Ktiamaz the level 8 Yeek Summoner by Mateviajero

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.5
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceYeek
ClassSummoner
Level / Exp8 / 53%
Sizesmall
Lifes / Deaths

Primary Stats

Strength12 (base 13)
Dexterity10 (base 11)
Constitution10 (base 15)
Magic10 (base 10)
Willpower26 (base 20)
Cunning30 (base 24)

Resources

Life180/180
Equilibrium0
Healing Factor1.3587943504674
Regeneration0.33969858761686

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision7
See Stealth5
See Invisible7

Offense: Mainhand

Damage7
Accuracy22
Crit Chance8%
APR12
Speed1.00

Offense: Offhand

Damage7
Accuracy22
Crit Chance8%
APR12
Speed1.00

Offense: Spell

Spellpower10
Crit Chance7%
Speed1

Offense: Mind

Mindpower27.1
Crit Chance11%
Speed1

Defense: Base

Armour (hardiness)8 (30%)
Defense5
Ranged Defense8
Fatigue7
Physical Save12.7
Spell Save12.6
Mental Save36.227791633237

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Silence Resistance17%
Instadeath Resistance100%
Confusion Resistance52%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Summoning (distance)1.30
2/5
3/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
2/5
1/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
2/5
1/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
3/5
1/5
0/5
0/5
Cunning / Survival1.00
3/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5

Effects

talent

Quests

done
active

Equipment

On feet
On hands
On head
Tool
Around neck
In main hand
Light source
In off hand
Cloak
Main armor

Inventory

Achievements

Log


Ran for 2 turns (stop reason: suffocating).


Ran for 2 turns (stop reason: suffocating).


Ran for 2 turns (stop reason: suffocating).


Ran for 2 turns (stop reason: suffocating).


You are yanked out of this place!

Ktiamaz wears(replacing):
warrior's copper amulet.

Ktiamaz wears(offslot):
blooming mossy mindstar (3-3.3 power, 12 apr, nature damage).
You carry too much--you are encumbered!
Drop some of your items.

You gain 0.30 gold from the transmogrification of
supercharged elm totem of cure ailments [power 1] (13 cooldown).
You gain 0.05 gold from the transmogrification of
elm totem of cure ailments [power 1] (10 cooldown).
You gain 1.42 gold from the transmogrification of
prismatic iron plate armour of lightning resistance (3 def, 7 armour).
You gain 0.76 gold from the transmogrification of
linen wizard hat of fire (+15%) (1 def, 0 armour).
You gain 2.20 gold from the transmogrification of
quick iron waraxe (11.5-16.1 power, 2 apr).
You gain 1.38 gold from the transmogrification of
iron waraxe of erosion (11.5-16.1 power, 2 apr).
You gain 2.31 gold from the transmogrification of
surging elm vilestaff of might (10-12 power, 2 apr, darkness element).
You gain 1.96 gold from the transmogrification of
shimmering elm magestaff (10-12 power, 2 apr, lightning element).
You gain 2.89 gold from the transmogrification of
balanced steel mace of projection (16-22.4 power, 3 apr).
You gain 0.25 gold from the transmogrification of
iron longsword (11-15.4 power, 2 apr).
You gain 1.15 gold from the transmogrification of
ranger's ash longbow.
You gain 0.45 gold from the transmogrification of
iron dagger of massacre (14-18.2 power, 5 apr).
There is a Way into the lair of Murgol here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.