Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | Items Vault 1.2.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Construct |
| Class | Golem |
| Level / Exp | 26 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded 5 / 0 |
Primary Stats
| Strength | 46 (base 46) |
| Dexterity | 12 (base 12) |
| Constitution | 16 (base 12) |
| Magic | 30 (base 28) |
| Willpower | 15 (base 12) |
| Cunning | 12 (base 10) |
Resources
| Life | 608/628 |
| Mana | 75/105 |
| Stamina | 188/188 |
| Healing Factor | 1.5 |
| Regeneration | 4.875 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 55 |
| Accuracy | 26 |
| Crit Chance | 3% |
| APR | 5 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 12.5 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 15.3 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 28.65 (92.952380952381%) |
| Defense | 23.85 |
| Ranged Defense | 28.85 |
| Fatigue | 30 |
| Physical Save | 30.72599082466 |
| Spell Save | 26.829999890303 |
| Mental Save | 31.398948401853 |
Defense: Resistances
| All | + 15%(100%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (4/5)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 31.00 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 20. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 250 damage for 5 turns. The effect will scale with your magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 176 damage for 5 turns. |
Class Talents
| Golem / Fighting | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Golem / Arcane | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Effects
| talent | Chant of Fortitude |
| talent | Premonition |
| detrimental effect | Your arcane powers are disrupted by your antimagic equipment. Antimagic Disruption |
Quests
Equipment
| Socketed Gems | spinel spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
| Socketed Gems | spinel spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
| In off hand | stralite shield of radiance (10 def, 2 armour, 136 block) =Fezzik= stralite shield of radiance (10 def, 2 armour, 136 block) =Fezzik=Requires: - Strength 35 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 Ranged Defense: +10 Fatigue: +14% Effects when hit in melee: * 20% chance to blind Changes stats: +2 Mag / +4 Con Changes resistances: +13% light Talent granted: +4 Block Handheld deflection devices. |
| Main armor | Filthqueen the stralite mail armour (13 def, 13 armour) =Fezzik= Filthqueen the stralite mail armour (13 def, 13 armour) =Fezzik=Requires: - Strength 38 - Talent Armour Training Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +13 Defense: +13 Fatigue: +16% Changes stats: +2 Cun Changes resistances: +6% blight / +3% nature Changes resistances penetration: +10% nature Changes damage: +3% blight Mental save: +22 A suit of armour made of mail. |
| In main hand | Layussra (37-51.8 power, 5 apr) Layussra (37-51.8 power, 5 apr)Requires: - Strength 35 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 37.0 - 51.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% Damage against: +8% Unnatural When wielded/worn: Effects on melee hit: * Slows global speed by 15% Changes stats: +3 Wil Changes resistances: +9% mind Mental save: +3 Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% Blunt and deadly. |
Inventory
copper ring of frost (+22%) =cold= copper ring of frost (+22%) =cold=Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +22% cold Changes damage: +11% cold Rings can have magical properties. |
Kilntrencher (65-104 power, 4 apr) =Fezzik= Kilntrencher (65-104 power, 4 apr) =Fezzik=Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 65.0 - 104.0 Uses stat: 120% Str Damage type: Fire Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% Burst (radius 1) on hit: +21 fire When wielded/worn: Changes resistances: +6% mind Changes resistances penetration: +5% mind / +10% fire Changes damage: +9% mind Massive two-handed swords. This item has been sent to the Item's Vault. |
Nightbreeze (38-53.2 power, 5 apr) Nightbreeze (38-53.2 power, 5 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 38.0 - 53.2 Uses stat: 100% Str Damage type: Fire Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Physical power: +9 Damage when hit (Melee): 16 darkness Changes stats: +5 Con Changes resistances: +3% darkness Changes resistances penetration: +5% fire / +10% physical Disarm immunity: +14% Blunt and deadly. |
Crystal Shard (16-19.2 power, 4 apr, physical element) Crystal Shard (16-19.2 power, 4 apr, physical element)Requires: - Magic 20 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 16.0 - 19.2 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% Damage conversion: 50% blight When wielded/worn: Changes resistances: +10% arcane / +10% blight Changes damage: +18% arcane / +18% blight Damage affinity(heal): +20% arcane Spellpower: +14 Spell crit. chance: +4% It can be used to create living shards of crystal, costing 45 power out of 45/45. This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from. |
Staff of Arcane Supremacy (20-24 power, 4 apr, physical element) =arcane= Staff of Arcane Supremacy (20-24 power, 4 apr, physical element) =arcane=Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. It is part of a set of items. Base power: 20.0 - 24.0 Uses stat: 150% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% arcane Talent mastery: +0.20 Spell / Arcane Talent cooldown: Manathrust (-1 turn) Spellpower: +20 It can be used to activate talent Arcane Supremacy (costing 20 power out of 20/20) : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Removes up to 3 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed. A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver. It hums faintly, as if great power is locked within, yet alone it seems incomplete. |
potent elven-wood magestaff of channeling (31-37.2 power, 5 apr, cold element) =cold= potent elven-wood magestaff of channeling (31-37.2 power, 5 apr, cold element) =cold=Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 31.0 - 37.2 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +31% cold Talent granted: +1 Command Staff Mana each turn: +0.19 Spellpower: +25 Spell crit. chance: +4% It can be used to channel mana (increasing mana regen by 500% for ten turns), placing all other charms into a 30 cooldown. Staves designed for wielders of magic, by the greats of the art. |
surging yew starstaff (20-24 power, 4 apr, light element) =light= surging yew starstaff (20-24 power, 4 apr, light element) =light=Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% light Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +5 Spellpower: +9 Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
Armalathabar the voratun waraxe (38.5-53.9 power, 6 apr) =Fezzik= Armalathabar the voratun waraxe (38.5-53.9 power, 6 apr) =Fezzik=Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 38.5 - 53.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% Burst (radius 2) on crit: +13 fire When wielded/worn: Changes resistances penetration: +5% fire Physical save: +20 Stun/Freeze immunity: +20% Knockback immunity: +5% Only die when reaching: -60.00 life Global speed: +3% One-handed war axes. This item has been sent to the Item's Vault. |
Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour) =doctor= Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour) =doctor=Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 It is part of a set of items. When wielded/worn: Armour: +3 Defense: +9 Damage when hit (Melee): 10 temporal Changes stats: +5 Mag / +3 Wil Changes resistances: +20% temporal Changes resistances penetration: +20% temporal Changes damage: +20% temporal Spellpower: +23 It can be used to activate talent Damage Smearing (costing 25 power out of 25/25) : Effective talent level: 1.0 Power cost: 25 out of 25/25. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: For the next 2 turns, you convert all non-temporal damage you receive into temporal damage spread out over six turns. The duration will scale with your Paradox. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
dreamer's cashmere robe (2 def, 0 armour) =sleep= dreamer's cashmere robe (2 def, 0 armour) =sleep=Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Changes resistances: +16% mind / +15% darkness Physical save: +12 Spell save: +12 Mental save: +20 The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Torchwend the pair of dwarven-steel boots (14 def, 4 armour) =Vizzini= Torchwend the pair of dwarven-steel boots (14 def, 4 armour) =Vizzini=Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Accuracy: +2 Physical crit. chance: +1.0% Armour: +4 Defense: +14 Fatigue: +3% Changes damage: +3% fire Critical mult.: +6.00% Maximum stamina: +5.00 It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 17% chance to completely evade them and granting you 6 defense for 6 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
alchemist's iron gauntlets of dispersion (0 def, 1 armour) =Vizzini= alchemist's iron gauntlets of dispersion (0 def, 1 armour) =Vizzini=Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 4 acid / 4 fire / 3 cold / 5 arcane / 4 lightning Changes stats: +6 Mag / +6 Wil Changes resistances: +4% arcane It can be used to activate talent Disperse Magic, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 10 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Metal gloves protecting the hands up to the middle of the lower arm. |
spellstreaming dwarven-steel gauntlets of dispersion (0 def, 2 armour) =Vizzini= spellstreaming dwarven-steel gauntlets of dispersion (0 def, 2 armour) =Vizzini=Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage (Melee): 9 arcane Changes stats: +3 Mag / +5 Wil Changes resistances: +5% arcane Mana each turn: +0.11 Spellpower: +6 Spell crit. chance: +5% It can be used to activate talent Disperse Magic, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 10 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Metal gloves protecting the hands up to the middle of the lower arm. |
Hat of Arcane Understanding (2 def, 0 armour) Hat of Arcane Understanding (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. When wielded/worn: Defense: +2 Changes resistances: +20% arcane Talent mastery: +0.20 Spell / Meta Talent cooldown: Disruption Shield (-10 turns) Mana each turn: +2.00 A traditional pointed wizard's hat, made of fine purple elven-silk and decorated with bright silver runes. You sense it has been passed from ancient times, and has been born on the heads of great mages. Touching the cloth you feel a sense of knowledge and power from bygone ages, yet it is partly sealed away, waiting for a trigger to release it. |
Yvutira the cashmere wizard hat (2 def, 0 armour) =cold= Yvutira the cashmere wizard hat (2 def, 0 armour) =cold=Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Damage when hit (Melee): 4 blight Changes stats: +4 Wil Changes resistances: +7% fire / +27% cold Changes resistances penetration: +5% blight Changes damage: +3% blight / +13% cold Critical mult.: +10.00% Physical save: +9 Maximum vim: +20.00 A pointy cloth hat, very wizardly... |
Blackbolt (4 def, 11 armour) =underwater= Blackbolt (4 def, 11 armour) =underwater=Requires: - Strength 18 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +11 Defense: +4 Fatigue: +8% Damage when hit (Melee): 4 blight Changes resistances: +9% acid / +9% cold / +9% darkness Changes resistances penetration: +10% blight Changes damage: +3% blight Allows you to breathe in: water A suit of armour made of leather. |
radiant dwarven-steel plate armour of the deep (5 def, 12 armour) =underwater= radiant dwarven-steel plate armour of the deep (5 def, 12 armour) =underwater=Requires: - Strength 35 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +12 Defense: +5 Fatigue: +24% Damage when hit (Melee): 6 light Changes stats: +2 Wil Changes resistances: +17% blight / +7% cold / +15% darkness / +7% acid Allows you to breathe in: water Light radius: +1 A suit of armour made of metal plates. |
Bethodheda the Deepspain (12 def, 3 armour, 198 block) Bethodheda the Deepspain (12 def, 3 armour, 198 block)Requires: - Strength 48 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 Ranged Defense: +12 Fatigue: +14% Effects on melee hit: * 15% chance to inflict damage reduction Damage when hit (Melee): 4 darkness Changes resistances: +18% cold Changes resistances penetration: +10% darkness Talent granted: +5 Block Handheld deflection devices. |
Coral Spray (8 def, 8 armour, 48 block) Coral Spray (8 def, 8 armour, 48 block)Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 When wielded/worn: Armour: +8 Defense: +8 Fatigue: +12% Changes resistances: +15% cold / +10% fire Talent granted: +2 Block Maximum air capacity: +20.00 Special effect on block: Chance that a blast of icy cold water will spray at the target. A chunk of jagged coral, dredged from the ocean. |
Wrathroot's Barkwood (9 def, 10 armour, 60 block) Wrathroot's Barkwood (9 def, 10 armour, 60 block)Requires: - Strength 25 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 2 When wielded/worn: Armour: +10 Defense: +9 Fatigue: +14% Changes resistances: +20% cold / +20% darkness / +20% nature Talent granted: +3 Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
Achievements
Log
You transfer Quiver of Domination (20/20, 24-33.6 power, 8 apr) =vault= to the online item's vault.
Saving done.
Saving game...
Saving done.
Character control switched to Fezzik (servant of Vizzini).
Fezzik (servant of Vizzini) activates Chant of Fortitude.
Fezzik (servant of Vizzini)'s Reflective Skin has been disrupted by anti-magic forces!
Fezzik (servant of Vizzini) activates Reflective Skin.
Fezzik (servant of Vizzini)'s Premonition has been disrupted by anti-magic forces!
Fezzik (servant of Vizzini) activates Premonition.
Fezzik (servant of Vizzini) deactivates Reflective Skin.
Reflective Skin has been disrupted by anti-magic forces!
You transfer Mayalelle (38.5-50.05 power, 9 apr) =vault= to the online item's vault.
Saving done.
Character control switched to Vizzini.
Character control switched to Fezzik (servant of Vizzini).
Saving game...
Saving done.
Error while transfering Hare-Skin Sling =vault= to the online item's vault, please retry later.
Saving done.
You transfer Hare-Skin Sling =vault= to the online item's vault.
Saving done.
Character control switched to Vizzini.
Character control switched to Fezzik (servant of Vizzini).
Saving game...
Saving done.
You transfer Dawnbright the quiver of ash arrows (21/50, 26-36.4 power, 12 apr) =vault= to the online item's vault.
Saving done.
