Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Old RPG Tileset 1.0.1The work is by daftigod, I'm just putting this here so I can have the md5 check work. Items Vault 1.1.2Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. ZOmnibus Addon Pack 1.0.6Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Cursed |
| Level / Exp | 1 / 16% |
| Size | medium |
| Lifes / Deaths | Killed by rogue at level 1 on the 74th Pyre 122nd year of Ascendancy at 15:10 0 / 2Killed by rogue at level 1 on the 74th Pyre 122nd year of Ascendancy at 15:21 |
Primary Stats
| Strength | 16 (base 16) |
| Dexterity | 10 (base 10) |
| Constitution | 10 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 16 (base 16) |
| Cunning | 10 (base 10) |
Resources
| Life | -2/110 |
| Hate | 100/100 |
| Healing Factor | 1 |
| Regeneration | 12.25 |
Speed
| Mental | +30.42895843273% |
| Attack | 0% |
| Movement | +190.32644235008% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 17 |
| Accuracy | 17 |
| Crit Chance | 4% |
| APR | 1 |
| Speed | 0.77 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 15.2 |
| Crit Chance | 1% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 2 (30%) |
| Defense | 1 |
| Ranged Defense | 1 |
| Fatigue | 6 |
| Physical Save | 9.1 |
| Spell Save | 9.1 |
| Mental Save | 9.1 |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Cursed / Strife | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Gloom | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Rampage | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Stalk |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | A flow of life spins around the target, regenerating 12.00 life per turn. Regeneration |
| beneficial effect | The target is rampaging! (+190% movement speed, +30% attack speed) Rampaging |
| beneficial effect | Stalking rogue. Bonus level 1: +3 attack, +5% melee damage, +0.50 hate/turn prey was hit. Stalking 50/101 +1 |
Quests
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Equipment
| Light source | [vs. iron battleaxe (7.5-11.25 power, 1 apr) (In main hand)] brass lanternbrass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Main armor | [vs. iron battleaxe (7.5-11.25 power, 1 apr) (In main hand)] rough leather armour (1 def, 2 armour)rough leather armour (1 def, 2 armour) Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% A suit of armour made of leather. |
| In main hand | [vs. iron battleaxe (7.5-11.25 power, 1 apr) (In main hand)] iron battleaxe (7.5-11.25 power, 1 apr)iron battleaxe (7.5-11.25 power, 1 apr) Requires: - Strength 11 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 7.5 - 11.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 (-) Physical crit. chance: +4.5% (-) Attack speed: 100% (-) Massive two-handed battleaxes. |
Inventory
[vs. iron battleaxe (7.5-11.25 power, 1 apr) (In main hand)] corrosive iron gauntlets (0 def, 1 armour)This item will automatically be transmogrified when you leave the level. corrosive iron gauntlets (0 def, 1 armour) Requires: - Talent Armour Training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 1 Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) When wielded/worn: Armour: +1 Damage when the wearer hits(melee): 5 acid Changes resistances: +5% acid Changes damage: +3% acid Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. iron battleaxe (7.5-11.25 power, 1 apr) (In main hand)] Scrying OrbScrying Orb Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) When carried: This orb will automatically identify items you find. |
[vs. iron battleaxe (7.5-11.25 power, 1 apr) (In main hand)] Transmogrification ChestTransmogrification Chest Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-4.5%) Attack speed: 100% (100%) When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Log
Talent Stalk is ready to use.
Barnaby activates Stalk.
Saving done.
You are sent back to the material plane!
Barnaby hits Rogue for 18 physical damage.
Rogue hits Barnaby for 5 temporal damage.
Stone troll uses Knockback.
Stone troll misses Barnaby.
Barnaby begins rampaging!
Rogue hits Barnaby for 14 physical, 4 temporal, 8 physical (26 total damage).
Rogue is being stalked by Barnaby!
Barnaby hits Rogue for 19 physical damage.
Rogue hits Barnaby for 5 temporal damage.
Rogue hits Barnaby for 12 physical, 4 temporal, 6 physical (22 total damage).
Barnaby hits Rogue for 15 physical damage.
Rogue hits Barnaby for 5 temporal damage.
Your hatred grows even as your life fades! (+4 hate)
Your hatred grows even as your life fades! (+4 hate)
Stone troll hits Barnaby for 13 physical damage.
Rogue hits Barnaby for 15 physical, 4 temporal, 6 physical (26 total damage).
Barnaby uses Infusion: Regeneration.
Barnaby starts regenerating health quickly.
You feel your rampage slowing down. (-1 duration)
Your hatred grows even as your life fades! (+4 hate)
Your hatred grows even as your life fades! (+4 hate)
Saving game...
