Physical Save | 76 |
Spell Save | 44 |
Mental Save | 62 |
Defense: Resistances
Acid | + 51%( 70%) |
Arcane | + 29%( 70%) |
Cold | + 50%( 70%) |
All | + 25%( 70%) |
Mind | + 36%( 70%) |
Darkness | + 39%( 70%) |
Light | + 40%( 70%) |
Temporal | + 17%( 70%) |
Physical | + 54%( 70%) |
Lightning | + 36%( 70%) |
Fire | + 60%( 70%) |
Nature | + 69%( 70%) |
Defense: Immunities
Stun Resistance | 20% |
Confusion Resistance | 18% |
Fear Resistance | 0% |
Poison Resistance | 15% |
Blind Resistance | 100% |
Disarm Resistance | 55% |
Bleed Resistance | 10% |
Teleport Resistance | 0% |
Pinning Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 29% |
Inscriptions (5/5)
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 9.1 steam per turn. Can be activated for an instant burst of 46 steam. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 135% efficiency and cooldown mod of 59%. Its effects scale with your Willpower stat. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 240% efficiency and cooldown mod of 67%. Its effects scale with your Constitution stat. |
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 31 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 7.5 steam per turn. Can be activated for an instant burst of 38 steam. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 595 damage for 4 turns. Its effects scale with your Cunning stat. |
Class Talents
Steamtech / Battlefield management | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Steamtech / Sawmaiming | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Steamtech / Butchery | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Steamtech / Furnace | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Steamtech / Automated butchery | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
Steamtech / Battle machinery | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Steamtech / Engineering | 1.10 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Steamtech / Physics | 1.20 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Steamtech / Chemistry | 1.20 |
| 3/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Race / Dwarf | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Steamtech / Blacksmith | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Furnace |
talent | Tempest of Metal |
talent | Overheat Saws |
talent | Melting Point |
talent | Grinding Shield |
detrimental effect | Zone-wide effect: You seem to be outside the normal spacetime continuum. +10% physical resistance, -10% temporal resistance and -20% teleport resistance. Out of Time Zone |
Quests
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 13)You completed the challenge and received: Random Artifact: Betarassra (1 def, 2 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 21) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 30) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 37)You completed the challenge and received: +1 Generic Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 15)You completed the challenge and received: Random Artifact: Noonspiker (0 def, 1 armour) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 42)You completed the challenge and received: Random Artifact: Betarin | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 5) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 26) | failed |
Leave the level in less than 597 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (597) (Level 16)Turns left: -1 | failed |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | ![]() 3.0 T5 feet armor [Unique] Steamtech The more steam the better! While equipped: Stats +10 Str +12 Dex dps ---------- Dmg.mod +10% fire ----- def ----- Armour +18 Defense +10 (+3 eff.) Fatigue +8% Pinning- +50% Generate 3 steam each time you walk. Boots. But with steam power! |
Light source | ![]() 1.0 T3 lite [Ego+] Nature/Master While equipped: ----- def ----- Max.HP +46.00 Blind- +28% Confus- +13% ---------- misc Light +7 See.Stealth +6 See.Invis +8 Track: Puts all charms on 36 cooldown Level 4.8 Pwr.cost 36 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 55 for 7 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() 3.0 T5 head armor [Unique] Steamtech The more steam the better! While equipped: Stats +6 Str +6 Con ----- def ----- Armour +13 Defense +4 (+1 eff.) Fatigue +10% Resists +10% all Blind- +50% ---------- misc Infravis +8 Sight +2 See.Stealth +20 See.Invis +20 Blind-Fight: No penalty when attacking invisible/stealthed A Helmet. But with steam power! |
On hands | ![]() 1.5 T3 hands armor [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Str +6 Wil +3 Con dps ---------- Melee+ 8 acid Dmg.mod +6% acid Melee Ret 16 darkness ----- def ----- Armour +2 Resists +7% acid HP.reg +1.00 Disarm- +31% ---------- misc Stam/turn +1.20 Max.stam +20.00 Masteries +0.20 Technique/Grappling Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | The Cog The Cog0.0 T3 mechanical cog [Legendary] Unknown While equipped: Stats +5 Cun +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
On fingers | ![]() 0.1 T5 ring jewelry [Unique] Arcane While equipped: Stats +8 Dex +9 Cun +5 Con dps ---------- Phys.pwr +15 (+3 eff.) Spell.pwr +10 (+5 eff.) Mind.pwr +10 (+3 eff.) Dmg.mod +6% mind +7% all Acc +11 (+3 eff.) ----- def ----- Resists +9% mind Phys.save +10 (+3 eff.) ---------- misc Telepathy Demon/Minor Demon/Major Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
On fingers | ![]() 0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +10 Str +11 Dex +10 Cun +12 Con dps ---------- Phys.pwr +14 (+3 eff.) Dmg.mod +19% nature Acc +12 (+3 eff.) On Hit (Melee): * 15% chance to blind ----- def ----- Resists +3% lightning +38% nature +5% arcane +6% darkness Poison- +15% Confus- +5% Rings can have magical properties. |
Around neck | ![]() 0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +6 Str dps ---------- On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Resists +6% mind +6% light +6% nature Phys.save +12 (+3 eff.) Mind.save +9 (+2 eff.) Blind- +30% Amulets can have magical properties. |
In main hand | ![]() 3.0 T4 steamsaw 1H weapon [Ego++] Arcane/Nature/Steamtech Power 142% Range: 1.5x Uses 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +19 Crit +4.0% Atk.spd 100% Block +71 On Hit: * 16% chance to daze at end of turn * injects a simple virus dealing 117 blight damage on hit and lowering the victims highest stat Uses 1.0 Steam While equipped: Stats +3 Str +3 Dex +6 Mag +4 Wil +3 Cun +8 Con dps ---------- Res.pen +9% lightning On Melee Ret: * 10% chance to blind ----- def ----- Armour +6 Defense +9 (+3 eff.) Fatigue +10% Resists +14% light ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Around waist | ![]() 1.0 T5 belt armor [Rare] Master While equipped: Stats +13 Dex +12 Cun +9 Lck dps ---------- Phys.crit +10.0% Mind.crit +12% ----- def ----- Armour +3 Fatigue -6% Resists +6% lightning +3% darkness Crit.dmg- 5.00% Phys.save +12 (+3 eff.) Mind.save +4 (+1 eff.) Stealth +10 Blind- +5% Disease- +10% Cut- +10% Teleport- +5% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc T.Disarm +16 Infravis +5 A belt that goes around your waist. |
In off hand | ![]() 3.0 T4 steamsaw 1H weapon [Ego+] Arcane/Steamtech Power 138% Range: 1.5x Uses 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +19 Crit +4.0% Atk.spd 100% Block +75 On Hit: * applies a stacking poison dealing 55 damage per turn Uses 1.0 Steam While equipped: Stats +4 Con dps ---------- On Melee Ret: * 11% chance to corrode armour by 30% ----- def ----- Armour +5 Defense +8 (+2 eff.) Fatigue +10% Resists +16% acid ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Cloak | ![]() 2.0 T3 cloak armor [Unique] Arcane While equipped: dps ---------- Melee Ret 30 fire ----- def ----- Defense +14 (+4 eff.) Resists +10% darkness +10% fire +15% nature +25% cold ---------- misc Masteries +0.20 Corruption/Fearfire All nearby enemies take 20 fire damage each turn and healing you for 10% of the damage dealt. Black fires born of a blackened heart. |
Main armor | ![]() 17.0 T3 massive armor [Random Unique] Nature/Master/Psionic While equipped: Stats +8 Str +4 Wil +6 Cun +5 Con dps ---------- Dmg.mod +6% blight +3% acid Res.pen +10% acid ----- def ----- Armour +14 Hardiness +20% Defense +5 (+1 eff.) Fatigue +27% Resists +12% acid +10% physical +8% cold +6% lightning +7% fire Mind.save +12 (+3 eff.) Max.HP +43.00 Disarm- +24% Stun/Frz- +20% Knockbk- +29% ---------- misc Cooldown Rush -5 A suit of armour made of metal plates. |
Inventory
![]() 0.4 potion [Unique] Master Quaff the elixir. This potent elixir extracted from a powerful wyrm can grant the power to repel arcane forces. |
![]() 4.0 T4 longbow 2H weapon [Random Unique] Arcane/Master Acc+ +0.2% crit / acc Atk.spd 143% Range +9 Proj.spd +200% Ranged+ +17 lightning On Hit: * 40% chance to corrode armour by 30% While equipped: dps ---------- Dmg.mod +21% lightning Res.pen +24% physical Phasing +44% ----- def ----- Defense +2 (+0 eff.) Resists +1% physical Cut- +10% Pinning- +15% Longbows are used to shoot arrows at your foes. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 3.0 T3 digger tool [Ego+] Master While equipped: Stats +2 Str ----- def ----- Resists +6% darkness +7% fire While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() 0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
![]() 3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+4 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
![]() 0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
great frost salve [power 28] great frost salve [power 28]1.0 T4 salve misc [Normal] Nature/Steamtech Using medical injector with 135% efficiency and 59% cooldown modifier. Remove 2 physical effects and grants a frost aura (28% cold, darkness and nature affinity) Puts Talent Medical Injector on 22 cooldown Activation is instant. Medical salve. |
great healing salve [power 393] great healing salve [power 393]1.0 T4 salve misc [Normal] Nature/Steamtech Using medical injector with 135% efficiency and 59% cooldown modifier. Heal 393 Puts Talent Medical Injector on 14 cooldown Medical salve. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 27 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By deathsaw the Dwarf Sawbutcher level 7
23rd Voratun 122nd year of Ascendancy at 02:53 see stats
By deathsaw the Dwarf Sawbutcher level 21
17th Profit 122nd year of Ascendancy at 11:30 see stats
By deathsaw the Dwarf Sawbutcher level 13
3rd Acquisition 122nd year of Ascendancy at 22:18 see stats
By deathsaw the Dwarf Sawbutcher level 23
20th Profit 122nd year of Ascendancy at 14:06 see stats
By deathsaw the Dwarf Sawbutcher level 30
40th Profit 122nd year of Ascendancy at 11:53 see stats
By deathsaw the Dwarf Sawbutcher level 37
13rd Wealth 122nd year of Ascendancy at 00:30 see stats
By deathsaw the Dwarf Sawbutcher level 10
28th Voratun 122nd year of Ascendancy at 17:28 see stats
By deathsaw the Dwarf Sawbutcher level 20
12nd Profit 122nd year of Ascendancy at 03:13 see stats
By deathsaw the Dwarf Sawbutcher level 30
36th Profit 122nd year of Ascendancy at 21:10 see stats
By deathsaw the Dwarf Sawbutcher level 40
20th Wealth 122nd year of Ascendancy at 01:43 see stats
By deathsaw the Dwarf Sawbutcher level 16
6th Profit 122nd year of Ascendancy at 22:21 see stats
By deathsaw the Dwarf Sawbutcher level 22
18th Profit 122nd year of Ascendancy at 17:09 see stats
By deathsaw the Dwarf Sawbutcher level 2
17th Voratun 122nd year of Ascendancy at 23:57 see stats
By deathsaw the Dwarf Sawbutcher level 30
39th Profit 122nd year of Ascendancy at 05:53 see stats
By deathsaw the Dwarf Sawbutcher level 18
8th Profit 122nd year of Ascendancy at 17:13 see stats
Log
You gain 7.24 gold from the melting of inquisitor's voratun steamsaw of shearing (149% power, 25 apr).
You gain 8.76 gold from the melting of surging elven-wood starstaff of channeling (129% power, 5 apr, physical element).
You gain 21.05 gold from the melting of Zerirek the dragonbone magestaff (136% power, 6 apr, arcane element).
You gain 25.00 gold from the melting of Telos's Staff (Top Half) (143% power, 0 apr, arcane element).
You collect a new ingredient: stack of herbs (goldleaf) (1).
You gain 4.61 gold from the melting of living mindstar of flames (115% power, 40 apr, mind damage).
You collect a new ingredient: lump of voratun (1).
You gain 6.00 gold from the melting of elemental voratun longsword (150% power, 6 apr).
You collect a new ingredient: lump of voratun (1).
You gain 25.00 gold from the melting of Beludamina the Skysorrow (156% power, 6 apr).
You collect a new ingredient: lump of voratun (1).
You gain 25.00 gold from the melting of Pyresquall the voratun greatsword (190% power, 4 apr).
You collect a new ingredient: lump of iron (1).
You gain 4.65 gold from the melting of quick iron dagger of crippling (100% power, 5 apr).
You collect a new ingredient: lump of voratun (1).
You gain 7.70 gold from the melting of quick voratun battleaxe of torment (170% power, 4 apr).
You collect a new ingredient: stack of herbs (viperweed) (2).
You gain 6.00 gold from the melting of schematic: Unstoppable Force Salve.
You collect a new ingredient: stack of herbs (goldleaf) (5).
You gain 1.14 gold from the melting of sun infusion of the warrior (rad 8; power 85; turns 4; dispels darkness).
You collect a new ingredient: stack of herbs (viperweed) (5).
You gain 0.65 gold from the melting of sun infusion (rad 8; power 21; turns 3; dispels darkness).
You collect a new ingredient: stack of herbs (burdock) (5).
You gain 2.45 gold from the melting of insidious poison infusion (46 nature damage, 32% healing reduction).
You feel mildly anxious, and walk with caution.
Deathsaw deactivates Furnace.
Deathsaw deactivates Tempest of Metal.
Deathsaw deactivates Overheat Saws.
Deathsaw deactivates Melting Point.
Deathsaw deactivates Grinding Shield.