Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.3 |
Addons | Items Vault 1.2.0Donators/Buyers bonus! |
Campaign | Arena |
Mode | Normal Adventure |
Sex | Male |
Race | Skeleton |
Class | Adventurer |
Level / Exp | 39 / 9% |
Size | medium |
Lifes / Deaths | no deaths recorded 7 / 0 |
Primary Stats
Strength | 18 (base 12) |
Dexterity | 19 (base 12) |
Constitution | 12 (base 12) |
Magic | 70 (base 60) |
Willpower | 59 (base 50) |
Cunning | 47 (base 43) |
Resources
Life | 1014/1014 |
Mana | 456/456 |
Positive | 146/154 |
Healing Factor | 1.23 |
Regeneration | 2.7675 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Offense: Mainhand
Damage | 32 |
Accuracy | 13 |
Crit Chance | 15% |
APR | 5 |
Speed | 1.00 |
Offense: Spell
Spellpower | 60.5 |
Crit Chance | 41% |
Speed | 1 |
Offense: Mind
Mindpower | 41.033333333333 |
Crit Chance | 12% |
Speed | 1 |
Offense: Damage Bonus
All | +13% |
Defense: Base
Armour (hardiness) | 9 (30%) |
Defense | 10.15 |
Ranged Defense | 12.15 |
Fatigue | 1 |
Physical Save | 15.5 |
Spell Save | 42.05 |
Mental Save | 36.05 |
Defense: Resistances
All | 0%( 70%) |
Defense: Immunities
Bleed Resistance | 100% |
Fear Resistance | 100% |
Instadeath Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 95% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 150 damage for 4 turns. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 221 damage for 6 turns. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1327% over 10 turns and instantly restoring 66 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. |
Class Talents
Spell / Fire alchemy | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Eclipse | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.00 |
| 5/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Spell / Explosive admixtures | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Wildfire | 1.00 |
| 5/5 |
| 3/5 |
| 2/5 |
| 5/5 |
Celestial / Radiance | 1.00 |
| 5/5 |
| 1/5 |
| 4/5 |
| 1/5 |
Generic Talents
Undead / Skeleton | 1.10 |
| 1/5 |
| 4/5 |
| 5/5 |
| 5/5 |
Spell / Aegis | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Celestial / Light | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Spell / Conveyance | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Stone alchemy | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Flame Infusion |
talent | Burning Wake |
talent | Searing Sight |
talent | Wildfire |
talent | Shielding |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
On feet | scholar's pair of rough leather boots of uncanny dodging (3 def, 1 armour) scholar's pair of rough leather boots of uncanny dodging (3 def, 1 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +3 Ranged Defense: +2 Fatigue: +1% Spellpower: +3 A pair of boots made of leather. |
Quiver | 73 alchemist diamond 73 alchemist diamond0.00 Encumbrance. Type: alchemist-gem / white ; tier 5 When used as an alchemist bomb: Bomb damage +25% Gems can be sold for money or used in arcane rituals. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | linen wizard hat of lightning (+15%) (1 def, 0 armour) linen wizard hat of lightning (+15%) (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes resistances: +15% lightning Changes damage: +10% lightning A pointy cloth hat, very wizardly... |
Tool | volcanic dragonbone wand of conjuration [power 409] (10 cooldown) volcanic dragonbone wand of conjuration [power 409] (10 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Talent granted: +3 Volcano It can be used to fire a bolt of a random element (dam 204-409), placing all other charms into a 10 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | pixie's gold ring of warding pixie's gold ring of wardingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Cun / +2 Mag Changes resistances: +15% acid / +15% fire / +16% lightning / +17% cold Spellpower: +8 Rings can have magical properties. |
On fingers | conjurer's voratun ring of life conjurer's voratun ring of lifePowered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +6 Mag / +7 Wil Life regen: +2.00 Maximum life: +95.00 Spellpower: +9 Healing mod.: +23% Rings can have magical properties. |
Around waist | insulating rough leather belt of transcendence insulating rough leather belt of transcendenceCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +5% fire / +6% cold Physical save: +5 Mindpower: +3 A belt that goes around your waist. |
In main hand | greater elven-wood magestaff of might (25-30 power, 5 apr, fire element) greater elven-wood magestaff of might (25-30 power, 5 apr, fire element)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% lightning / +25% cold / +25% arcane / +25% fire Talent granted: +1 Command Staff Spellpower: +16 Spell crit. chance: +12% Staves designed for wielders of magic, by the greats of the art. |
On hands | heroic drakeskin leather gloves (0 def, 8 armour) heroic drakeskin leather gloves (0 def, 8 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +8 Mental save: +15 Maximum life: +76.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | spellwoven cashmere robe of power (2 def, 0 armour) spellwoven cashmere robe of power (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Changes damage: +13% all Spell save: +16 Spellpower: +16 Spell crit. chance: +2% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | spellcowled linen cloak (1 def, 0 armour) spellcowled linen cloak (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Changes stats: +2 Mag / +2 Wil Spell save: +5 Maximum mana: +43.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | starlit steel amulet starlit steel amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +11% light / +10% darkness Blindness immunity: +20% Amulets can have magical properties. |
Inventory
healing infusion (heal 46) healing infusion (heal 46)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to instantly heal yourself for 46 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
clarifying stralite amulet clarifying stralite amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +10% mind Confusion immunity: +33% Amulets can have magical properties. |
warrior's gold ring of power warrior's gold ring of powerPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +8 Armour: +8 Changes stats: +4 Str Spellpower: +7 Mindpower: +5 Rings can have magical properties. |
Ce'Nidhevea the Blindbringer (44.5-62.3 power, 6 apr) Ce'Nidhevea the Blindbringer (44.5-62.3 power, 6 apr)Requires: - Strength 48 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 5 Base power: 44.5 - 62.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 25% chance to remove a magical effect On weapon crit: * cripple the target Damage (Melee): +13 nature When wielded/worn: Accuracy: +8 Physical crit. chance: +11.0% Defense: +10 Changes resistances: +12% nature Disease immunity: +15% Cut immunity: +10% Confusion immunity: +5% Light radius: +2 Blunt and deadly. |
nature's living mindstar of flames (18-19.8 power, 40 apr, mind damage) nature's living mindstar of flames (18-19.8 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. Base power: 18.0 - 19.8 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 12 fire Changes resistances: +6% blight / +20% fire Changes resistances penetration: +13% fire Changes damage: +4% nature / +10% fire Disease immunity: +22% Mindpower: +5 Mental crit. chance: +5% Global speed: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Sceptre of the Archlich (40-48 power, 12 apr, physical element) Sceptre of the Archlich (40-48 power, 12 apr, physical element)Requires: - Magic 40 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 4 It must be held with both hands. It is part of a set of items. Base power: 40.0 - 48.0 Uses stat: 130% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +12 Attack speed: 100% When wielded/worn: Changes damage: +26% darkness Talent masteries: +0.20 Spell / Necrotic minions +0.20 Celestial / Star fury +0.10 Spell / Advanced necrotic minions Spellpower: +28 Spell crit. chance: +14% This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out. |
Newly picked up quiver of yew arrows of gravity (20/20, 34.5-48.3 power, 10 apr)quiver of yew arrows of gravity (20/20, 34.5-48.3 power, 10 apr) Requires: - Dexterity 24 Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 34.5 - 48.3 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 Physical crit. chance: +2.0% Capacity: 20 On weapon hit: * 10% chance to crush the target Damage (Ranged): +12 gravity Arrows are used with bows to pierce your foes to death. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used as an alchemist bomb: Additional 30 ice damage Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used as an alchemist bomb: Bomb thrown range +3 Gems can be sold for money or used in arcane rituals. |
overpowered dragonbone wand of conjuration [power 715] (17 cooldown) overpowered dragonbone wand of conjuration [power 715] (17 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 It can be used to fire a bolt of a random element (dam 357-715), placing all other charms into a 17 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
By Flaming Bones the Skeleton Adventurer level 17
75th Pyre 122nd year of Ascendancy at 19:46 see stats
By Flaming Bones the Skeleton Adventurer level 34
78th Pyre 122nd year of Ascendancy at 18:28 see stats
By Flaming Bones the Skeleton Adventurer level 35
79th Pyre 122nd year of Ascendancy at 04:11 see stats
By Flaming Bones the Skeleton Adventurer level 10
74th Pyre 122nd year of Ascendancy at 23:33 see stats
By Flaming Bones the Skeleton Adventurer level 20
76th Pyre 122nd year of Ascendancy at 05:53 see stats
By Flaming Bones the Skeleton Adventurer level 30
78th Pyre 122nd year of Ascendancy at 00:55 see stats
By Flaming Bones the Skeleton Adventurer level 38
79th Pyre 122nd year of Ascendancy at 21:28 see stats
By Flaming Bones the Skeleton Adventurer level 30
78th Pyre 122nd year of Ascendancy at 03:29 see stats
By Flaming Bones the Skeleton Adventurer level 22
76th Pyre 122nd year of Ascendancy at 18:32 see stats
Log
Flaming Bones's cleansing fire area effect hits Flaming Bones for 12 fire damage.
Ran for 2 turns (stop reason: taken damage).
Flaming Bones's cleansing fire area effect hits Flaming Bones for 12 fire damage.
Talent Fireflash is ready to use.
Talent Flame is ready to use.
Talent Rune: Shielding is ready to use.
Talent Barrier is ready to use.
Talent Volcano is ready to use.
There is an item here: quiver of yew arrows of gravity (20/20, 34.5-48.3 power, 10 apr)
Ran for 4 turns (stop reason: object seen).
Flaming Bones picks up (g.): quiver of yew arrows of gravity (20/20, 34.5-48.3 power, 10 apr).
Talent Rune: Shielding is ready to use.
Talent Bathe in Light is ready to use.
Talent Bone Armour is ready to use.
Flaming Bones deactivates Flame Infusion.
Flaming Bones activates Flame Infusion.
Flaming Bones deactivates Burning Wake.
Flaming Bones activates Burning Wake.
Flaming Bones deactivates Searing Sight.
Flaming Bones activates Searing Sight.
Flaming Bones deactivates Wildfire.
Flaming Bones activates Wildfire.
Flaming Bones deactivates Shielding.
Flaming Bones activates Shielding.