Snifflez the level 6 Orc Gunslinger by Sniffles

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.5
Addons
CampaignOrcs
ModeMadness Roguelike
SexMale
RaceOrc
ClassGunslinger
Level / Exp6 / 35%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 10)
Dexterity19 (base 18)
Constitution15 (base 14)
Magic9 (base 10)
Willpower13 (base 10)
Cunning20 (base 19)

Resources

Life257/257
Healing Factor1.1
Regeneration1.595

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage18
Accuracy29
Crit Chance7%
APR1
Speed1.00

Offense: Offhand

Damage18
Accuracy29
Crit Chance7%
APR1
Speed1.00

Offense: Spell

Spellpower9
Crit Chance4%
Speed1

Offense: Mind

Mindpower17
Crit Chance4%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)3 (30%)
Defense5
Ranged Defense5
Fatigue7
Physical Save10
Spell Save7
Mental Save16

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Implants
Implants
Implants

Class Talents

Steamtech / Elusiveness1.30
1/5
1/5
0/5
0/5
Steamtech / Avoidance1.30
0/5
0/5
0/5
0/5
Steamtech / Gunslinging1.30
3/5
0/5
0/5
0/5
Steamtech / Bullets mastery1.30
1/5
0/5
0/5
0/5
Steamtech / Gunner training1.30
1/5
0/5
0/5
0/5

Generic Talents

Steamtech / Physics1.20
1/5
0/5
0/5
0/5
Race / Orc1.00
1/5
0/5
0/5
0/5
Steamtech / Chemistry1.20
2/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
2/5
0/5
0/5
Steamtech / Engineering1.20
0/5
0/5
0/5
0/5

Effects

Quests

active
done
active

Equipment

Quiver
On head
Around waist
Main armor
In main hand
In off hand
Cloak
Light source

Inventory

Achievements

Log

You can read all your collected lore in the game menu, by pressing Escape.

The rod emits a strange noise, glows briefly and returns to normal.


Quest 'Homeland' is done! (Press 'j' to see the quest log)
Accepted quest 'Of Steamwork and Pain'! (Press 'j' to see the quest log)
Quest 'Homeland' completed! (Press 'j' to see the quest log)
Talent Implant: Medical Injector is ready to use.
Talent Implant: Medical Injector is ready to use.
Talent Overheat Bullets is ready to use.

Ran for 3 turns (stop reason: didn't move).


Ran for 2 turns (stop reason: didn't move).


Ran for 2 turns (stop reason: didn't move).


Talent Orcish Fury is ready to use.
Ran for 2 turns (stop reason: didn't move).


Ran for 6 turns (stop reason: didn't move).


Ran for 7 turns (stop reason: didn't move).


Ran for 2 turns (stop reason: didn't move).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 13 turns (stop reason: died).

Saving game...