Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | Items Vault 1.2.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Shalore |
| Class | Alchemist |
| Level / Exp | 11 / 94% |
| Size | medium |
| Lifes / Deaths | Killed by Spellblaze Crystal at level 2 on the 75th Pyre 122nd year of Ascendancy at 14:14 / 41Killed by alchemist golem at level 7 on the 7th Mirth 122nd year of Ascendancy at 13:52 Killed by Silitta the broken golem at level 7 on the 7th Mirth 122nd year of Ascendancy at 14:10 Killed by Assil the shalore at level 7 on the 5th Dusk 122nd year of Ascendancy at 03:15 Killed by Assil the shalore at level 7 on the 5th Dusk 122nd year of Ascendancy at 03:24 Killed by Assil the shalore at level 7 on the 5th Dusk 122nd year of Ascendancy at 03:40 Killed by Glith the sandworm at level 8 on the 10th Dusk 122nd year of Ascendancy at 12:21 Killed by Glith the sandworm at level 8 on the 10th Dusk 122nd year of Ascendancy at 12:40 Killed by golem (servant of Maverick) at level 8 on the 10th Dusk 122nd year of Ascendancy at 18:16 Killed by war hound at level 8 on the 10th Dusk 122nd year of Ascendancy at 19:17 Killed by golem (servant of Maverick) at level 8 on the 12nd Dusk 122nd year of Ascendancy at 05:25 Killed by golem (servant of Maverick) at level 9 on the 12nd Dusk 122nd year of Ascendancy at 08:02 Killed by Sandworm Queen at level 9 on the 12nd Dusk 122nd year of Ascendancy at 08:15 Killed by sandworm at level 9 on the 12nd Dusk 122nd year of Ascendancy at 09:12 Killed by Sandworm Queen at level 9 on the 12nd Dusk 122nd year of Ascendancy at 10:12 Killed by Sandworm Queen at level 9 on the 12nd Dusk 122nd year of Ascendancy at 11:33 Killed by Poramira the orc fighter at level 10 on the 25th Dusk 122nd year of Ascendancy at 03:00 Killed by Poramira the orc fighter at level 10 on the 25th Dusk 122nd year of Ascendancy at 08:27 Killed by Velita the white crystal at level 10 on the 27th Dusk 122nd year of Ascendancy at 19:23 Killed by oozing horror at level 11 on the 28th Dusk 122nd year of Ascendancy at 20:56 Killed by oozing horror at level 11 on the 29th Dusk 122nd year of Ascendancy at 01:55 Killed by Emyrelle the blade horror at level 11 on the 29th Dusk 122nd year of Ascendancy at 06:54 Killed by golem (servant of Maverick) at level 11 on the 29th Dusk 122nd year of Ascendancy at 11:09 Killed by Weirdling Beast at level 11 on the 30th Dusk 122nd year of Ascendancy at 01:03 Killed by Weirdling Beast at level 11 on the 30th Dusk 122nd year of Ascendancy at 07:09 Killed by Weirdling Beast at level 11 on the 30th Dusk 122nd year of Ascendancy at 12:13 Killed by Weirdling Beast at level 11 on the 30th Dusk 122nd year of Ascendancy at 16:56 Killed by Weirdling Beast at level 11 on the 30th Dusk 122nd year of Ascendancy at 21:47 Killed by golem (servant of Maverick) at level 11 on the 31st Dusk 122nd year of Ascendancy at 01:56 Killed by Weirdling Beast at level 11 on the 31st Dusk 122nd year of Ascendancy at 07:26 Killed by golem (servant of Maverick) at level 11 on the 31st Dusk 122nd year of Ascendancy at 12:32 Killed by Weirdling Beast at level 11 on the 31st Dusk 122nd year of Ascendancy at 14:14 Killed by Weirdling Beast at level 11 on the 31st Dusk 122nd year of Ascendancy at 21:08 Killed by Weirdling Beast at level 11 on the 32nd Dusk 122nd year of Ascendancy at 02:35 Killed by Weirdling Beast at level 11 on the 32nd Dusk 122nd year of Ascendancy at 07:00 Killed by golem (servant of Maverick) at level 11 on the 32nd Dusk 122nd year of Ascendancy at 11:22 Killed by Weirdling Beast at level 11 on the 32nd Dusk 122nd year of Ascendancy at 15:57 Killed by Weirdling Beast at level 11 on the 32nd Dusk 122nd year of Ascendancy at 20:43 Killed by oozing horror at level 11 on the 33rd Dusk 122nd year of Ascendancy at 09:10 Killed by oozing horror at level 11 on the 33rd Dusk 122nd year of Ascendancy at 13:47 Killed by oozing horror at level 11 on the 34th Dusk 122nd year of Ascendancy at 02:53 |
Primary Stats
| Strength | 19 (base 14) |
| Dexterity | 14 (base 10) |
| Constitution | 24 (base 20) |
| Magic | 59 (base 36) |
| Willpower | 26 (base 15) |
| Cunning | 12 (base 10) |
Resources
| Life | 239/247 |
| Mana | 212/220 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 2 |
| See Invisible | 5 |
Offense: Mainhand
| Damage | 53 |
| Accuracy | 19 |
| Crit Chance | 4% |
| APR | 3 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 47.333333333333 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Mind
| Mindpower | 23 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 12 (30%) |
| Defense | 7.4 |
| Ranged Defense | 10.4 |
| Fatigue | 0 |
| Physical Save | 23.025 |
| Spell Save | 24.875 |
| Mental Save | 24.65 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Silence Resistance | 25% |
| Pinning Resistance | 5% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 40% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to instantly heal yourself for 72 and cleanse 1 wound and poison effect. Its effects scale with your Strength stat. |
Class Talents
| Spell / Advanced-golemancy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Explosive admixtures | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Spell / Golemancy | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Acid alchemy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire alchemy | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Frost alchemy | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Stone alchemy | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Spell / Staff combat | 1.30 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Flame Infusion |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the injured seer from death by red crystal. Escort: injured seer (level 3 of Scintillating Caves) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved talent Staff Mastery (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved Strength by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Scintillating Caves. Escort: worried loremaster (level 2 of Scintillating Caves)As a reward you improved Magic by +2. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | traveler's pair of rough leather boots of uncanny dodging (3 def, 1 armour) traveler's pair of rough leather boots of uncanny dodging (3 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +3 Ranged Defense: +3 Fatigue: -3% Maximum encumbrance: +20 Physical save: +5 A pair of boots made of leather. |
| Quiver | 83 alchemist amethyst 83 alchemist amethyst0.00 Encumbrance. Type: alchemist-gem / violet ; tier 2 When used as an alchemist bomb: Additional 25 arcane damage Gems can be sold for money or used in arcane rituals. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | augmenting linen wizard hat of arcana (1 def, 0 armour) augmenting linen wizard hat of arcana (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes stats: +4 Mag / +3 Wil Changes damage: +4% acid / +4% lightning / +4% cold / +3% arcane / +4% fire Spellpower: +4 A pointy cloth hat, very wizardly... |
| Tool | Velalrawe the iron pickaxe (dig speed 29 turns) Velalrawe the iron pickaxe (dig speed 29 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +3% fire Reduces incoming crit damage: 10.00% Physical save: +6 Pinning immunity: +5% Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | copper ring of corrosion (+20%) copper ring of corrosion (+20%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +20% acid Changes damage: +10% acid Rings can have magical properties. |
| On fingers | warrior's steel ring of arcana(+0.16/turn) warrior's steel ring of arcana(+0.16/turn)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +6 Changes stats: +3 Str Silence immunity: +25% Mana each turn: +0.16 Rings can have magical properties. |
| Around waist | Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In main hand | infernal ash magestaff of blasting (15-18 power, 3 apr, fire element) infernal ash magestaff of blasting (15-18 power, 3 apr, fire element)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage (Melee): 15 fire Changes damage: +15% fire Talent granted: +1 Command Staff Critical mult.: +15.00% Spellpower: +15 Spell crit. chance: +8% See invisible: +5 It can be used to project damage in a circle from the staff, placing all other charms into a 10 cooldown. Staves designed for wielders of magic, by the greats of the art. |
| On hands | spellstreaming rough leather gloves of dexterity (+2) (0 def, 1 armour) spellstreaming rough leather gloves of dexterity (+2) (0 def, 1 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +11 Armour: +1 Changes stats: +2 Dex Mana each turn: +0.14 Spellpower: +4 Spell crit. chance: +4% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | woollen robe 'Arubeth' (0 def, 0 armour) woollen robe 'Arubeth' (0 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +1 Str / +1 Dex / +5 Mag / +1 Wil / +1 Cun / +2 Con Mental save: +16 Mindpower: +3 Mental crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | cashmere cloak 'Delodunaldil' (2 def, 0 armour) cashmere cloak 'Delodunaldil' (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Changes stats: +6 Mag / +4 Wil / +2 Con Changes resistances penetration: +5% blight Spell crit. chance: +6% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | copper amulet of magic (+4) copper amulet of magic (+4)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +4 Mag Amulets can have magical properties. |
Inventory
biting gale rune of the sneak (72 cold damage; 27 apply power) biting gale rune of the sneak (72 cold damage; 27 apply power)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 72.18 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 27. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Kukath the cured leather armour (2 def, 4 armour) Kukath the cured leather armour (2 def, 4 armour)Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Physical crit. chance: +1.0% Armour: +4 Defense: +2 Fatigue: +7% Changes damage: +2% all Grants telepathy: Dragon Life regen: +3.70 Maximum hate: +4.00 Spell crit. chance: +1% Mental crit. chance: +3% Healing mod.: +12% A suit of armour made of leather. |
68 alchemist agate 68 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
alchemist opal alchemist opal0.00 Encumbrance. Type: alchemist-gem / blue ; tier 2 When used as an alchemist bomb: Bomb damage +10% Gems can be sold for money or used in arcane rituals. |
5 aquamarine 5 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all When used as an alchemist bomb: Mana regain 20 Gems can be sold for money or used in arcane rituals. |
5 topaz 5 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used as an alchemist bomb: Bomb thrown range +3 Gems can be sold for money or used in arcane rituals. |
13 alchemist emerald 13 alchemist emerald0.00 Encumbrance. Type: alchemist-gem / green ; tier 3 When used as an alchemist bomb: Additional 50 poison damage Gems can be sold for money or used in arcane rituals. |
2 spinel 2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used as an alchemist bomb: Mana regain 10 Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
97 alchemist ametrine 97 alchemist ametrine0.00 Encumbrance. Type: alchemist-gem / yellow ; tier 1 When used as an alchemist bomb: Lights terrain (power 10) Gems can be sold for money or used in arcane rituals. |
7 alchemist citrine 7 alchemist citrine0.00 Encumbrance. Type: alchemist-gem / yellow ; tier 1 When used as an alchemist bomb: Bomb thrown range +1 Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Saving game...
Today is the 36th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:35.
Saving done.
Today is the 37th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:50.
Ran for 3 turns (stop reason: interesting character).
Accepted quest 'An apprentice task'! (Press 'j' to see the quest log)
There is a A gate into the Maze here (press '' or right click to use).
Today is the 38th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:13.
There is an exit to the worldmap here (press '' or right click to use).
Saving game...
Maverick casts Throw Bomb.
Great wolf is on fire!
Maverick hits Great wolf for 66 fire, 26 arcane (91 total damage).
Golem (servant of Maverick) casts Rune: Shielding.
A shield forms around golem (servant of Maverick).
Golem (servant of Maverick) misses Great wolf.
Great wolf hits Maverick for 9 physical damage.
Burning from Maverick hits Great wolf for 22 fire damage.
Saving done.
Maverick casts Channel Staff.
Maverick's Channel Staff hits Great wolf for 99 fire damage.
Maverick's Channel Staff killed Great wolf!
Saving game...
Saving done.
