Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Old RPG Tileset 1.0.1The work is by daftigod, I'm just putting this here so I can have the md5 check work. Items Vault 1.1.2Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. ZOmnibus Addon Pack 1.0.6Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Thalore |
| Class | Cursed |
| Level / Exp | 2 / 23% |
| Size | medium |
| Lifes / Deaths | Killed by large brown snake at level 2 on the 75th Pyre 122nd year of Ascendancy at 20:45 0 / 3Killed by copperhead snake at level 2 on the 76th Pyre 122nd year of Ascendancy at 00:34 Killed by copperhead snake at level 2 on the 76th Pyre 122nd year of Ascendancy at 04:47 |
Primary Stats
| Strength | 18 (base 16) |
| Dexterity | 13 (base 10) |
| Constitution | 11 (base 10) |
| Magic | 8 (base 10) |
| Willpower | 18 (base 19) |
| Cunning | 10 (base 10) |
Resources
| Life | -3/129 |
| Hate | 78/100 |
| Healing Factor | 0.87060908012197 |
| Regeneration | 10.664961231494 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 12 |
| Accuracy | 7 |
| Crit Chance | 4% |
| APR | 1 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 8 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 16.6 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +11% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 2 (30%) |
| Defense | 3.05 |
| Ranged Defense | 3.05 |
| Fatigue | 6 |
| Physical Save | 10.15 |
| Spell Save | 9.1 |
| Mental Save | 9.8 |
Defense: Resistances
| Acid | + 16%( 70%) |
| Mind | -3%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Confusion Resistance | 0% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Cursed / Strife | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Gloom | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Stalk |
| talent | Gloom |
| beneficial effect | An aura of death surrounds you. Curse of Corpses (power 1.0)Penalty : Fear of Death: -2% resistance against damage from the undead. Power 1+: Power over Death: +4% damage against the undead. Power 2+: -1 Luck, +2 Strength, +2 Magic Power 3+: Corpselight: Each death you cause leaves behind a trace of itself, an eerie light of radius 4. Power 4+: Reprieve from Death: Humanoids you slay have a 35% chance to rise to fight beside you as ghouls for 6 turns. |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 1.0)Penalty : Fractured Sanity: -3% Mind Resistance, -4% Confusion Immunity Power 1+: Unleashed: +3% critical damage, +4% off-hand weapon damage Power 2+: -1 Luck, +3 Dexterity Power 3+: Conspirator: When you are confused, any foe that hits you or that you hit in melee becomes confused. Power 4+: Mania: Any time you lose more than 18.7% of your life over a single turn, the remaining cooldown of one of your talents is reduced by 1. |
| beneficial effect | A flow of life spins around the target, regenerating 12.00 life per turn. Regeneration |
| beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 1.0)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missed Opportunities: +2 Defense, +1 Ranged Defense Power 2+: -1 Luck, +3 Cunning Power 3+: Devious Mind: You have an affinity for seeing the devious plans of others (+35% chance to avoid traps). Power 4+: Unfortunate End: There is a 30% chance that the damage you deal will increase by 30% if the increase would be enough to kill your opponent. |
Quests
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You must explore Norgos' Lair. * You must explore the Heart of the Gloom. | active |
Equipment
| Main armor | [vs. iron battleaxe (8-12 power, 1 apr) (Corpses) (In main hand)] rough leather armour (1 def, 2 armour) (Madness)rough leather armour (1 def, 2 armour) (Madness) Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% Curse of Madness A suit of armour made of leather. |
| Light source | [vs. iron battleaxe (8-12 power, 1 apr) (Corpses) (In main hand)] brass lanternbrass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. iron battleaxe (8-12 power, 1 apr) (Corpses) (In main hand)] linen wizard hat of corrosion (+16%) (1 def, 0 armour) (Misfortune)linen wizard hat of corrosion (+16%) (1 def, 0 armour) (Misfortune) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) When wielded/worn: Defense: +1 Changes resistances: +16% acid Changes damage: +11% acid Curse of Misfortune A pointy cloth hat, very wizardly... |
| In main hand | [vs. iron battleaxe (8-12 power, 1 apr) (Corpses) (In main hand)] iron battleaxe (8-12 power, 1 apr) (Corpses)iron battleaxe (8-12 power, 1 apr) (Corpses) Requires: - Strength 11 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 8.0 - 12.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 (-) Physical crit. chance: +4.5% (-) Attack speed: 100% (-) Curse of Corpses Massive two-handed battleaxes. |
Inventory
[vs. iron battleaxe (8-12 power, 1 apr) (Corpses) (In main hand)] cruel elm starstaff of fate (10-12 power, 2 apr, light damage) (Shrouds)This item will automatically be transmogrified when you leave the level. cruel elm starstaff of fate (10-12 power, 2 apr, light damage) (Shrouds) Requires: - Magic 11 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0(+2.0 - +0.0) Uses stat: 100% Mag Damage type: Light Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +2 (+1) Physical crit. chance: +2.5% (-2.0%) Attack speed: 100% (-) When wielded/worn: Physical crit. chance: +6.0% Changes damage: +10% light Talent granted: +1 Command Staff Critical mult.: +10.00% Physical save: +6 Spell save: +5 Mental save: +6 Spellpower: +3 Spell crit. chance: +4% Curse of Shrouds Staves designed for wielders of magic, by the greats of the art. |
[vs. iron battleaxe (8-12 power, 1 apr) (Corpses) (In main hand)] slimy linen robe of frost (+15%) (0 def, 0 armour) (Shrouds)slimy linen robe of frost (+15%) (0 def, 0 armour) (Shrouds) Infused by nature Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) When wielded/worn: Damage when the wearer hits(melee): 3 nature slow Damage when the wearer is hit: 4 nature slow Changes resistances: +15% cold Changes damage: +10% cold Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. iron battleaxe (8-12 power, 1 apr) (Corpses) (In main hand)] prismatic iron plate armour (3 def, 7 armour) (Nightmares)This item will automatically be transmogrified when you leave the level. prismatic iron plate armour (3 def, 7 armour) (Nightmares) Requires: - Strength 22 - Talent Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. Type: armor / massive ; tier 1 Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) When wielded/worn: Armour: +7 Defense: +3 Fatigue: +20% Changes resistances: +10% darkness / +10% light Curse of Nightmares A suit of armour made of metal plates. |
[vs. iron battleaxe (8-12 power, 1 apr) (Corpses) (In main hand)] ametrineThis item will automatically be transmogrified when you leave the level. ametrine 0.00 Encumbrance. Type: gem / yellow ; tier 1 Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
[vs. iron battleaxe (8-12 power, 1 apr) (Corpses) (In main hand)] Scrying OrbScrying Orb Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) When carried: This orb will automatically identify items you find. |
[vs. iron battleaxe (8-12 power, 1 apr) (Corpses) (In main hand)] Transmogrification ChestTransmogrification Chest Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Log
McCarthy hits Copperhead snake for 15 physical damage.
Your hatred grows even as your life fades! (+4 hate)
Copperhead snake hits McCarthy for 7 physical damage.
Large white snake overcomes the gloom.
Copperhead snake overcomes the gloom
Your hatred grows even as your life fades! (+4 hate)
Talent Slash is ready to use.
Copperhead snake hits McCarthy for 8 physical damage.
Poison from Copperhead snake hits McCarthy for 4 nature damage.
McCarthy misses Copperhead snake.
Your hatred grows even as your life fades! (+4 hate)
Copperhead snake hits McCarthy for 7 physical damage.
Large white snake overcomes the gloom
Poison from Copperhead snake hits McCarthy for 4 nature damage.
McCarthy misses Copperhead snake.
Copperhead snake misses McCarthy.
Talent Dominate is ready to use.
McCarthy stops being poisoned.
McCarthy misses Copperhead snake.
Your hatred grows even as your life fades! (+4 hate)
Copperhead snake hits McCarthy for 7 physical damage.
Large white snake is stunned with fear!
McCarthy uses Infusion: Regeneration.
McCarthy starts regenerating health quickly.
Your hatred grows even as your life fades! (+4 hate)
Saving game...
