Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | Items Vault 1.2.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Necromancer |
| Level / Exp | 20 / 56% |
| Size | medium |
| Lifes / Deaths | Killed by skeleton mage at level 7 on the 79th Pyre 122nd year of Ascendancy at 00:49 / 52Killed by skeleton archer at level 7 on the 79th Pyre 122nd year of Ascendancy at 02:15 Killed by armoured skeleton warrior at level 7 on the 79th Pyre 122nd year of Ascendancy at 15:28 Killed by minotaur at level 9 on the 10th Flare 122nd year of Ascendancy at 21:15 Killed by Polaraba the thief at level 10 on the 2nd Dusk 122nd year of Ascendancy at 18:58 Killed by Polaraba the thief at level 10 on the 2nd Dusk 122nd year of Ascendancy at 19:11 Killed by Polaraba the thief at level 10 on the 2nd Dusk 122nd year of Ascendancy at 22:13 Killed by Polaraba the thief at level 10 on the 3rd Dusk 122nd year of Ascendancy at 00:36 Killed by Polaraba the thief at level 10 on the 3rd Dusk 122nd year of Ascendancy at 01:43 Killed by Xanylaith the minotaur at level 10 on the 3rd Dusk 122nd year of Ascendancy at 03:37 Killed by Xanylaith the minotaur at level 10 on the 3rd Dusk 122nd year of Ascendancy at 04:34 Killed by Layomina the rattlesnake at level 10 on the 3rd Dusk 122nd year of Ascendancy at 06:15 Killed by Polaraba the thief at level 10 on the 3rd Dusk 122nd year of Ascendancy at 08:33 Killed by Polaraba the thief at level 10 on the 3rd Dusk 122nd year of Ascendancy at 09:53 Killed by Polaraba the thief at level 10 on the 3rd Dusk 122nd year of Ascendancy at 11:20 Killed by Polaraba the thief at level 10 on the 3rd Dusk 122nd year of Ascendancy at 15:15 Killed by Godaba the grave wight at level 11 on the 5th Dusk 122nd year of Ascendancy at 19:41 Killed by Godaba the grave wight at level 11 on the 5th Dusk 122nd year of Ascendancy at 20:51 Killed by Gywe the lesser vampire at level 11 on the 6th Dusk 122nd year of Ascendancy at 00:40 Killed by Gywe the lesser vampire at level 11 on the 6th Dusk 122nd year of Ascendancy at 01:56 Killed by thought-forged bowman at level 11 on the 6th Dusk 122nd year of Ascendancy at 03:04 Killed by Gywe the lesser vampire at level 11 on the 6th Dusk 122nd year of Ascendancy at 08:49 Killed by Polaraba the thief at level 14 on the 60th Dusk 122nd year of Ascendancy at 01:20 Killed by skeleton warrior at level 16 on the 79th Dusk 122nd year of Ascendancy at 00:08 Killed by skeleton warrior at level 16 on the 1st Time of Equilibrium 122nd year of Ascendancy at 13:50 Killed by skeleton mage at level 16 on the 1st Time of Equilibrium 122nd year of Ascendancy at 15:20 Killed by naga myrmidon at level 18 on the 10th Haze 122nd year of Ascendancy at 00:56 Killed by Rantha the Worm at level 18 on the 10th Haze 122nd year of Ascendancy at 07:01 Killed by Isybretira the master vampire at level 18 on the 16th Haze 122nd year of Ascendancy at 14:08 Killed by Isybretira the master vampire at level 18 on the 16th Haze 122nd year of Ascendancy at 15:17 Killed by Isybretira the master vampire at level 18 on the 16th Haze 122nd year of Ascendancy at 16:39 Killed by Isybretira the master vampire at level 18 on the 16th Haze 122nd year of Ascendancy at 17:56 Killed by Isybretira the master vampire at level 18 on the 16th Haze 122nd year of Ascendancy at 19:19 Killed by Isybretira the master vampire at level 18 on the 16th Haze 122nd year of Ascendancy at 20:51 Killed by Xanukira the ghoul at level 18 on the 16th Haze 122nd year of Ascendancy at 23:14 Killed by Xanukira the ghoul at level 18 on the 17th Haze 122nd year of Ascendancy at 00:28 Killed by Xanukira the ghoul at level 18 on the 17th Haze 122nd year of Ascendancy at 02:11 Killed by Umekajas the shalore at level 19 on the 34th Haze 122nd year of Ascendancy at 07:12 Killed by Umekajas the shalore at level 19 on the 34th Haze 122nd year of Ascendancy at 08:11 Killed by Osath the shalore at level 19 on the 61st Haze 122nd year of Ascendancy at 18:37 Killed by Tonanier the human at level 19 on the 5th Regrowth 123rd year of Ascendancy at 12:22 Killed by Aerogarina the skeleton mage at level 19 on the 7th Regrowth 123rd year of Ascendancy at 01:22 Killed by Glorikira the skeleton warrior at level 19 on the 7th Regrowth 123rd year of Ascendancy at 10:28 Killed by Glorikira the skeleton warrior at level 19 on the 7th Regrowth 123rd year of Ascendancy at 11:36 Killed by Glorikira the skeleton warrior at level 19 on the 7th Regrowth 123rd year of Ascendancy at 12:53 Killed by Glorikira the skeleton warrior at level 19 on the 7th Regrowth 123rd year of Ascendancy at 14:11 Killed by Glorikira the skeleton warrior at level 19 on the 7th Regrowth 123rd year of Ascendancy at 15:16 Killed by Elydasenor the vampire at level 19 on the 7th Regrowth 123rd year of Ascendancy at 20:11 Killed by Aksn the dwarf at level 20 on the 33rd Regrowth 123rd year of Ascendancy at 07:56 Killed by Porodaba the faeros at level 20 on the 36th Regrowth 123rd year of Ascendancy at 16:07 Killed by Porodaba the faeros at level 20 on the 36th Regrowth 123rd year of Ascendancy at 17:44 Killed by Porodaba the faeros at level 20 on the 36th Regrowth 123rd year of Ascendancy at 18:54 |
Primary Stats
| Strength | 17 (base 10) |
| Dexterity | 11 (base 10) |
| Constitution | 14 (base 14) |
| Magic | 63 (base 48) |
| Willpower | 45 (base 39) |
| Cunning | 21 (base 11) |
Resources
| Life | 368/368 |
| Mana | 448/448 |
| Souls | 6/10 |
| Healing Factor | 1.1 |
| Regeneration | 3.795 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 4 |
Offense: Mainhand
| Damage | 25 |
| Accuracy | 5 |
| Crit Chance | 11% |
| APR | 3 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 44 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Mind
| Mindpower | 31.95 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 8 (30%) |
| Defense | 16.35 |
| Ranged Defense | 16.35 |
| Fatigue | 0 |
| Physical Save | 10.85 |
| Spell Save | 31.9 |
| Mental Save | 24.05 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 104 life over 5 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Animus | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Necrosis | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Necrotic minions | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Grave | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Advanced necrotic minions | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Nightfall | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.10 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.20 |
| 5/5 |
| 5/5 |
| 1/5 |
| 3/5 |
| Spell / Conveyance | 1.20 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her failed experiments. You have taken her heart, for your own experiments. You do not plan to fail as she did. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you gained talent category Spell / Staff combat (at mastery 0.80). | done |
You failed to protect the lost sun paladin from death by giant venus flytrap. Escort: lost sun paladin (level 3 of Old Forest) | failed |
You failed to protect the lost sun paladin from death by midge swarm. Escort: lost sun paladin (level 4 of Old Forest) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Ruins of Kor'Pul. Escort: repented thief (level 2 of Ruins of Kor'Pul)As a reward you improved talent Charm Mastery (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Old Forest. Escort: worried loremaster (level 1 of Old Forest)As a reward you improved Magic by +2. | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * You have 'extracted' the heart of one of your fellow necromancers. * The ceremony will require a suitable location, secluded and given to the channelling of energy | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * You've found the needed honey tree root. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * You've found the needed red crystal shard. * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * You've found the needed bear paw. * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' Agrimley the hermit has completed an elixir of focus without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Eden's Guile (2 def, 1 armour) Eden's Guile (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival It can be used to boost speed, costing 44 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
| Light source | Beleda the Hellrazor Beleda the HellrazorPowered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Damage when hit (Melee): 4 darkness Changes resistances: +8% light / +3% fire Changes resistances penetration: +10% fire Changes damage: +7% darkness / +6% fire Damage affinity(heal): +5% darkness Light radius: +3 Infravision radius: +4 It can be used to activate talent Moonlight Ray, placing all other charms into a 8 cooldown : Effective talent level: 4.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 155.70 damage. The damage dealt will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Shinequarry (1 def, 0 armour) Shinequarry (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Effects on melee hit: * 15% chance to blind Changes damage: +6% light Mana each turn: +0.10 Spellpower: +3 Spell crit. chance: +3% Light radius: +2 A pointy cloth hat, very wizardly... |
| Tool | iron pickaxe of endurance (dig speed 38 turns) iron pickaxe of endurance (dig speed 38 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +3 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | wizard's copper ring wizard's copper ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Mag Spell save: +6 Rings can have magical properties. |
| On fingers | Nightsong NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 36 power out of 50/50) : Effective talent level: 2.0 Power cost: 36 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 19 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
| Around waist | spiritwalker's rough leather belt of resilience spiritwalker's rough leather belt of resiliencePowered by arcane forces Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +2 Mag Mana each turn: +0.12 Maximum life: +35.00 Maximum mana: +20.00 A belt that goes around your waist. |
| In main hand | ash vilestaff 'Layiriatha' (15-18 power, 3 apr, darkness element) ash vilestaff 'Layiriatha' (15-18 power, 3 apr, darkness element)Requires: - Magic 16 Powered by arcane forces Infused by nature Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +5.0% Defense: +6 Effects on melee hit: * 7% chance to blind Damage when hit (Melee): 4 blight Changes resistances penetration: +10% arcane Changes damage: +15% darkness Talent granted: +1 Command Staff Critical mult.: +12.00% Mental save: +6 Spellpower on spell critical (stacks up to 3 times): +2 Spellpower: +6 Spell crit. chance: +10% Light radius: +2 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 63.15 light damage. Staves designed for wielders of magic, by the greats of the art. |
| On hands | alchemist's rough leather gloves of sorrow (0 def, 1 armour) alchemist's rough leather gloves of sorrow (0 def, 1 armour)Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Effects on melee hit: * 10% chance to cause random insanity Damage (Melee): 4 acid / 11 darkness / 4 lightning / 3 cold / 13 mind / 4 fire Changes stats: +2 Mag / +2 Wil Mental save: -14 Mindpower: +4 Activating this item is instant. It can be used to activate talent Ruined Earth, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | stormwoven linen robe of life (0 def, 0 armour) stormwoven linen robe of life (0 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes stats: +4 Str / +4 Mag / +4 Wil Changes resistances: +6% lightning / +6% cold / +7% blight Changes damage: +5% lightning / +5% physical / +6% cold Life regen: +1.50 Maximum life: +44.00 Healing mod.: +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | thick linen cloak of Eldoral (1 def, 6 armour) thick linen cloak of Eldoral (1 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 Changes stats: +1 Cun / +1 Dex Changes resistances: +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | restful gold amulet of manastreaming restful gold amulet of manastreamingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -6% Changes stats: +2 Mag Life regen: +1.70 Mana each turn: +0.12 Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +20.00 Amulets can have magical properties. |
Inventory
healing infusion of the psychic (heal 130) healing infusion of the psychic (heal 130)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to instantly heal yourself for 130 and cleanse 1 wound and poison effect. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Bloodcaller BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 Life leech chance: +15% Life leech: +30% You won the Ring of Blood trial, and this is your reward. |
This item will automatically be transmogrified when you leave the level. Acera (33-46.2 power, 4 apr)Acera (33-46.2 power, 4 apr) Requires: - Strength 40 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 3 Base power: 33.0 - 46.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +10.0% Attack speed: 100% Damage (Melee): +12 acid Burst (radius 2) on crit: +40 corrosive acid When wielded/worn: Physical crit. chance: +10.0% Changes resistances: +15% acid Changes resistances penetration: +10% physical Changes damage: +15% acid Spell crit. chance: +10% It can be used to activate talent Corrosive Worm (costing 27 power out of 30/30) : Effective talent level: 4.0 Power cost: 27 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: Infect your target with a corrosive worm that deals 30.40 acid damage per turn for 10 turns. If the target dies while the worm is inside, it will explode, doing 122.96 acid damage in a radius of 4. The damage will increase with your Spellpower, and can critical. This warped, blackened sword drips acid from its countless pores. |
58 alchemist agate 58 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
6 opal 6 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
3 topaz 3 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Celia's Still Beating Heart Celia's Still Beating HeartPowered by arcane forces 2.00 Encumbrance. [Unique] Type: misc / heart It can be used to extract a tiny part of Celia's soul, costing 66 power out of 75/75. The living heart of the necromancer Celia, carved out of her chest and preserved with magic. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
4 garnet 4 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 178 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
4 amethyst 4 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
2 quartz 2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Sauron the Cornac Necromancer level 13
36th Dusk 122nd year of Ascendancy at 14:02 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Sauron the Cornac Necromancer level 18
16th Haze 122nd year of Ascendancy at 11:27 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Sauron the Cornac Necromancer level 10
2nd Dusk 122nd year of Ascendancy at 14:28 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Sauron the Cornac Necromancer level 20
22nd Regrowth 123rd year of Ascendancy at 12:21 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Sauron the Cornac Necromancer level 13
14th Dusk 122nd year of Ascendancy at 01:10 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Sauron the Cornac Necromancer level 7
78th Pyre 122nd year of Ascendancy at 01:18 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Sauron the Cornac Necromancer level 8
1st Mirth 122nd year of Ascendancy at 09:56 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Sauron the Cornac Necromancer level 15
70th Dusk 122nd year of Ascendancy at 23:49 see stats
Log
Sauron activates Keen Senses.
Sauron activates Blurred Mortality.
Ran for 2 turns (stop reason: interesting character).
You are sent back to the material plane!
Sauron casts Impending Doom.
Porodaba the faeros casts Rend.
Porodaba the faeros performs a melee critical strike against Sauron!
Sauron casts a protective shield just in time!
Your premonition allows you to raise a shield just in time!
Porodaba the faeros drains life from Sauron!
Sauron is covered in acid!
Porodaba the faeros drains life from Sauron!
Sauron starts to bleed.
Porodaba the faeros drains life from Sauron!
Sauron hits Porodaba the faeros for 5 blight, 6 darkness, 5 blight, 6 darkness, 4 blight, 5 darkness, 4 blight, 5 darkness (39 total damage).
Porodaba the faeros hits Sauron for 131 physical, 6 acid, 11 temporal, 7 nature, 17 blight, 74 physical, 20 blight, 70 blight, 8 acid, 13 temporal, 8 nature, 20 blight, 44 blight (431 total damage).
Sauron the level 20 cornac necromancer was poxed to death by Porodaba the faeros on level 2 of Noxious Caldera.
Sauron stops bleeding.
The protective shield of Sauron disappears.
Sauron deactivates Keen Senses.
Sauron deactivates Blurred Mortality.
Sauron deactivates Premonition.
Sauron is free from the acid.
Sauron deactivates Necrotic Aura.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
