Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.3 |
Addons | Items Vault 1.2.0Donators/Buyers bonus! |
Campaign | Arena |
Mode | Normal Adventure |
Sex | Male |
Race | Skeleton |
Class | Adventurer |
Level / Exp | 38 / 31% |
Size | medium |
Lifes / Deaths | no deaths recorded 7 / 0 |
Primary Stats
Strength | 31 (base 14) |
Dexterity | 83 (base 44) |
Constitution | 28 (base 21) |
Magic | 60 (base 57) |
Willpower | 24 (base 16) |
Cunning | 50 (base 34) |
Resources
Life | 1072/1072 |
Mana | 308/392 |
Stamina | 218/244 |
Positive | 87/161 |
Healing Factor | 1.61 |
Regeneration | 8.1305 |
Speed
Mental | -5% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Offense: Mainhand
Damage | 116 |
Accuracy | 72 |
Crit Chance | 55% |
APR | 41 |
Speed | 0.84 |
Offense: Spell
Spellpower | 40 |
Crit Chance | 13% |
Speed | 1 |
Offense: Mind
Mindpower | 32.4 |
Crit Chance | 25% |
Speed | 1 |
Offense: Damage Bonus
All | +4% |
Defense: Base
Armour (hardiness) | 9 (30%) |
Defense | 34.275 |
Ranged Defense | 34.275 |
Fatigue | 2 |
Physical Save | 27.325 |
Spell Save | 37.2 |
Mental Save | 34.45 |
Defense: Resistances
All | + 3%( 70%) |
Defense: Immunities
Bleed Resistance | 100% |
Fear Resistance | 100% |
Instadeath Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 50% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 600% over 10 turns and instantly restoring 30 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 319 damage for 4 turns. |
Runes | Effective talent level: 1.0 Rune: LightningUse mode: Activated Range: 6 Cooldown: 25 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 118.56 to 355.68 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) |
Class Talents
Technique / Archery - bows | 1.00 |
| 5/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Spell / Golemancy | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 2/5 |
Technique / Archery training | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Poisons | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Advanced-golemancy | 1.00 |
| 1/5 |
| 4/5 |
| 4/5 |
| 2/5 |
Spell / Air | 1.00 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Celestial / Radiance | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Undead / Skeleton | 1.10 |
| 5/5 |
| 5/5 |
| 3/5 |
| 5/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Stone alchemy | 1.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Light | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Aim |
talent | Deadly Poison |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
On feet | dreamer's pair of dwarven-steel boots (0 def, 4 armour) dreamer's pair of dwarven-steel boots (0 def, 4 armour)Requires: - Talent Armour Training Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Physical save: +5 Spell save: +5 Mental save: +6 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | hateful quiver of dragonbone arrows (19/19, 54-75.6 power, 18 apr) hateful quiver of dragonbone arrows (19/19, 54-75.6 power, 18 apr)Requires: - Dexterity 48 Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 54.0 - 75.6 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Physical crit. chance: +3.0% Capacity: 19 Damage (Ranged): +18 darkness Damage against: +14% Living Arrows are used with bows to pierce your foes to death. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | leafwalker's hardened leather cap of ire (0 def, 3 armour) leafwalker's hardened leather cap of ire (0 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +3 Str / +3 Con Changes resistances: +5% nature Physical save: +9 Spell save: +5 Mental save: +7 Maximum life: +57.00 Healing mod.: +16% It can be used to activate talent Battle Cry, placing all other charms into a 28 cooldown : Effective talent level: 2.0 Power cost: 28 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
Tool | Lightbringer's Wand Lightbringer's WandPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 3 When wielded/worn: Damage when hit (Melee): 18 light Changes resistances: +12% darkness / +12% light Changes damage: +10% light Spell save: +15 Light radius: +2 It can be used to summon a shining orb, costing 35 power out of 35/35. This gold-tipped wand shines with an unnatural sheen. |
On fingers | rogue's steel ring of darkness (+22%) rogue's steel ring of darkness (+22%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 Changes stats: +3 Cun Changes resistances: +22% darkness Changes damage: +11% darkness Rings can have magical properties. |
On fingers | marksman's voratun ring of life marksman's voratun ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +12 Changes stats: +6 Dex Life regen: +0.70 Maximum life: +76.00 Healing mod.: +27% Rings can have magical properties. |
Around waist | balancing hardened leather belt of recklessness balancing hardened leather belt of recklessnessCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +9.0% Physical power: +4 Changes stats: +4 Cun / +5 Dex Critical mult.: +7.00% Mental crit. chance: +8% A belt that goes around your waist. |
In main hand | steady elm longbow of piercing arrows of lightning (1/1) steady elm longbow of piercing arrows of lightning (1/1)Requires: - Dexterity 11 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +8 Damage (Ranged): +5 lightning When wielded/worn: Accuracy: +5 Changes damage: +10% lightning Talent cooldown: Steady Shot (-1 turn) It can be used to activate talent Piercing Arrow (costing 10 power out of 10/10) : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 8 Travel Speed: instantaneous Description: You fire an arrow that cuts right through anything, piercing multiple targets if possible with nigh infinite armor penetration, doing 131% damage. Longbows are used to shoot arrows at your foes. |
On hands | restful dwarven-steel gauntlets of magic (+3) (0 def, 2 armour) restful dwarven-steel gauntlets of magic (+3) (0 def, 2 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +3 Mag Changes damage: +8% arcane Life regen: +1.00 Stamina each turn: +0.60 Maximum stamina: +18.00 Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | silk robe of life (3 def, 0 armour) silk robe of life (3 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Changes resistances: +12% blight Life regen: +2.60 Maximum life: +57.00 Healing mod.: +18% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | Guise of the Hated (14 def, 0 armour) Guise of the Hated (14 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Defense: +14 Damage when hit (Melee): 30 mind Changes stats: +4 Dex / +8 Wil / +6 Cun Changes resistances: +10% darkness / +10% mind Changes damage: +4% all Talent masteries: +0.20 Cursed / Gloom +0.20 Cursed / Darkness Stealth bonus: +12 Mental save: +10 Hate per kill: +5.00 Mindpower: +8 Mental crit. chance: +4% It can be used to activate talent Creeping Darkness (costing 18 power out of 18/18) : Effective talent level: 4.8 Power cost: 18 out of 18/18. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Creeping dark slowly spreads from 5 spots in a radius of 3 around the targeted location. The dark deals 21 damage, and blocks the sight of any who do not possess Dark Vision or some other magical means of seeing. The damage will increase with your Mindpower. You do +15% damage to anything that has entered your creeping dark. Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
Around neck | wanderer's gold amulet of dexterity (+9) wanderer's gold amulet of dexterity (+9)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -4% Changes stats: +9 Dex / +3 Cun / +4 Con Life regen: +0.50 Stamina each turn: +0.40 Movement speed: +10% Amulets can have magical properties. |
Inventory
stralite battleaxe of crippling (42-63 power, 3 apr) stralite battleaxe of crippling (42-63 power, 3 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 42.0 - 63.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +17.0% Massive two-handed battleaxes. |
mighty elven-wood longbow of true flight mighty elven-wood longbow of true flightRequires: - Dexterity 35 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 When wielded/worn: Accuracy: +12 Physical crit. chance: +10.0% Physical power: +9 Changes stats: +5 Str Longbows are used to shoot arrows at your foes. |
thought-forged voratun mace of massacre (56-78.4 power, 6 apr) thought-forged voratun mace of massacre (56-78.4 power, 6 apr)Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 56.0 - 78.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc This weapon will act as a psionic focus. Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 35% chance to cause random insanity Damage (Melee): +18 mind When wielded/worn: Changes stats: +5 Cun / +5 Wil Blunt and deadly. |
Newly picked up cruel dragonbone starstaff of illumination (30-36 power, 6 apr, temporal element)cruel dragonbone starstaff of illumination (30-36 power, 6 apr, temporal element) Requires: - Magic 48 Infused by nature Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +9.0% Defense: +8 Effects on melee hit: * 10% chance to blind Changes damage: +30% temporal Talent granted: +1 Command Staff Critical mult.: +17.00% Spellpower: +15 Spell crit. chance: +5% Light radius: +4 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 86.18 light damage. Staves designed for wielders of magic, by the greats of the art. |
Newly picked up cruel dragonbone starstaff of invocation (30-36 power, 6 apr, temporal element)cruel dragonbone starstaff of invocation (30-36 power, 6 apr, temporal element) Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +12.0% Changes damage: +30% temporal Talent granted: +1 Command Staff Critical mult.: +17.00% Spellpower on spell critical (stacks up to 3 times): +9 Spellpower: +23 Spell crit. chance: +5% It can be used to project damage in a cone from the staff, placing all other charms into a 8 cooldown. Staves designed for wielders of magic, by the greats of the art. |
orite trident of corruption (42-67.2 power, 13 apr) orite trident of corruption (42-67.2 power, 13 apr)Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 42.0 - 67.2 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +13 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 21% chance to inflict damage reduction * 20% chance to curse the target A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
Newly picked up quick orichalcum trident of massacre (68-108.8 power, 16 apr)quick orichalcum trident of massacre (68-108.8 power, 16 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 68.0 - 108.8 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 111% When wielded/worn: Accuracy: +14 Changes stats: +7 Dex A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
thunderous deep-steel trident of nature (28.5-45.6 power, 10 apr) thunderous deep-steel trident of nature (28.5-45.6 power, 10 apr)Requires: - Strength 24 Infused by nature 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / trident ; tier 3 It must be held with both hands. Base power: 28.5 - 45.6 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +10 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 33% chance to daze When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +3 Wil / +5 Cun / +5 Con Changes resistances: +9% all Changes resistances penetration: +13% lightning / +14% nature A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
Newly picked up warbringer's orite trident of ruin (37.5-60 power, 13 apr)warbringer's orite trident of ruin (37.5-60 power, 13 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 37.5 - 60.0 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +13 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Armour penetration: +16 Physical crit. chance: +13.0% Physical power: +14 Changes stats: +5 Con Changes resistances penetration: +14% physical Critical mult.: +23.00% Disarm immunity: +33% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
Breath of Eyal (10 def, 10 armour) Breath of Eyal (10 def, 10 armour)Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +10 Defense: +10 Fatigue: +20% Changes resistances: +20% lightning / +20% temporal / +20% light / +20% fire / +20% nature / +20% acid / +20% blight / +20% cold / +15% arcane / +20% darkness Spell save: +20 Mindpower: +10 This lightweight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it feels in your hands. |
Newly picked up voratun plate armour (9 def, 16 armour)voratun plate armour (9 def, 16 armour) Requires: - Strength 60 - Talent Armour Training (level 3) 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 Fatigue: +26% A suit of armour made of metal plates. |
hateful voratun torque of psychoportation [power 52] (30 cooldown) hateful voratun torque of psychoportation [power 52] (30 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 It can be used to teleport randomly (rad 52), placing all other charms into a 30 cooldown. When used: 100% chance to regenerate 9 hate. Torques are made by powerful psionics to store psionic powers. |
arcane dragonbone wand of conjuration [power 463] (10 cooldown) arcane dragonbone wand of conjuration [power 463] (10 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 It can be used to fire a bolt of a random element (dam 231-463), placing all other charms into a 10 cooldown. When used: 100% chance to regenerate 14 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
void dragonbone wand of conjuration [power 433] (10 cooldown) void dragonbone wand of conjuration [power 433] (10 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Talent cooldown: Void Blast (+6 turn) Talent granted: +3 Void Blast It can be used to fire a bolt of a random element (dam 216-433), placing all other charms into a 10 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
warded dragonbone wand of firewall [power 325] (6 cooldown) warded dragonbone wand of firewall [power 325] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Maximum wards: +3 lightning / +4 temporal / +2 blight / +3 fire / +3 cold Talent granted: +1 Ward It can be used to creates a wall of flames lasting for 4 turns (dam 325 overall), placing all other charms into a 6 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
By Bonemetal Alchemist the Skeleton Adventurer level 20
76th Pyre 122nd year of Ascendancy at 03:26 see stats
By Bonemetal Alchemist the Skeleton Adventurer level 33
78th Pyre 122nd year of Ascendancy at 23:01 see stats
By Bonemetal Alchemist the Skeleton Adventurer level 10
74th Pyre 122nd year of Ascendancy at 23:11 see stats
By Bonemetal Alchemist the Skeleton Adventurer level 20
76th Pyre 122nd year of Ascendancy at 01:40 see stats
By Bonemetal Alchemist the Skeleton Adventurer level 30
78th Pyre 122nd year of Ascendancy at 08:06 see stats
By Bonemetal Alchemist the Skeleton Adventurer level 38
1st Mirth 122nd year of Ascendancy at 04:15 see stats
By Bonemetal Alchemist the Skeleton Adventurer level 32
78th Pyre 122nd year of Ascendancy at 18:47 see stats
By Bonemetal Alchemist the Skeleton Adventurer level 35
79th Pyre 122nd year of Ascendancy at 12:10 see stats
Log
There is an item here: cruel dragonbone starstaff of illumination (30-36 power, 6 apr, temporal element)
Ran for 6 turns (stop reason: object seen).
Bonemetal Alchemist picks up (d.): cruel dragonbone starstaff of illumination (30-36 power, 6 apr, temporal element).
Talent Vital Shot is ready to use.
There is an item here: voratun plate armour (9 def, 16 armour)
You pickup 0.55 gold pieces.
Ran for 6 turns (stop reason: object seen).
Bonemetal Alchemist picks up (h.): voratun plate armour (9 def, 16 armour).
There is an item here: cruel dragonbone starstaff of invocation (30-36 power, 6 apr, temporal element)
There is an item here: warbringer's orite trident of ruin (37.5-60 power, 13 apr)
Ran for 3 turns (stop reason: object seen).
Bonemetal Alchemist picks up (e.): cruel dragonbone starstaff of invocation (30-36 power, 6 apr, temporal element).
Bonemetal Alchemist picks up (h.): warbringer's orite trident of ruin (37.5-60 power, 13 apr).
There is an item here: quick orichalcum trident of massacre (68-108.8 power, 16 apr)
Ran for 3 turns (stop reason: object seen).
Bonemetal Alchemist picks up (g.): quick orichalcum trident of massacre (68-108.8 power, 16 apr).
Talent Bone Armour is ready to use.
Bonemetal Alchemist casts Supercharge Golem.
Golem (servant of Bonemetal Alchemist) is overloaded with power.
Saving game...
Saving done.